MON_resources = {	
	develop_mongolia_metal = {
		
		icon = tungsten

		allowed = {
			
		}
		highlight_states = {
			state = 330
		}
		available = {
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
			owns_state = 330
			controls_state = 330
		}

		visible = {
			owns_state = 330
			controls_state = 330
			OR = {
				has_completed_focus = MON_resource_effort
				has_completed_focus = MEN_mining
				NOT = {
					tag = MON
					tag = MEN
				}
			}
			330 = {
				NOT = {
					has_state_flag = mongolia_metal_developed
				}
			}
		}

		fire_only_once = yes

		cost = 25
		days_remove = 100

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			factor = 1
		}
		remove_effect = { 
			330 = { set_state_flag = mongolia_metal_developed } 
			330 = {
				add_resource = {
					type = steel
					amount = 6
				}
				add_resource = {
					type = tungsten
					amount = 10
				}
			}
		}	
	}

	develop_mongolia_oil = {
		
		icon = oil

		allowed = {
			
		}
		highlight_states = {
			state = 330
		}
		available = {
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 2
			owns_state = 330
			controls_state = 330
		}

		visible = {
			owns_state = 330
			controls_state = 330
			OR = {
				has_completed_focus = MON_resource_effort
				has_completed_focus = MEN_mining
				NOT = {
					tag = MON
					tag = MEN
				}
			}
			330 = {
				NOT = {
					has_state_flag = mongolia_oil_developed
				}
			}
		}

		fire_only_once = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 3
		}

		ai_will_do = {
			factor = 1
		}
		remove_effect = { 
			330 = { set_state_flag = mongolia_oil_developed } 
			330 = {
				add_resource = {
					type = oil
					amount = 6
				}
			}
		}	
	}

	develop_tuva_metal = {
		
		icon = steel

		allowed = {
			
		}
		highlight_states = {
			state = 329
		}
		available = {
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 2
			owns_state = 329
			controls_state = 329
		}

		visible = {
			owns_state = 329
			controls_state = 329
			OR = {
				has_completed_focus = MON_resource_effort
				has_completed_focus = MEN_mining
				NOT = {
					tag = MON
					tag = MEN
				}
			}
			329 = {
				NOT = {
					has_state_flag = tuva_metal_developed
				}
			}
		}

		fire_only_once = yes

		cost = 25
		days_remove = 70

		modifier = {
			civilian_factory_use = 3
		}

		ai_will_do = {
			factor = 1
		}
		remove_effect = { 
			329 = { set_state_flag = tuva_metal_developed } 
			329 = {
				add_resource = {
					type = tungsten
					amount = 5
				}
				add_resource = {
					type = steel
					amount = 5
				}
			}
		}	
	}

	develop_chahar_steel = {
		
		icon = steel

		allowed = {
			
		}
		highlight_states = {
			state = 612
		}
		available = {
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 2
			owns_state = 612
			controls_state = 612
		}

		visible = {
			owns_state = 612
			controls_state = 612
			OR = {
				has_completed_focus = MON_resource_effort
				has_completed_focus = MEN_mining
				NOT = {
					tag = MON
					tag = MEN
				}
			}
			612 = {
				NOT = {
					has_state_flag = chahar_steel_developed
				}
			}
		}

		fire_only_once = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 3
		}

		ai_will_do = {
			factor = 1
		}
		remove_effect = { 
			612 = { set_state_flag = chahar_steel_developed } 
			612 = {
				add_resource = {
					type = steel
					amount = 8
				}
			}
		}	
	}
}