focus_tree = {
	id = mongolia_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = MON
		}
	}
	default = no
	focus = {
		id = MON_republicanism
		icon = GFX_goal_generic_propaganda
		cost = 10.00
		mutually_exclusive = {
			focus = MON_panmongolist_coup
		}
		x = 3
		y = 0
			allow_branch = {
					NOT = {
							has_country_flag = MON_main_politics_off
						}
				}
			ai_will_do = {
					factor = 9
				}
			completion_reward = {
					add_political_power = 120
				}

	}
	focus = {
		id = MON_industry_effort
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		x = 20
		y = 0
			completion_reward = {
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 1
							category = industry
						}
				}
			available = {

}

	}
	focus = {
		id = MON_revolutions_experience
		icon = GFX_goal_generic_major_war
		cost = 10.00
		x = 27
		y = 0
			completion_reward = {
					army_experience = 10
					add_tech_bonus = {
							name = land_doc_bonus
							bonus = 0.5
							uses = 2
							category = cat_mobile_warfare
							category = cat_mass_assault
						}
				}
			available = {

}

	}
	focus = {
		id = MON_likbez_focus
		icon = GFX_focus_research
		cost = 10.00
		x = 34
		y = 0
			completion_reward = {
					add_timed_idea = {
							idea = MON_likbez
							days = 150
						}
					add_stability = 0.05
				}
			available = {

}

	}
	focus = {
		id = MON_russian_colony
		icon = GFX_focus_MON_russian_colony
		cost = 10.00
		x = 38
		y = 0
			completion_reward = {
					330 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					add_stability = -0.05
					army_experience = 5
				}
			available = {
					NOT = {
							has_government = communism
						}
				}

	}
	focus = {
		id = MON_expansion
		icon = GFX_focus_generic_provoke_border_clashes
		cost = 10.00
		x = 14
		y = 7
		available = {
			has_army_manpower = {
				size > 24999
			}
			#has_political_power > 150
			NOT = {
				has_idea = MON_power_struggle
			}
			NOT = {
				has_idea = MON_neutrality_idea
			}
			custom_trigger_tooltip = {
				tooltip = soviet_allowance_tt
				OR = {
					NOT = {
						has_completed_focus = MON_SOV_focus
					}
					has_country_flag = MON_expansion_allowed
				}
			}
		}
		completion_reward = {
			add_war_support = 0.15
			add_political_power = 100
			hidden_effect = {
				621 = { set_state_flag = MON_clash_territory }
				746 = { set_state_flag = MON_clash_territory }
				616 = { set_state_flag = MON_clash_territory }
				756 = { set_state_flag = MON_clash_territory }
				618 = { set_state_flag = MON_clash_territory }
			}
		}
	}
	focus = {
		id = MON_panmongolist_coup
		icon = GFX_goal_anti_comintern_pact
		cost = 10.00
		mutually_exclusive = {
			focus = MON_republicanism
		}
		x = 11
		y = 0
			ai_will_do = {
					factor = 3
				}
			allow_branch = {
					NOT = {
							has_country_flag = MON_main_politics_off
						}
				}
			completion_reward = {
					set_politics = {
							ruling_party = neutrality
							elections_allowed = no
						}
					country_event = {
							id = MON.40
						}
					hidden_effect = {
							add_popularity = {
									ideology = communism
									popularity = -0.5
								}
							SOV = {
									add_opinion_modifier = {
											modifier = faction_traitor
											target = ROOT
											days = 365
										}
									add_opinion_modifier = {
											modifier = faction_traitor_trade
											target = ROOT
											days = 365
										}
									remove_from_faction = MON
								}
						}
				}

	}
	focus = {
		id = MON_claim_buryatia
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10.00
		x = 14
		y = 8
		prerequisite = {
			focus = MON_expansion
		}
		available = {
			NOT = {
				has_idea = MON_neutrality_idea
			}
			SOV = {
				has_war = yes
			}
		}
			will_lead_to_war_with = SOV
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							SOV = {
									has_war = no
								}
						}
				}
			completion_reward = {
					563 = {
							owner = {
									if = {
											limit = {
													NOT = {
															has_country_flag = buryatia_demanded
														}
												}
											set_country_flag = buryatia_demanded
											country_event = {
													id = MON.12
													days = 7
												}
										}
								}
						}
				}
			available = {
					NOT = {
							has_completed_focus = MON_SOV_focus
						}
				}
			bypass = {
					AND = {
							563 = {
									is_owned_by = MON
								}
							564 = {
									is_owned_by = MON
								}
						}
				}

	}
	focus = {
		id = MON_communism_focus
		icon = GFX_focus_generic_soviet_politics
		cost = 5.00
		prerequisite = {
			focus = MON_republicanism
		}
		mutually_exclusive = {
			focus = MON_decollectivization
		}
		x = 1
		y = 1
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					add_ideas = MON_communism_idea
				}
			available = {

}

	}
	focus = {
		id = MON_SOV_focus
		icon = GFX_focus_chi_mission_to_the_soviet_union
		cost = 10.00
		prerequisite = {
			focus = MON_communism_focus
		}
		mutually_exclusive = {
			focus = MON_PRC_focus
		}
		x = 0
		y = 2
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					add_tech_bonus = {
							name = armor_bonus
							bonus = 0.5
							uses = 1
							category = industry
							category = armor
						}
				}
			available = {

}
			cancel = {
					custom_trigger_tooltip = {
							tooltip = soviets_no_more_tt
							soviets_no_more = yes
						}
				}

	}
	focus = {
		id = MON_repressions
		icon = GFX_goal_generic_political_pressure
		cost = 10.00
		prerequisite = {
			focus = MON_SOV_focus
		}
		x = 0
		y = 3
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					remove_ideas = MON_power_struggle
					add_timed_idea = {
							idea = reign_of_terror
							days = 730
						}
				}
			available = {

}
			cancel = {
					custom_trigger_tooltip = {
							tooltip = soviets_no_more_tt
							soviets_no_more = yes
						}
				}

	}
	focus = {
		id = MON_soviet_aid
		icon = GFX_goal_generic_soviet_construction
		cost = 10.00
		prerequisite = {
			focus = MON_repressions
		}
		x = 0
		y = 4
			cancel = {
					custom_trigger_tooltip = {
							tooltip = soviets_no_more_tt
							soviets_no_more = yes
						}
				}
			completion_reward = {
					add_ideas = MON_soviet_aid
					330 = {
							add_extra_state_shared_building_slots = 3
						}
				}

	}
	focus = {
		id = MON_export_revolution
		icon = GFX_goal_generic_propaganda
		cost = 10.00
		prerequisite = {
			focus = MON_soviet_aid
		}
		x = 0
		y = 5
			completion_reward = {
					set_rule = {
							can_send_volunteers = yes
						}
					add_ideas = MON_export_revolution_idea
					SOV = {
							country_event = {
									id = MON.57
								}
						}
				}
			available = {

}
			cancel = {
					custom_trigger_tooltip = {
							tooltip = soviets_no_more_tt
							soviets_no_more = yes
						}
				}

	}
	focus = {
		id = MON_PRC_focus
		icon = GFX_focus_chi_cooperation_with_the_communists
		cost = 10.00
		prerequisite = {
			focus = MON_communism_focus
		}
		mutually_exclusive = {
			focus = MON_SOV_focus
		}
		x = 2
		y = 2
			completion_reward = {
					hidden_effect = {
							SOV = {
									add_opinion_modifier = {
											modifier = faction_traitor
											target = ROOT
											days = 365
										}
									add_opinion_modifier = {
											modifier = faction_traitor_trade
											target = ROOT
											days = 365
										}
								}
						}
					SOV = {
							remove_from_faction = MON
						}
					set_rule = {
							can_create_factions = yes
						}
					PRC = {
							country_event = {
									id = MON.19
									days = 3
								}
						}
					add_tech_bonus = {
							name = land_doc_bonus
							bonus = 0.5
							uses = 1
							category = land_doctrine
						}
				}
			available = {
					OR = {
							is_in_faction = no
							is_in_faction_with = SOV
						}
					PRC = {
							is_in_faction = no
						}
				}
			bypass = {
					is_in_faction_with = PRC
				}

	}
	focus = {
		id = MON_ulanhu_expedition
		icon = GFX_goal_generic_military_sphere
		cost = 10.00
		prerequisite = {
			focus = MON_PRC_focus
		}
		x = 2
		y = 3
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					remove_ideas = MON_power_struggle
					custom_effect_tooltip = ulanhu_tt
					army_experience = 5
					hidden_effect = {
							create_corps_commander = {
									name = "Ulanhu"
									portrait_path = "gfx/leaders/MON/Portrait_Ulanhu.dds"
									traits = {

}
									skill = 1
								}
							create_country_leader = {
									name = "Ulanhu"
									desc = "POLITICS_ULANHU_DESC"
									picture = "Portrait_Ulanhu.dds"
									expire = "1988.1.1"
									ideology = leninism
									traits = {

}
								}
							load_oob = "MON_Ulanhu"
						}
				}
			available = {

}

	}
	focus = {
		id = MON_partition_warlords
		icon = GFX_goal_generic_military_deal
		cost = 10.00
		prerequisite = {
			focus = MON_ulanhu_expedition
		}
		x = 2
		y = 4
			will_lead_to_war_with = XSM
			will_lead_to_war_with = SHX
			completion_reward = {
					PRC = {
							country_event = {
									id = MON.22
								}
						}
				}
			available = {
					SHX = {
							has_war = no
						}
					XSM = {
							has_war = no
						}
				}

	}
	focus = {
		id = MON_maoist_war_focus
		icon = GFX_focus_SAF_colonialist_crusade
		cost = 10.00
		prerequisite = {
			focus = MON_partition_warlords
		}
		x = 2
		y = 5
			completion_reward = {
					add_ideas = MON_maoist_war
				}
			available = {

}

	}
	focus = {
		id = MON_decollectivization
		icon = GFX_goal_generic_national_unity
		cost = 10.00
		prerequisite = {
			focus = MON_republicanism
		}
		mutually_exclusive = {
			focus = MON_communism_focus
		}
		x = 5
		y = 1
			completion_reward = {
					add_stability = 0.05
					add_political_power = 120
				}
			available = {

}

	}
	focus = {
		id = MON_elected_khural
		icon = GFX_goal_support_democracy
		cost = 10.00
		prerequisite = {
			focus = MON_decollectivization
		}
		x = 5
		y = 2
			completion_reward = {
					add_ideas = MON_democracy_idea
					custom_effect_tooltip = voting_rights_tt
					hidden_effect = {
							set_politics = {
									ruling_party = democratic
									elections_allowed = yes
								}
							country_event = {
									id = MON.52
								}
						}
					hold_election = yes
				}

	}
	focus = {
		id = MON_SOV_break
		icon = GFX_goal_generic_war_with_comintern
		cost = 10.00
		prerequisite = {
			focus = MON_elected_khural
		}
		x = 5
		y = 3
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					hidden_effect = {
							SOV = {
									add_opinion_modifier = {
											modifier = faction_traitor
											target = ROOT
											days = 365
										}
									add_opinion_modifier = {
											modifier = faction_traitor_trade
											target = ROOT
											days = 365
										}
								}
						}
					remove_ideas = MON_power_struggle
					SOV = {
							remove_from_faction = MON
						}
				}
			available = {
					OR = {
							custom_trigger_tooltip = {
									tooltip = soviets_no_more_tt
									soviets_no_more = yes
								}
							SOV = {
									has_completed_focus = SOV_great_purge
								}
						}
					communism < 0.5
				}

	}
	focus = {
		id = MON_sovereign_democracy
		icon = GFX_focus_generic_coastal_fort
		cost = 10.00
		prerequisite = {
			focus = MON_SOV_break
		}
		mutually_exclusive = {
			focus = KMT_ties
		}
		x = 4
		y = 4
			completion_reward = {
					add_ideas = MON_sovereign_democracy
					set_rule = {
							can_create_factions = yes
						}
				}

	}
	focus = {
		id = KMT_ties
		icon = GFX_focus_chi_cooperation_with_the_nationalists
		cost = 10.00
		prerequisite = {
			focus = MON_SOV_break
		}
		mutually_exclusive = {
			focus = MON_sovereign_democracy
		}
		x = 6
		y = 4
			available = {
					is_in_faction = no
					CHI = {
							OR = {
									has_government = neutrality
									has_government = democratic
								}
							OR = {
									is_in_faction = no
									is_faction_leader = yes
								}
						}
				}
			completion_reward = {
					if = {
							limit = {
									CHI = {
											is_faction_leader = yes
										}
								}
							CHI = {
									add_to_faction = MON
								}
						}
					if = {
							limit = {
									CHI = {
											is_in_faction = no
										}
								}
							CHI = {
									country_event = {
											id = MON.46
										}
								}
						}
				}

	}
	focus = {
		id = MON_joint_ventures
		icon = GFX_focus_MON_joint_ventures
		cost = 10.00
		prerequisite = {
			focus = KMT_ties
		}
		x = 6
		y = 5
			completion_reward = {
					country_event = {
							id = MON.50
						}
				}

	}
	focus = {
		id = MON_new_culture
		icon = GFX_goal_support_fascism
		cost = 10.00
		prerequisite = {
			focus = MON_panmongolist_coup
		}
		mutually_exclusive = {
			focus = MON_monasteries
		}
		x = 9
		y = 1
			completion_reward = {
					add_ideas = MON_fascism_idea
				}

	}
	focus = {
		id = MON_continue_regency
		icon = GFX_goal_generic_neutrality_focus
		cost = 10.00
		prerequisite = {
			focus = MON_new_culture
		}
		mutually_exclusive = {
			focus = MON_genghisid
		}
		x = 8
		y = 2
			completion_reward = {
					remove_ideas = MON_provisional_government
					remove_country_leader_trait = pillar_of_nation
					set_politics = {
							ruling_party = fascism
							elections_allowed = no
						}
				}

	}
	focus = {
		id = MON_genghisid
		icon = GFX_focus_generic_home_defense
		cost = 10.00
		prerequisite = {
			focus = MON_new_culture
		}
		mutually_exclusive = {
			focus = MON_continue_regency
		}
		x = 10
		y = 2
			completion_reward = {
					remove_ideas = MON_provisional_government
					set_party_name = {
							ideology = fascism
							long_name = MON_fascist_party_royal
							name = MON_fascist_party_royal_short
						}
					country_event = {
							id = MON.5
						}
					set_politics = {
							ruling_party = fascism
							elections_allowed = no
						}
				}

	}
	focus = {
		id = MON_compromise_feudals
		icon = GFX_goal_generic_improve_relations
		cost = 10.00
		prerequisite = {
			focus = MON_genghisid
			focus = MON_continue_regency
		}
		mutually_exclusive = {
			focus = MON_japanese_advisors
		}
		x = 8
		y = 3
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					add_political_power = -50
					remove_ideas = MON_power_struggle
					swap_ideas = {
							remove_idea = MON_nomadic
							add_idea = MON_nomadic_comp
						}
				}

	}
	focus = {
		id = MON_militant_buddhism
		icon = GFX_focus_MON_militant_buddhism
		cost = 10.00
		prerequisite = {
			focus = MON_compromise_feudals
		}
		x = 8
		y = 4
			completion_reward = {
					add_ideas = MON_militant_buddhism_idea
				}
			available = {

}

	}
	focus = {
		id = MON_resource_nationalism
		icon = GFX_goal_generic_trade
		cost = 10.00
		prerequisite = {
			focus = MON_militant_buddhism
		}
		x = 8
		y = 5
			completion_reward = {
					add_ideas = MON_resource_nationalism
					add_ideas = limited_exports
				}

	}
	focus = {
		id = MON_japanese_advisors
		icon = GFX_focus_AST_war_japan
		cost = 10.00
		prerequisite = {
			focus = MON_genghisid
			focus = MON_continue_regency
		}
		mutually_exclusive = {
			focus = MON_compromise_feudals
		}
		available = {
			JAP = {
				has_completed_focus = JAP_purge_the_kodoha_faction
			}
		}
		x = 10
		y = 3
			ai_will_do = {
					factor = 3
					modifier = {
							factor = 3
							has_country_flag = demchugdongrub_khan
						}
				}
			completion_reward = {
					army_experience = 5
					add_ideas = japanese_advisors_idea
					remove_ideas = MON_power_struggle
				}

	}
	focus = {
		id = MON_JAP_focus
		icon = GFX_focus_chi_collaboration_with_the_japanese
		cost = 10.00
		prerequisite = {
			focus = MON_japanese_advisors
		}
		x = 10
		y = 4
			completion_reward = {
					JAP = {
							country_event = {
									id = MON.3
									days = 7
								}
						}
				}
			available = {
					NOT = {
							has_war_with = JAP
						}
					JAP = {
							OR = {
									is_in_faction = no
									is_faction_leader = yes
								}
						}
				}

	}
	focus = {
		id = MON_ask_for_mengkukuo
		icon = GFX_goal_molotov_ribbentrop_pact
		cost = 10.00
		prerequisite = {
			focus = MON_JAP_focus
		}
		x = 10
		y = 5
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0
							NOT = {
									has_government = fascism
								}
						}
				}
			completion_reward = {
					JAP = {
							country_event = {
									id = MON.1
									days = 7
								}
						}
				}
			available = {
					country_exists = MEN
				}
			bypass = {
					NOT = {
							country_exists = MEN
						}
				}

	}
	focus = {
		id = MON_xinjiang_coup
		icon = GFX_focus_MON_sinkiang_coup
		cost = 10.00
		prerequisite = {
			focus = MON_expansion
		}
		x = 10
		y = 8
			available = {
					has_completed_focus = MON_russian_mongolia
					has_government = neutrality
				}
			completion_reward = {
					SIK = {
							random_list = {
									60 = {
											country_event = {
													days = 5
													id = MON.44
												}
										}
									40 = {
											country_event = {
													days = 5
													id = MON.45
												}
										}
								}
						}
				}

	}
	focus = {
		id = MON_monasteries
		icon = GFX_goal_tfv_smiling_buddha
		cost = 10.00
		prerequisite = {
			focus = MON_panmongolist_coup
		}
		mutually_exclusive = {
			focus = MON_new_culture
		}
		x = 13
		y = 1
			completion_reward = {
					add_ideas = MON_neutrality_idea_religious
				}
			available = {

}

	}
	focus = {
		id = MON_restore_monarchy
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		cost = 10.00
		prerequisite = {
			focus = MON_monasteries
		}
		mutually_exclusive = {
			focus = MON_lama_council
		}
		x = 12
		y = 2
			completion_reward = {
					set_rule = {
							can_create_factions = yes
						}
					set_rule = {
							can_puppet = yes
						}
					set_country_flag = bogd_khan
					remove_ideas = MON_provisional_government
					create_country_leader = {
							name = "Bogd Khan IX"
							desc = "POLITICS_BOGD_KHAN_DESC"
							picture = "gfx/leaders/MON/Portrait_Bogd_Khan.dds"
							expire = "2012.1.1"
							ideology = moderatism
							traits = { popular_figurehead }
						}
				}

	}
	focus = {
		id = MON_lama_council
		icon = GFX_focus_MON_buddhism
		cost = 10.00
		prerequisite = {
			focus = MON_monasteries
		}
		mutually_exclusive = {
			focus = MON_restore_monarchy
		}
		x = 14
		y = 2
			completion_reward = {
					remove_ideas = MON_provisional_government
					country_event = {
							id = MON.8
						}
				}

	}
	focus = {
		id = MON_centralized_bureaucracy
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10.00
		prerequisite = {
			focus = MON_lama_council
			focus = MON_restore_monarchy
		}
		x = 13
		y = 3
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					remove_ideas = MON_power_struggle
					add_political_power = 50
				}

	}
	focus = {
		id = MON_harmony
		icon = GFX_focus_generic_diplomatic_treaty
		cost = 10.00
		prerequisite = {
			focus = MON_centralized_bureaucracy
		}
		prerequisite = {
			focus = MON_restore_monarchy
		}
		x = 12
		y = 4
			completion_reward = {
					add_ideas = MON_harmonic_diplomacy
				}

	}
	focus = {
		id = MON_neutrality_focus
		icon = GFX_goal_generic_neutrality_focus
		cost = 10.00
		prerequisite = {
			focus = MON_centralized_bureaucracy
		}
		prerequisite = {
			focus = MON_lama_council
		}
		x = 14
		y = 4
			completion_reward = {
					add_ideas = neutrality_idea
					add_political_power = 150
				}

	}
	focus = {
		id = MON_tibet_friendship
		icon = GFX_focus_MON_tibet_alliance
		cost = 10.00
		prerequisite = {
			focus = MON_centralized_bureaucracy
		}
		x = 14
		y = 5
			ai_will_do = {
					factor = 1
					modifier = {
							factor = 0.25
							TIB = {
									has_war = yes
								}
						}
				}
			completion_reward = {
					TIB = {
							country_event = {
									id = MON.16
									days = 7
								}
						}
				}
			available = {
					country_exists = TIB
					NOT = {
							has_war_with = TIB
							TIB = {
									is_in_faction = yes
								}
						}
				}

	}
	focus = {
		id = MON_infrastructure_effort
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10.00
		prerequisite = {
			focus = MON_industry_effort
		}
		x = 16
		y = 1
			completion_reward = {
					330 = {
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
						}
					add_resource = {
							type = steel
							amount = 2
							state = 330
						}
				}
			available = {

}

	}
	focus = {
		id = MON_transmongolian_railroad
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10.00
		prerequisite = {
			focus = MON_infrastructure_effort
		}
		x = 16
		y = 2
			completion_reward = {
					330 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = infrastructure
									level = 5
									instant_build = yes
								}
						}
					if = {
							limit = {
									owns_state = 611
								}
							611 = {
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = infrastructure
											level = 5
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									owns_state = 612
								}
							612 = {
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = infrastructure
											level = 5
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									owns_state = 616
								}
							616 = {
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = infrastructure
											level = 5
											instant_build = yes
										}
								}
						}
					if = {
							limit = {
									owns_state = 621
								}
							621 = {
									add_extra_state_shared_building_slots = 1
									add_building_construction = {
											type = infrastructure
											level = 5
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = MON_develop_transsib
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10.00
		prerequisite = {
			focus = MON_infrastructure_effort
		}
		x = 16
		y = 3
			completion_reward = {
					563 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 5
									instant_build = yes
								}
						}
					564 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 5
									instant_build = yes
								}
						}
					565 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 5
									instant_build = yes
								}
						}
				}
			available = {
					owns_state = 563
					owns_state = 564
					owns_state = 565
				}

	}
	focus = {
		id = MON_deal_with_japanese_supporters
		icon = GFX_focus_jap_strike_south
		cost = 10.00
		prerequisite = {
			focus = MON_expansion
		}
		x = 16
		y = 8
		available = {
			owns_state = 611
			owns_state = 612
		}
		completion_reward = {
			add_state_core = 611
			add_state_core = 612
			add_state_core = 761
		}
	}
	focus = {
		id = MON_resource_effort
		icon = GFX_goal_generic_construction2
		cost = 10.00
		prerequisite = {
			focus = MON_industry_effort
		}
		x = 18
		y = 1
			completion_reward = {
					add_ideas = YUG_idea_expanded_mining_industry
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 2
							technology = excavation1
							technology = excavation2
							technology = excavation3
							technology = excavation4
							technology = excavation5
						}
				}
			available = {

}

	}
	focus = {
		id = MON_develop_agriculture
		icon = GFX_goal_generic_consumer_goods
		cost = 10.00
		prerequisite = {
			focus = MON_resource_effort
		}
		x = 18
		y = 2
			completion_reward = {
					add_ideas = MON_agriculture_idea
				}
			available = {

}

	}
	focus = {
		id = MON_chinese_migrants_focus
		icon = GFX_goal_generic_major_alliance
		cost = 10.00
		prerequisite = {
			focus = MON_develop_agriculture
		}
		x = 18
		y = 3
			completion_reward = {
					add_ideas = MON_chinese_migrants
					add_stability = -0.05
				}
			available = {
					CHI = {
							has_war_with = JAP
						}
					has_war = no
				}

	}
	focus = {
		id = MON_deal_with_chinese
		icon = GFX_focus_chi_legislative_yuan
		cost = 10.00
		prerequisite = {
			focus = MON_expansion
		}
		x = 18
		y = 8
		available = {
			owns_state = 616
			owns_state = 621
			owns_state = 746
			owns_state = 756
			owns_state = 618
		}
		completion_reward = {
			add_state_core = 616
			add_state_core = 621
			add_state_core = 746
			add_state_core = 756
			add_state_core = 618
		}
	}
	focus = {
		id = MON_oil_effort2
		icon = GFX_goal_generic_oil_refinery
		cost = 10.00
		prerequisite = {
			focus = MON_resource_effort
		}
		x = 20
		y = 2
			completion_reward = {
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 2
							category = synth_resources
						}
				}
			available = {

}

	}
	focus = {
		id = MON_electrification
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = MON_industry_effort
		}
		x = 22
		y = 1
			completion_reward = {
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 1
							category = electronics
						}
					330 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}
			available = {

}

	}
	focus = {
		id = MON_mechanization
		icon = GFX_goal_generic_production2
		cost = 10.00
		prerequisite = {
			focus = MON_electrification
		}
		x = 22
		y = 2
			completion_reward = {
					add_ideas = MON_mechanization_idea
					330 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}
			available = {

}

	}
	focus = {
		id = MON_civil_aviation
		icon = GFX_goal_generic_air_production
		cost = 10.00
		prerequisite = {
			focus = MON_mechanization
		}
		x = 20
		y = 3
			completion_reward = {
					air_experience = 5
					330 = {
							add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
						}
				}
			available = {

}

	}
	focus = {
		id = MON_industry_effort2
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = MON_mechanization
		}
		x = 22
		y = 3
			completion_reward = {
					330 = {
							add_extra_state_shared_building_slots = 3
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					random_owned_state = {
							limit = {
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = industrial_complex
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 1
							category = industry
						}
				}
			available = {

}

	}
	focus = {
		id = MON_mil_industry
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = MON_industry_effort2
		}
		x = 22
		y = 4
			completion_reward = {
					330 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
				}
			available = {

}

	}
	focus = {
		id = MON_cavalry_modernization
		icon = GFX_goal_generic_cavalry
		cost = 10.00
		prerequisite = {
			focus = MON_revolutions_experience
		}
		x = 24
		y = 1
			completion_reward = {
					add_ideas = MON_cavalry
				}
			available = {

}

	}
	focus = {
		id = MON_motorization
		icon = GFX_goal_generic_army_motorized
		cost = 10.00
		prerequisite = {
			focus = MON_cavalry_modernization
		}
		prerequisite = {
			focus = MON_mechanization
		}
		x = 24
		y = 3
			completion_reward = {
					add_tech_bonus = {
							name = motorized_bonus
							bonus = 0.75
							category = motorized_equipment
						}
				}
			available = {

}
			bypass = {
					has_tech = motorised_infantry
				}

	}
	focus = {
		id = MON_desert_tigers
		icon = GFX_goal_generic_army_tanks
		cost = 10.00
		prerequisite = {
			focus = MON_motorization
		}
		prerequisite = {
			focus = MON_mil_industry
		}
		x = 24
		y = 5
			completion_reward = {
					add_tech_bonus = {
							name = armor_bonus
							bonus = 0.5
							uses = 3
							category = cat_mechanized_equipment
							category = armor
						}
				}
			available = {

}

	}
	focus = {
		id = MON_small_arms
		icon = GFX_goal_generic_small_arms
		cost = 10.00
		prerequisite = {
			focus = MON_revolutions_experience
		}
		x = 26
		y = 1
			completion_reward = {
					add_tech_bonus = {
							name = infantry_weapons_bonus
							bonus = 0.5
							uses = 2
							category = infantry_weapons
						}
				}
			available = {

}

	}
	focus = {
		id = MON_artillery
		icon = GFX_goal_generic_army_artillery2
		cost = 10.00
		prerequisite = {
			focus = MON_small_arms
		}
		x = 26
		y = 2
			completion_reward = {
					add_tech_bonus = {
							name = infantry_artillery_bonus
							bonus = 0.25
							uses = 2
							category = artillery
						}
				}
			available = {

}

	}
	focus = {
		id = MON_support
		icon = GFX_goal_generic_special_forces
		cost = 10.00
		prerequisite = {
			focus = MON_artillery
		}
		x = 26
		y = 3
		completion_reward = {
			add_ideas = special_forces
			add_tech_bonus = {
				name = special_forces_bonus
				bonus = 0.25
				uses = 4
				technology = paratroopers
				technology = paratroopers2
				technology = tech_mountaineers
				technology = tech_mountaineers2
				category = support_tech
			}
		}
		available = {
		}
	}
	focus = {
		id = MON_fortify_border
		icon = GFX_goal_generic_defence
		cost = 10.00
		prerequisite = {
			focus = MON_revolutions_experience
		}
		mutually_exclusive = {
			focus = MON_fortify_capital
		}
		x = 28
		y = 1
			completion_reward = {
					custom_effect_tooltip = east_wall_TT
					hidden_effect = {
							330 = {
									add_building_construction = {
											type = bunker
											level = 1
											province = 4792
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 12557
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 1743
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 12629
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 10575
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 4873
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 12612
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 4856
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 1723
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 1853
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 12539
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 10558
											instant_build = yes
										}
								}
						}
				}
			available = {

}

	}
	focus = {
		id = MON_quick_fort
		icon = GFX_goal_generic_fortify_city
		cost = 10.00
		prerequisite = {
			focus = MON_fortify_border
		}
		x = 28
		y = 2
			completion_reward = {
					add_ideas = MON_defence
				}
			available = {

}

	}
	focus = {
		id = MON_exercises
		icon = GFX_goal_generic_army_doctrines
		cost = 10.00
		prerequisite = {
			focus = MON_quick_fort
		}
		x = 28
		y = 3
			completion_reward = {
					army_experience = 10
					add_tech_bonus = {
							name = land_doc_bonus
							bonus = 0.5
							uses = 2
							category = land_doctrine
						}
				}
			available = {

}

	}
	focus = {
		id = MON_fortify_capital
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		prerequisite = {
			focus = MON_revolutions_experience
		}
		mutually_exclusive = {
			focus = MON_fortify_border
		}
		x = 30
		y = 1
			completion_reward = {
					custom_effect_tooltip = capital_fort_TT
					hidden_effect = {
							330 = {
									add_building_construction = {
											type = bunker
											level = 6
											province = 4801
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 10554
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 4862
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 7752
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 12686
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 4732
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 1
											province = 12605
											instant_build = yes
										}
								}
						}
				}
			available = {

}

	}
	focus = {
		id = MON_desert_warfare
		icon = GFX_goal_generic_attack_allies
		cost = 10.00
		prerequisite = {
			focus = MON_fortify_capital
		}
		x = 30
		y = 2
			completion_reward = {
					add_ideas = MON_desert_warfare
				}
			available = {

}

	}
	focus = {
		id = MON_peoples_war_focus
		icon = GFX_goal_generic_demand_territory
		cost = 10.00
		prerequisite = {
			focus = MON_desert_warfare
		}
		x = 30
		y = 3
			completion_reward = {
					add_ideas = MON_peoples_war
				}
			available = {

}

	}
	focus = {
		id = MON_military_academy
		icon = GFX_focus_generic_military_academy
		cost = 10.00
		prerequisite = {
			focus = MON_exercises
			focus = MON_peoples_war_focus
		}
		x = 29
		y = 4
			completion_reward = {
					army_experience = 10
					show_ideas_tooltip = MON_lodongijn_dandar
					show_ideas_tooltip = MON_butochijn_tsog
					add_tech_bonus = {
							name = land_doc_bonus
							bonus = 0.5
							uses = 2
							category = land_doctrine
						}
					add_ideas = MON_military_academy_idea
				}
			available = {

}

	}
	focus = {
		id = MON_national_education
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = MON_likbez_focus
			focus = MON_russian_colony
		}
		x = 34
		y = 1
			completion_reward = {
					add_ideas = MON_national_education
				}
			available = {

}

	}
	focus = {
		id = MON_indoctrination
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10.00
		prerequisite = {
			focus = MON_national_education
		}
		x = 32
		y = 2
			completion_reward = {
					add_stability = 0.05
					if = {
							limit = {
									has_government = communism
								}
							add_popularity = {
									ideology = communism
									popularity = 0.2
								}
						}
					if = {
							limit = {
									has_government = fascism
								}
							add_popularity = {
									ideology = fascism
									popularity = 0.2
								}
						}
					if = {
							limit = {
									has_government = democratic
								}
							add_popularity = {
									ideology = democratic
									popularity = 0.2
								}
						}
					if = {
							limit = {
									has_government = neutrality
								}
							add_popularity = {
									ideology = neutrality
									popularity = 0.2
								}
						}
				}
			available = {

}

	}
	focus = {
		id = MON_academy
		icon = GFX_focus_research2
		cost = 10.00
		prerequisite = {
			focus = MON_national_education
		}
		x = 34
		y = 2
			completion_reward = {
					add_research_slot = 1
				}
			available = {

}

	}
	focus = {
		id = MON_soviet_secrets
		icon = GFX_focus_generic_socialist_science
		cost = 10.00
		prerequisite = {
			focus = MON_academy
		}
		x = 32
		y = 3
			completion_reward = {
					add_tech_bonus = {
							name = secret_bonus
							bonus = 0.5
							uses = 2
							category = rocketry
						}
					add_tech_bonus = {
							name = secret_bonus
							bonus = 0.5
							uses = 2
							category = electronics
						}
				}
			available = {

}

	}
	focus = {
		id = MON_military_science
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = MON_military_academy
		}
		prerequisite = {
			focus = MON_academy
		}
		x = 31
		y = 5
			completion_reward = {
					add_research_slot = 1
				}
			available = {

}

	}
	focus = {
		id = MON_v_weapons
		icon = GFX_focus_wonderweapons
		cost = 10.00
		prerequisite = {
			focus = MON_soviet_secrets
		}
		x = 32
		y = 4
			completion_reward = {
					add_tech_bonus = {
							name = secret_bonus
							bonus = 0.5
							uses = 1
							category = rocketry
						}
					add_tech_bonus = {
							name = secret_bonus
							bonus = 0.5
							uses = 1
							category = nuclear
						}
				}
			available = {

}

	}
	focus = {
		id = MON_japanese_path
		icon = GFX_goal_generic_CAS
		cost = 10.00
		prerequisite = {
			focus = MON_academy
		}
		mutually_exclusive = {
			focus = MON_western_path
			focus = MON_russian_mongolia
		}
		x = 34
		y = 3
			completion_reward = {
					add_research_slot = 1
					add_tech_bonus = {
							name = infantry_artillery_bonus
							bonus = 0.5
							uses = 1
							category = infantry_weapons
							category = artillery
						}
					add_tech_bonus = {
							name = infantry_artillery_bonus
							bonus = 0.5
							uses = 1
							category = infantry_weapons
							category = artillery
							category = light_air
						}
				}
			available = {
					has_government = fascism
				}

	}
	focus = {
		id = MON_western_path
		icon = GFX_goal_generic_radar
		cost = 10.00
		prerequisite = {
			focus = MON_academy
		}
		mutually_exclusive = {
			focus = MON_japanese_path
			focus = MON_russian_mongolia
		}
		x = 36
		y = 3
			completion_reward = {
					add_research_slot = 1
					add_tech_bonus = {
							name = radar_focus
							bonus = 0.5
							uses = 2
							category = radar_tech
							category = encryption_tech
							category = decryption_tech
							category = computing_tech
						}
				}
			available = {
					OR = {
							has_government = communism
							has_government = democratic
						}
				}

	}
	focus = {
		id = MON_white_movement
		icon = GFX_focus_generic_support_the_left_right
		cost = 10.00
		prerequisite = {
			focus = MON_xinjiang_coup
		}
		x = 10
		y = 9
			available = {
					SIK = {
							OR = {
									is_puppet_of = MON
									exists = no
								}
						}
				}
			completion_reward = {
					SOV = {
							country_event = {
									id = MON.51
								}
						}
				}

	}
	focus = {
		id = MON_develop_dzungaria
		icon = GFX_goal_generic_construct_civilian
		cost = 10.00
		prerequisite = {
			focus = MON_deal_with_chinese
		}
		x = 20
		y = 9
			completion_reward = {
					618 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}
			available = {
					owns_state = 618
				}

	}
	focus = {
		id = MON_develop_inner_mongolia
		icon = GFX_goal_generic_construct_civilian
		cost = 10.00
		prerequisite = {
			focus = MON_deal_with_chinese
		}
		x = 18
		y = 9
			completion_reward = {
					611 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					612 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					621 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					616 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}
			available = {
					owns_state = 611
					owns_state = 612
					owns_state = 616
					owns_state = 621
				}

	}
	focus = {
		id = MON_tuva_anschluss
		icon = GFX_goal_anschluss
		cost = 10.00
		prerequisite = {
			focus = MON_expansion
		}
		x = 12
		y = 8
			completion_reward = {
					TAN = {
							country_event = {
									id = MON.41
								}
						}
					hidden_effect = {
							add_state_core = 329
						}
				}
			available = {
					custom_trigger_tooltip = {
							tooltip = same_ieology_with_tuva_tt
							same_ieology_with_tuva = yes
						}
				}

	}
	focus = {
		id = MON_white_officers
		icon = GFX_focus_MON_white_russians
		cost = 10.00
		prerequisite = {
			focus = MON_russian_colony
		}
		x = 38
		y = 2
			completion_reward = {
					hidden_effect = {
							create_corps_commander = {
									name = "Grigory Semyonov"
									portrait_path = "gfx/leaders/MON/Portrait_Semyonov.dds"
									traits = { commando  hill_fighter  old_guard }
									skill = 4
								}
							create_corps_commander = {
									name = "Vladimir Kislitsin"
									portrait_path = "gfx/leaders/MON/Portrait_Whie_Russian_1.dds"
									traits = { winter_specialist  old_guard }
									skill = 2
								}
							create_corps_commander = {
									name = "Grigory Verzhbitsky"
									portrait_path = "gfx/leaders/MON/Portrait_Whie_Russian_2.dds"
									traits = { winter_specialist  trait_mountaineer  old_guard }
									skill = 3
								}
							load_oob = "MON_templates"
							add_manpower = 10800
						}
					custom_effect_tooltip = SEMYONOV_COMMANDER
					custom_effect_tooltip = KISLITSIN_COMMANDER
					custom_effect_tooltip = VERZHBITSKY_COMMANDER
					custom_effect_tooltip = available_political_advisor
					show_ideas_tooltip = ivan_mikhailov
					custom_effect_tooltip = spawn_whites
					army_experience = 10
				}
			available = {

}

	}
	focus = {
		id = MON_russian_mongolia
		icon = GFX_focus_MON_white_mongolia
		cost = 10.00
		prerequisite = {
			focus = MON_white_officers
		}
		mutually_exclusive = {
			focus = MON_japanese_path
			focus = MON_western_path
		}
		x = 38
		y = 3
			ai_will_do = {
					factor = 0.25
					modifier = {
							factor = 0.25
							has_government = neutrality
						}
				}
			completion_reward = {
					add_research_slot = 1
					add_ideas = MON_neutrality_idea
					add_tech_bonus = {
							name = land_doc_bonus
							bonus = 0.5
							uses = 2
							category = land_doctrine
						}
					set_politics = {
							ruling_party = neutrality
							elections_allowed = no
						}
					create_country_leader = {
							name = "Grigory Semyonov"
							desc = "POLITICS_SEMYONOC_DESC"
							picture = "Portrait_Semyonov.dds"
							expire = "1965.1.1"
							ideology = despotism
							traits = {

}
						}
					hidden_effect = {
							add_popularity = {
									ideology = neutrality
									popularity = 0.2
								}
							create_country_leader = {
									name = "Lev Okhotin"
									desc = "POLITICS_OKHOTIN_DESC"
									picture = "Portrait_Whie_Russian_3.dds"
									expire = "1965.1.1"
									ideology = fascism_ideology
									traits = {

}
								}
							set_party_name = {
									ideology = neutrality
									long_name = MON_neutrality_party_russian
									name = MON_neutrality_russian_short
								}
							set_party_name = {
									ideology = fascism
									long_name = MON_fascist_party_russian
									name = MON_fascist_party_russian_short
								}
							remove_ideas = MON_democracy_idea
							remove_ideas = MON_fascism_idea
							remove_ideas = true_to_revolution
							remove_ideas = MON_communism_idea
							set_cosmetic_tag = MON_whites
							set_country_flag = white_mongolia
						}
				}
			available = {

}

	}
	focus = {
		id = MON_air_doctrine
		icon = GFX_goal_generic_build_airforce
		cost = 10.00
		prerequisite = {
			focus = MON_civil_aviation
		}
		x = 20
		y = 4
			completion_reward = {
					air_experience = 25
					add_tech_bonus = {
							name = air_doc_bonus
							bonus = 0.5
							uses = 2
							category = air_doctrine
						}
				}
			available = {

}

	}
	focus = {
		id = MON_light_fighters
		icon = GFX_goal_generic_air_fighter
		cost = 0.00
		prerequisite = {
			focus = MON_air_doctrine
		}
		mutually_exclusive = {
			focus = MON_heavy_fighters
		}
		x = 19
		y = 5
			completion_reward = {
					add_tech_bonus = {
							name = fighter_bonus
							bonus = 0.5
							uses = 2
							category = light_fighter
						}
				}
			available = {

}

	}
	focus = {
		id = MON_heavy_fighters
		icon = GFX_goal_generic_air_bomber
		cost = 10.00
		prerequisite = {
			focus = MON_air_doctrine
		}
		mutually_exclusive = {
			focus = MON_light_fighters
		}
		x = 21
		y = 5
			completion_reward = {
					add_tech_bonus = {
							name = fighter_bonus
							bonus = 0.5
							uses = 2
							category = cat_heavy_fighter
						}
				}
			available = {

}

	}
	focus = {
		id = MON_strat_bombers
		icon = GFX_goal_poland_goal
		cost = 10.00
		prerequisite = {
			focus = MON_heavy_fighters
		}
		x = 21
		y = 6
			completion_reward = {
					add_tech_bonus = {
							name = bomber_bonus
							bonus = 0.5
							uses = 2
							category = cat_strategic_bomber
						}
				}
			available = {

}

	}
	focus = {
		id = MON_cas_bombers
		icon = GFX_goal_generic_CAS
		cost = 10.00
		prerequisite = {
			focus = MON_light_fighters
		}
		x = 19
		y = 6
			completion_reward = {
					add_tech_bonus = {
							name = CAS_bonus
							bonus = 0.5
							uses = 2
							category = cas_bomber
						}
				}
			available = {

}

	}
	focus = {
		id = MON_standing_army_focus
		icon = GFX_focus_MON_regular_army
		cost = 10.00
		prerequisite = {
			focus = MON_military_academy
		}
		x = 29
		y = 5
			completion_reward = {
					add_ideas = MON_standing_army
				}
			available = {

}

	}
	focus = {
		id = MON_religious_education
		icon = GFX_goal_generic_national_unity
		cost = 10.00
		prerequisite = {
			focus = MON_centralized_bureaucracy
		}
		x = 12
		y = 5
			completion_reward = {
					add_ideas = MON_religious_education_idea
				}
			available = {

}

	}
	focus = {
		id = MON_deterrence
		icon = GFX_goal_generic_defence
		cost = 10.00
		prerequisite = {
			focus = MON_sovereign_democracy
		}
		x = 4
		y = 5
			completion_reward = {
					add_ideas = deterrence
				}
			available = {

}

	}
	focus = {
		id = MON_desovetization
		icon = GFX_goal_anti_comintern_pact
		cost = 10.00
		prerequisite = {
			focus = MON_claim_buryatia
			focus = MON_tuva_anschluss
		}
		x = 13
		y = 9
		available = {
			owns_state = 329
			owns_state = 563
			owns_state = 564
		}
		completion_reward = {
			add_state_core = 329
			add_state_core = 563
			add_state_core = 564
		}
	}
	focus = {
		id = MON_develop_chahar
		icon = GFX_goal_generic_construction
		cost = 10.00
		prerequisite = {
			focus = MON_deal_with_japanese_supporters
		}
		x = 16
		y = 9
		completion_reward = {
			612 = {
				add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
								level = 1
						instant_build = yes
					}
				}
			}
		}
	}
}
