equipments = {
	
	jet_multirole_equipment = {
		is_archetype = yes
		is_buildable = no
		type = fighter
		group_by = archetype
		sprite = light_plane
		
		interface_category = interface_category_air
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			plane_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8
		air_ground_attack = 1.0

		# Air vs Navy - low damage / high hit chance / easy to hurt
		naval_strike_attack = 0.5
		naval_strike_targetting = 1.0
		
		build_cost_ic = 40
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
		manpower = 80
	}
	
	cv_jet_multirole_equipment = {
		is_archetype = yes
		is_buildable = no
		type = air_transport
		group_by = archetype
		sprite = light_plane
		carrier_capable = yes
		
		interface_category = interface_category_air
		
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			plane_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8
		air_ground_attack = 1.0

		# Air vs Navy - low damage / high hit chance / easy to hurt
		naval_strike_attack = 0.5
		naval_strike_targetting = 1.0
		
		build_cost_ic = 40
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
		manpower = 80
	}
	
	jet_attack_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { cas fighter }
		group_by = archetype
		sprite = light_plane
		
		interface_category = interface_category_air
		
		# CAS
		interface_overview_category_index = 0

		upgrades = {
			plane_cas_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8
		
		# Air vs Ground
		air_ground_attack = 1.0

		# Air vs Navy - medium damage / high hit chance / medium to hurt
		naval_strike_attack = 1.0
		naval_strike_targetting = 1.0
		
		build_cost_ic = 40
		resources = {
			tungsten = 1
			aluminium = 2
			rubber = 1
		}
		
		manpower = 80
	}
	
	cv_jet_attack_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { air_transport }
		group_by = archetype
		sprite = light_plane
		carrier_capable = yes
		
		interface_category = interface_category_air
		
		# CAS
		interface_overview_category_index = 0

		upgrades = {
			plane_cas_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8
		
		# Air vs Ground
		air_ground_attack = 1.0

		# Air vs Navy - medium damage / high hit chance / medium to hurt
		naval_strike_attack = 1.0
		naval_strike_targetting = 1.0
		
		build_cost_ic = 40
		resources = {
			tungsten = 1
			aluminium = 2
			rubber = 1
		}
		
		manpower = 80
	}
	
	jet_mpa_equipment = {
		is_archetype = yes
		is_buildable = no
		type = cas
		group_by = archetype
		sprite = light_plane
		
		interface_category = interface_category_air
		
		# Naval bomber
		interface_overview_category_index = 2

		upgrades = {
			plane_naval_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8

		# Air vs Navy - high damage / medium hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.75
		
		build_cost_ic = 40
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
		manpower = 80
	}
	
		cv_jet_mpa_equipment = {
		is_archetype = yes
		is_buildable = no
		type = air_transport
		group_by = archetype
		sprite = light_plane
		carrier_capable = yes
		
		interface_category = interface_category_air
		
		# Naval bomber
		interface_overview_category_index = 2

		upgrades = {
			plane_naval_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8

		# Air vs Navy - high damage / medium hit chance / easy to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.75
		
		build_cost_ic = 40
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
		manpower = 80
	}
	
	jet_bomber_equipment = {
		is_archetype = yes
		is_buildable = no
		type = strategic_bomber
		group_by = archetype
		sprite = heavy_plane
		
		interface_category = interface_category_air
		
		# Strategic bomber
		interface_overview_category_index = 5
				
		upgrades = {
			plane_bomb_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6
		
		build_cost_ic = 70
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
		manpower = 160
	}
	
	ucav_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { tactical_bomber }
		group_by = archetype
		sprite = medium_plane
		
		interface_category = interface_category_air
		
		# Tactical bomber
		interface_overview_category_index = 4
		
		upgrades = {
			plane_tac_bomb_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8
		air_ground_attack = 1.0

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6
		
		build_cost_ic = 25
		resources = {
			aluminium = 4
			tungsten = 2
			rubber = 1
		}
		
		manpower = 10
	}
	
	jet_multirole_equipment_1 = {
		archetype = jet_multirole_equipment
		priority = 20
		
		air_range = 1200
		maximum_speed = 2200
		air_agility = 45
		air_attack = 9
		air_defence = 6
		air_ground_attack = 3
		
	}
	
	jet_multirole_equipment_2 = {
		archetype = jet_multirole_equipment
		parent = jet_multirole_equipment_1
		priority = 100
		
		air_range = 1300
		maximum_speed = 2300
		air_agility = 50
		air_attack = 18
		air_defence = 10
		air_ground_attack = 6
		
		build_cost_ic = 50
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
	}
	
	jet_multirole_equipment_3 = {
		archetype = jet_multirole_equipment
		parent = jet_multirole_equipment_2
		priority = 200
		
		air_range = 1400
		maximum_speed = 2400
		air_agility = 65
		air_attack = 27
		air_defence = 16
		air_ground_attack = 9
		
		build_cost_ic = 60
		resources = {
			aluminium = 3
			tungsten = 2
			rubber = 1
		}
		
	}
	
	jet_multirole_equipment_4 = {
		archetype = jet_multirole_equipment
		parent = jet_multirole_equipment_3
		priority = 400
		
		air_range = 1500
		maximum_speed = 2500
		air_agility = 72
		air_attack = 27
		air_defence = 20
		air_ground_attack = 12
		
		build_cost_ic = 70
		resources = {
			aluminium = 3
			tungsten = 3
			rubber = 1
		}
		
	}
	
	jet_multirole_equipment_5 = {
		archetype = jet_multirole_equipment
		parent = jet_multirole_equipment_4
		priority = 800
		
		air_range = 1600
		maximum_speed = 2600
		air_agility = 80
		air_attack = 36
		air_defence = 20
		air_ground_attack = 15
		
		build_cost_ic = 80
		resources = {
			aluminium = 4
			tungsten = 3
			rubber = 1
		}
		
	}
	
	jet_multirole_equipment_6 = {
		archetype = jet_multirole_equipment
		parent = jet_multirole_equipment_5
		priority = 1600
		
		air_range = 1600
		maximum_speed = 2600
		air_agility = 88
		air_attack = 36
		air_defence = 26
		air_ground_attack = 18
		
		build_cost_ic = 90
		resources = {
			aluminium = 4
			tungsten = 4
			rubber = 1
		}
		
	}
	
	jet_multirole_equipment_7 = {
		archetype = jet_multirole_equipment
		parent = jet_multirole_equipment_6
		priority = 3200
		
		air_range = 1800
		maximum_speed = 2800
		air_agility = 96
		air_attack = 45
		air_defence = 26
		air_ground_attack = 21
		
		build_cost_ic = 100
		resources = {
			aluminium = 4
			tungsten = 4
			rubber = 2
		}
		
	}
	
	jet_multirole_equipment_8 = {
		archetype = jet_multirole_equipment
		parent = jet_multirole_equipment_7
		priority = 6400
		
		air_range = 2000
		maximum_speed = 3000
		air_agility = 100
		air_attack = 50
		air_defence = 30
		air_ground_attack = 25
		
		build_cost_ic = 110
		resources = {
			aluminium = 5
			tungsten = 5
			rubber = 2
		}
		
	}
	
	jet_attack_equipment_1 = {
		archetype = jet_attack_equipment
		priority = 40

		air_range = 900
		maximum_speed = 1600
		air_agility = 45
		air_attack = 9
		air_defence = 16
		air_ground_attack = 9
		
	}
	
	jet_attack_equipment_2 = {
		archetype = jet_attack_equipment
		parent = jet_attack_equipment_1
		priority = 80

		air_range = 1100
		maximum_speed = 1700
		air_agility = 49
		air_attack = 16
		air_defence = 20
		air_ground_attack = 11
		
		build_cost_ic = 50
		resources = {
			tungsten = 2
			aluminium = 2
			rubber = 1
		}
		
	}
	
	jet_attack_equipment_3 = {
		archetype = jet_attack_equipment
		parent = jet_attack_equipment_2
		priority = 160

		air_range = 1300
		maximum_speed = 2000
		air_agility = 60
		air_attack = 16
		air_defence = 24
		air_ground_attack = 13
		
		build_cost_ic = 60
		resources = {
			tungsten = 2
			aluminium = 3
			rubber = 1
		}
		
	}
	
	jet_mpa_equipment_1 = {
		archetype = jet_mpa_equipment
		priority = 60

		air_range = 2200
		maximum_speed = 500 
		air_agility = 38
		air_attack = 9
		air_defence = 16
		
	}
	
	jet_mpa_equipment_2 = {
		archetype = jet_mpa_equipment
		parent = jet_mpa_equipment_1
		priority = 120

		air_range = 2300
		maximum_speed = 600 
		air_agility = 48
		air_attack = 16
		air_defence = 20
		
		build_cost_ic = 50
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
	}
	
	jet_mpa_equipment_3 = {
		archetype = jet_mpa_equipment
		parent = jet_mpa_equipment_2
		priority = 240

		air_range = 2400
		maximum_speed = 700 
		air_agility = 48
		air_attack = 16
		air_defence = 20
		naval_strike_attack = 2.0
		naval_strike_targetting = 1.0
		
		build_cost_ic = 60
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 2
		}
		
	}
	
	jet_mpa_equipment_4 = {
		archetype = jet_mpa_equipment
		parent = jet_mpa_equipment_3
		priority = 480

		air_range = 2500
		maximum_speed = 800 
		air_agility = 56
		air_attack = 16
		air_defence = 24
		naval_strike_attack = 2.0
		naval_strike_targetting = 1.0
		
		build_cost_ic = 70
		resources = {
			aluminium = 3
			tungsten = 2
			rubber = 2
		}
		
	}
	
	jet_mpa_equipment_5 = {
		archetype = jet_mpa_equipment
		parent = jet_mpa_equipment_4
		priority = 600

		air_range = 2600
		maximum_speed = 900 
		air_agility = 56
		air_attack = 16
		air_defence = 24
		naval_strike_attack = 2.5
		naval_strike_targetting = 1.25
		
		build_cost_ic = 80
		resources = {
			aluminium = 4
			tungsten = 2
			rubber = 2
		}
		
	}
	
	jet_mpa_equipment_6 = {
		archetype = jet_mpa_equipment
		parent = jet_mpa_equipment_5
		priority = 1200

		air_range = 2800
		maximum_speed = 1000 
		air_agility = 62
		air_attack = 18
		air_defence = 34
		naval_strike_attack = 3
		naval_strike_targetting = 1.5
		
		build_cost_ic = 90
		resources = {
			aluminium = 5
			tungsten = 3
			rubber = 2
		}
		
	}
	
	cv_jet_multirole_equipment_1 = {
		archetype = cv_jet_multirole_equipment
		priority = 20
		
		air_range = 1200
		maximum_speed = 2200
		air_agility = 45
		air_attack = 9
		air_defence = 6
		air_ground_attack = 3
		
	}
	
	cv_jet_multirole_equipment_2 = {
		archetype = cv_jet_multirole_equipment
		parent = jet_multirole_equipment_1
		priority = 20
		
		air_range = 1300
		maximum_speed = 2300
		air_agility = 50
		air_attack = 18
		air_defence = 10
		air_ground_attack = 6
		
		build_cost_ic = 50
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
	}
	
	cv_jet_multirole_equipment_3 = {
		archetype = cv_jet_multirole_equipment
		parent = jet_multirole_equipment_2
		priority = 20
		
		air_range = 1400
		maximum_speed = 2400
		air_agility = 65
		air_attack = 27
		air_defence = 16
		air_ground_attack = 9
		
		build_cost_ic = 60
		resources = {
			aluminium = 3
			tungsten = 2
			rubber = 1
		}
		
	}
	
	cv_jet_multirole_equipment_4 = {
		archetype = cv_jet_multirole_equipment
		parent = jet_multirole_equipment_3
		priority = 20
		
		air_range = 1500
		maximum_speed = 2500
		air_agility = 72
		air_attack = 27
		air_defence = 20
		air_ground_attack = 12
		
		build_cost_ic = 70
		resources = {
			aluminium = 3
			tungsten = 3
			rubber = 1
		}
		
	}
	
	cv_jet_multirole_equipment_5 = {
		archetype = cv_jet_multirole_equipment
		parent = jet_multirole_equipment_4
		priority = 20
		
		air_range = 1600
		maximum_speed = 2600
		air_agility = 80
		air_attack = 36
		air_defence = 20
		air_ground_attack = 15
		
		build_cost_ic = 80
		resources = {
			aluminium = 4
			tungsten = 3
			rubber = 1
		}
		
	}
	
	cv_jet_multirole_equipment_6 = {
		archetype = cv_jet_multirole_equipment
		parent = jet_multirole_equipment_5
		priority = 20
		
		air_range = 1600
		maximum_speed = 2600
		air_agility = 88
		air_attack = 36
		air_defence = 26
		air_ground_attack = 18
		
		build_cost_ic = 90
		resources = {
			aluminium = 4
			tungsten = 4
			rubber = 1
		}
		
	}
	
	cv_jet_multirole_equipment_7 = {
		archetype = cv_jet_multirole_equipment
		parent = jet_multirole_equipment_6
		priority = 20
		
		air_range = 1800
		maximum_speed = 2800
		air_agility = 96
		air_attack = 45
		air_defence = 26
		air_ground_attack = 21
		
		build_cost_ic = 100
		resources = {
			aluminium = 4
			tungsten = 4
			rubber = 2
		}
		
	}
	
	cv_jet_multirole_equipment_8 = {
		archetype = cv_jet_multirole_equipment
		parent = jet_multirole_equipment_7
		priority = 20
		
		air_range = 2000
		maximum_speed = 3000
		air_agility = 100
		air_attack = 50
		air_defence = 30
		air_ground_attack = 25
		
		build_cost_ic = 110
		resources = {
			aluminium = 5
			tungsten = 5
			rubber = 2
		}
		
	}
	
	cv_jet_attack_equipment_1 = {
		archetype = cv_jet_attack_equipment
		priority = 40

		air_range = 900
		maximum_speed = 1600
		air_agility = 45
		air_attack = 9
		air_defence = 16
		air_ground_attack = 9
		
	}
	
	cv_jet_attack_equipment_2 = {
		archetype = cv_jet_attack_equipment
		parent = jet_attack_equipment_1
		priority = 40

		air_range = 1100
		maximum_speed = 1700
		air_agility = 49
		air_attack = 16
		air_defence = 20
		air_ground_attack = 11
		
		build_cost_ic = 50
		resources = {
			tungsten = 2
			aluminium = 2
			rubber = 1
		}
		
	}
	
	cv_jet_attack_equipment_3 = {
		archetype = cv_jet_attack_equipment
		parent = jet_attack_equipment_2
		priority = 40

		air_range = 1300
		maximum_speed = 2000
		air_agility = 60
		air_attack = 16
		air_defence = 24
		air_ground_attack = 13
		
		build_cost_ic = 60
		resources = {
			tungsten = 2
			aluminium = 3
			rubber = 1
		}
		
	}
	
	cv_jet_mpa_equipment_1 = {
		archetype = cv_jet_mpa_equipment
		priority = 60

		air_range = 2200
		maximum_speed = 500 
		air_agility = 38
		air_attack = 9
		air_defence = 16
		
	}
	
	cv_jet_mpa_equipment_2 = {
		archetype = cv_jet_mpa_equipment
		parent = jet_mpa_equipment_1
		priority = 60

		air_range = 2300
		maximum_speed = 600 
		air_agility = 48
		air_attack = 16
		air_defence = 20
		
		build_cost_ic = 50
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}
		
	}
	
	cv_jet_mpa_equipment_3 = {
		archetype = cv_jet_mpa_equipment
		parent = jet_mpa_equipment_2
		priority = 60

		air_range = 2400
		maximum_speed = 700 
		air_agility = 48
		air_attack = 16
		air_defence = 20
		naval_strike_attack = 2.0
		naval_strike_targetting = 1.0
		
		build_cost_ic = 60
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 2
		}
		
	}
	
	cv_jet_mpa_equipment_4 = {
		archetype = cv_jet_mpa_equipment
		parent = jet_mpa_equipment_3
		priority = 60

		air_range = 2500
		maximum_speed = 800 
		air_agility = 56
		air_attack = 16
		air_defence = 24
		naval_strike_attack = 2.0
		naval_strike_targetting = 1.0
		
		build_cost_ic = 70
		resources = {
			aluminium = 3
			tungsten = 2
			rubber = 2
		}
		
	}
	
	cv_jet_mpa_equipment_5 = {
		archetype = cv_jet_mpa_equipment
		parent = jet_mpa_equipment_4
		priority = 60

		air_range = 2600
		maximum_speed = 900 
		air_agility = 56
		air_attack = 16
		air_defence = 24
		naval_strike_attack = 2.5
		naval_strike_targetting = 1.25
		
		build_cost_ic = 80
		resources = {
			aluminium = 4
			tungsten = 2
			rubber = 2
		}
		
	}
	
	cv_jet_mpa_equipment_6 = {
		archetype = cv_jet_mpa_equipment
		parent = jet_mpa_equipment_5
		priority = 60

		air_range = 2800
		maximum_speed = 1000 
		air_agility = 62
		air_attack = 18
		air_defence = 34
		naval_strike_attack = 3
		naval_strike_targetting = 1.5
		
		build_cost_ic = 90
		resources = {
			aluminium = 5
			tungsten = 3
			rubber = 2
		}
		
	}
	
	jet_bomber_equipment_1 = {
		archetype = jet_bomber_equipment
		priority = 140
		
		air_range = 7000
		maximum_speed = 1000
		air_agility = 5
		air_attack = 14
		air_defence = 35
		air_bombing = 60
		
	}
	
	jet_bomber_equipment_2 = {
		archetype = jet_bomber_equipment
		parent = jet_bomber_equipment_1
		priority = 280

		air_range = 8000
		maximum_speed = 1100
		air_agility = 7
		air_attack = 28
		air_defence = 52
		air_bombing = 70
		
		build_cost_ic = 85
		resources = {
			aluminium = 4
			tungsten = 2
			rubber = 1
		}
		
	}
	
	jet_bomber_equipment_3 = {
		archetype = jet_bomber_equipment
		parent = jet_bomber_equipment_2
		priority = 560

		air_range = 9000
		maximum_speed = 1200
		air_agility = 10
		air_attack = 42
		air_defence = 70
		air_bombing = 80
		
		build_cost_ic = 100
		resources = {
			aluminium = 5
			tungsten = 3
			rubber = 1
		}
		
	}
	
	jet_bomber_equipment_4 = {
		archetype = jet_bomber_equipment
		parent = jet_bomber_equipment_3
		priority = 1200

		air_range = 10000
		maximum_speed = 1300
		air_agility = 20
		air_attack = 60
		air_defence = 80
		air_bombing = 90
		
		build_cost_ic = 115
		resources = {
			aluminium = 6
			tungsten = 4
			rubber = 2
		}
		
	}
	
	jet_bomber_equipment_5 = {
		archetype = jet_bomber_equipment
		parent = jet_bomber_equipment_4
		priority = 2400

		air_range = 11000
		maximum_speed = 1500
		air_agility = 24
		air_attack = 64
		air_defence = 84
		air_bombing = 100
		
		build_cost_ic = 130
		resources = {
			aluminium = 7
			tungsten = 4
			rubber = 2
		}
		
	}
	
	ucav_equipment_1 = {
		archetype = ucav_equipment
		priority = 100
		
		air_range = 1100
		maximum_speed = 200
		air_agility =20
		air_attack = 0
		air_defence = 20
		air_bombing = 6
		air_ground_attack = 18
		
	}
	
	ucav_equipment_2 = {
		archetype = ucav_equipment
		parent = ucav_equipment_1
		priority = 200
		
		air_range = 1900
		maximum_speed = 500
		air_agility =25
		air_attack = 0
		air_defence = 22
		air_bombing = 8
		air_ground_attack = 22
		
		build_cost_ic = 30
		
	}
	
	ucav_equipment_3 = {
		archetype = ucav_equipment
		parent = ucav_equipment_2
		priority = 400
		
		air_range = 2700
		maximum_speed = 800
		air_agility = 30
		air_attack = 0
		air_defence = 24
		air_bombing = 10
		air_ground_attack = 26
		
		build_cost_ic = 35
		
	}
	
	ucav_equipment_4 = {
		archetype = ucav_equipment
		parent = ucav_equipment_3
		priority = 800
		
		air_range = 3500
		maximum_speed = 1100
		air_agility = 35
		air_attack = 0
		air_defence = 26
		air_bombing = 12
		air_ground_attack = 30
		
		build_cost_ic = 40
		
	}
	
	ucav_equipment_5 = {
		archetype = ucav_equipment
		parent = ucav_equipment_4
		priority = 1600
		
		air_range = 4300
		maximum_speed = 1400
		air_agility = 40
		air_attack = 0
		air_defence = 28
		air_bombing = 14
		air_ground_attack = 34
		
		build_cost_ic = 45
		
	}

}