ideas = {
	country = {
		german_advisors = {
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				NOT = {
					has_government = communism
				}
			}

			removal_cost = -1
			
			modifier = {
				land_doctrine_cost_factor = -0.10
			}
		}

		CHI_civil_war_deserters = {

			picture = generic_morale_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				NOT = {
					OR = {
						has_government = communism
						has_government = fascism
					}
				}
			}

			removal_cost = -1
			
			modifier = {
				army_morale_factor = -0.2
			}

		}

		# Communist uprisings may cause states to defect to PRC
		CHI_communist_uprisings = {

			picture = FRA_scw_intervention_republicans_focus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				NOT = {
					has_government = communism
				}
			}

			removal_cost = -1
			
			modifier = {
			}

		}

		#####################
		##### WTT IDEAS #####
		#####################

		CHI_nine_power_treaty = {

			picture = HUN_treaty_of_triannon
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {

			}

		}

		CHI_army_corruption_1 = {

			picture = chi_army_corruption

			name = CHI_army_corruption
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_attack_factor = -0.3
				army_defence_factor = -0.3
				mobilization_speed = -0.35
			}

		}

		CHI_army_corruption_2 = {

			picture = chi_army_corruption2
		
			name = CHI_army_corruption
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_attack_factor = -0.2
				army_defence_factor = -0.2
				mobilization_speed = -0.25
			}

		}
		
		CHI_army_corruption_3 = {

			picture = chi_army_corruption3
		
			name = CHI_army_corruption
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_attack_factor = -0.1
				army_defence_factor = -0.1
				mobilization_speed = -0.15
			}

		}

		CHI_ineffective_bureaucracy = {

			picture = generic_disjointed_gov
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				conscription_factor = -0.35
			}

		}

		CHI_incompetent_officers = {

			picture = chi_incompetent_officers
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				command_power_gain_mult = -0.7
			}

		}

		#Chinese Unity levels

		CHI_chinese_unity_1 = {

			picture = chi_chinese_unity
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				surrender_limit = 0.05
			}

		}

		CHI_chinese_unity_2 = {

			name = CHI_chinese_unity_1
			picture = chi_chinese_unity
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				surrender_limit = 0.1
			}

		}

		CHI_chinese_unity_3 = {

			picture = chi_chinese_unity
			name = CHI_chinese_unity_1
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				surrender_limit = 0.15
			}

		}

		CHI_chinese_unity_4 = {

			picture = chi_chinese_unity
			name = CHI_chinese_unity_1
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				surrender_limit = 0.2
			}

		}

		CHI_chinese_unity_5 = {

			picture = chi_chinese_unity
			name = CHI_chinese_unity_1
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				surrender_limit = 0.25
			}

		}

		################################
		##### Hyper inflation level ####
		################################

		CHI_hyper_inflation_none = {

			picture = chi_hyper_inflation
		
			allowed = {
				always = no
			}

			removal_cost = -1
			
			modifier = {

			}
		}

		CHI_hyper_inflation_1 = {

			picture = chi_hyper_inflation
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.10
				industrial_capacity_factory = -0.05
			}
		}

		
		CHI_hyper_inflation_2 = {

			picture = chi_hyper_inflation2
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.20
				industrial_capacity_factory = -0.10
			}
		}
		
		CHI_hyper_inflation_3 = {

			picture = chi_hyper_inflation3
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.30
				industrial_capacity_factory = -0.15
			}
		}
		
		CHI_hyper_inflation_4 = {

			picture = chi_hyper_inflation4
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.40
				industrial_capacity_factory = -0.20
			}
		}

		CHI_hyper_inflation_5 = {

			picture = chi_hyper_inflation5
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.50
				industrial_capacity_factory = -0.25
			}
		}		

		#####################
		##### From focus ####
		#####################

		CHI_executive_yuan = {

			picture = generic_constitutional_guarantees
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 0.25
			}
		}

		CHI_legislative_yuan = {

			picture = generic_democratic_drift_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 0.25
				democratic_drift = 0.02
			}
		}

		CHI_inter_party_coordination_council = {

			picture = generic_neutrality_drift_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				neutrality_drift = -0.02
			}
		}

		CHI_war_of_resistance = {

			picture = chi_war_of_resistance		

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_core_defence_factor = 0.2
			}
		}

		CHI_war_of_resistance_2 = {

			name = CHI_war_of_resistance

			picture = chi_war_of_resistance2

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_core_defence_factor = 0.2
				army_core_attack_factor = 0.15
			}
		}

		CHI_war_of_national_liberation = {

			picture = chi_war_of_resistance3			

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_core_attack_factor = 0.1
			}
		}

		CHI_forced_conscription = {

			picture = chi_forced_conscription

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				conscription = 0.02
				war_support_factor = -0.1
			}
		}

		CHI_military_affairs_commission = {

			picture = generic_army_war_college		

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				max_command_power = 10
				experience_gain_army = 0.05
			}
		}
		
		CHI_whampoa_military_academy = {

			picture = chi_whampoa_military_academy		

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_leader_cost_factor = -0.3
				army_leader_start_planning_level = 1
			}
		}

		CHI_grain_tax = {

			picture = generic_agrarian_society			

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.30
				war_support_factor = -0.07
				stability_factor = -0.07
			}
		}

		CHI_warlord_integration_1 = {

			name = CHI_warlord_integration

			picture = chi_warlord_integration5		

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = -0.25
			}
		}

		CHI_warlord_integration_2 = {

			name = CHI_warlord_integration

			picture = chi_warlord_integration4

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = -0.5
			}
		}
		
		CHI_warlord_integration_3 = {

			name = CHI_warlord_integration

			picture = chi_warlord_integration3			

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = -0.75
			}
		}

		CHI_warlord_integration_4 = {

			name = CHI_warlord_integration

			picture = chi_warlord_integration2			

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = -1.0
			}
		}

		CHI_warlord_integration_5 = {

			name = CHI_warlord_integration

			picture = chi_warlord_integration			

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = -1.25
			}
		}

		CHI_war_of_anti_imperialism = {

			picture = FRA_scw_intervention_nationalists_focus		

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			targeted_modifier = {
				tag = JAP
				attack_bonus_against = 0.1
				defense_bonus_against = 0.1
			}

			targeted_modifier = {
				tag = MAN
				attack_bonus_against = 0.1
				defense_bonus_against = 0.1
			}
		}

		CHI_illegal_regime = {

			picture = generic_purge
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no			
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = -0.5
				war_support_factor = -0.65
				surrender_limit = -0.20
			}
		}

		idea_CHI_national_registry_of_property = {
			name = CHI_institute_a_national_registry_of_property
			picture = generic_production_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no			
			}

			removal_cost = -1
			
			modifier = {
				production_factory_efficiency_gain_factor = 0.1
			}
		}

		idea_CHI_troop_inspection = {
			picture = generic_manpower_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no			
			}

			removal_cost = -1
			
			modifier = {
				faction_influence_war_score_factor = 0.1
				experience_gain_army_factor = 0.05
			}
		}

		idea_CHI_professional_army = {
			picture = generic_manpower_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no			
			}

			removal_cost = -1
			
			modifier = {
				experience_gain_army_factor = 0.15
				experience_loss_factor = -0.15
				org_loss_at_low_org_factor = -0.15
				training_time_army_factor = 0.1
				faction_influence_war_score_factor = 0.2
			}
		}

		idea_CHI_popular_army = {
			picture = generic_manpower_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no			
			}

			removal_cost = -1
			
			modifier = {
				land_reinforce_rate = 0.02
				army_org_regain = 0.1
				conscription_factor = 0.04
				faction_influence_war_score_factor = 0.13
			}
		}

		idea_CHI_production_efforts = {
			picture = generic_production_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				production_factory_efficiency_gain_factor = 0.1
				production_factory_max_efficiency_factor = 0.1
			}
		}

		idea_CHI_central_government_integration_pressure = {
			picture = ast_classify_aliens
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				autonomy_gain = -2
			}
		}

		idea_CHI_central_government_integration_pressure_upgraded = {
			picture = ast_classify_aliens
			name = idea_CHI_central_government_integration_pressure
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				autonomy_gain = -4
			}
		}

		idea_CHI_central_government_integration_pressure_democratic = {

			name = idea_CHI_central_government_integration_pressure

			picture = ast_classify_aliens
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				autonomy_gain = -1
			}
		}

		idea_CHI_central_government_minquan_pressure_democratic = {

			picture = generic_democratic_drift_bonus
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				democratic_drift = 0.2
				consumer_goods_factor = -0.05
				political_power_factor = 0.05
			}
		}

		idea_CHI_ban_immoral_entertainment = {
			picture = CHI_ban_immoral_entertainment
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				training_time_army_factor = -0.15
				research_speed_factor = 0.05
				stability_factor = -0.05
			}
		}

		idea_CHI_expropriate_industrialists = {
			picture = ARG_resource_extration_focus
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				party_popularity_stability_factor = 0.15
				neutrality_drift = 0.05
				drift_defence_factor = 0.15
				army_intel_to_others = -15
				civilian_intel_to_others = -15
			}
		}

		idea_CHI_opposition_censured = {
			picture = RAJ_a_policy_of_silence
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				party_popularity_stability_factor = 0.15
				neutrality_drift = 0.05
				drift_defence_factor = 0.15
				army_intel_to_others = -15
				civilian_intel_to_others = -15
			}
		}

		idea_CHI_sympathetic_judges = {
			picture = generic_oppression
			
			allowed = {
				is_chinese_warlord = yes
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				autonomy_gain_trade_factor = -0.2
				autonomy_manpower_share = 0.05
				license_subject_master_purchase_cost = -1
				autonomy_gain_ll_to_overlord_factor = -0.25
				autonomy_gain_warscore_factor = -0.15
				cic_to_overlord_factor = 0.1
				mic_to_overlord_factor = 0.1
				extra_trade_to_overlord_factor = 0.5
				global_building_slots = 1
			}
		}

		idea_CHI_rooting_out_hardliners = {
			picture = generic_oppression
			
			allowed = {
				is_chinese_warlord = yes
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				political_advisor_cost_factor = -0.15
				economy_cost_factor = -0.15
				trade_laws_cost_factor = -0.15
				mobilization_laws_cost_factor = -0.1
				stability_weekly = -0.004
				war_support_weekly = -0.002
			}

			on_remove = {
				add_ideas = idea_CHI_stabilized_government
			}
		}


		idea_CHI_stabilized_government = {
			picture = generic_constitutional_guarantees
			
			allowed = {
				is_chinese_warlord = yes
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				political_advisor_cost_factor = -0.3
				economy_cost_factor = -0.3
				trade_laws_cost_factor = -0.3
				mobilization_laws_cost_factor = -0.3
				research_speed_factor = 0.12
			}
		}


		idea_CHI_a_new_chapter = {
			picture = generic_reserve_divisions
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				surrender_limit = 0.15
				war_support_factor = 0.05
				stability_factor = 0.05
				army_core_defence_factor = 0.1
				army_core_attack_factor = 0.07
			}
		}

		idea_CHI_eternal_revolution = {
			picture = generic_fascist_workers
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				mobilization_laws_cost_factor = -0.2
				mobilization_speed = 0.25
				training_time_army_factor = -0.15
				production_speed_arms_factory_factor = 0.2
				production_speed_supply_node_factor = 1
			}
		}

		idea_CHI_cult_of_shek = {
			picture = CHI_cult_of_shek
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				army_core_defence_factor = 0.15
				army_core_attack_factor = 0.1
				weekly_casualties_war_support = 0.005
				party_popularity_stability_factor = 0.1

			}
		}

		CHI_new_culture_movement_idea = {
			picture = CHI_new_culture_movement
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = 0.05
				research_speed_factor = 0.05
			}
		}

		CHI_american_aid = {

			picture = generic_manpower_bonus

			allowed = {
				original_tag = USA
			}

			allowed_civil_war = {
				always = yes
			}
			rule = {
				can_send_volunteers = yes
			}
			modifier = {
				lend_lease_tension = -1
			}
			on_remove = {
				
			}
		}

		CHI_asian_bastion_of_liberty_idea = {

			picture = chi_chinese_support

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = {
				political_power_factor = 0.15
				drift_defence_factor = 0.75
				conscription_factor = 0.1
				army_core_defence_factor = 0.1
				army_core_attack_factor = 0.1
			}

		}

		CHI_correcting_a_hisotrical_wrong_idea = {

			picture = CHL_liberal_party_in_power

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = {
				mobilization_speed = 0.1
			}

			targeted_modifier = {
				tag = ENG
				attack_bonus_against = 0.1
			}

			targeted_modifier = {
				tag = JAP
				attack_bonus_against = 0.1
			}

			targeted_modifier = {
				tag = FRA
				attack_bonus_against = 0.1
			}

			targeted_modifier = {
				tag = HOL
				attack_bonus_against = 0.1
			}

			targeted_modifier = {
				tag = POR
				attack_bonus_against = 0.1
			}

			targeted_modifier = {
				tag = SOV
				attack_bonus_against = 0.1
			}

			targeted_modifier = {
				tag = USA
				attack_bonus_against = 0.1
			}

		}

		CHI_liberated_by_democratic_china = {

			picture = CHL_liberal_party_in_power

			allowed = {
				is_subject = no
				
			}
			allowed_civil_war = {
				always = no
			}

			modifier = {
				democratic_drift = 0.2
				stability_factor = 0.1
			}
		}

		CHI_republican_agitation = {

			picture = generic_democratic_drift_bonus

			allowed = {
				always = no
			}

			removal_cost = -1

			allowed_civil_war = {
				always = no
			}

			cancel = {
				OR = {
					democratic > 0.4
					has_government = democratic
				}
			}

			on_remove = {
				IF = {
					limit = {
						democratic > 0.39 # It needs to be 40% or higher
						NOT = {
							has_government = democratic # So as long as they are not already communist, this can happen 
							is_ally_with = CHI
						}
					}
					country_event = {
						id = SEA_china_democratic.5
						hours = 6
					}
				}
			}

			modifier = {
				democratic_drift = 0.1
				custom_modifier_tooltip = CHI_republican_agitation_tt
			}

		}	

		CHI_three_princpals_w_idea = {

			name = CHI_three_princpals_idea

			picture = CHI_three_principles_of_the_people 

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = { # If changed here, change if upgraded versions too!
				consumer_goods_factor = -0.05
				stability_factor = 0.05
			}

		}

		CHI_three_princpals_n_idea = {

			name = CHI_three_princpals_idea

			picture = CHI_three_principles_of_the_people 

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = { # If changed here, change if upgraded versions too!
				war_support_factor = 0.05
				subjects_autonomy_gain = -0.1
			}

		}

		CHI_three_princpals_d_idea = {

			name = CHI_three_princpals_idea

			picture = CHI_three_principles_of_the_people 

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = { # If changed here, change if upgraded versions too!
				political_power_factor = 0.1
			}

		}

		CHI_three_princpals_w_n_idea = {

			name = CHI_three_princpals_idea

			picture = CHI_three_principles_of_the_people 

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = {
				consumer_goods_factor = -0.05
				stability_factor = 0.05
				war_support_factor = 0.05
				subjects_autonomy_gain = -0.1
			}

		}

		CHI_three_princpals_w_d_idea = {

			name = CHI_three_princpals_idea

			picture = CHI_three_principles_of_the_people 

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = {
				consumer_goods_factor = -0.05
				stability_factor = 0.05
				political_power_factor = 0.1
			}

		}

		CHI_three_princpals_n_d_idea = {

			name = CHI_three_princpals_idea

			picture = CHI_three_principles_of_the_people

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = {
				war_support_factor = 0.05
				subjects_autonomy_gain = -0.1
				political_power_factor = 0.1
			}

		}

		CHI_three_princpals_w_n_d_idea = {

			name = CHI_three_princpals_idea

			picture = CHI_three_principles_of_the_people 

			removal_cost = -1

			allowed = {
				original_tag = CHI
			}

			allowed_civil_war = {
				has_government = democratic
			}
			
			modifier = {
				consumer_goods_factor = -0.05
				stability_factor = 0.05
				war_support_factor = 0.05
				subjects_autonomy_gain = -0.1
				political_power_factor = 0.1
			}

		}





	}



	# TECHNOLOGY
	
	aircraft_manufacturer = { #
			
		designer = yes
		
		camco = {

			picture = generic_air_manufacturer_3

			allowed = {
				NOT = { has_dlc = "Waking the Tiger" }
				original_tag = CHI
			}
			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { medium_aircraft_manufacturer }
			
			# assembled hawk II and hawk III fighter bombers as well as the Vultee V-11 ground attackers
						
			ai_will_do = {
				base = 1
			}
		}
	}

	industrial_concern = {

		CHI_mining_commission = {

			picture = generic_industrial_concern_3		

			allowed = {

				has_dlc = "Waking the Tiger"
				is_literally_china_not_prc = yes 

				NOT = { 
					AND = {
						original_tag = CHI
						has_dlc = "No Compromise, No Surrender" 
					}
				}
				
			}
			
			available = {
				
				IF = {
					limit = {
						has_dlc = "No Compromise, No Surrender"
					}
					has_completed_focus = CHI_sea_mining_commission
				}
				ELSE = {
					has_completed_focus = CHI_mining_commission
				}
				
			}

			traits = { resource_development_company }

			cost = 25
			
			ai_will_do = {
				base = 100
			}

			modifier = {
			}
		}

		CHI_national_resource_commission = {
			picture = generic_industrial_concern_3		
			
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			available = {
				IF = {
					limit = {
						has_dlc = "No Compromise, No Surrender"
					}
					has_completed_focus = CHI_monopolise_resource_extraction
				}
				ELSE = {
					has_completed_focus = CHI_mining_commission
				}
			}
			traits = { resource_development_company_2 }
			cost = 25
			
			ai_will_do = {
				base = 200
			}
		}
	}

	#####################
	##### SEA IDEAS #####
	#####################
	country = {

		CHI_obsolete_fortifications = {
			picture = generic_wall_line
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				land_bunker_effectiveness_factor = -0.5
				coastal_bunker_effectiveness_factor = -0.5
			}
		}

		CHI_local_suppliers = {
			picture = GFX_idea_generic_supply_line
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				supply_consumption_factor = -0.1
				supply_node_range = 0.1
			}
		}

		CHI_the_three_year_plan = {
			picture = man_five_year_plan_industry
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			available = {
				has_war = no
			}
			removal_cost = -1
			modifier = {
				consumer_goods_factor = -0.05
				cic_construction_boost_factor = 0.1
				production_factory_efficiency_gain_factor = 0.1
				custom_modifier_tooltip = CHI_the_three_year_plan_tt
			}
			
		}

		CHI_empowered_nbis = {
			picture = generic_secret_police
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				communism_drift = -0.05
				enemy_operative_intel_extraction_rate = 0.15
			}
		}

		CHI_empowered_nbis_compat = {
			picture = generic_secret_police
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			name = CHI_empowered_nbis
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				communism_drift = -0.05
				encryption = 1
				decryption = 1
			} 
		}

		CHI_tongzi_jun = {
			picture = generic_manpower_bonus
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				mobilization_speed = 0.15
			} 
		}

		CHI_baojia = {
			picture = CHI_baojia_system
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				conscription_factor = 0.05
				training_time_factor = 0.05
			} 
		}

		CHI_saco = {
			picture = CHI_saco
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				agency_upgrade_time = -0.25
			} 
		}

		CHI_chinese_womens_national_war_relief_society = {
			picture = generic_women_in_the_army
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				weekly_casualties_war_support = 0.0025
			} 
		}

		CHI_women_in_the_war_effort_idea = {
			picture = generic_women_in_the_army
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				weekly_casualties_war_support = 0.006
				supply_node_range = 0.05
				conscription = 0.01
			} 
		}

		idea_CHI_punish_the_signatories = {
			picture = GFX_idea_chi_war_of_resistance3 
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				army_attack_against_major_factor = 0.1
				army_defence_against_major_factor = 0.1
				enemy_army_bonus_air_superiority_factor = -0.15
			} 
		}

		idea_CHI_a_new_middle_kingdom = {
			picture = CHI_a_new_middle_kingdom
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				army_attack_against_major_factor = 0.15
				army_defence_against_major_factor = 0.15
				max_command_power_mult = 0.1
			}
		}

		idea_CHI_cradle_of_civilization = {
			picture = CHI_cradle_of_civilization
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				army_attack_against_major_factor = 0.15
				army_defence_against_major_factor = 0.15
				max_command_power_mult = 0.2
				production_factory_max_efficiency_factor = 0.05
				production_speed_buildings_factor = 0.05
				compliance_growth = 0.02
			}
		}

		idea_CHI_our_place = {
			picture = generic_war_preparation
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				faction_influence_contribution_factor = 0.2
			}
		}

		CHI_concerted_push_idea = {
			picture = generic_war_preparation
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1
			
			modifier = {
				industrial_capacity_dockyard = 0.3
				production_factory_efficiency_gain_factor = -0.15
			}
		}

		CHI_chinese_economic_support_idea = {
			picture = generic_supply_depot
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1

			cancel = {
				CHI = {
					NOT = {
						has_dynamic_modifier = { modifier = CHI_american_support }
					}
				}
			}
			
			modifier = {
				custom_modifier_tooltip = CHI_chinese_economic_support_idea_tt
				autonomy_gain = -0.5
			}
		} 

		CHI_chinese_industrial_support_idea = {
			picture = generic_license_production
		
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes			
			}

			removal_cost = -1

			cancel = {
				CHI = {
					NOT = {
						has_dynamic_modifier = { modifier = CHI_soviet_support }
					}
				}
			}
			
			modifier = {
				industrial_capacity_factory = 0.1
				autonomy_gain = -0.5
			}
		} 
	}

	hidden_ideas = {

		CHI_intervention_for_khm_idea = {
			picture = FRA_scw_intervention_republicans_focus
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				send_volunteers_tension = -0.75 
				send_volunteer_size = 3
			}
		}

		CHI_appropriate_design_offensive_idea = {
			picture = GFX_idea_CHI_air_force 
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				small_plane_airframe = {
					instant = yes
					air_range = 0.10
					air_agility = -0.10
				}
				
			}
		}

		CHI_appropriate_design_defensive_idea = {
			picture = GFX_idea_CHI_air_force 
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				small_plane_airframe = {
					instant = yes
					air_range = -0.10
					air_agility = 0.10
				}
			}
		}

		CHI_soviet_support_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			available = {
				has_dynamic_modifier = {
					modifier = CHI_soviet_support
				}
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				infantry_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
				artillery_equipment = {
					instant = yes
					build_cost_ic = -0.15
				}
			}
		}

		CHI_operation_zet_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			available = {
				has_dynamic_modifier = {
					modifier = CHI_soviet_support
				}
				NOT = {
					any_enemy_country = {
						OR = {
							controls_state = 617
							controls_state = 759
							controls_state = 755
							controls_state = 754
							controls_state = 283
						}
					}
				}
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				small_plane_airframe = {
					instant = yes
					build_cost_ic = -0.1
				}
				medium_plane_airframe = {
					instant = yes
					build_cost_ic = -0.15
				}
			}
		}

		CHI_northwest_highway_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}

			available = {
				has_dynamic_modifier = {
					modifier = CHI_soviet_support
				}
				NOT = {
					any_enemy_country = {
						OR = {
							controls_state = 617
							controls_state = 759
							controls_state = 755
							controls_state = 754
							controls_state = 283
						}
					}
				}
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				support_equipment = {
					instant = yes
					build_cost_ic = -0.05
				}
				motorized_equipment = {
					instant = yes
					build_cost_ic = -0.05
				}
			}
		}

		CHI_the_hanoi_route_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			available = {
				has_dynamic_modifier = {
					modifier = CHI_american_support
				}
				NOT = {
					any_enemy_country = {
						OR = {
							controls_state = 325
							controls_state = 671
						}
					}
				}
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				support_equipment = {
					instant = yes
					build_cost_ic = -0.05
				}
			}
		}

		CHI_the_burma_road_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			available = {
				has_dynamic_modifier = {
					modifier = CHI_american_support
				}
				NOT = {
					any_enemy_country = {
						OR = {
							controls_state = 995
							controls_state = 640
							controls_state = 998
							controls_state = 434
							controls_state = 990
							controls_state = 432
						}
					}
				}
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				motorized_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
			}
		}

		CHI_the_hump_sea_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			available = {
				has_dynamic_modifier = {
					modifier = CHI_american_support
				}
				NOT = {
					any_enemy_country = {
						OR = {
							controls_state = 601
							controls_state = 434
							controls_state = 325
						}
					}
				}
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				infantry_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
				transport_plane_equipment = {
					instant = yes
					build_cost_ic = -0.15
				}
			}
		}

		CHI_early_detections_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				large_plane_maritime_patrol_plane_airframe = {
					instant = yes
					build_cost_ic = -0.1
					air_range = 0.15
				}
			}
		}

		CHI_defend_our_coasts_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				naval_bomber = {
					instant = yes
					naval_strike_attack = 0.05
					naval_strike_targetting = 0.05
					build_cost_ic = -0.075
				}
			}
			modifier = {
				naval_strike_agility_factor = 0.1
			}
		}

		CHI_strike_from_below_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				submarine = {
					instant = yes
					build_cost_ic = -0.1
				}
			}
			
		}

		CHI_long_range_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				submarine = {
					instant = yes
					naval_range = 0.15
					surface_visibility = 0.1
					sub_visibility = 0.1
					
				}
			}
			
		}

		CHI_coastal_defence_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				submarine = {
					instant = yes
					naval_range = -0.15
					surface_visibility = -0.1
					sub_visibility = -0.1
					
				}
			}	
		}

		CHI_mobile_bases_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				fighter_sortie_efficiency = 0.05
				sortie_efficiency = 0.05
				navy_carrier_air_agility_factor = 0.05
			}
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				carrier = {
					instant = yes
					naval_range = -0.15
					surface_visibility = -0.1
					sub_visibility = -0.1
					
				}
			}
			
		}

		CHI_mobile_bases_hidden_2 = {
			name = CHI_mobile_bases_hidden
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				fighter_sortie_efficiency = 0.05
				sortie_efficiency = 0.05
				navy_carrier_air_agility_factor = 0.05
			}
			equipment_bonus = { # WARNING!! Any changes here need to be applied in the Dynamic Modifier custom tooltip. Thanks for your attention.
				carrier = {
					instant = yes
					naval_range = -0.15
					surface_visibility = -0.1
					sub_visibility = -0.1
					build_cost_ic = -0.15 
				}
			}
			
		}

		CHI_local_alloy_commission_hidden = {
			allowed = {
				has_dlc = "No Compromise, No Surrender"
				original_tag = CHI
			}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = {
				mio_cat_eq_all_ships_no_convoys = {
					instant = yes
					build_cost_ic = -0.15
				}
			}
			modifier = {
			 	critical_receive_chance = -0.1
				naval_critical_effect_factor = -0.1
			}
		}

		CHI_neglected_countryside_fake_ns = {
			
			picture = CHI_neglected_countryside
			allowed = {
				always = no
			}
			modifier = { #REMINDER to always update these if the dynamic modifier is altered!
				communism_drift = 0.05
				research_speed_factor = -0.2
			}
		}

		CHI_corruption_in_the_armed_forces_fake_ns = {
			
			picture = CHI_corruption_armed_forces
			allowed = {
				always = no
			}

			modifier = { #REMINDER to always update these if the dynamic modifier is altered!
				army_org_factor = -0.05
				army_attack_factor = -0.05
				army_defence_factor = -0.15
				max_dig_in = -1
				conscription_factor = -0.78
				army_morale_factor = -0.35
			}
		}

		CHI_nine_power_treaty_sea_fake_ns = {
			
			picture = CHI_nine_power_treaty_sea
			allowed = {
				always = no
			}
			modifier = { #REMINDER to always update these if the dynamic modifier is altered!
				consumer_goods_factor = 0.16
				min_export = 0.16
				enemy_justify_war_goal_time = -0.16
			}

		}

		CHI_corruption_in_the_administration_fake_ns = {
			
			picture = ARG_political_corruption_modifier
			allowed = {
				always = no
			}
			modifier = { #REMINDER to always update these if the dynamic modifier is altered!
				political_power_gain = 0.25
				consumer_goods_factor = 0.15
				cic_construction_boost_factor = 0.1
				industry_free_repair_factor = -0.15
				economy_cost_factor = 0.45
			}

		}

		CHI_protracted_warfare_idea_fake_ns = {
			
			picture = CHI_protracted_warfare
			allowed = {
				always = no
			}
			modifier = { #REMINDER to always update these if the dynamic modifier is altered!
				cas_damage_reduction = 0.05
				cat_mass_mobilization_cost_factor = 0.1 
			}
		}
		CHI_gung_ho_idea_fake_ns = {
			
			picture = CHI_initiate_gung_ho_movement
			allowed = {
				always = no
			}
			modifier = { #REMINDER to always update these if the dynamic modifier is altered!
				war_support_factor = 0.25
				production_speed_arms_factory_factor = 0.1 
				production_factory_efficiency_gain_factor = 0.1 
				production_factory_max_efficiency_factor = 0.1 
				industry_repair_factor = 0.25
				production_speed_facility_factor = 0.1 
			}
		}
	}
}

	
