sub_units = {
	fighter = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { fighter }
		need = { jet_multirole_equipment = 1 }
		categories = { category_fighter }
	}
	
	cas = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { cas }
		need = { jet_attack_equipment = 1 }
		categories = { category_cas }
	}

	nav_bomber = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { naval_bomber }
		need = { jet_mpa_equipment = 1 }
	}
	
	cv_fighter = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { fighter }
		need = { cv_jet_multirole_equipment = 1 }
		categories = { category_fighter }
	}
	
	cv_cas = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { cas }
		need = { cv_jet_attack_equipment = 1 }
		categories = { category_cas }
	}

	cv_nav_bomber = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { naval_bomber }
		need = { cv_jet_mpa_equipment = 1 }
	}
	
	rocket_interceptor = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { interceptor }
		need = { rocket_interceptor_equipment = 1 }
	}
	
	tac_bomber = {
		sprite = medium_plane
		priority = 1
		active = yes
		type = { tactical_bomber }
		need = { ucav_equipment = 1 }
	}
	
	strat_bomber = {
		sprite = heavy_plane
		priority = 1
		active = yes
		type = { strategic_bomber }
		need = { jet_bomber_equipment = 1 }
	}
	
	transport_plane = {
		sprite = heavy_plane
		priority = 1
		active = yes
		type = { air_transport }
		need = { transport_plane_equipment = 1 }
	}


	guided_missile = {
		sprite = missile_default
		priority = 1
		active = yes
		type = { missile strategic_bomber }
		need = { guided_missile_equipment = 1 }
	}	

}
