ideas = {

	country = {
	
	
		state_shintoism = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				NOT = {
					has_government = democratic
				}
			}
			
			removal_cost = -1
	

			modifier = {
				industry_air_damage_factor = -0.1
				army_morale_factor = 0.1
			}
		}

		JAP_public_awareness_of_war_ns = {
			allowed = {
				always = no
			}

			picture = FRA_scw_intervention_republicans_focus

			allowed_civil_war = {
			}
			
			removal_cost = -1

			modifier = {
				war_support_factor = -0.05
				political_power_factor = -0.05
			}
		}

		JAP_public_awareness_of_war_worse_ns = {
			name = JAP_public_awareness_of_war_ns
			allowed = {
				always = no
			}

			picture = FRA_scw_intervention_republicans_focus

			allowed_civil_war = {
			}
			
			removal_cost = -1

			modifier = {
				war_support_factor = -0.1
				political_power_factor = -0.05
			}
		}

		JAP_public_awareness_of_war_worst_ns = {
			name = JAP_public_awareness_of_war_ns
			allowed = {
				always = no
			}

			picture = FRA_scw_intervention_republicans_focus

			allowed_civil_war = {
			}
			
			removal_cost = -1

			modifier = {
				war_support_factor = -0.1
				political_power_factor = -0.1
			}
		}
	
	
		# POLITICAL
		student_mobilization_idea = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				NOT = {
					has_government = democratic
				}
			}
			
			removal_cost = -1

			picture = generic_infantry_bonus
			
			modifier = {
				land_doctrine_cost_factor = -0.05
			}
			
		}
		imperial_austerity_idea = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_goods_red_bonus
			
			modifier = {
				consumer_goods_factor = -0.15
			}
		}
		spiritual_mobilization_idea = {
					
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = imperial_glory_idea # was generic_manpower_bonus
			
			modifier = {
				conscription = 0.03
			}
		}

		the_long_lance = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			modifier = {
				naval_torpedo_screen_penetration_factor = 0.1
			}
		}
		
		imperial_glory_idea = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 1
				stability_factor = 0.1
				war_support_factor = 0.05
			}
		}
		warrior_traditions_idea = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				war_support_factor = 0.15
				army_morale_factor = 0.1
			}			
		}
		
		for_the_emperor_idea = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}
			
			removal_cost = -1

			picture = generic_morale_bonus
			
			modifier = {
				army_org = 5
				army_morale_factor = 0.1
			}
		}

		JAP_first_air_fleet = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_navy_carrier_bonus
			
			modifier = {
				sortie_efficiency = 0.2
			}
		}

		JAP_zaibatsus = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_zaibatsu
			
			modifier = {
			}
		}

		JAP_nationalize_the_zaibatsus = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = jap_zaibatsu_control
			
			modifier = {
				production_speed_industrial_complex_factor = 0.05
				production_speed_arms_factory_factor = 0.05
				production_speed_dockyard_factor = 0.05
			}
		}

		JAP_guide_the_zaibatsus = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}
			
			removal_cost = -1

			picture = jap_zaibatsu_ally
			
			modifier = {
				political_power_cost = 0.25
				trade_laws_cost_factor = 0.25
				economy_cost_factor = 0.25
				production_speed_industrial_complex_factor = 0.10
				production_speed_arms_factory_factor = 0.10
				production_speed_dockyard_factor = 0.05
				industrial_capacity_factory = 0.05
				consumer_goods_factor = 0.10
			}
		}

		JAP_zaibatsus_empowered = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			removal_cost = -1

			picture = jap_zaibatsu_ally
			
			modifier = {
				political_power_cost = 0.5
				trade_laws_cost_factor = 0.25
				economy_cost_factor = 0.25
				production_speed_industrial_complex_factor = 0.10
				production_speed_arms_factory_factor = 0.10
				production_speed_dockyard_factor = 0.10
				consumer_goods_factor = 0.10
			}
		}

		JAP_zaibatsus_challenged = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = neutrality
			}
			
			removal_cost = -1

			picture = jap_zaibatsu_control
			
			modifier = {
				stability_factor = -0.1
				production_speed_industrial_complex_factor = 0.10
				production_speed_arms_factory_factor = 0.10
				production_speed_dockyard_factor = 0.10
				consumer_goods_factor = 0.10
			}
		}

		JAP_militarism = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = warrior_traditions_idea
			
			modifier = {
				mobilization_laws_cost_factor = -0.25
				justify_war_goal_time = -0.2
				research_speed_factor = -0.05
				production_speed_industrial_complex_factor = -0.1
				ai_desired_divisions_factor = 0.25
			}
		}

		JAP_militarism_shogunate = {

			name = JAP_militarism

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_militarism_shogun
			
			modifier = {
				war_support_factor = 0.3
				mobilization_laws_cost_factor = -0.35
				justify_war_goal_time = -0.2
				research_speed_factor = -0.10
				production_speed_industrial_complex_factor = -0.1
				production_speed_arms_factory_factor = 0.05
			}
		}

		JAP_militarism_showa = {

			name = JAP_militarism

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_militarism_showa
			
			modifier = {
				war_support_factor = 0.1
				mobilization_laws_cost_factor = -0.15
				justify_war_goal_time = -0.1
				production_speed_industrial_complex_factor = 0.1
			}
		}

		MAN_militarism = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = man_militarism
			
			modifier = {
				war_support_factor = 0.2
				mobilization_laws_cost_factor = -0.25
				justify_war_goal_time = -0.2
				research_speed_factor = -0.05
			}
		}

		JAP_hirohito = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			removal_cost = -1

			picture = jap_hirohito
			
			modifier = {
				stability_factor = 0.5
			}
		}

		JAP_the_unthinkable_option = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}
			
			removal_cost = -1

			picture = jap_the_unthinkable_option
			
			modifier = {
				stability_weekly = -0.01
				communism_drift = 0.03
			}
		}

		JAP_reeducation_campaign = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			available = { has_stability < 0.7 }
			
			removal_cost = -1

			picture = socialist_science_focus
			
			modifier = {
				stability_weekly = 0.05
			}
		}

		JAP_red_brigades = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = generic_communist_army
			
			modifier = {
				conscription = 0.02
			}
		}

		JAP_cleaning_up_our_own_mess = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = nkvd_2
			
			modifier = {
				war_support_factor = 0.1
			}

			targeted_modifier = {
				tag = MAN
				attack_bonus_against = 0.15
				defense_bonus_against = 0.1
			}

		}

		JAP_communist_volunteers = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = generic_volunteer_expedition_bonus
			
			modifier = {
				send_volunteer_divisions_required = -1
				send_volunteer_size = 1
			}
		}

		JAP_people_owned_mines = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = generic_exploit_mines
			
			modifier = {
				local_resources_factor = 0.1
			}
		}

		JAP_liaison_conference = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_army_war_college
			
			modifier = {
				army_leader_start_planning_level = 1
			}
		}

		JAP_anti_communist_volunteers = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			removal_cost = -1

			picture = generic_volunteer_expedition_bonus
			
			rule = {
				can_send_volunteers = yes
			}
			
			modifier = {
				send_volunteer_size = 3
				send_volunteer_divisions_required = -1
			}
		}

		JAP_interservice_rivalry_army_dominant = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_interservice_rivalry_army_dominant
			
			research_bonus = {
				naval_equipment = -0.1
			}
			
			modifier = {
				production_speed_arms_factory_factor = 0.1
				production_speed_dockyard_factor = -0.2
				industrial_capacity_factory = 0.1
				industrial_capacity_dockyard = -0.2
				naval_doctrine_cost_factor = 0.1
				land_doctrine_cost_factor = -0.05
			}
		}

		JAP_interservice_rivalry_army_strengthened = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_interservice_rivalry_army_strengthened
			
			modifier = {
				production_speed_arms_factory_factor = 0.05
				production_speed_dockyard_factor = -0.1
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = -0.1
			}
		}

		JAP_interservice_rivalry_balanced = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_interservice_rivalry_balanced	
		}
		
		JAP_interservice_rivalry_navy_strengthened = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_interservice_rivalry_navy_strengthened
			
			modifier = {
				production_speed_arms_factory_factor = -0.1
				production_speed_dockyard_factor = 0.1
				industrial_capacity_factory = -0.05
				industrial_capacity_dockyard = 0.05
			}
		}

		JAP_interservice_rivalry_navy_dominant = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_interservice_rivalry_navy_dominant

			modifier = {
				production_speed_arms_factory_factor = -0.2
				production_speed_dockyard_factor = 0.2
				planning_speed = -0.1
				industrial_capacity_factory = -0.05
				industrial_capacity_dockyard = 0.1
				land_doctrine_cost_factor = 0.1
				naval_doctrine_cost_factor = -0.05
			}
		}		

		JAP_supremacy_of_technology = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_supremacy_of_technology
			
			modifier = {
				special_project_speed_factor = 0.05
			}

			research_bonus = {
				infantry_weapons = 0.07
				armor = 0.07
			}
		}

		JAP_superior_will = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_supremacy_of_will
			
			modifier = {
				research_speed_factor = -0.05
				army_defence_factor = 0.1
				army_attack_factor = 0.1
				army_morale_factor = 0.1
			}
		}

		JAP_expand_the_snlf = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_naval_manufacturer_1
			
			modifier = {
				special_forces_cap = 0.05
			}
		}

		JAP_intervene_in_china_1 = {
			
			name = JAP_intervene_in_china

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_intervene_in_china
			
			targeted_modifier = {
				tag = CHI
				attack_bonus_against = -0.1
				defense_bonus_against = -0.05
			}

			targeted_modifier = {
				tag = PRC
				attack_bonus_against = -0.1
				defense_bonus_against = -0.05
			}

			targeted_modifier = {
				tag = SHX
				attack_bonus_against = -0.1
				defense_bonus_against = -0.05
			}

			targeted_modifier = {
				tag = XSM
				attack_bonus_against = -0.1
				defense_bonus_against = -0.05
			}

			targeted_modifier = {
				tag = YUN
				attack_bonus_against = -0.1
				defense_bonus_against = -0.05
			}

			targeted_modifier = {
				tag = GXC
				attack_bonus_against = -0.1
				defense_bonus_against = -0.05
			}

			targeted_modifier = {
				tag = SIK
				attack_bonus_against = -0.1
				defense_bonus_against = -0.05
			}
		}

		JAP_intervene_in_china_2 = {
			
			name = JAP_intervene_in_china

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_intervene_in_china
			
			targeted_modifier = {
				tag = CHI
				attack_bonus_against = -0.2
				defense_bonus_against = -0.10
			}

			targeted_modifier = {
				tag = PRC
				attack_bonus_against = -0.2
				defense_bonus_against = -0.10
			}

			targeted_modifier = {
				tag = SHX
				attack_bonus_against = -0.2
				defense_bonus_against = -0.10
			}

			targeted_modifier = {
				tag = XSM
				attack_bonus_against = -0.2
				defense_bonus_against = -0.10
			}

			targeted_modifier = {
				tag = YUN
				attack_bonus_against = -0.2
				defense_bonus_against = -0.10
			}

			targeted_modifier = {
				tag = GXC
				attack_bonus_against = -0.2
				defense_bonus_against = -0.10
			}

			targeted_modifier = {
				tag = SIK
				attack_bonus_against = -0.2
				defense_bonus_against = -0.1
			}
		}

		JAP_intervene_in_china_3 = {
			
			name = JAP_intervene_in_china

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_intervene_in_china
			
			targeted_modifier = {
				tag = CHI
				attack_bonus_against = -0.3
				defense_bonus_against = -0.15
			}

			targeted_modifier = {
				tag = PRC
				attack_bonus_against = -0.3
				defense_bonus_against = -0.15
			}

			targeted_modifier = {
				tag = SHX
				attack_bonus_against = -0.3
				defense_bonus_against = -0.15
			}

			targeted_modifier = {
				tag = XSM
				attack_bonus_against = -0.3
				defense_bonus_against = -0.15
			}

			targeted_modifier = {
				tag = YUN
				attack_bonus_against = -0.3
				defense_bonus_against = -0.15
			}

			targeted_modifier = {
				tag = GXC
				attack_bonus_against = -0.3
				defense_bonus_against = -0.15
			}

			targeted_modifier = {
				tag = SIK
				attack_bonus_against = -0.3
				defense_bonus_against = -0.15
			}
		}

		JAP_intervene_in_china_4 = {
			
			name = JAP_intervene_in_china

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_intervene_in_china
			
			targeted_modifier = {
				tag = CHI
				attack_bonus_against = -0.4
				defense_bonus_against = -0.20
			}

			targeted_modifier = {
				tag = PRC
				attack_bonus_against = -0.4
				defense_bonus_against = -0.20
			}

			targeted_modifier = {
				tag = SHX
				attack_bonus_against = -0.4
				defense_bonus_against = -0.20
			}

			targeted_modifier = {
				tag = XSM
				attack_bonus_against = -0.4
				defense_bonus_against = -0.20
			}

			targeted_modifier = {
				tag = YUN
				attack_bonus_against = -0.4
				defense_bonus_against = -0.20
			}

			targeted_modifier = {
				tag = GXC
				attack_bonus_against = -0.4
				defense_bonus_against = -0.20
			}

			targeted_modifier = {
				tag = SIK
				attack_bonus_against = -0.4
				defense_bonus_against = -0.2
			}
		}

		JAP_intervene_in_china_5 = {
			
			name = JAP_intervene_in_china

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_intervene_in_china
			
			targeted_modifier = {
				tag = CHI
				attack_bonus_against = -0.5
				defense_bonus_against = -0.25
			}

			targeted_modifier = {
				tag = PRC
				attack_bonus_against = -0.5
				defense_bonus_against = -0.25
			}

			targeted_modifier = {
				tag = SHX
				attack_bonus_against = -0.5
				defense_bonus_against = -0.25
			}

			targeted_modifier = {
				tag = XSM
				attack_bonus_against = -0.5
				defense_bonus_against = -0.25
			}

			targeted_modifier = {
				tag = YUN
				attack_bonus_against = -0.5
				defense_bonus_against = -0.25
			}

			targeted_modifier = {
				tag = GXC
				attack_bonus_against = -0.5
				defense_bonus_against = -0.25
			}

			targeted_modifier = {
				tag = SIK
				attack_bonus_against = -0.5
				defense_bonus_against = -0.25
			}
		}

		JAP_ichi_go = {		

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_ichi_go
			
			targeted_modifier = {
				tag = CHI
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = PRC
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = SHX
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = XSM
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = YUN
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = GXC
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = SIK
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

		}

		JAP_ichi_go_sea = {		

			name = JAP_ichi_go

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_ichi_go
			
			targeted_modifier = {
				tag = CHI
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = PRC
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = SHX
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = XSM
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = YUN
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = GXC
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = SIK
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = SND
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = GDC
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = HBC
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = XIC
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = KHM
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = NXM
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = GSM
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

			targeted_modifier = {
				tag = SIC
				attack_bonus_against = 0.2
				defense_bonus_against = 0.05
			}

		}

		JAP_the_london_naval_treaty = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			removal_cost = -1

			picture = generic_the_london_naval_treaty
			
			modifier = {
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = -0.25
			}
		}

		JAP_military_purges = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			removal_cost = -1

			picture = generic_intel_bonus
			
			modifier = {
				neutrality_drift = 0.3
			}
		}

		JAP_strengthen_civilian_government = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			removal_cost = -1

			picture = generic_democratic_drift_bonus
			
			modifier = {
				democratic_drift = 0.1
			}
		}

		JAP_tora_tora_tora_idea = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_navy_carrier_bonus
			
			modifier = {
				port_strike = 1
				carrier_capacity_penalty_reduction = -0.5
				sortie_efficiency = 0.5
				naval_strike_attack_factor = 0.12
				naval_strike_targetting_factor = 0.12
				naval_strike_agility_factor = 0.12
			}
		}

		JAP_german_rocketry = {
			removal_cost = -1
			
			allowed = {
				always = no # Added via focus
			}

			allowed_civil_war = {
				always = yes
			}
			
			picture = generic_research_bonus
			
			modifier = {
				research_speed_factor = 0.07
			}
		}

		JAP_prioritize_army_aircraft_construction = {
			removal_cost = -1
			
			allowed = {
				always = no # Added via focus
			}

			allowed_civil_war = {
				always = yes
			}
			
			picture = generic_air_research
			
			

			equipment_bonus = {
				small_plane_cas_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
				medium_plane_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		JAP_prioritize_naval_aircraft_construction = {
			removal_cost = -1
			
			allowed = {
				always = no # Added via focus
			}

			allowed_civil_war = {
				always = yes
			}
			
			picture = generic_air_research
			
			

			equipment_bonus = {
				cv_small_plane_airframe = {
					build_cost_ic = -0.2 instant = yes
				}
				cv_small_plane_cas_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
				cv_small_plane_naval_bomber_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
				small_plane_naval_bomber_airframe = {
					build_cost_ic = -0.2 instant = yes
				}
			}
		}

		JAP_supremacy_of_the_battlefleet = {
			removal_cost = -1

			allowed = {
				always = no # Added via focus
			}

			allowed_civil_war = {
				always = yes
			}

			picture = generic_navy_bonus

			modifier = {
				navy_capital_ship_defence_factor = 0.10
				sp_naval_super_heavy_battleship_speed_factor = 1
			}
		}

		####################################################
		################ NEW SEA IDEAS #####################
		####################################################

		JAP_tokko_idea_lar = {

			picture = generic_secret_police

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = fascism
			}
			
			modifier = {
				operative_slot = 1
				enemy_operative_detection_chance_factor = 0.1
				enemy_operative_intel_extraction_rate = 0.05
				enemy_operative_capture_chance_factor = 0.05
				intelligence_agency_defense = 0.05
				drift_defence_factor = 0.15
			}

		}

		JAP_tokko_idea_no_lar = {

			name = JAP_tokko_idea_lar

			picture = generic_secret_police

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = fascism
			}
			
			modifier = {
				foreign_subversive_activites = -0.15
				encryption_factor = 0.2
				drift_defence_factor = 0.3
				resistance_target = -0.03
			}

		}

		JAP_tokko_idea_lar_2 = {

			name = JAP_tokko_idea_lar

			picture = generic_secret_police

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = fascism
			}
			
			modifier = {
				operative_slot = 1
				enemy_operative_detection_chance_factor = 0.15
				enemy_operative_intel_extraction_rate = 0.1
				enemy_operative_capture_chance_factor = 0.05
				intelligence_agency_defense = 0.1
				drift_defence_factor = 0.2
				stability_factor = 0.05
				root_out_resistance_effectiveness_factor = 0.1
			}

		}

		JAP_tokko_idea_no_lar_2 = {

			name = JAP_tokko_idea_lar

			picture = generic_secret_police

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = fascism
			}
			
			modifier = {
				foreign_subversive_activites = -0.2
				encryption_factor = 0.2
				drift_defence_factor = 0.4
				resistance_target = -0.05
				stability_factor = 0.05
			}

		}

		JAP_operation_an_idea = {
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = fascism
					has_government = neutrality
				}
			}
			
			removal_cost = -1

			picture = SWE_coastal_support
			
			modifier = {
				naval_invasion_planning_bonus_speed = 0.1
				naval_invasion_penalty = -0.1
			}

			targeted_modifier = {
				tag = AST
				attack_bonus_against = 0.15
				defense_bonus_against = 0.1
			}
			targeted_modifier = {
				tag = NZL
				attack_bonus_against = 0.15
				defense_bonus_against = 0.1
			}

		}

		JAP_central_economic_council_idea = {
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = fascism
					has_government = neutrality
				}
			}
			
			removal_cost = -1

			picture = HABSBURG_economy
			
			modifier = {
				consumer_goods_factor = -0.05
				production_speed_buildings_factor = 0.05
			}

		}

		JAP_german_tech_exchange = {
			removal_cost = -1
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}
			
			picture = generic_research_bonus
			
			modifier = {
				research_speed_factor = 0.02
			}

		}

		JAP_air_defence_surveilance_corps_idea = {

			picture = generic_anti_air

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				spotting_chance = 0.05
				air_detection = 0.05
				static_anti_air_hit_chance_factor = 0.1
				tech_air_damage_factor = -0.02
				industry_air_damage_factor = -0.05
			}

		}

		JAP_national_defense_brotherhood_idea = {
			removal_cost = -1
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = fascism
			}
			
			picture = JAP_national_defense_brotherhood
			
			modifier = {
				consumer_goods_factor = -0.1
				production_speed_buildings_factor = 0.05
				stability_factor = -0.1
				political_power_factor = -0.1
			}
		}

		JAP_expel_the_barbarians = {
			removal_cost = -1
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = fascism
					has_government = neutrality
				}
			}
			
			picture = JAP_expel_the_barbarians
			
			modifier = {
				army_claim_attack_factor = 0.15
				army_claim_defence_factor = 0.1
			}
		}

		JAP_utilizing_ainu_expertize = {

			picture = JAP_ainu_expertise

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				winter_attrition_factor = -0.15
				initiative_factor = 0.02
			}
		}

		JAP_press_association_idea = {

			picture = JAP_press_association_idea

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				stability_weekly = 0.001
			}
		}

		JAP_distributing_rations = {

			picture = generic_supply_lines

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				stability_weekly = 0.001
				consumer_goods_factor = -0.1
			}
		}

		JAP_battle_for_oceania = {
		 	picture = generic_air_interception
		 
			allowed = {
			 	original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
			 	air_mission_efficiency = 0.05
			 	sortie_efficiency = 0.05
			 	air_carrier_night_penalty_reduction_factor = 0.1
			}

			targeted_modifier = {
				tag = AST
				attack_bonus_against = 0.05
			}
			targeted_modifier = {
				tag = NZL
				attack_bonus_against = 0.05
			}

		}

		JAP_senbu_idea = {

			picture = JAP_senbu_organizations

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				resistance_target = -0.05
				subjects_autonomy_gain = -0.1
			}

			#targeted_modifier = {
			#	tag = CHI
			#	compliance_gain = 0.01
			#}

		}

		MEN_true_mongol_state = {

			picture = MEN_true_mongol_state

			allowed = {
				original_tag = MEN
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				conscription_factor = 0.1
				cavalry_attack_factor = 0.1
				cavalry_defence_factor = 0.1
			}

			targeted_modifier = {
				tag = MON
				attack_bonus_against = -0.05
				breakthrough_bonus_against = -0.05
			}

		}

		senbu_occupation_law_fake_idea = { #Used for tooltip purposes
			#name = JAP_senbu_idea
			removal_cost = -1
				
			allowed = {
				always = no
			}

			modifier = {
				resistance_target 				= -0.2
				compliance_gain 				= 0.01
				required_garrison_factor 		= 0.05
				resistance_damage_to_garrison	= -0.35
				local_factories 				= -0.1
				local_resources 				= -0.1
			}
		}

		GEACPS_exploitation_occupation_law_fake_idea = { #Used for tooltip purposes
			#name = JAP_senbu_idea
			removal_cost = -1
				
			allowed = {
				always = no
			}

			modifier = {
				resistance_target 				= -0.40
				compliance_gain 				= -0.08
				required_garrison_factor 		= 0.3
				resistance_damage_to_garrison 	= 0.6

				local_factories 				= 0.2
				local_resources 				= 0.6

				repair_speed_arms_factory_factor = 0.25
				repair_speed_industrial_complex_factor = 0.25

				custom_modifier_tooltip = "factory_sabotage_decrease_tooltip"
			}
		}

		GEACPS_prosperity_occupation_law_fake_idea = { #Used for tooltip purposes
			#name = JAP_senbu_idea
			removal_cost = -1
				
			allowed = {
				always = no
			}

			modifier = {
				resistance_target 				= -0.15
				compliance_gain 				= 0
				required_garrison_factor 		= 0.05
				resistance_damage_to_garrison	= -0.25
				local_factories 				= 0.1
				local_resources 				= 0.05
			}
		}

		JAP_japanese_influence_growing_tibet = {

			picture = JAP_japanese_influence_growing

			allowed = {
				original_tag = TIB
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				fascism_drift = 0.08
			}

			targeted_modifier = {
				tag = JAP
				defense_bonus_against = -0.05
			}

		}

		JAP_smaller_japanese_influence_growing_tibet = {

			picture = JAP_japanese_influence_growing

			allowed = {
				original_tag = TIB
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				fascism_drift = 0.05
				stability_factor = -0.05
			}

		}

		JAP_japanese_influence_growing_tibet_2 = {

			name = JAP_japanese_influence_growing_tibet

			picture = JAP_japanese_influence_growing

			allowed = {
				original_tag = TIB
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				fascism_drift = 0.12
			}

			targeted_modifier = {
				tag = JAP
				defense_bonus_against = -0.05
				attack_bonus_against = -0.05
			}

		}

		JAP_new_order_in_east_asia_idea = {

			picture = JAP_new_order_in_east_asia_idea

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			available = {
				is_subject_of = JAP # Removed if no longer a Japanese subject
			}

			removal_cost = -1
			
			modifier = {
				local_resources_factor = 0.05
				production_speed_buildings_factor = 0.05
				army_core_defence_factor = 0.05
				master_ideology_drift = 0.04
			}

		}

		JAP_subject_tonarigumi_idea = {

			picture = generic_fascist_workers

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			available = {
				is_subject_of = JAP # Removed if no longer a Japanese subject
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = 0.1
				war_support_factor = 0.1
				master_ideology_drift = 0.05
			}

		}

		SHX_suiyuan_campaign_idea = {

			picture = chi_wargaming_division

			allowed = {
				original_tag = SHX
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				surrender_limit = 0.25
				mobilization_speed = 0.1 
			}

			targeted_modifier = {
				tag = JAP
				defense_bonus_against = 0.2
			}

		}

		JAP_sufu_materials = {

			picture = SWE_hungershield 

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = -0.1
				production_factory_efficiency_gain_factor = 0.05
				production_factory_max_efficiency_factor = 0.05
				production_lack_of_resource_penalty_factor = -0.05
			}

		}

		JAP_boeitai_idea = {

			picture = chi_army_corruption2 

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = -0.05
				war_support_factor = -0.05
				conscription_factor = 0.15
			}

		}

		JAP_collapsing_government_idea = {

			picture = JAP_collapsing_government

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				stability_weekly = -0.002
				political_power_gain = -0.1
			}

		}

		JAP_crumbling_military_cabinet_idea = {

			picture = JAP_collapsing_government

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_government = fascism
				}
			}

			removal_cost = -1
			
			modifier = {
				stability_weekly = -0.005
				war_support_weekly = -0.005
				political_power_gain = -0.25
				command_power_gain_mult = -0.15
				army_org_factor = -0.05
				army_attack_factor = -0.025 
			}

		}

		JAP_crumbling_military_cabinet_idea_2 = {

			picture = JAP_collapsing_government

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_government = fascism
				}
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = -0.1
				war_support_factor = -0.2
				army_org_factor = -0.05
				army_attack_factor = -0.025 
			}

		}

		JAP_crumbling_military_cabinet_idea_3 = {

			name = JAP_crumbling_military_cabinet_idea_2

			picture = JAP_collapsing_government

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_government = fascism
				}
			}

			removal_cost = -1
			
			modifier = {
				war_support_factor = -0.15
			}

		}

		JAP_crumbling_military_cabinet_idea_4 = {

			name = JAP_crumbling_military_cabinet_idea_2

			picture = JAP_collapsing_government

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_government = fascism
				}
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = -0.2
				war_support_factor = -0.1
			}

		}

		JAP_crumbling_military_cabinet_idea_5 = {

			picture = JAP_collapsing_government

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				OR = {
					NOT = {
						has_government = fascism
					}
					has_war = no
				}
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = -0.25
				army_core_defence_factor = 0.1
				army_core_attack_factor = 0.1
				conscription_factor = 0.1 
			}

		}

		JAP_accepted_the_potsdam_agreement = {

			picture = NOR_broken_gun_ns

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				OR = {
					NOT = {
						has_government = fascism
					}
					has_war = no
				}
			}

			removal_cost = -1
			
			modifier = {
				forced_surrender_limit = -1.0
			}

		}

		JAP_advance_one_hundred_million_fireballs_idea = {

			picture = JAP_advance_one_hundred_million_fireballs

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1
			
			modifier = {
				stability_weekly = -0.003
				army_core_defence_factor = 0.1
				army_core_attack_factor = 0.1
				conscription_factor = 0.05
				army_morale_factor = 0.05
				compliance_growth_on_our_occupied_states = -0.2
				resistance_target_on_our_occupied_states = 0.1
			}

			cancel = {
				has_stability < 0.4
			}

			on_remove = {
				add_political_power = -50
				add_popularity = {
					ideology = ROOT
					popularity = -0.05
				}		
			}

		}

		JAP_the_eternal_kingdom_idea = {

			picture = JAP_the_eternal_kingdom

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = neutrality
					has_government = fascism
				}
			}

			removal_cost = -1
			
			modifier = {
				drift_defence_factor = 0.25
				political_power_gain = 0.15
				stability_factor = 0.15
				war_support_factor = 0.1
			}

			cancel = {
				surrender_progress > 0.5
			}

			on_remove = {		
			}

		}

		JAP_increased_national_security_no_lar = {

			picture = generic_spy_political

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = neutrality
					has_government = fascism
				}
			}

			removal_cost = -1
			
			modifier = {
				foreign_subversive_activites = -0.2
				encryption = 1
			}

			cancel = {
			}

			on_remove = {		
			}

		}

		JAP_increased_national_security_lar = {

			name = JAP_increased_national_security_no_lar

			picture = generic_spy_political

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = neutrality
					has_government = fascism
				}
			}

			removal_cost = -1
			
			modifier = {
				enemy_operative_capture_chance_factor = 0.15
				enemy_operative_detection_chance_factor = 0.1
				intelligence_agency_defense = 0.1
				enemy_operative_intel_extraction_rate = 0.1
			}

			cancel = {
			}

			on_remove = {		
			}

		}

		JAP_anti_communist_crackdowns_idea = {

			picture = NOR_anti_communist_sentiment

			allowed = {
				OR = {
					original_tag = JAP
					original_tag = CHI
				}
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				communism_drift = -0.05
				political_power_gain = 0.05
			}

		}

		CHI_suppression_of_anti_japanese_sentiments_idea = {

			picture = generic_army_problems

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
			}

			targeted_modifier = {
				tag = JAP
				attack_bonus_against = -0.1
				defense_bonus_against = -0.1
			}

		}

		JAP_pro_japanese_sentiments_for_usa_idea = {

			picture = generic_army_problems

			allowed = {
				original_tag = USA
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
			}

			targeted_modifier = {
				tag = JAP
				attack_bonus_against = -0.05
				defense_bonus_against = -0.05
			}

		}

		JAP_supported_pro_japanese_sentiments_idea = {

			picture = JAP_pro_japanese_sentiments

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				fascism_drift = 0.03
			}

			targeted_modifier = {
				tag = JAP
				attack_bonus_against = -0.05
				defense_bonus_against = -0.05
			}

		}

		JAP_MAN_joint_economic_block_idea = {

			picture = RAJ_external_investments

			allowed = {
				OR = {
					original_tag = MAN
					original_tag = JAP
				}
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.05
				production_speed_infrastructure_factor = 0.05
			}

		}

		JAP_yen_bloc_idea = {

			picture = generic_economic_increase

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.1
				production_speed_infrastructure_factor = 0.05
				production_speed_industrial_complex_factor = 0.1
			}

		}

		JAP_mongolian_independence_army_reestablished_idea = {

			picture = MEX_politicised_army_2

			allowed = {
				OR = {
					original_tag = JAP
					original_tag = MAN
					original_tag = MEN
					original_tag = KOR
				}
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				
			}

			targeted_modifier = {
				tag = MON
				attack_bonus_against = 0.1
				compliance_gain = 0.01
			}

			targeted_modifier = {
				tag = BYA
				attack_bonus_against = 0.1
				compliance_gain = 0.01
			}

		}

		JAP_surprise_invasion_idea = {

			picture = jap_intervene_in_china

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_attack_factor = -0.05
				army_org_regain = -0.05
				army_morale_factor = -0.05
				planning_speed = -0.1
				max_planning_factor = -0.1
				recon_factor = -0.05
				mobilization_speed = -0.05
				land_mastery_gain_factor = -0.1
			}

		}

		JAP_japanese_chinese_friendship = {
			allowed = {
				always = no
			}

			picture = JAP_new_order_in_east_asia_idea

			allowed_civil_war = {
				OR = {
					AND = {
						tag = JAP
						has_government = neutrality
						CHI = {
							NOT = {
								has_government = communism
							}
						}
					}
					AND = {
						tag = CHI
						NOT = {
							has_government = communism
						}
						JAP = {
							has_government = neutrality
						}
					}
				}
			}

			cancel = {
				OR = {
					AND = {
						tag = JAP
						is_subject = yes
						has_war_with = CHI
						NOT = { is_in_faction_with = CHI }
					}
					AND = {
						tag = CHI
						is_subject = yes
						has_war_with = JAP
						NOT = { is_in_faction_with = JAP }
					}
				}
			}

			on_remove = {
				IF = {
					limit = {
						tag = JAP
						is_in_faction_with = CHI
						CHI = {
							is_subject = no
						}
					}
					JAP = {
						dismantle_faction = yes
						clr_country_flag = JAP_CHI_pact_is_active_flag
					}
				}
			}

			removal_cost = -1
			
			modifier = {
				custom_modifier_tooltip = JAP_dimantle_faction_tt
				communism_acceptance = -100
			}
		}

		JAP_invesments_into_minor_asian_states_cost = {
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = EST_exploit_the_banks

			modifier = {
				consumer_goods_factor = 0.1
			}
		}

		JAP_industrial_development_support = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_production_bonus

			modifier = {
				industrial_capacity_factory = 0.05
				production_speed_buildings_factor = 0.05
			}
		}

		JAP_ministry_of_greater_east_asia_idea = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = ARG_resource_extration_focus

			modifier = {
				resources_to_overlord_factor = 0.15 
				political_power_factor = 0.05
			}
		}

		JAP_japanese_influence_growing_mongolia = {

			name = JAP_japanese_influence_growing_tibet

			picture = JAP_japanese_influence_growing

			allowed = {
				original_tag = MON
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				fascism_drift = 0.12
			}

			targeted_modifier = {
				tag = JAP
				defense_bonus_against = -0.05
				attack_bonus_against = -0.05
			}
		}

		JAP_second_russo_japanese_war_fervor_idea = {

			picture = generic_attack_soviet_union

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				mobilization_speed = 0.15
			}

			targeted_modifier = {
				tag = SOV
				defense_bonus_against = 0.05
				attack_bonus_against = 0.1
				breakthrough_bonus_against = 0.1
			}
		}

		JAP_kenkokukai = {

			picture = generic_attack_soviet_union

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				mobilization_speed = 0.05
				fascism_drift = 0.02
			}

			targeted_modifier = {
				tag = SOV
				defense_bonus_against = 0.1
				attack_bonus_against = 0.1
			}
		}

		SOV_full_focus_on_the_west = {

			picture = saf_soviet_advisers

			allowed = {
				original_tag = SOV
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				mobilization_speed = 0.05
				army_core_defence_factor = 0.05
				army_core_attack_factor = 0.05
				surrender_limit = 0.1
				stability_factor = -0.1
				political_power_gain = -0.05
			}
		}

		JAP_aid_ETH = {

			picture = generic_manpower_bonus

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				ETH = {
					exists = no
				}
			}

			modifier = {
				send_volunteer_size = 4
				lend_lease_tension = -0.80
				send_volunteers_tension = -1
			}
		}

		JAP_kempeitai_idea_lar = {

			picture = generic_secret_police

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = fascism
					has_government = neutrality
				}
			}
			
			modifier = {
				operative_slot = 1
				enemy_operative_detection_chance_factor = 0.1
				enemy_operative_intel_extraction_rate = 0.05
				enemy_operative_capture_chance_factor = 0.05
				intelligence_agency_defense = 0.05
				resistance_target = -0.05
			}

		}

		JAP_kempeitai_idea_no_lar = {

			name = JAP_kempeitai_idea_lar

			picture = generic_secret_police

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = fascism
					has_government = neutrality
				}
			}
			
			modifier = {
				foreign_subversive_activites = -0.15
				encryption_factor = 0.15
				drift_defence_factor = 0.3
				resistance_target = -0.05
			}

		}

		JAP_double_leaf_society_idea = {

			picture = generic_army_war_college

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = fascism
					has_government = neutrality
				}
			}
			
			modifier = {
				experience_gain_army = 0.1
				promote_cost_factor = -0.1
			}

		}


		JAP_japanese_investments = {
			picture = ARG_public_works_investment

			allowed = {
				OR = {
					original_tag = MAN
					original_tag = MEN
					original_tag = KOR
					original_tag = FOR
				}
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				OR = {
					JAP = { exists = no}
					NOT = { is_subject_of = JAP }
					has_war_with = JAP
				}
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.2
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
			}
		}

		JAP_restructing_the_industrial_conglomerates = {

			picture = jap_zaibatsu_control

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.15
				stability_factor = -0.05
			}

			cancel = {
			}

			on_remove = {
				JAP_add_or_modify_early_industrialization = yes
				add_to_variable = { JAP_industry_consumer_goods_factor = -0.1 tooltip = consumer_goods_factor_tt }
				add_to_variable = { JAP_industry_factory_energy_consumption = -0.05 tooltip = factory_energy_consumption_tt }
				add_to_variable = { JAP_industry_local_resources_coal_factor = 0.05 tooltip = local_resources_coal_factor_tt }
				add_to_variable = { JAP_industry_industrial_capacity_factory = 0.05 tooltip = industrial_capacity_factory_tt }
			}

		}

		JAP_POL_anti_soviet_pact = {

			picture = SPR_subvert_soviet_control
			
			removal_cost = -1 

			allowed = {
				OR = {
					original_tag = JAP
					original_tag = POL
				}
			}

			allowed_civil_war = {
				always = yes
			}

			available = {
				is_subject = no
			}

			modifier = {
				custom_modifier_tooltip	= JAP_POL_anti_soviet_pact_2_tt
			}

		}

		JAP_POL_anti_soviet_pact_refused_call = {

			picture = generic_communism_drift_bonus
			
			removal_cost = -1 
			
			allowed = {
				OR = {
					original_tag = JAP
					original_tag = POL
				}
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				stability_factor = -0.1
				communism_drift = 0.05
			}

		}

		JAP_in_the_footsteps_of_jimmu = {

			picture = JAP_in_the_footsteps_of_jimmu
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				mobilization_speed = 0.1
				training_time_factor = -0.15
				experience_gain_army = 0.1
				experience_gain_air = 0.1
				experience_gain_navy = 0.1
			}

		}

		JAP_kokutai_idea = {

			picture = JAP_kokutai_idea
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				improve_relations_maintain_cost_factor = 0.15
				political_power_factor = 0.05
				stability_factor = 0.15
				monthly_population = 0.1
			}

		}

		JAP_yatagarasus_guidance_idea = {

			picture = JAP_yatagarasus_guidance 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				coordination_bonus = 0.05
				spotting_chance = 0.1 
				air_detection = 0.1
			}

		}

		JAP_amaterasus_weapons_idea = {

			picture = JAP_amaterasus_weapons_idea 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				nuclear_production_factor = 0.15
				specialization_nuclear_speed_factor = 0.3
				army_artillery_attack_factor = 0.1
			}
		}

		JAP_danganressha_idea = {
			name = JAP_danganressha

			picture = BEL_engine_of_the_economy 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_supply_node_factor = 0.15
				production_speed_rail_way_factor = 0.15
			}
		}

		JAP_the_divine_wind_idea = {

			picture = generic_air_fighter 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				air_untrained_pilots_penalty_factor = -0.1
				port_strike = 0.05
				air_nav_efficiency = 0.05
			}
		}

		JAP_metabolism_idea = {

			picture = JAP_metabolism 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_buildings_factor = 0.05
				global_building_slots = 1
			}
		}

		JAP_danchi_idea = {

			picture = JAP_danchi 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_buildings_factor = 0.1
				stability_factor = 0.05
			}
		}

		JAP_low_popular_support_idea = {

			picture = prc_low_popular_support 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				war_support_factor = -0.1
				stability_factor = -0.1
				army_core_attack_factor = -0.05
				army_core_defence_factor = -0.05
			}
		}

		JAP_low_on_funds_idea = {

			picture = generic_army_problems 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				consumer_goods_factor = 0.2
				industrial_capacity_dockyard = -0.15
				industrial_capacity_factory = -0.15
			}
		}

		JAP_military_strike_idea = {

			picture = chi_war_of_resistance

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				custom_modifier_tooltip = SPR_military_disloyalty_tt
				military_leader_cost_factor = 1.00
			}

			on_remove = {
				country_lock_all_division_template = no
			}

		}

		JAP_royal_support_for_civilian_government_idea = {

			picture = generic_political_support 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				stability_weekly = 0.001
				war_support_weekly = 0.001
			}
		}

		JAP_amakudari_idea = {

			picture = generic_central_management 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_infrastructure_factor = -0.1
				production_speed_rail_way_factor = -0.1
				party_popularity_stability_factor = 0.05
				political_power_factor = 0.15
			}
		}

		JAP_agricultural_protectionism_idea = {
			picture = generic_agrarian_reform
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				production_speed_industrial_complex_factor = 0.15
				stability_factor = 0.05
			}
		}

		JAP_industrial_meritocracy_idea = {

			picture = ARG_economic_reactivation 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_buildings_factor = 0.05
				political_power_factor = -0.05
			}
		}

		JAP_strong_unions_idea = {

			picture = FIN_finnish_federation_of_trade_unions 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_buildings_factor = 0.02
				production_factory_max_efficiency_factor = 0.05
				stability_factor = 0.05
				communism_drift = 0.03
				democratic_drift = 0.03
			}
		}

		JAP_shinkansen_construction_idea = {

			picture = EST_exploit_the_banks 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				consumer_goods_factor = 0.15
			}

			on_remove = {
	            add_ideas = JAP_shinkansen_in_operation_idea
	        }
	        
		}

		JAP_shinkansen_in_operation_idea = {

			picture = generic_train_tracks 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				research_speed_factor = 0.05
				consumer_goods_factor = -0.1
				stability_factor = 0.05
				production_speed_infrastructure_factor = 0.15
				production_speed_supply_node_factor = 0.2
			}
		}

		JAP_usa_jap_trade_agreement_idea = {
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = can_wartime_prices_and_trade_board

			cancel = {
				has_war_with = USA
			}

			modifier = {
			}

			targeted_modifier = {
				tag = USA
				trade_cost_for_target_factor = -0.5
			}
		}

		JAP_pacific_customs_union_member = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = democratic
					has_government = neutrality
				}
			}

			removal_cost = -1

			picture = HUN_treaty_of_triannon

			cancel = {
	  			NOT = {
	  				is_ally_with = JAP
	  				original_tag = JAP
	  			}
			}

			modifier = {
				consumer_goods_factor = -0.1
				min_export = 0.05
			}
		}

		JAP_pacific_customs_union_member_upgraded = {
			name = JAP_pacific_customs_union_member
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = democratic
					has_government = neutrality
				}
			}

			removal_cost = -1

			picture = HUN_treaty_of_triannon

			modifier = {
				consumer_goods_factor = -0.15
				min_export = 0.05
			}
		}

		JAP_pacific_integrated_customs_union_member = {
			name = JAP_pacific_customs_union_member
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = democratic
					has_government = neutrality
				}
			}

			removal_cost = -1

			picture = HUN_treaty_of_triannon

			cancel = {
				NOT = {
					is_ally_with = JAP
					original_tag = JAP
				}
			}

			modifier = {
				consumer_goods_factor = -0.25
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				min_export = 0.15
				custom_modifier_tooltip	= JAP_pacific_integrated_customs_union_member_tt
			}
		}

		JAP_customs_union_trade_idea = {
			
			allowed = { always = no }

			picture = can_wartime_prices_and_trade_board

			removal_cost = -1

			cancel = {
				has_war_with = JAP
			}

			on_add = {
				add_offsite_building = { type = industrial_complex level = 1 }
			}

			on_remove = {
				IF = {
					limit = {
						has_country_flag = JAP_getting_offshore_civ_flag
					}
					add_offsite_building = { type = industrial_complex level = -1 }
					clr_country_flag = JAP_getting_offshore_civ_flag
				}
				IF = {
					limit = {
						has_opinion_modifier = JAP_trading_partners
					}
					remove_opinion_modifier = {
						target = JAP
						modifier = JAP_trading_partners
					}
				}
			}

			targeted_modifier = {
				tag = JAP
				trade_cost_for_target_factor = -0.4
				custom_modifier_tooltip = JAP_pacific_trade_offshore_tt
			}
		}

		JAP_influx_of_socialist_industrial_expertise_idea = {

			picture = eng_spirit_of_the_industrial_revolution 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = communism
					has_government = democratic
				}
			}

			modifier = {
				research_speed_factor = 0.06
				production_speed_buildings_factor = 0.1
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				communism_drift = 0.05
			}
		}

		JAP_widespread_protests_and_sabotage_idea = {

			picture = generic_communism_drift_bonus 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				war_support_factor = -0.15
				stability_factor = -0.15
				industrial_capacity_factory = -0.15
				industrial_capacity_dockyard = -0.15
			}
		}

		JAP_stolen_equipment_idea = {

			picture = SWE_hodgepodge_of_equipment 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				industrial_capacity_factory = -0.15
			}
		}

		JAP_army_arsenals_emptied_idea = {

			picture = SWE_hodgepodge_of_equipment 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				industrial_capacity_factory = -0.1
			}
		}

		JAP_buddhist_socialism_idea = {

			picture = JAP_buddhist_socialism 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}

			modifier = {
				stability_factor = 0.1
				political_power_factor = 0.1
			}
		}

		JAP_buddhist_socialism_idea_2 = {

			name = JAP_buddhist_socialism_idea

			picture = JAP_buddhist_socialism 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}

			modifier = {
				stability_factor = 0.2
				political_power_factor = 0.1
				drift_defence_factor = 1
				weekly_manpower = 500
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
				compliance_gain = 0.02
			}
		}

		JAP_modern_ikko_ikki_idea = {

			picture = JAP_modern_ashigaru 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}

			modifier = {
				conscription = 0.01
				army_org_factor = 0.05
				army_morale_factor = 0.05
				army_attack_factor = 0.05
			}
		}

		JAP_modern_ashigaru_idea = {

			picture = JAP_modern_ashigaru 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}

			modifier = {
				conscription = 0.02
				modifier_army_sub_unit_militia_attack_factor = 0.1
				modifier_army_sub_unit_militia_defence_factor = 0.1
				modifier_army_sub_unit_militia_max_org_factor = 0.1
			}
		}

		JAP_the_final_war_theory_idea = {

			picture = YUG_federal_defense_council 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				OR = {
					has_government = neutrality
					has_government = fascism
				}
			}

			modifier = {
				weekly_bombing_war_support = 0.0002
				weekly_casualties_war_support = 0.0002
				weekly_convoys_war_support = 0.0002
				conversion_cost_civ_to_mil_factor = -0.1
				industry_air_damage_factor = -0.15
			}
		}

		JAP_socialist_pioneers_idea = {

			picture = JAP_socialist_pioneers 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}

			modifier = {
				communism_drift = 0.1
				conscription_factor = 0.05
				war_support_factor = 0.05
				custom_modifier_tooltip = FIN_lotta_svard_support_battalions_bonus_tt
			}
		}

		JAP_syndicalism_idea = {

			picture = generic_syndicalism 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}

			modifier = {
				consumer_goods_factor = -0.1
				production_speed_buildings_factor = 0.05
				stability_factor = 0.05
			}
		}

		JAP_women_in_industry_idea = {

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1
			picture = ARG_women_in_industry 
			modifier = {
				production_factory_max_efficiency_factor = 0.075
				consumer_goods_factor = -0.15
			}
		}

		JAP_reorganization_of_society_idea = {

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1
			picture = FIN_socialist_welfare 
			modifier = {
				stability_factor = -0.1
				political_power_factor = -0.15
			}

			on_remove = {
				JAP_add_or_modify_early_industrialization = yes
				add_to_variable = { JAP_industry_consumer_goods_factor = -0.1 tooltip = consumer_goods_factor_tt }
				JAP_add_or_modify_imperial_army = yes
				add_to_variable = { JAP_army_conscription_factor = 0.1 tooltip = conscription_factor_tt }
			}

		}

		JAP_learn_from_the_nkvd_lar = {

			picture = generic_secret_police

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			modifier = {
				foreign_subversive_activites = -0.15
				encryption_factor = 0.2
				drift_defence_factor = 0.3
				resistance_target = -0.03
			}

		}

		JAP_the_five_year_plan_idea = {

			picture = eng_spirit_of_the_industrial_revolution

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			modifier = {
				production_speed_buildings_factor = 0.1
				industrial_capacity_factory = 0.05
			}

		}

		JAP_anti_kwantung_army_maneuvers_idea = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = ITA_bandits_war
			
			modifier = {
				war_support_factor = 0.05
			}

			targeted_modifier = {
				tag = MAN
				attack_bonus_against = 0.15
				defense_bonus_against = 0.1
			}

		}

		JAP_anti_breakway_navy_maneuvers_idea = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = generic_navy_cruiser_warfare
			
			modifier = {
				war_support_factor = 0.05
			}

			targeted_modifier = {
				tag = PLU
				attack_bonus_against = 0.15
				defense_bonus_against = 0.1
			}
			targeted_modifier = {
				tag = FOR
				attack_bonus_against = 0.15
				defense_bonus_against = 0.1
			}
			targeted_modifier = {
				tag = KOR
				attack_bonus_against = 0.15
				defense_bonus_against = 0.1
			}

		}

		JAP_mobilizing_the_proletariat = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = SPR_class_war
			
			modifier = {
				war_support_factor = 0.05
				industrial_capacity_factory = 0.1
				mobilization_speed = 0.15
			}

		}

		JAP_the_long_march_to_victory_idea = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			removal_cost = -1

			picture = generic_communist_army
			
			modifier = {
				supply_consumption_factor = -0.1
				army_speed_factor = 0.05
				breakthrough_factor = 0.1
				org_loss_when_moving = -0.05
			}

		}

		JAP_fifth_international_agitation = {

			picture = generic_communism_drift_bonus

			allowed = {
				always = no
			}

			removal_cost = -1

			allowed_civil_war = {
				always = no
			}

			cancel = {
				OR = {
					communism > 0.4
					has_government = communism
				}
			}

			on_remove = {
				IF = {
					limit = {
						communism > 0.39 # It needs to be 40% or higher
						NOT = {
							has_government = communism # So as long as they are not already communist, this can happen 
							is_ally_with = JAP
						}
					}
					country_event = {
						id = SEA_japan_popup_events.38
						hours = 6
					}
				}
			}

			modifier = {
				communism_drift = 0.1
				custom_modifier_tooltip = GER_communist_influence_tt
			}

		}	

		JAP_pan_asian_union_idea = {

			picture = JAP_pan_asian_union

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			modifier = {
				political_power_factor = 0.1
				justify_war_goal_time = -0.15
				compliance_gain = 0.02
				non_core_manpower = 0.02
				subjects_autonomy_gain = -0.2
			} 

		}

		JAP_free_asia_pacific_idea = {

			picture = JAP_free_asia_pacific

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			modifier = {
				stability_weekly_factor = 0.002
				war_support_weekly_factor = 0.002
				army_org_factor = 0.1
				research_speed_factor = 0.05
			}

		}

		JAP_red_dawn_over_asia_idea = {

			picture = JAP_red_dawn_over_asia

			removal_cost = -1

			allowed = {
				original_tag = JAP
			}

			allowed_civil_war = {
				has_government = communism
			}
			
			modifier = {
				stability_factor = 0.1
				war_support_factor = 0.1
				political_power_factor = 0.15
				drift_defence_factor = 0.75
				conscription_factor = 0.1
				army_core_defence_factor = 0.1
				army_core_attack_factor = 0.1
			}

		}

		JAP_ministry_of_pan_asian_development_idea = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = ARG_resource_extration_focus

			modifier = {
				resources_to_overlord_factor = 0.15 
				political_power_factor = 0.05
				master_ideology_drift = 0.05
			}
		}

		JAP_peoples_liberation_army_of_monglia_idea = {

			picture = MEX_politicised_army_2

			allowed = {
				OR = {
					original_tag = JAP
					original_tag = MAN
					original_tag = MEN
					original_tag = KOR
				}
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				
			}

			targeted_modifier = {
				tag = MON
				attack_bonus_against = 0.1
				compliance_gain = 0.01
			}

			targeted_modifier = {
				tag = BYA
				attack_bonus_against = 0.1
				compliance_gain = 0.01
			}

			targeted_modifier = {
				tag = MEN
				attack_bonus_against = 0.1
				compliance_gain = 0.01
			}

			targeted_modifier = {
				tag = TAN
				attack_bonus_against = 0.1
				compliance_gain = 0.01
			}

			targeted_modifier = {
				tag = KUM
				attack_bonus_against = 0.1
				compliance_gain = 0.01
			}

		}

		JAP_striking_the_sleeping_bear = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_attack_soviet_union

			modifier = {
				war_support_factor = 0.1
			}

			targeted_modifier = {
				tag = SOV
				attack_bonus_against = 0.1
				defense_bonus_against = 0.05
			}
		}

		#STRIKE SOUTH
		JAP_strike_south_idea = {
			picture = generic_naval_invasion
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			modifier = {
				amphibious_invasion = 0.25
			}
		}

		JAP_1936_fake_industrial_idea = {

			name = JAP_early_industrialization_efforts_dm

			allowed = {
				always = no
			}

			allowed_civil_war = {     
				always = yes
			}

			removal_cost = -1

			picture = JAP_japanese_economy

			modifier = {
				industry_air_damage_factor = 0.25
				production_lack_of_resource_penalty_factor = 0.1
				research_speed_factor = -0.03
				consumer_goods_factor = 0.3
			}

		}

		JAP_1936_fake_state_shintoism_idea = {

			name = JAP_state_shinotism_dm

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = state_shintoism

			modifier = {
				surrender_limit = 0.1
				war_support_factor = 0.2
			}

		}

		JAP_1939_fake_state_shintoism_idea = {

			name = JAP_state_shinotism_dm

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = state_shintoism

			modifier = {
				surrender_limit = 0.1
				war_support_factor = 0.2
				pocket_penalty = -0.05
			}

		}

		# PEARL HARBOR IDEAS
		JAP_day_of_infamy_1 = {
			name = JAP_day_of_infamy
			picture = generic_japanese_conflict

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				repair_speed_factor = -0.05
				navy_anti_air_attack_factor = -0.1
			}

			targeted_modifier = {
				tag = JAP
				spotting_chance_against = -0.1
				navy_capital_ship_attack_factor_against = -0.1	
			}
		}

		JAP_day_of_infamy_2 = {
			name = JAP_day_of_infamy
			picture = generic_japanese_conflict

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				repair_speed_factor = -0.1
				navy_anti_air_attack_factor = -0.2
			}

			targeted_modifier = {
				tag = JAP
				spotting_chance_against = -0.25
				navy_capital_ship_attack_factor_against = -0.25		
			}
		}

		JAP_day_of_infamy_3 = {
			name = JAP_day_of_infamy
			picture = generic_japanese_conflict

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				repair_speed_factor = -0.15
				navy_anti_air_attack_factor = -0.25
			}

			targeted_modifier = {
				tag = JAP
				spotting_chance_against = -0.4
				navy_capital_ship_attack_factor_against = -0.4		
			}
		}

		USA_wounded_national_pride_idea = {
			
			picture = tur_disorganised_armed_forces

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				surrender_limit = -0.1
			}

		}

		JAP_temporary_factory_output_bonus_idea = {
			
			picture = generic_production_bonus

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				industrial_capacity_factory = 0.1
			}

		}

		JAP_temporary_dockyard_output_bonus_idea = {
			
			picture = AUS_naval_efficiency_idea

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				industrial_capacity_dockyard = 0.1
			}

		}

		JAP_temporary_manpower_growth_bonus_idea = {
			
			picture = generic_manpower_bonus

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				mobilization_speed = 0.1
				training_time_factor = -0.1
			}

		}

		JAP_temporary_better_supply_lines_bonus_idea = {
			
			picture = generic_supply_lines

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				supply_consumption_factor = -0.1
				truck_attrition_factor = -0.1
			}

		}

		JAP_temporary_construction_bonus_idea = {
			
			picture = ARG_construction_guilds

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				consumer_goods_factor = -0.1
				production_speed_buildings_factor = 0.05
			}

		}

		JAP_temporary_infra_construction_bonus_idea = {
			
			picture = generic_build_infrastructure

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
			}

			modifier = {
				production_speed_infrastructure_factor = 0.15
			}

		}

	}


	hidden_ideas = {
		JAP_ship_management_committee_idea = {
			name = JAP_ship_management_committee

			picture = generic_convoys 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			equipment_bonus = {
				convoy_1 = {
					instant = yes
					build_cost_ic = -0.15 #If this changes, update JAPGetConvoyProductionCostBonusText too
				}
			}

		}

		JAP_hakko_ichiu_monument_idea = {
			name = landmark_hakko_ichiu

			picture = man_militarism 
			
			removal_cost = -1 
			
			allowed = {
				original_tag = JAP
			}

			equipment_bonus = {
				
			}

			modifier = {
				war_support_factor = 0.05
				justify_war_goal_time = -0.1
			}

		}

		JAP_separate_air_services = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = jap_duplicate_research
			
			research_bonus = { air_equipment = -0.10 }

		}

		JAP_japanese_armor_doctrine = {
			picture = JAP_japanese_armor_doctrine
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			research_bonus = { armor = -0.10 }

			equipment_bonus = {
				mio_cat_eq_all_tanks = {
					build_cost_ic = 0.1
					instant = yes
				}
			}
			
			modifier = {
				army_armor_attack_factor = -0.1
				custom_modifier_tooltip = JAP_jungle_armor_tt
			}
		}

		JAP_japanese_armor_doctrine_2 = {
			name = JAP_japanese_armor_doctrine
			picture = JAP_japanese_armor_doctrine
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			modifier = {
				army_armor_attack_factor = -0.1
				custom_modifier_tooltip = JAP_jungle_armor_tt
			}

			equipment_bonus = {
				mio_cat_eq_all_tanks = {
					build_cost_ic = 0.1
					instant = yes
				}
			}
		}

		JAP_japanese_armor_doctrine_3 = {
			name = JAP_japanese_armor_doctrine
			picture = JAP_japanese_armor_doctrine
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			modifier = {
				custom_modifier_tooltip = JAP_jungle_armor_tt
			}

			equipment_bonus = {
				mio_cat_eq_all_tanks = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		}

		#FIRST STRIKE PRINCIPLE IDEAS
		JAP_first_strike_principle_1 = {
			picture = jap_militarism_shogun
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
				clear_variable = JAP_first_strike_principle_target_1
			}
			
			targeted_modifier = {
				tag = JAP.JAP_first_strike_principle_target_1
				attack_bonus_against = 0.1
				breakthrough_bonus_against = 0.1
			}
		}

		JAP_first_strike_principle_2 = {
			picture = jap_militarism_shogun
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
				clear_variable = JAP_first_strike_principle_target_2
			}
			
			targeted_modifier = {
				tag = JAP.JAP_first_strike_principle_target_2
				attack_bonus_against = 0.1
				breakthrough_bonus_against = 0.1
			}
		}

		JAP_first_strike_principle_3 = {
			picture = jap_militarism_shogun
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
				clear_variable = JAP_first_strike_principle_target_3
			}

			targeted_modifier = {
				tag = JAP.JAP_first_strike_principle_target_3
				attack_bonus_against = 0.1
				breakthrough_bonus_against = 0.1
			}
		}

		#KANTAI KESSEN IDEAS
		JAP_kantai_kessen_1 = {
			picture = generic_navy_cruiser_warfare
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
				clear_variable = JAP_kantai_kessen_target_1
			}

			targeted_modifier = {
				tag = JAP.JAP_kantai_kessen_target_1
				spotting_chance_against = 0.1
				navy_capital_ship_attack_factor_against = 0.1				
			}
		}

		JAP_kantai_kessen_2 = {
			picture = generic_navy_cruiser_warfare
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
				clear_variable = JAP_kantai_kessen_target_2
			}
			
			targeted_modifier = {
				tag = JAP.JAP_kantai_kessen_target_2
				spotting_chance_against = 0.1
				navy_capital_ship_attack_factor_against = 0.1				
			}
		}

		JAP_kantai_kessen_3 = {
			picture = generic_navy_cruiser_warfare
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			on_remove = {
				clear_variable = JAP_kantai_kessen_target_3
			}
			
			targeted_modifier = {
				tag = JAP.JAP_kantai_kessen_target_3
				spotting_chance_against = 0.1
				navy_capital_ship_attack_factor_against = 0.1				
			}
		}
	}


	#### ##     ## ########  ######## ########  ####    ###    ##          #### ##    ## ######## ##       ##     ## ######## ##    ##  ######  ######## 
	 ##  ###   ### ##     ## ##       ##     ##  ##    ## ##   ##           ##  ###   ## ##       ##       ##     ## ##       ###   ## ##    ## ##       
	 ##  #### #### ##     ## ##       ##     ##  ##   ##   ##  ##           ##  ####  ## ##       ##       ##     ## ##       ####  ## ##       ##       
	 ##  ## ### ## ########  ######   ########   ##  ##     ## ##           ##  ## ## ## ######   ##       ##     ## ######   ## ## ## ##       ######   
	 ##  ##     ## ##        ##       ##   ##    ##  ######### ##           ##  ##  #### ##       ##       ##     ## ##       ##  #### ##       ##       
	 ##  ##     ## ##        ##       ##    ##   ##  ##     ## ##           ##  ##   ### ##       ##       ##     ## ##       ##   ### ##    ## ##       
	#### ##     ## ##        ######## ##     ## #### ##     ## ########    #### ##    ## ##       ########  #######  ######## ##    ##  ######  ########
	hidden_ideas = {

		##########################
		##########################
		   ### ARMY FACTION ###
		##########################
		##########################

		#TIER 1
		JAP_army_faction_tier_1_equal_navy = { #Subdued and Equal to Navy
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.025
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.025 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_1_lesser_1 = { #Subdued but lesser to Navy by 1 Tier - Navy is Meddling
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.05
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.05 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_1_lesser_2 = { #Subdued but lesser to Navy by 2 Tiers - Navy is Influential
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.075
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.075 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.075 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.075 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_1_lesser_3 = { #Subdued but lesser to Navy by 3 Tiers - Navy is Dominant
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.1
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.1 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.1 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.1 instant = yes
				}
			}
		}

		JAP_army_faction_tier_1 = { # Subdued after focus 
			removal_cost = -1 
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				army_fuel_capacity_factor = -0.025
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.025 instant = yes
				}
			}
		}
	
		#TIER 2
		JAP_army_faction_tier_2_equal_navy = { #Meddling and Equal to Navy
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.025
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.025 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_2_greater_1 = { #Meddling and greater than Navy by 1 Tier - Navy is Subdued
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = 0.05
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_2_lesser_1 = { #Meddling but lesser to Navy by 1 Tier - Navy is Influential
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.075
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.05 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_2_lesser_2 = { #Meddling but lesser to Navy by 2 Tiers - Navy is Dominant
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.1
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.075 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.075 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.075 instant = yes
				}
			}
		}

		JAP_army_faction_tier_2 = { # Meddling after focus 
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				army_fuel_capacity_factor = 0.05
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
	
		#TIER 3
		JAP_army_faction_tier_3_equal_navy = { #Influential and Equal to Navy
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.025
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.025 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_3_greater_1 = { #Influential and greater than Navy by 1 Tier - Navy is Meddling
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = 0.05
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_3_greater_2 = { #Influential and greater than Navy by 1 Tier - Navy is Subdued
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = 0.075
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.075 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_3_lesser_1 = { #Influential but lesser to Navy by 1 Tier - Navy is Dominating
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = -0.05
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = 0.05 instant = yes
				}
			}
		}

		JAP_army_faction_tier_3 = { # Influential after focus 
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				army_fuel_capacity_factor = 0.075
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.075 instant = yes
				}
			}
		}
	
		#TIER 4
		JAP_army_faction_tier_4_greater_1 = { #Dominating and greater than Navy by 1 Tier - Navy is Influential
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = 0.05
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_4_greater_2 = { #Influential and greater than Navy by 1 Tier - Navy is Meddling
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = 0.075
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.075 instant = yes
				}
			}
		}
	
		JAP_army_faction_tier_4_greater_3 = { #Influential but lesser to Navy by 1 Tier - Navy is SUbdued
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				army_fuel_capacity_factor = 0.1
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.1 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}

		JAP_army_faction_tier_4 = { # Dominating after focus 
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon	
	
			modifier = {
				army_fuel_capacity_factor = 0.1
			}
	
			equipment_bonus = {
				mio_cat_eq_all_infantry_and_support_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
				mio_cat_eq_all_artillery = {
					build_cost_ic = -0.1 instant = yes
				}
				mio_cat_eq_only_light_fighter_and_CAS_no_cv = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		
		#########################
		#########################
		  ### NAVAL FACTION ###
		#########################
		#########################

		JAP_naval_faction_tier_1_equal_army = { #Subued and Equal to Army
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				navy_fuel_consumption_factor = 0.025 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.025 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_1_lesser_1 = {  #Subdued but lesser to Army by 1 Tier - Army is Meddling
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				navy_fuel_consumption_factor = 0.05 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.05 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_1_lesser_2 = {  #Subdued but lesser to Army by 2 Tiers - Army is Influential
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				navy_fuel_consumption_factor = 0.075 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.075 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.075 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_1_lesser_3 = {  #Subdued but lesser to Army by 3 Tier - Army is Dominating
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Navy
				navy_fuel_consumption_factor = 0.1 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.01 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.1 instant = yes
				}
			}
		}

		JAP_naval_faction_tier_1 = { #Subued after focus 
			removal_cost = -1
			
			allowed = {
				always = yes
			}
		
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
		
			modifier = {
				navy_fuel_consumption_factor = 0.025 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.025 instant = yes
				}
			}
		}
	
		#TIER 2
		JAP_naval_faction_tier_2_equal_army = { #Meddling and Equal to Army
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = 0.025 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.025 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_2_greater_1 = {  #Meddling and greater than Army by 1 Tier - Army is Subdued
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = -0.05 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_2_lesser_1 = {  #Meddling but lesser to Army by 1 Tier - Army is Influential
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = 0.075 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.05 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_2_lesser_2 = {  #Meddling but lesser to Army by 2 Tiers - Army is Dominating
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = 0.1 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.075 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.075 instant = yes
				}
			}
		}

		JAP_naval_faction_tier_2 = {  # Meddling after focus 
			removal_cost = -1
			
			allowed = {
				always = yes
			}
		
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
		
			modifier = {
				navy_fuel_consumption_factor = -0.05 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
	
		#TIER 3
		JAP_naval_faction_tier_3_equal_army = { #Influential and Equal to Army
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = 0.025 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.025 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.025 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_3_greater_1 = {  #Influential and greater than Army by 1 Tier - Army is Meddling
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = -0.05 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_3_greater_2 = {  #Influential and greater than Army by 2 Tiers - Army is Subdued
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = -0.075 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.075 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_3_lesser_1 = {  #Influential but lesser to Army by 1 Tier - Army is Dominating
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = 0.075 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = 0.05 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = 0.05 instant = yes
				}
			}
		}

		JAP_naval_faction_tier_3 = {  #Influential after focus 
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				navy_fuel_consumption_factor = -0.075 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.075 instant = yes
				}
			}
		}
	
		#TIER 4
		JAP_naval_faction_tier_4_greater_1 = {  #Dominating and greater than Army by 1 Tier - Army is Influential
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = -0.05 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.05 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_4_greater_2 = {  #Dominating and greater than Army by 2 Tiers - Army is Meddling
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = -0.075 
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.075 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.075 instant = yes
				}
			}
		}
	
		JAP_naval_faction_tier_4_greater_3 = {  #Dominating and greater than Army by 3 Tiers - Army is Subdued
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				#The Following Modifiers are Dependent on the Influence difference with the Army
				navy_fuel_consumption_factor = -0.1
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.1 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}

		JAP_naval_faction_tier_4 = {  #Dominating after taking the focus 
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
	
			modifier = {		
				navy_fuel_consumption_factor = -0.1
			}
			
			equipment_bonus = {
				mio_cat_eq_all_cv_aircraft = {
					build_cost_ic = -0.1 instant = yes
				}
				mio_cat_eq_all_ships_no_convoys = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		
		############################
		############################
 		  ### ZAIBATSU FACTION ###
 		############################
 		############################

		JAP_zaibatsu_faction_tier_1 = { #Subdued
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
			
			modifier = {
				production_speed_industrial_complex_factor = 0.05
				production_speed_infrastructure_factor = 0.05
				economy_cost_factor = 0.1
			}
		}
	
		JAP_zaibatsu_faction_tier_2 = { #Meddling
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
			
			modifier = {
				production_speed_industrial_complex_factor = 0.1
				production_speed_infrastructure_factor = 0.1
				economy_cost_factor = 0.2
			}
		}
	
		JAP_zaibatsu_faction_tier_3 = { #Influential
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
			
			modifier = {
				production_speed_industrial_complex_factor = 0.15
				production_speed_infrastructure_factor = 0.15
				economy_cost_factor = 0.3
			}
		}
	
		JAP_zaibatsu_faction_tier_4 = { #Dominating
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
			
			modifier = {
				production_speed_industrial_complex_factor = 0.2
				production_speed_infrastructure_factor = 0.2
				economy_cost_factor = 0.4
			}
		}
		
		##############################
		##############################
		  ### GOVERNMENT FACTION ###
		##############################
		##############################

		JAP_government_faction_tier_1 = { #Subdued
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
			
			modifier = {
				stability_factor = 0.05
				war_support_factor = -0.05
				conscription_factor = -0.025
				trade_laws_cost_factor = 0.4
			}
		}
	
		JAP_government_faction_tier_2 = { #Meddling
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
			
			modifier = {
				political_power_gain = 0.05
				stability_factor = 0.05
				war_support_factor = -0.1
				conscription_factor = -0.05
				trade_laws_cost_factor = 0.25
			}
		}
	
		JAP_government_faction_tier_3 = { #Influential
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
			
			modifier = {
				political_power_gain = 0.1
				stability_factor = 0.1
				war_support_factor = -0.15
				conscription_factor = -0.075
				trade_laws_cost_factor = -0.15
			}
		}
	
		JAP_government_faction_tier_4 = { #Dominating
			removal_cost = -1
			
			allowed = {
				always = yes
			}
	
			allowed_civil_war = {
				always = yes
			}
			
			picture = PLACEHOLDER_idea_icon
			
			modifier = {
				political_power_gain = 0.15
				stability_factor = 0.15
				war_support_factor = -0.2
				conscription_factor = -0.1
				trade_laws_cost_factor = -0.25
			}
		}
	}

########################################################################
########################################################################
########################################################################

	# TECHNOLOGY
	naval_manufacturer = {
		
		designer = yes
		
		kure_naval_arsenal = {
			
			
			allowed = {
				original_tag = JAP
			}

			available = {
				has_completed_focus = JAP_expand_hiratsuka_navy_arsenal #JAP_supremacy_of_the_battlefleet
			}

			cost = 75
						
			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { battlefleet_designer } # built Yamato
			
			ai_will_do = { #EAI
				factor = 0
			}

		}
		
		yokosuka_naval_arsenal = {
						
			allowed = {
				original_tag = JAP
			}
			
			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { pacific_fleet_naval_manufacturer } #built best CVs

			equipment_bonus = {
				
			}
			
			ai_will_do = { #EAI
				factor = 0
			}
		}
		
		maizuru_naval_arsenal = {
						
			allowed = {
				original_tag = JAP
			}
				
			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { convoy_escort_naval_manufacturer } #destroyer R&D

			equipment_bonus = {
				
			}
			ai_will_do = { #EAI
				factor = 0
			}
		}
		
		sasebo_naval_arsenal = {
			
			allowed = {
				OR = {
					original_tag = JAP
					PHI_SEA = yes
				}
			}

			available = {
				if = {
					limit = {
						original_tag = PHI
					}
					has_completed_focus = PHI_align_with_japan
					if = {	#Easter egg so dont always show the requirement
						limit = {
							has_completed_focus = PHI_declare_military_emergency
						}
						NOT = {
							has_completed_focus = PHI_declare_military_emergency
						}
					}
				}
			}
			
			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { coastal_defence_naval_manufacturer } #used for many repairs and conversions
			
			equipment_bonus = {
				
			}
			ai_will_do = { #EAI
				base = 0

				modifier = { add = 1 has_political_power > 300 }
			}
		}	

		hikari_naval_arsenal = {

			picture = JAP_hikari_naval_arsenal

			allowed = {
				original_tag = JAP
			}

			visible = {
			}

			research_bonus = {
				naval_equipment = 0.1
			}

			traits = { repair_and_refurbishment_plant }

			modifier = {
				naval_accidents_chance = -0.15
				repair_speed_factor = 0.1
				refit_ic_cost = -0.1
				refit_speed = 0.1
			}
		}

	}
	
	aircraft_manufacturer = {
		
		designer = yes
		
		mitsubishi = {

			picture = JAP_mitsubishi_airplanes
						
			allowed = {
				OR = {
					original_tag = JAP
					PHI_SEA = yes
				}
			}
			
			available = {
				if = {
					limit = {
						original_tag = JAP
					}
					has_completed_focus = JAP_develop_new_fighters
				}
				else_if = {
					limit = {
						original_tag = PHI
					}
					has_completed_focus = PHI_align_with_japan
					if = {	#Easter egg so dont always show the requirement
						limit = {
							has_completed_focus = PHI_declare_military_emergency
						}
						NOT = {
							has_completed_focus = PHI_declare_military_emergency
						}
					}
				}
			}
			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { light_aircraft_manufacturer_2 }

			modifier = {
			}
			
			ai_will_do = { #EAI
				base = 0

				modifier = { add = 1 has_political_power > 300 }
			}
		}

		aichi = {
			
			allowed = {
				original_tag = JAP
			}

			available = {
				has_completed_focus = JAP_sea_long_operational_range
			}
						
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { fuel_efficient_aircraft_manufacturer }
			
			ai_will_do = { #EAI
				factor = 0
			}
		}
		
		nakajima = {
						
			allowed = {
				original_tag = JAP
			}
			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { heavy_aircraft_manufacturer }

			ai_will_do = { #EAI
				factor = 0
			}
		}
		
		yokosuka = {
						
			allowed = {
				original_tag = JAP
			}
						
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { naval_aircraft_manufacturer }
			ai_will_do = { #EAI
				factor = 0
			}
		}

		kawanishi_aircraft_company = {

			picture = JAP_kawanishi
			
			allowed = {
				original_tag = JAP
			}
			
			visible = {
				
			}

			cost = 150

			modifier = {
				
			}

			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { multi_role_aircraft_manufacturer }
		}

		kawasaki_aircraft_industries = {

			picture = JAP_kawasaki_aircraft

			allowed = {
				original_tag = JAP
			}

			visible = {
				
			}	

			cost = 150
				
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { medium_aircraft_manufacturer }
			
			ai_will_do = {
				base = 1
			}
		}	

	}
	
	
	industrial_concern = {
		
		#The Big 4 Zaibatsu on Top
		sumitomo = {
						
			allowed = {
				original_tag = JAP
			}

			available = {
				has_completed_focus = JAP_approach_sumitomo
			}
						
			research_bonus = {
				excavation_tech = 0.05
				cat_production = 0.05
			}

			ai_will_do = {
				base = 1
				modifier = {
					factor = 15
					has_active_mission = JAP_zaibatsu_faction_demands_industrial_company_employment
				}
			}
			
			traits = { mining_zaibatsu }
		}

		mitsubishi_civilian = {

			picture = mitsubishi
						
			allowed = {
				original_tag = JAP
			}

			available = {
				has_completed_focus = JAP_approach_mitsubishi
			}
						
			research_bonus = {
			}

			ai_will_do = {
				base = 1
				modifier = {
					factor = 15
					has_active_mission = JAP_zaibatsu_faction_demands_industrial_company_employment
				}
			}
			
			traits = { armament_zaibatsu }
		}

		mitsui_bank = { 

			picture = JAP_mitsui

			allowed = {
				original_tag = JAP
			}

			visible = {
				
			}

			available = {
				has_completed_focus = JAP_approach_mitsui
			}

			research_bonus = {	
				electronics = 0.05
				industry = 0.1
			}

			ai_will_do = {
				base = 0.5
				modifier = {
					factor = 15
					has_active_mission = JAP_zaibatsu_faction_demands_industrial_company_employment
				}
			}
		
			traits = { industrial_conglomerate } 

			modifier = {
				
			}
		}

		yasuda_zaibatsu = { 

			picture = JAP_yasuda_zaibatsu

			allowed = {
				original_tag = JAP
			}

			visible = {
				
			}

			available = {
				has_completed_focus = JAP_approach_yasuda
			}

			research_bonus = {
			}

			ai_will_do = { #EAI
				base = 0

				modifier = {
					add = 1000

					### Pick order

					set_temp_variable = { _advisor_rank = 4 }
					EAI_ADVISOR_pickorder_JAP = yes
				}

				modifier = { add = 1 has_political_power > 300 }

				###

				modifier = { add = 1 NOT = { has_game_rule = { rule = JAP_ai_behavior option = DEFAULT } } }
			}
		
			traits = { zaibatsu_bank } 

			modifier = {
				political_power_factor = -0.1
				consumer_goods_factor = -0.2
			}
		}

		kawasaki = {
			
			allowed = {
				original_tag = JAP
			}
			
			research_bonus = {
				industry = 0.15
			}

			ai_will_do = {
				base = 2
			}
			
			traits = { industrial_concern }
			
			ai_will_do = { #EAI
				base = 0
				modifier = {
					add = 1
					has_political_power > 300
				}
			}
		}

		JAP_idemitsu_kosan = {
						
			picture = JAP_idemitsu_kosan
			
			allowed = {
				original_tag = JAP
			}
						
			research_bonus = {
				industry = 0.05
				synth_resources = 0.1
			}

			ai_will_do = {
				base = 1
			}
			
			traits = { refinery_concern }
			
			ai_will_do = { #EAI
				base = 0
				modifier = {
					add = 1
					has_political_power > 300
				}
			}
		}

		hitachi_civilian = {

			picture = JAP_hitachi
			
			allowed = {
				original_tag = JAP
			}
			
			research_bonus = {
				electronics = 0.15
				excavation_tech = 0.05
			}
			
			ai_will_do = { #EAI
				base = 0
				modifier = {
					add = 1
					has_political_power > 300
				}
			}
			
			traits = { electronics_concern }
		}

		imperial_japanese_airways = { 

			picture = JAP_imperial_airways

			allowed = {
				original_tag = JAP	
			}

			visible = {
				
			}

			available = {
				has_completed_focus = JAP_establish_showa_aircraft_idnsutry
			}

			research_bonus = {
				air_equipment = 0.05
			}
			
			ai_will_do = { #EAI
				base = 0
				modifier = {
					add = 1
					has_political_power > 300
				}
			}
		
			traits = { civilian_airway_company } 

			modifier = {
			}
		}

		tetsudou_shou = { 

			picture = JAP_tetsudo_sho

			allowed = {
				original_tag = JAP
			}

			available = {

			}

			visible = {
				
			}

			research_bonus = {
			}
			
			ai_will_do = { #EAI
				base = 0
				modifier = {
					add = 1
					has_political_power > 300
				}
			}
		
			traits = { railway_company } 

			modifier = {
			}
		}

		oriental_development_company = { 

			picture = JAP_oriental_development_company

			allowed = {
				original_tag = JAP
			}

			visible = {
				NOT = {
					has_completed_focus = JAP_upgrade_the_oriental_development_company
				}
			}

			available = {
				has_completed_focus = JAP_ministry_of_colonial_affairs
			}

			research_bonus = {
			}
			
			ai_will_do = { #EAI
				base = 0
				modifier = {
					add = 1
					has_political_power > 300
				}
			}
		
			traits = { colonial_investments_company } 

			modifier = {
				non_core_manpower = 0.01
				local_resources_factor = 0.05
				resistance_target = -0.05
				production_speed_infrastructure_factor = 0.05
			}
		}

		oriental_development_company_upgraded = { 

			name = oriental_development_company

			picture = JAP_oriental_development_company

			allowed = {
				original_tag = JAP
			}

			visible = {
				has_completed_focus = JAP_upgrade_the_oriental_development_company
			}

			available = {
				has_completed_focus = JAP_upgrade_the_oriental_development_company
			}

			research_bonus = {
			}
			
			ai_will_do = { #EAI
				base = 0
				modifier = {
					add = 1
					has_political_power > 300
				}
			}
		
			traits = { colonial_investments_company } 

			modifier = {
				non_core_manpower = 0.02
				local_resources_factor = 0.1
				resistance_target = -0.1
				production_speed_infrastructure_factor = 0.2
				consumer_goods_factor = -0.05
			}
		}

		#nanyou_kouhatsu = { 
#
		#	picture = JAP_nanyo_kohatsu
#
		#	allowed = {
		#		original_tag = JAP
		#	}
#
		#	available = {
#
		#	}
#
		#	visible = {
		#		
		#	}
#
		#	research_bonus = {
		#	}
#
		#	ai_will_do = {
		#		base = 1
		#	}
		#
		#	traits = { south_seas_development_company } 
#
		#	modifier = {
		#		non_core_manpower = 0.01
		#		local_resources_factor = 0.05
		#		consumer_goods_factor = -0.05
		#	}
		#}

		#japan_steel_works = {
		#	
		#	picture = JAP_japan_steel_works
#
		#	allowed = {
		#		original_tag = JAP
		#	}
		#	
		#	research_bonus = {
		#		industry = 0.1
		#	}
#
		#	ai_will_do = {
		#		base = 1
		#	}
		#	
		#	traits = { industrial_steel_mills_trait }
		#}

		doumei_tsushin = {
			
			picture = JAP_domei_tsushin

			allowed = {
				original_tag = JAP
			}

			available = {
				OR = {
					has_completed_focus = JAP_found_the_great_japan_press_association
					has_completed_focus = JAP_propagandize_the_nihon_shoki
					#has_completed_focus = JAP_reform_the_education_system
				}
			}
			
			research_bonus = {
			}
			
			ai_will_do = { #EAI
				base = 0
				modifier = {
					add = 1
					has_political_power > 300
				}
			}
			
			traits = { national_news_agency }
		}

	}
	
	materiel_manufacturer = {
			
		designer = yes
		
		kokura_arsenal = {

			picture = tokyo_arsenal
			
			allowed = {
				OR = {
					original_tag = JAP
					PHI_SEA = yes
				}
			}

			available = {
				if = {
					limit = {
						original_tag = PHI
					}
					has_completed_focus = PHI_align_with_japan
					if = {	#Easter egg so dont always show the requirement
						limit = {
							has_completed_focus = PHI_declare_military_emergency
						}
						NOT = {
							has_completed_focus = PHI_declare_military_emergency
						}
					}
				}
			}
			
			research_bonus = {
				infantry_weapons = 0.15
			}
			
			traits = { infantry_equipment_manufacturer }
			
			ai_will_do = { #EAI
				base = 0

				modifier = { add = 1 has_political_power > 300 }
			}
		}
		
		nissan = {
						
			allowed = {
				OR = {
					original_tag = JAP
					PHI_SEA = yes
				}
			}

			available = {
				if = {
					limit = {
						original_tag = PHI
					}
					has_completed_focus = PHI_align_with_japan
					if = {	#Easter egg so dont always show the requirement
						limit = {
							has_completed_focus = PHI_declare_military_emergency
						}
						NOT = {
							has_completed_focus = PHI_declare_military_emergency
						}
					}
				}
			}
						
			research_bonus = {
				motorized_equipment = 0.15
			}
			
			traits = { motorized_equipment_manufacturer }
			
			ai_will_do = { #EAI
				factor = 0
			}
		}

		nagoya_arsenal = {

			picture = JAP_nagoya_arsenal
			
			allowed = {
				OR = {
					original_tag = JAP
					PHI_SEA = yes
				}
			}

			available = {
				if = {
					limit = {
						original_tag = PHI
					}
					has_completed_focus = PHI_align_with_japan
					if = {	#Easter egg so dont always show the requirement
						limit = {
							has_completed_focus = PHI_declare_military_emergency
						}
						NOT = {
							has_completed_focus = PHI_declare_military_emergency
						}
					}
				}
			}
			
			cost = 150

			research_bonus = {
				support_tech = 0.10
			}
			
			traits = { support_equipment_manufacturer }
		}

	}
	
	
	tank_manufacturer = {
	
		designer = yes
	
		osaka_army_arsenal = {
			
			allowed = {
				original_tag = JAP
			}

			available = {
				
			}

			ai_will_do = {
				base = 2
			}
				
			research_bonus = {
				armor = 0.15
			}
			
			traits = { tank_manufacturer }
			
			ai_will_do = { #EAI
				base = 0

				modifier = { add = 1 has_political_power > 300 }
			}
		}	

		tokyo_automobile_industries = {

			picture = JAP_isuzu_mot_1 # Can become JAP_isuzu_mot_2

			ai_will_do = {
				base = 1
			}
						
			allowed = {
				original_tag = JAP
				has_dlc = "La Resistance"
			}

			available = {
				
			}
						
			research_bonus = {
				armor = 0.1
			}

			traits = { armored_car_manufacturer }
		}

		sagami_army_arsenal = {

			picture = JAP_sagami_arsenal

			ai_will_do = {
				base = 1.5
			}
						
			allowed = {
				original_tag = JAP
			}

			available = {
				
			}
						
			research_bonus = {
				armor = 0.15
			}

			traits = { medium_tank_manufacturer }
		}

		mitsubishi_heavy_industries = {

			picture = JAP_mitsubishi_tanks

			allowed = {
				OR = {
					original_tag = JAP
					PHI_SEA = yes
				}
			}

			available = {
				if = {
					limit = {
						original_tag = PHI
					}
					has_completed_focus = PHI_align_with_japan
					if = {	#Easter egg so dont always show the requirement
						limit = {
							has_completed_focus = PHI_declare_military_emergency
						}
						NOT = {
							has_completed_focus = PHI_declare_military_emergency
						}
					}
				}
			}

			research_bonus = {
				armor = 0.15
			}

			traits = { infantry_tank_manufacturer }

			modifier = {
			}
		}

		hitachi_arms_department = {

			picture = JAP_hitachi_arms

			available = {
				
			}

			ai_will_do = {
				base = 1
			}
						
			allowed = {
				original_tag = JAP
			}
						
			research_bonus = {
				armor = 0.15
			}

			traits = { assault_gun_manufacturer }
		}

	}
}