ideas = {
	economy = { 
		law = yes
		
		civilian_economy = {
			cost = 150
			removal_cost = -1
			level = 5
			
			modifier = {
				consumer_goods_factor = 0.33
				production_speed_industrial_complex_factor = -0.7
				production_speed_arms_factory_factor = -0.7
				conversion_cost_civ_to_mil_factor= 0.3
				conversion_cost_mil_to_civ_factor = 0.3
			}
			
			default = yes
			
			cancel_if_invalid = no
		}
		
		low_economic_mobilisation = {
			
			available = {
				OR = {
					has_government = fascist
					has_government = nationalist
					has_government = communist
					has_war = yes
					threat > 0.25
				}	

				NOT = { has_country_flag = higher_laws_blocked } 
			}
			
			cost = 150
			removal_cost = -1
			level = 4
			
			modifier = {
				consumer_goods_factor = 0.30

				production_speed_industrial_complex_factor = -0.1
				production_speed_arms_factory_factor = -0.1
			}
			
			cancel_if_invalid = no

			ai_will_do = {
   				factor = 1

   				modifier = {
					factor = 2
					
					is_major = yes
				
				}
				
				modifier = {
					factor = 5
					
					has_government = communist
				}
   			}
		}
		
		partial_economic_mobilisation = {
			
			available = {
				OR = {
					has_government = fascist
					has_government = nationalist
					has_government = communist
					has_war = yes
					threat > 0.5
				}	
				NOT = { has_country_flag = higher_laws_blocked } 
			}

			cost = 150
			removal_cost = -1
			level = 3
			
			modifier = {
				consumer_goods_factor = 0.25
				production_speed_arms_factory_factor = 0.1
				conversion_cost_civ_to_mil_factor= -0.1
				conversion_cost_mil_to_civ_factor = -0.1
			}
			
			cancel_if_invalid = no

			ai_will_do = {
   				factor = 1

   				modifier = {
					factor = 2
						is_major = yes
				}
				
				modifier = {
					factor = 10
					
					has_government = communist
				}
   			}
		}
		
		war_economy = {
			available = {
				OR = {
					has_government = fascist
					has_government = communist
					custom_trigger_tooltip = { tooltip = or_clarification_tooltip always = no }
					has_war = yes
					threat > 0.75
				}	
				NOT = { has_country_flag = higher_laws_blocked } 
			}
		
			cost = 150
			removal_cost = -1
			level = 2
			
			modifier = {
				consumer_goods_factor = 0.2
				production_speed_arms_factory_factor = 0.2
				conversion_cost_civ_to_mil_factor= -0.2
				conversion_cost_mil_to_civ_factor = -0.2
			}
			
			cancel_if_invalid = no
			
			ai_will_do = {
   				factor = 1

   				modifier = {
					factor = 40
					
					is_major = yes
				}
				
				modifier = {
					factor = 20
					
					has_government = communist
				}
   			}
		}
		
		tot_economic_mobilisation = {
			available = {
				has_war = yes
				any_enemy_country = {
					ic_ratio = { 
						tag = ROOT 
						ratio > 0.75
					}
				}
				NOT = { has_country_flag = higher_laws_blocked } 
			}
			
			cost = 150
			removal_cost = -1
			level = 1
			
			modifier = {
				consumer_goods_factor = 0.1
				conscription = -0.05
				production_speed_arms_factory_factor = 0.3
				conversion_cost_civ_to_mil_factor= -0.3
				conversion_cost_mil_to_civ_factor = -0.3
			}
			
			cancel_if_invalid = no
		}
	}
}
