debug_decisions = {
	debug_DANNES_PRC_decisions = {
		priority = -1
		allowed = {
			tag = PRC
		}

		available = {
			
		}
		complete_effect = {
			
			every_other_country = {
				limit = {
					is_literally_china_not_prc = yes
				}
				ROOT = {
					annex_country = {
						target = PREV
						transfer_troops = yes
					}
				}
			}
		}
	}
}


### #  # ### ### #  ### ###   ##  ### ###  ##  #  #
 #  ## # #    #  #   #  #  # #  #  #   #  #  # ## #
 #  # ## ##   #  #   #  ###  ####  #   #  #  # # ##
 #  #  # #    #  #   #  #  # #  #  #   #  #  # #  #
### #  # #   ### ### #  #  # #  #  #  ###  ##  #  #

#Category only allowed for is_potentially_communist_china
#Category visible when PRC_infiltration focus is completed

#INFILTRATE_STATE_AI_WILL_DO <ID>
#INFILTRATE_JAP_STATE_AI_WILL_DO <ID>



@INFILTRATION_INF_EQ_COST = -500
@DAYS_REMOVE_INFILTRATE_STATE = 30

PRC_infiltrate_nationalist_areas = { 

# 283
# 597
# 598
# 607
# 608
# 614
# 615
# 621
# 744
# 746

	PRC_uprising = {
		icon = generic_ignite_civil_war
	
		visible = {
			has_government = communism
		}
		
		available = {
			PRC_uprising_is_available = yes
		}

		fire_only_once = yes

		days_remove = 60

		war_with_on_remove = CHI

		cost = 25

		ai_will_do = {
			base = 0

			modifier = { #EAI
				factor = 0

				is_historical_focus_on = yes

				has_war_with = JAP
			}

			modifier = {
				#Block if still trying to kill JAP
				factor = 0
				AND = {
					has_war_with = JAP
					#Allow JAP, faction member or puppet to control 5 states at most before triggering civil war
					count_triggers = {
						amount = 5
						612 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						621 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						615 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						609 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						611 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						610 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						715 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						328 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						527 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						525 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						717 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						714 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						595 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						596 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						597 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						598 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						600 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						601 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						602 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						603 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						605 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						606 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						607 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						608 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						613 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						614 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						620 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						744 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						746 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						1038 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						1034 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						1035 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						1036 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						1037 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						1039 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
						1041 = { CONTROLLER = { is_JAP_or_ally_of_JAP = yes } }
					}
				}
			}

			#Block if we get fewer than 3 troops
			modifier = {
				factor = 0
				NOT = {
					count_triggers = {
						amount = 3
						283 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						597 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						598 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						607 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						608 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						614 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						615 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						621 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						746 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						744 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						1038 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					}
				}
			}

			#The more troops, the bigger chance
			modifier = {
				add = 10
				283 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				597 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				598 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				607 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				608 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				614 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				615 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				621 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				744 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				746 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}
			modifier = {
				add = 10
				1038 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
			}

			#Sabotage is also nice
			modifier = {
				add = 3
				283 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				597 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				598 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				607 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				608 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				614 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				615 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				621 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				744 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				746 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				1038 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
		}

		complete_effect = {
			hidden_effect = {
				event_target:WTT_current_china_leader = { country_event = wtt_infiltration.10 }
			}
		}
	
		remove_effect = {
			if = {
				limit = {
					is_in_faction_with = event_target:WTT_current_china_leader
				}
				faction_leader = { remove_from_faction = ROOT }
			}
			declare_war_on = { target = event_target:WTT_current_china_leader type = annex_everything }
			283 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			597 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			598 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			607 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			608 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			614 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			615 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			621 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			744 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			746 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			1038 = {
				if = {
					limit = {
						CONTROLLER = { tag = event_target:WTT_current_china_leader }
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
		}
	}
	
	PRC_infiltrate_gansu = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			283 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {			
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			283 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 283
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 283
		ai_will_do = {
			base = 120
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						283 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				283 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				283 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			283 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			283 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_shandong = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			597 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			597 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 597
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 597
		ai_will_do = {
			base = 80
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						597 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				597 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				597 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			597 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			597 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}

	PRC_infiltrate_jinan = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			1038 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			1038 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 1038
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 1038
		ai_will_do = {
			base = 80
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						1038 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				1038 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				1038 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			1038 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			1038 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_jiangsu = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			598 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			598 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 598
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 598
		ai_will_do = {
			base = 80
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						598 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				598 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				598 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			598 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			598 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_henan = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			607 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			607 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 607
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 607
		ai_will_do = {
			base = 100
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						607 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				607 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				607 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}
			607 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			607 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_beijing = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			608 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			608 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 608
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 608
		ai_will_do = {
			base = 80
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						608 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				608 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				608 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			608 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			608 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_hebei = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			614 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			614 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 614
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 614
		ai_will_do = {
			base = 80
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						614 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				614 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				614 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			614 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			614 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_shanxi = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			615 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			615 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 615
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 615
		ai_will_do = {
			base = 120
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						615 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				615 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				615 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			615 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			615 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_suiyuan = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			621 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			621 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 621
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 621
		ai_will_do = {
			base = 80
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						621 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				621 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				621 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			621 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			621 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_xian = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			744 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			744 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 744
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 744
		ai_will_do = {
			base = 120
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						744 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				744 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				744 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			744 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			744 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_ordos = {
		
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_infiltration
				has_completed_focus = PRC_sea_infiltration
			}
			746 = {
				CONTROLLER = {
					tag = event_target:WTT_current_china_leader
				}
			}
		}
		
		available = {
			NOT = { has_war_with = event_target:WTT_current_china_leader }
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			746 = {
				PRC_can_increase_infiltration_in_state = yes
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 746
				} 
		}
		
		modifier = {
			command_power_gain = -0.2
		}
		
		#INFILTRATE_STATE_AI_WILL_DO 746
		ai_will_do = {
			base = 120
			modifier = {
				factor = 0
				has_decision = PRC_uprising # don't throw away rifles if the uprising is going to start before you can finish this
			}
			modifier = {
				factor = 0
				OR = {
					AND = {
						746 = { has_state_flag = discovered_infiltration }
						PRC_all_nationalist_area_infiltration_discovered = no
					}
				}
			}
			modifier = {
				factor = 25
				746 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value > 0
					}
				}
			}
			modifier = {
				factor = 50 #Really want to get to troop level
				746 = {
					has_state_flag = {
						flag = PRC_infiltration_@PREV
						value = 2
					}
				}
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0
	
		cost = 10
	
		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			746 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			746 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}

}



 ##  #  # ### ###   ####  ##  ##   ##  #  #
#  # ## #  #   #       # #  # # # #  # ## #
#### # ##  #   #    #  # #### ##  #### # ##
#  # #  #  #   #    #  # #  # #   #  # #  #
#  # #  #  #  ###    ##  #  # #   #  # #  #

#Category only allowed for is_potentially_communist_china
#Category visible when PRC_infiltration focus is completed
PRC_anti_japanese_expedition = {
	#609 #"east_hebei"
	#610 #"jehol"
	#611 #"south_chahar"
	#612 #"chahar"
	#714 #"heilungkiang"
	#715 #"liaoning"

	PRC_anti_japanese_uprising = {
		icon = revolt
		visible = {
			has_government = communism
		}
		
		available = {
			custom_trigger_tooltip = {
				tooltip = PRC_uprising_is_available
				any_country_with_original_tag_of = {
					target = { MAN MEN JAP }
					any_controlled_state = {
						PRC_is_infiltrated_by_ROOT = yes
					}
				}
			}
		}

		fire_only_once = yes

		days_remove = 30

		modifier = {
			political_power_gain = -0.5
		}

		cost = 10
		
		ai_will_do = {
			base = 0

			modifier = {
				add = 100
				PRC_ROOT_war_with_controller_of_anti_japan_infiltrated_state = yes				
			}

			#Block if not at least 2 troops and states are instant flipped
			modifier = {
				factor = 0
				NOT = { has_war_with = JAP }
				NOT = { has_war_with = MEN }
				NOT = { has_war_with = MAN }
				NOT = {
					count_triggers = {
						amount = 2
						609 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						610 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						611 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						612 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						714 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						715 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						761 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
						1043 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					}
				}
			}

			#The more troops, the more attractive the option to trigger
			modifier = {
				factor = 25
				count_triggers = {
					amount = 2
					609 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					610 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					611 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					612 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					714 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					715 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					761 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					1043 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
				}
			}
			modifier = {
				factor = 25
				count_triggers = {
					amount = 3
					609 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					610 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					611 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					612 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					714 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					715 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					761 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					1043 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
				}
			}
			modifier = {
				factor = 50
				count_triggers = {
					amount = 4
					609 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					610 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					611 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					612 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					714 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					715 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					761 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
					1043 = { PRC_infiltration_uprising_PREV_will_spawn_troops_in_state = yes }
				}
			}

			#Sabotage is also nice
			modifier = {
				add = 3
				609 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				610 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				611 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				612 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				714 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				715 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				761 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
			modifier = {
				add = 3
				1043 = { PRC_infiltration_uprising_PREV_will_sabotage_state = yes }
			}
		}


		complete_effect = {
			hidden_effect = {
				MAN = { country_event = wtt_infiltration.10 }
				MEN = { country_event = wtt_infiltration.10 }
				JAP = { country_event = wtt_infiltration.10 }
			}
		}

		war_with_on_remove = JAP
		war_with_on_remove = MEN
		war_with_on_remove = MAN
	
		remove_effect = {
			declare_war_on = { target = JAP type = annex_everything }
			if = {
				limit = {
					MAN = { 
						exists = yes
					}
				}
				declare_war_on = { target = MAN type = annex_everything }
			}
			if = {
				limit = {
					MEN = { 
						exists = yes
					}
				}
				declare_war_on = { target = MEN type = annex_everything }
			}

			609 = { #east_hebei
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								original_tag = MAN
								original_tag = MEN
								original_tag = JAP
							}
						}
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}

			 
			610 = { #jehol
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								original_tag = MAN
								original_tag = MEN
								original_tag = JAP
							}
						}
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			 
			611 = { #south_chahar
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								original_tag = MAN
								original_tag = MEN
								original_tag = JAP
							}
						}
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			 
			612 = { #chahar
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								original_tag = MAN
								original_tag = MEN
								original_tag = JAP
							}
						}
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			 
			714 = { #heilungkiang
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								original_tag = MAN
								original_tag = MEN
								original_tag = JAP
							}
						}
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
			 
			715 = { #liaoning
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								original_tag = MAN
								original_tag = MEN
								original_tag = JAP
							}
						}
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}

			761 = { #hulunbuir
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								original_tag = MAN
								original_tag = MEN
								original_tag = JAP
							}
						}
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}

			1043 = { #pailinmiao
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								original_tag = MAN
								original_tag = MEN
								original_tag = JAP
							}
						}
						PRC_is_infiltrated_by_PREV = yes
					}
					PRC_execute_infiltration_effects_for_PREV = yes
				}
			}
		}
	}
	
	PRC_infiltrate_east_hebei = { #609 #"east_hebei"
		icon = infiltrate_state
		visible = {	
			has_government = communism
			OR = {
				has_completed_focus = PRC_anti_japanese_expedition
				has_completed_focus = PRC_sea_anti_japanese_expedition
			}
			609 = {
				CONTROLLER = {
					NOT = { has_war_with = ROOT }
					OR = {
						original_tag = MAN
						original_tag = MEN
						original_tag = JAP
					}
				}
			}
		}

		highlight_states = {
		highlight_state_targets = {
					state = 609
				} 
		}
		
		available = {
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			609 = {
				PRC_can_increase_infiltration_in_state = yes
			}
			NOT = { has_war_with = JAP }
			NOT = { has_war_with = MEN }
			NOT = { has_war_with = MAN }
		}
		
		modifier = {
			command_power_gain = -0.2
		}
	
		#INFILTRATE_JAP_STATE_AI_WILL_DO 609
		ai_will_do = {
			base = 50

			modifier = {
				factor = 0
				609 = { has_state_flag = discovered_infiltration }
				PRC_all_anti_japan_infiltration_discovered = no
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0

		cost = 25

		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			609 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			609 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_jehol = { #610 #"jehol"
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_anti_japanese_expedition
				has_completed_focus = PRC_sea_anti_japanese_expedition
			}
			610 = {
				CONTROLLER = {
					NOT = { has_war_with = ROOT }
					OR = {
						original_tag = MAN
						original_tag = MEN
						original_tag = JAP
					}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 610
			} 
		}
		
		available = {
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			610 = {
				PRC_can_increase_infiltration_in_state = yes
			}
			NOT = { has_war_with = JAP }
			NOT = { has_war_with = MEN }
			NOT = { has_war_with = MAN }
		}
		
		modifier = {
			command_power_gain = -0.2
		}
	
		#INFILTRATE_JAP_STATE_AI_WILL_DO 610
		ai_will_do = {
			base = 50

			modifier = {
				factor = 0
				610 = { has_state_flag = discovered_infiltration }
				PRC_all_anti_japan_infiltration_discovered = no
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0

		cost = 25

		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}
			610 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			610 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_south_chahar = { #611 #"south_chahar"
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_anti_japanese_expedition
				has_completed_focus = PRC_sea_anti_japanese_expedition
			}
			611 = {
				CONTROLLER = {
					NOT = { has_war_with = ROOT }
					OR = {
						original_tag = MAN
						original_tag = MEN
						original_tag = JAP
					}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 611
			} 
		}
		
		available = {
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			611 = {
				PRC_can_increase_infiltration_in_state = yes
			}
			NOT = { has_war_with = JAP }
			NOT = { has_war_with = MEN }
			NOT = { has_war_with = MAN }
		}
		
		modifier = {
			command_power_gain = -0.2
		}
	
		#INFILTRATE_JAP_STATE_AI_WILL_DO 611
		ai_will_do = {
			base = 50

			modifier = {
				factor = 0
				611 = { has_state_flag = discovered_infiltration }
				PRC_all_anti_japan_infiltration_discovered = no
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0

		cost = 25

		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			611 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			611 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_chahar = { #612 #"chahar"
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_anti_japanese_expedition
				has_completed_focus = PRC_sea_anti_japanese_expedition
			}
			612 = {
				CONTROLLER = {
					NOT = { has_war_with = ROOT }
					OR = {
						original_tag = MAN
						original_tag = MEN
						original_tag = JAP
					}
				}
			}
		}

		highlight_states = {
 			highlight_state_targets = {
				state = 612
			} 
		}
		
		available = {
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			612 = {
				PRC_can_increase_infiltration_in_state = yes
			}
			NOT = { has_war_with = JAP }
			NOT = { has_war_with = MEN }
			NOT = { has_war_with = MAN }
		}
		
		modifier = {
			command_power_gain = -0.2
		}
	
		#INFILTRATE_JAP_STATE_AI_WILL_DO 612
		ai_will_do = {
			base = 50

			modifier = {
				factor = 0
				612 = { has_state_flag = discovered_infiltration }
				PRC_all_anti_japan_infiltration_discovered = no
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0

		cost = 25

		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			612 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			612 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_heilungkiang = { #714 #"heilungkiang"
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_anti_japanese_expedition
				has_completed_focus = PRC_sea_anti_japanese_expedition
			}
			714 = {
				CONTROLLER = {
					NOT = { has_war_with = ROOT }
					OR = {
						original_tag = MAN
						original_tag = MEN
						original_tag = JAP
					}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 714
			} 
		}
		
		available = {
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			714 = {
				PRC_can_increase_infiltration_in_state = yes
			}
			NOT = { has_war_with = JAP }
			NOT = { has_war_with = MEN }
			NOT = { has_war_with = MAN }
		}
		
		modifier = {
			command_power_gain = -0.2
		}
	
		#INFILTRATE_JAP_STATE_AI_WILL_DO 714
		ai_will_do = {
			base = 50

			modifier = {
				factor = 0
				714 = { has_state_flag = discovered_infiltration }
				PRC_all_anti_japan_infiltration_discovered = no
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0

		cost = 25

		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			714 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			714 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
	
	PRC_infiltrate_liaoning = { #715 #"liaoning"
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_anti_japanese_expedition
				has_completed_focus = PRC_sea_anti_japanese_expedition
			}
			715 = {
				CONTROLLER = {
					NOT = { has_war_with = ROOT }
					OR = {
						original_tag = MAN
						original_tag = MEN
						original_tag = JAP
					}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 715
			} 
		}
		
		available = {
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			715 = {
				PRC_can_increase_infiltration_in_state = yes
			}
			NOT = { has_war_with = JAP }
			NOT = { has_war_with = MEN }
			NOT = { has_war_with = MAN }
		}
		
		modifier = {
			command_power_gain = -0.2
		}
	
		#INFILTRATE_JAP_STATE_AI_WILL_DO 715
		ai_will_do = {
			base = 50

			modifier = {
				factor = 0
				715 = { has_state_flag = discovered_infiltration }
				PRC_all_anti_japan_infiltration_discovered = no
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0

		cost = 25

		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			715 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			715 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}

	PRC_infiltrate_hulunbuir = { #761 #"hulunbuir"
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_anti_japanese_expedition
				has_completed_focus = PRC_sea_anti_japanese_expedition
			}
			761 = {
				CONTROLLER = {
					NOT = { has_war_with = ROOT }
					OR = {
						original_tag = MAN
						original_tag = MEN
						original_tag = JAP
					}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 761
			} 
		}
		
		available = {
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			761 = {
				PRC_can_increase_infiltration_in_state = yes
			}
			NOT = { has_war_with = JAP }
			NOT = { has_war_with = MEN }
			NOT = { has_war_with = MAN }
		}
		
		modifier = {
			command_power_gain = -0.2
		}
	
		#INFILTRATE_JAP_STATE_AI_WILL_DO 761
		ai_will_do = {
			base = 50

			modifier = {
				factor = 0
				761 = { has_state_flag = discovered_infiltration }
				PRC_all_anti_japan_infiltration_discovered = no
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0

		cost = 25

		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			761 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			761 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}

	PRC_infiltrate_pailingmiao = { #1043 #"pailingmiao"
		icon = infiltrate_state
		visible = {
			has_government = communism
			OR = {
				has_completed_focus = PRC_anti_japanese_expedition
				has_completed_focus = PRC_sea_anti_japanese_expedition
			}
			1043 = {
				CONTROLLER = {
					NOT = { has_war_with = ROOT }
					OR = {
						original_tag = MAN
						original_tag = MEN
						original_tag = JAP
					}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 1043
			} 
		}
		
		available = {
			PRC_is_not_infiltrating_a_state = yes
			has_equipment = { infantry_equipment > 499 }
			1043 = {
				PRC_can_increase_infiltration_in_state = yes
			}
			NOT = { has_war_with = JAP }
			NOT = { has_war_with = MEN }
			NOT = { has_war_with = MAN }
		}
		
		modifier = {
			command_power_gain = -0.2
		}
	
		#INFILTRATE_JAP_STATE_AI_WILL_DO 1043
		ai_will_do = {
			base = 50

			modifier = {
				factor = 0
				1043 = { has_state_flag = discovered_infiltration }
				PRC_all_anti_japan_infiltration_discovered = no
			}
		}

		days_remove = @DAYS_REMOVE_INFILTRATE_STATE
		days_re_enable = 0

		cost = 25

		complete_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = @INFILTRATION_INF_EQ_COST
			}			
			1043 = {
				if = {
					limit = {
						NOT = { has_state_flag = PRC_infiltration_@ROOT }
					}
					set_state_flag = {
						flag = PRC_infiltration_@ROOT
						value = 0
					}
				}
			}
		}

		remove_effect = {
			1043 = {
				PRC_infiltration_succesful_show_uprising_effect = yes
				modify_state_flag = {
					flag = PRC_infiltration_@ROOT
					value = 1
				}
			}
		}
	}
}

operations = {
	PRC_launch_100_regiments_campaign = {
		icon = generic_prepare_civil_war
		visible = {
			has_completed_focus = PRC_100_regiments_campaign
		}
		cost = 0
		fire_only_once = yes
		ai_will_do = {
			factor = 1
		}
		days_remove = 180

		modifier = {
			army_core_attack_factor = 0.25
		}
	}	
}

PRC_provoke_japan = {

	PRC_provoke_japan = {

		icon = generic_ignite_civil_war
		available = {
			not = {
				has_war_with = JAP
			}
			OR = {
				is_subject = no
				is_subject_of = event_target:WTT_current_china_leader
			}
			OR = {
				MAN = { 
					OR = {
						is_subject_of = JAP
						has_cosmetic_tag = MAN_kwantung_army 
					}
				}
				JAP = {
					owns_state = 525
					owns_state = 527
				}
			}
		}
		visible = {
			not = {
				has_war_with = JAP
			}
			OR = {
				MAN = { 
					OR = {
						is_subject_of = JAP 
						has_cosmetic_tag = MAN_kwantung_army 
					}
				}
				JAP = {
					owns_state = 525
					owns_state = 527
				}
			}
		}
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				has_war_with = event_target:WTT_current_china_leader
				factor = 0 # let's just not make things worse for ourselves
			}
			modifier = {
				JAP = {
					has_war_with = event_target:WTT_current_china_leader
				}
				factor = 0 # mission accomplished
			}
		}
		fixed_random_seed = no
		days_re_enable = 90
		complete_effect = {
			IF = {
				limit = {
					OR = {
						MAN = {
							is_subject_of = JAP
						}
						JAP = {
							owns_state = 525
							owns_state = 527
						}
					}
				}
				JAP = {
					random_list = {
						25 = { country_event = wtt_prc.21 }# sabotage - military
						25 = { country_event = wtt_prc.22 }# sabotage - civilian
						25 = { country_event = wtt_prc.23 }# sabotage - infrastructure
						25 = { country_event = wtt_prc.24 }# patrol ambushed
					}
				}
			}
			else_if = {
				limit = {
					MAN = {
						has_cosmetic_tag = MAN_kwantung_army 
					}
				}
				MAN = {
					random_list = {
						25 = { country_event = wtt_prc.21 }# sabotage - military
						25 = { country_event = wtt_prc.22 }# sabotage - civilian
						25 = { country_event = wtt_prc.23 }# sabotage - infrastructure
						25 = { country_event = wtt_prc.24 }# patrol ambushed
					}
				}
			}
		}
	}
}

political_actions = {
	PRC_return_manchuria_communist = {

		available = {
			event_target:WTT_communist_china = {
				tag = ROOT
			}
			JAP = {
				has_government = communism
				not = {
					has_war_with = ROOT
				}
				is_in_faction_with = ROOT
				OR = {
					controls_state = 610
					controls_state = 716
					controls_state = 745
					controls_state = 328
					controls_state = 717
					controls_state = 714
					controls_state = 715
					controls_state = 761
					controls_state = 611
					controls_state = 612
					controls_state = 609
				}
			}
			MAN = {
				OR = {
					exists = no
					has_capitulated = yes
				}
			}
		}

		visible = {
			event_target:WTT_communist_china = {
				tag = ROOT
			}
			JAP = {
				has_government = communism
				not = {
					has_war_with = ROOT
				}
				is_in_faction_with = ROOT
				OR = {
					controls_state = 610
					controls_state = 716
					controls_state = 745
					controls_state = 328
					controls_state = 717
					controls_state = 714
					controls_state = 715
					controls_state = 761
					controls_state = 611
					controls_state = 612
					controls_state = 609
				}
			}
		}

		cost = 25

		ai_will_do = {
			factor = 1
		}

		complete_effect = {
			JAP = {
				country_event = wtt_japan.40
			}
		}

		remove_effect = {

		}
	}
	refuse_the_tribute = {

		icon = generic_political_actions

		allowed = {
			is_potentially_communist_china = yes
		}

		available = {
			
		}

		ai_will_do = {
			base = 0
			modifier = {
				add = -50
						
				#Has somewhat won against CHI and JAP
				NOT = {
					count_triggers = {
						amount = 7
						595 = { is_controlled_by = ROOT }
						596 = { is_controlled_by = ROOT }
						597 = { is_controlled_by = ROOT }
						598 = { is_controlled_by = ROOT }
						600 = { is_controlled_by = ROOT }
						601 = { is_controlled_by = ROOT }
						602 = { is_controlled_by = ROOT }
						603 = { is_controlled_by = ROOT }
						605 = { is_controlled_by = ROOT }
						606 = { is_controlled_by = ROOT }
						607 = { is_controlled_by = ROOT }
						608 = { is_controlled_by = ROOT }
						613 = { is_controlled_by = ROOT }
						614 = { is_controlled_by = ROOT }
						620 = { is_controlled_by = ROOT }				
					}
				}
			}
			modifier = {
				add = 25
				has_idea = PRC_soviet_tribute_1
			}
			modifier = {
				add = 50
				has_idea = PRC_soviet_tribute_2
			}
			modifier = {
				add = 75
				has_idea = PRC_soviet_tribute_3
			}
			modifier = {
				add = 100
				has_idea = PRC_soviet_tribute_4
			}
			modifier = {
				add = 125
				has_idea = PRC_soviet_tribute_5
			}
			modifier = {
				add = 150
				has_idea = PRC_soviet_tribute_6
			}
			modifier = {
				factor = 0
				has_country_flag = PRC_soviet_tribute_commitment_flag
			}
		}

		visible = {
			has_country_flag = WTT_support_from_soviet
			has_soviet_tribute = yes
		}

		target_root_trigger = {
			has_country_flag = WTT_support_from_soviet
		}

		targets = { SOV }

		target_trigger = {
			FROM = { tag = SOV }
		}

		fire_only_once = yes

		complete_effect = {
			PRC_soviet_tribute_clear_all = yes
			clr_country_flag = WTT_support_from_soviet
			FROM = {
				country_event = { id = wtt_warlord_vs_prc.34 }
				effect_tooltip = {
					create_wargoal = {
						type = puppet_wargoal_focus
						target = ROOT
					}
				}
			}
		}
	}
}

 ######  ########    ###       ########  ########  ######  ####  ######  ####  #######  ##    ##  ######  
##    ## ##         ## ##      ##     ## ##       ##    ##  ##  ##    ##  ##  ##     ## ###   ## ##    ## 
##       ##        ##   ##     ##     ## ##       ##        ##  ##        ##  ##     ## ####  ## ##       
 ######  ######   ##     ##    ##     ## ######   ##        ##   ######   ##  ##     ## ## ## ##  ######  
      ## ##       #########    ##     ## ##       ##        ##        ##  ##  ##     ## ##  ####       ## 
##    ## ##       ##     ##    ##     ## ##       ##    ##  ##  ##    ##  ##  ##     ## ##   ### ##    ## 
 ######  ######## ##     ##    ########  ########  ######  ####  ######  ####  #######  ##    ##  ######

PRC_the_communist_power_struggle_balance_of_power_category = {
	
	#PRO MAO
	PRC_hold_speech_questioning_tradition = {
		priority = 100

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 99
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}

		days_remove = 90

		modifier = {
			stability_weekly = 0.0025
		}

		cost = 50

		remove_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
		}
	}

	PRC_emphasize_rural_support = {
		priority = 100
		visible = {
			has_completed_focus = PRC_rally_the_peasants
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 99
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}

		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_stability = 0.025
			custom_effect_tooltip = generic_skip_one_line_tt
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
		}
	}

	PRC_criticize_dogmatism = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_rally_the_peasants
				has_completed_focus = PRC_the_unwilling_diarchy_focus
			}
		}

		cost = 25

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 99
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}

		modifier = {
			stability_weekly = -0.0015
		}

		days_remove = 180

		remove_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.15
			}
		}
	}



	

	PRC_send_wang_ming_to_soviet = {
		priority = 100
		visible = {
			has_completed_focus = PRC_guide_central_committee
			NOT = {
				has_completed_focus = PRC_reclaim_the_grasp_of_power
			}
		}

		available = {
			NOT = {
				PRC_wang_ming = {
					has_character_flag = PRC_dismissed_advisor
				}
			}
			SOV = {
				exists = yes
			}
		}



		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 2
			}
		}


		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_wang_ming
			}
			hidden_effect = {
				PRC_wang_ming = {
					set_character_flag = PRC_wang_ming_exiled
				}
			}
		}
	}

	PRC_convince_wang_jiaxiang = {
		priority = 100
		visible = {
			has_completed_focus = PRC_guide_central_committee
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}


		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.1
			}

			custom_effect_tooltip = generic_skip_one_line_tt

			PRC_wang_jiaxiang = {
				add_trait = {
				    slot = political_advisor
					trait = PRC_28_bolshevik_trait
				}
				remove_trait = {
					slot = political_advisor
					trait = PRC_avid_maoist
				}
			}
		}

	}



	PRC_utilizie_political_connections_mao = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_guide_central_committee
				has_completed_focus = PRC_consolidate_politcal_power
			}
		}
		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 2
			}
		}

		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}

			custom_effect_tooltip = generic_skip_one_line_tt

			PRC_luo_ruiqing = {
				gain_xp = 75
			}

		}

	}

	PRC_utilizie_political_connections_bo_gu = {
		priority = 100
		visible = {
			has_completed_focus = PRC_reclaim_the_grasp_of_power

		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = no
				factor = 2
			}
		}

		available = {
			PRC_bo_gu = {
				is_unit_leader = yes
				is_country_leader = no
			}
		}

		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.05
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			PRC_bo_gu = {
				gain_xp = 50
			}
		}

	}

	PRC_utilizie_political_connections_zhang_guotao = {
		priority = 100
		visible = {
			has_completed_focus = PRC_the_unwilling_diarchy_focus
			NOT = {
				has_country_flag = PRC_zhang_guotao_left
			}
		}

		available = {
			PRC_zhang_guotao = {	
				NOT = {
					has_character_flag = PRC_dismissed_advisor
				}
			}
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = no
				factor = 2
			}
		}


		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.05
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			PRC_zhang_guotao = {
				gain_xp = 50
			}
		}
	}

	PRC_guotao_supreme = {
		priority = 100
		visible = {
			AND = {
				has_completed_focus = PRC_consolidate_politcal_power
				has_completed_focus = PRC_zhang_guotao_ascends
			}
			
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = no
				factor = 3
			}
		}


		available = {
			PRC_zhang_guotao = {	
				NOT = {
					has_character_flag = PRC_dismissed_advisor
				}
			}
		}

		cost = 75

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.15
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			PRC_zhang_guotao = {
				gain_xp = 50
			}
		}
	}



	PRC_utilizie_political_connections_otto_braun = {
		priority = 100
		visible = {
			has_completed_focus = PRC_reclaim_the_grasp_of_power
			NOT = {
				has_decision = PRC_utilizie_political_connections_mao
			}

		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = no
				factor = 2
			}
		}


		available = {
			PRC_otto_braun = {
				is_unit_leader = yes
			}
			has_completed_focus = PRC_invite_otto_braun
		}

		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.05
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			PRC_bo_gu = {
				gain_xp = 50
			}
		}

	}

	PRC_mao_lectures = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_guide_central_committee
				has_completed_focus = PRC_the_unwilling_diarchy_focus
			}
			NOT = {
				has_completed_focus = PRC_zhang_guotao_ascends
			}
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 2
			}
		}


		cost = 25

		days_remove = 31

		modifier = {
			stability_weekly = 0.01
		}

		fire_only_once = yes

		remove_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.05
			}
		}

		cancel_trigger = {
			OR = {
				has_completed_focus = PRC_reclaim_the_grasp_of_power
				has_completed_focus = PRC_zhang_guotao_ascends
			}
		}

	}


	PRC_bo_gu_review = {
		priority = 100
		visible = {
			has_completed_focus = PRC_guide_central_committee
		}

		cost = 25

		days_remove = 21

		fire_only_once = yes

		modifier = {
			war_support_weekly_factor = 0.015
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = no
				factor = 2
			}
		}


		remove_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.05
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			army_experience = 15
		}

		cancel_trigger = {
			has_completed_focus = PRC_leadership_of_mao
		}

	}



	PRC_purge_bo_gu = {
		priority = 100
		visible = {
			has_completed_focus = PRC_leadership_of_mao
		}

		available = {

		}

		cost = 25

		fire_only_once = yes

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}


		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_bo_gu
			}
			hidden_effect = {
				PRC_bo_gu = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}

	PRC_purge_zhang_guotao = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_leadership_of_mao
				has_completed_focus = PRC_mao_zedong_ascends
			}
			has_country_flag = PRC_zhang_guatao_arrived ## Don't show if he hasn't arrived yet, probable edge case
			NOT = {
				has_country_flag = PRC_zhang_guotao_left ## Don't show if left for KMT
			}
			PRC_zhang_guotao = { ## Just for edge case
				NOT = {
					has_character_flag = PRC_dismissed_advisor
				}
			}
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}


		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_zhang_guotao
			}
			hidden_effect = {
				PRC_zhang_guotao = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}

	PRC_purge_wang_ming = {
		priority = 100
		visible = {
			has_completed_focus = PRC_leadership_of_mao
		}

		available = {

		}

		cost = 25

		fire_only_once = yes

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}


		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_wang_ming
			}
			hidden_effect = {
				PRC_wang_ming = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}

	PRC_purge_mao_zedong = {
		priority = 100
		visible = {
			has_completed_focus = PRC_zhang_guotao_ascends
		}

		available = {

		}

		cost = 25

		fire_only_once = yes

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.2
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_mao_zedong
			}
			hidden_effect = {
				PRC_mao_zedong = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}

	PRC_purge_wang_shiwei = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_leadership_of_mao
				has_completed_focus = PRC_consolidate_politcal_power
			}
			NOT = {
				has_completed_focus = PRC_yanan_rectification_movement
			}
		}

		available = {

		}

		cost = 25

		fire_only_once = yes

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_wang_shiwei
			}
			hidden_effect = {
				PRC_wang_shiwei = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}


	PRC_purge_chen_changhao = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_leadership_of_mao
				has_completed_focus = PRC_consolidate_politcal_power
			}
			
		}

		available = {

		}

		cost = 25

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_chen_changhao
			}
			hidden_effect = {
				PRC_chen_changhao = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}



	PRC_purge_liu_shaoqi = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_reclaim_the_grasp_of_power
				has_completed_focus = PRC_the_unwilling_diarchy_focus
			}
		}

		available = {

		}

		cost = 25

		fire_only_once = yes

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.1
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_liu_shaoqi
			}
			hidden_effect = {
				PRC_liu_shaoqi = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}

	PRC_purge_deng_xiaoping = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_reclaim_the_grasp_of_power
				has_completed_focus = PRC_consolidate_politcal_power
			}
			
		}

		available = {

		}

		cost = 25

		fire_only_once = yes

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.15
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_deng_xiaoping
			}
			hidden_effect = {
				PRC_deng_xiaoping = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}



	PRC_purge_ren_bishi = {
		priority = 100
		visible = {
			OR = {
				has_completed_focus = PRC_reclaim_the_grasp_of_power
				has_completed_focus = PRC_the_unwilling_diarchy_focus
			}
		}


		available = {

		}

		cost = 25

		fire_only_once = yes

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = yes
				factor = 0.2
			}
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.1
			}
			custom_effect_tooltip = generic_skip_one_line_tt 
			custom_effect_tooltip = {
				localization_key = remove_political_advisor_no_trait_tt
				CHARACTER = PRC_ren_bishi
			}
			hidden_effect = {
				PRC_ren_bishi = {
					set_character_flag = PRC_dismissed_advisor
				}
			}
		}
	}


	PRC_unwilling_diarchy_bop_decision = {
		priority = 100

		available = {
			has_completed_focus = PRC_the_unwilling_diarchy_focus
		}

		visible = {
			NOT = {
				has_completed_focus = PRC_burn_the_paper_tigers
			}
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
		}

		fire_only_once = yes

		days_remove = 120

		modifier = {
			political_power_gain = 0.1
		}

		cost = 50

		remove_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.2
			}
		}

		cancel_trigger = {
			has_completed_focus = PRC_mao_zedong_ascends
		}
	}


	PRC_criticize_leadership_decision = {
		priority = 100


		visible = {
			has_completed_focus = PRC_the_unwilling_diarchy_focus
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
		}

		#fire_only_once = yes

		days_remove = 180

		modifier = {
			stability_weekly = -0.005
			political_power_factor = -0.15
		}

		cost = 50

		remove_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.2
			}
		}

		cancel_trigger = {
			has_completed_focus = PRC_mao_zedong_ascends
		}
	}




	#PRO 28 BOLSHEVIKS
	PRC_reinforce_teachings_from_USSR = {
		priority = 100

		visible = {
			NOT = {
				has_completed_focus = PRC_the_unwilling_diarchy_focus
			}
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = no
				factor = 5
			}
		}

		days_remove = 60

		cost = 75

		modifier = {
			research_speed_factor = 0.025
		}


		remove_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.15
			}
		}

		cancel_trigger = {
			has_completed_focus = PRC_the_unwilling_diarchy_focus
		}
	}



	PRC_emphasize_urban_support = {
		priority = 100
		visible = {
			has_completed_focus = PRC_rally_the_28_bolsheviks
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = no
				factor = 2
			}
		}

		cost = 25

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.1
			}
		}
	}

	PRC_emphasize_intellectual_support = {
		priority = 100
		visible = {
			has_completed_focus = PRC_rally_the_28_bolsheviks
		}

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2.5
				has_political_power > 199
			}
			modifier = {
				is_historical_focus_on = no
				factor = 4
			}
		}


		days_remove = 60

		cost = 50

		modifier = {
			research_speed_factor = 0.05
		}

		fire_only_once = yes

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.1
			}
		}
	}


	#DEBUG
	DEBUG_reset_bop = {
		priority = 120
		visible = {
			is_debug = yes
		}

		complete_effect = {
			set_power_balance = {
				id = PRC_communist_power_struggle
				left_side = PRC_bop_left_side	
				right_side = PRC_bop_right_side	
				set_value = 0
			}
		}
	}

	DEBUG_max_mao = {
		priority = 10
		visible = {
			is_debug = yes
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -1
			}
		}
	}

	DEBUG_medium_mao = {
		priority = 10
		visible = {
			is_debug = yes
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.5
			}
		}
	}

	DEBUG_kinda_mao = {
		priority = 10
		visible = {
			is_debug = yes
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.25
			}
		}
	}

	DEBUG_small_mao = {
		priority = 10
		visible = {
			is_debug = yes
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = -0.1
			}
		}
	}

	DEBUG_max_28 = {
		priority = 10
		visible = {
			is_debug = yes
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 1
			}
		}
	}

	DEBUG_medium_28 = {
		priority = 10
		visible = {
			is_debug = yes
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.5
			}
		}
	}

	DEBUG_kinda_28 = {
		priority = 10
		visible = {
			is_debug = yes
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.25
			}
		}
	}

	DEBUG_small_28 = {
		priority = 10
		visible = {
			is_debug = yes
		}

		complete_effect = {
			add_power_balance_value = {
				id = PRC_communist_power_struggle
				value = 0.10
			}
		}
	}
}

#  #  ##       ##   ##  #   # ###  ###   ##  #   # ###  ## ###     #  #  ##       ## #  # ###  ###  ### #  # ###  ### ###  
## # #  #     #  # #  # ## ## #  # #  # #  # ## ##  #  #   #       ## # #  #     #   #  # #  # #  # #   ## # #  # #   #  # 
# ## #  #     #    #  # # # # ###  ###  #  # # # #  #   #  ##      # ## #  #      #  #  # ###  ###  ##  # ## #  # ##  ###  
#  # #  #     #  # #  # #   # #    #  # #  # #   #  #    # #       #  # #  #       # #  # #  # #  # #   #  # #  # #   #  # 
#  #  ##       ##   ##  #   # #    #  #  ##  #   # ### ##  ###     #  #  ##      ##   ##  #  # #  # ### #  # ###  ### #  # 



PRC_guerilla_warfare_sea_cat = {
	PRC_establish_guerilla_cells_start = {
		priority = 90
		icon = {
			key = GFX_decision_generic_guerilla_base_0
			trigger = {
				ROOT = {
					original_tag = PRC
					OR = {
						has_completed_focus = PRC_empower_the_guerillas
						has_completed_focus = PRC_the_battle_behind_the_front_lines
					}
				}
				FROM = {
					NOT = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_2
						}
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
				}
			}
		}
		icon = {
			key = GFX_decision_generic_guerilla_base_1
			trigger = {
				ROOT = {
					original_tag = PRC
					OR = {
						has_completed_focus = PRC_empower_the_guerillas
						has_completed_focus = PRC_the_battle_behind_the_front_lines
					}
				}
				FROM = {
					has_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_1
					}
				}
			}
		}
		icon = {
			key = GFX_decision_generic_guerilla_base
			trigger = {
				FROM = {
					NOT = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
				}
			}
		}		

		target_root_trigger = {
			has_civil_war = no

		}
		available = {
			NOT = {
				has_country_flag = PRC_currently_establishing_guerillas_in_foreign_state
			}
			if = {
				limit = {
					original_tag = PRC
				}
				NOT = { has_completed_focus = PRC_the_peoples_republic }#This is here to inform to the player 
			}
			else_if = {
				limit = {
					original_tag = CHI
				}
				NOT = { has_completed_focus = CHI_victory_over_the_invaders }#This is here to inform to the player 
			}
			FROM = { 
				compliance < 50
				NOT = { has_state_flag = PRC_guerilla_cells_etsablishing_flag }
				IF = {
					limit = {
						controller = {
							OR = {
								original_tag = JAP
								is_subject_of = JAP
							}
						}
					}
					NOT = {
						has_dynamic_modifier = {
							modifier = JAP_intense_anti_guerilla_operation
						}
					}
				}
			}
		}

		state_target = yes

		target_array = ROOT.core_states

		on_map_mode = map_only

		highlight_states = {
			highlight_state_targets = {
				state = FROM
			}
		}

		visible = {
			if = {
				limit = {
					original_tag = PRC
				}
				OR = {
					has_completed_focus = PRC_on_guerilla_warfare
					has_completed_focus = PRC_the_fight_of_a_people
					has_completed_focus = PRC_promote_guerilla_warfare
				}
				NOT = {
					has_completed_focus = PRC_empower_the_guerillas
					has_completed_focus = PRC_the_battle_behind_the_front_lines
				}
				NOT = { has_completed_focus = PRC_the_peoples_republic }
			}
			else_if = {
				limit = {
					original_tag = CHI
				}
				has_completed_focus = CHI_guerrilla_warfare
				NOT = {
					has_completed_focus = CHI_train_for_asymmetry
					has_completed_focus = CHI_victory_over_the_invaders
				}
			}
			FROM = {		
				NOT = {
					is_core_of = controller
				}
				controller = { #this might cause issues with the cancel but for optimization reasons will leave it here and hope it won't
					has_war_with = ROOT
				}
				compliance < 70 ## Hide if compliance is at least 70, we show the sabotage then
			}
		}

		target_trigger = {
			FROM = {
				NOT = {
					has_dynamic_modifier = PRC_guerilla_cells_active_1
					has_dynamic_modifier = PRC_guerilla_cells_active_2
				}
			}
		}

		ai_hint_pp_cost = 50
		custom_cost_trigger = {
			command_power > 49
			has_political_power > 49
		}
		custom_cost_text = decision_cost_CP_50_pp_50

		fire_only_once = no

		days_remove = 30

		ai_will_do = {
			base = 5
			modifier = {
				factor = 10
				FROM = {
					any_neighbor_state = { 
						is_controlled_by = ROOT
					}
				}
			}
			modifier = {
				factor = 2
				command_power > 75
				has_political_power > 75
			}
			modifier = {
				factor = 2
				command_power > 100
				has_political_power > 100
			}
			modifier = {
				factor = 2
				FROM = {
					supply_node > 0
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.75
				any_state = {
					state_is_fully_controlled_by_ROOT_subject_or_faction_member = yes
					distance_to = {
						target = FROM
						value > 1700
					}
				}
			}
			modifier = {
				factor = 0.5
				any_state = {
					state_is_fully_controlled_by_ROOT_subject_or_faction_member = yes
					distance_to = {
						target = FROM
						value > 2000
					}
				}
			}
			modifier = {
				factor = 1.5
				is_historical_focus_on = yes
				FROM = {
					#Historical regions PRC controlled/established guerilla cells in
					OR = {
						any_state_in = {
							strategic_region = 245
						}
						any_state_in = {
							strategic_region = 143
						}
						any_state_in = {
							strategic_region = 247
						}
						any_state_in = {
							strategic_region = 249
						}
						is_core_of = MAN
						is_core_of = MEN
					}
				}
			}
			#Prioritize your advisors first!
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 3
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						theorist
					}
				}
			}
		}

		cancel_trigger = {
			FROM = {
				OR = {
					compliance > 59
					is_core_of = controller
					has_dynamic_modifier = PRC_guerilla_cells_active_1
					has_dynamic_modifier = PRC_guerilla_cells_active_2
					controller = { #this might cause issues with the cancel but for optimization reasons will leave it here and hope it won't
						NOT = { 
							has_war_with = ROOT
						}
					}
				}
			}
		}

		cancel_effect = {
			clr_country_flag = PRC_currently_establishing_guerillas_in_foreign_state
			FROM = { clr_state_flag = PRC_guerilla_cells_etsablishing_flag }
			#Refund half of the resources spent:
			add_command_power = 25
			add_political_power = 25
		}

		complete_effect = {
			set_country_flag = PRC_currently_establishing_guerillas_in_foreign_state
			FROM = { set_state_flag = PRC_guerilla_cells_etsablishing_flag }
			hidden_effect = {
				add_political_power = -50
				add_command_power = -50
			}
		}

		remove_effect = {
			clr_country_flag = PRC_currently_establishing_guerillas_in_foreign_state
			FROM = {
				clr_state_flag = PRC_guerilla_cells_etsablishing_flag
				if = {
					limit = {
						ROOT = { 
							OR = {
								has_completed_focus = PRC_empower_the_guerillas
								has_completed_focus = PRC_the_battle_behind_the_front_lines
							}
						}
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
					custom_effect_tooltip = generic_skip_one_line_tt
					custom_effect_tooltip = PRC_establish_guerilla_cells_tt
					add_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_2
					}
					hidden_effect = { #This is simply to get better tooltips
						remove_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
				}
				else = {
					add_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_1
					}
				}
			}
			add_to_variable = { global.guerilla_counter = 1 }
			if = {
				limit = {
					has_variable = ROOT.guerilla_counter
				}
				add_to_variable = { ROOT.guerilla_counter = 1 }
			}
			else = {
				set_variable = { ROOT.guerilla_counter = 1 }
			}
			if = {
				limit = {
					is_in_faction = yes
					has_completed_focus = PRC_propaganda_efforts
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_faction_influence_ratio = var:PRC_gain_faction_inluence_number
			}
		}
	}

	#The Upgrade versionen is needed because we can't modify the Decision Cost because there's no way to change the cost for Command Power
	PRC_establish_guerilla_cells_upgrade = {
		priority = 90
		icon = {
			key = GFX_decision_generic_guerilla_base_0
			trigger = {
				ROOT = {
					original_tag = PRC
					OR = {
						has_completed_focus = PRC_empower_the_guerillas
						has_completed_focus = PRC_the_battle_behind_the_front_lines
					}
				}
				FROM = {
					NOT = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_2
						}
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
				}
			}
		}
		icon = {
			key = GFX_decision_generic_guerilla_base_1
			trigger = {
				ROOT = {
					original_tag = PRC
					OR = {
						has_completed_focus = PRC_empower_the_guerillas
						has_completed_focus = PRC_the_battle_behind_the_front_lines
					}
				}
				FROM = {
					has_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_1
					}
				}
			}
		}
		icon = {
			key = GFX_decision_generic_guerilla_base
			trigger = {
				FROM = {
					NOT = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
				}
			}
		}

		target_root_trigger = {
			has_civil_war = no
		}

		available = {
			NOT = {
				has_country_flag = PRC_currently_establishing_guerillas_in_foreign_state
			}
			if = {
				limit = {
					original_tag = PRC
				}
				NOT = { has_completed_focus = PRC_the_peoples_republic }#This is here to inform to the player 
			}
			else_if = {
				limit = {
					original_tag = CHI
				}
				NOT = { has_completed_focus = CHI_victory_over_the_invaders }#This is here to inform to the player 
			}
			FROM = { 
				compliance < 50
				NOT = { has_state_flag = PRC_guerilla_cells_etsablishing_flag }
				IF = {
					limit = {
						controller = {
							OR = {
								original_tag = JAP
								is_subject_of = JAP
							}
						}
					}
					NOT = {
						has_dynamic_modifier = {
							modifier = JAP_intense_anti_guerilla_operation
						}
					}
				}
			}
		}

		state_target = yes

		target_array = ROOT.core_states

		on_map_mode = map_only

		highlight_states = {
			highlight_state_targets = {
				state = FROM
			}
		}

		visible = {
			if = {
				limit = {
					original_tag = PRC
				}
				OR = {
					has_completed_focus = PRC_empower_the_guerillas
					has_completed_focus = PRC_the_battle_behind_the_front_lines
				}
				NOT = { has_completed_focus = PRC_the_peoples_republic }
			}
			else_if = {
				limit = {
					original_tag = CHI

				}
				has_completed_focus = CHI_train_for_asymmetry
				NOT = { has_completed_focus = CHI_victory_over_the_invaders }
			}
			FROM = {		
				NOT = {
					is_core_of = controller
				}
				controller = { #this might cause issues with the cancel but for optimization reasons will leave it here and hope it won't
					has_war_with = ROOT
				}
				compliance < 70 ## Hide if compliance is 70 or more, we show the sabotage then
			}
		}

		target_trigger = {
			FROM = {
				OR = {
					AND = {
						ROOT = { original_tag = PRC }
						NOT = {
							has_dynamic_modifier = {
								modifier = PRC_guerilla_cells_active_2
							}
						}
					}
					AND = {
						ROOT = { original_tag = CHI }
						NOT = {
							has_dynamic_modifier = {
								modifier = PRC_guerilla_cells_active_2
							}
							has_dynamic_modifier = {
								modifier = PRC_guerilla_cells_active_1
							}
						}
					}
				}
			}
		}

		ai_hint_pp_cost = 25
		custom_cost_trigger = {
			command_power > 24
			has_political_power > 24
		}
		custom_cost_text = decision_cost_CP_25_pp_25

		fire_only_once = no

		days_remove = 30

		ai_will_do = {
			base = 5
			modifier = {
				factor = 10
				FROM = {
					any_neighbor_state = { 
						is_controlled_by = ROOT
					}
				}
			}
			modifier = {
				factor = 2
				command_power > 50
				has_political_power > 50
			}
			modifier = {
				factor = 2
				command_power > 75
				has_political_power > 75
			}
			modifier = {
				factor = 2
				command_power > 100
				has_political_power > 100
			}
			modifier = {
				factor = 2
				FROM = {
					supply_node > 0
				}
			}
			modifier = {
				factor = 0.75
				any_state = {
					state_is_fully_controlled_by_ROOT_subject_or_faction_member = yes
					distance_to = {
						target = FROM
						value > 1700
					}
				}
			}
			modifier = {
				factor = 0.5
				any_state = {
					state_is_fully_controlled_by_ROOT_subject_or_faction_member = yes
					distance_to = {
						target = FROM
						value > 2000
					}
				}
			}
			modifier = {
				factor = 1.5
				is_historical_focus_on = yes
				FROM = {
					#Historical regions PRC controlled/established guerilla cells in
					OR = {
						any_state_in = {
							strategic_region = 245
						}
						any_state_in = {
							strategic_region = 143
						}
						any_state_in = {
							strategic_region = 247
						}
						any_state_in = {
							strategic_region = 249
						}
						is_core_of = MAN
						is_core_of = MEN
					}
				}
			}
			#Prioritize your advisors first!
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 3
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						theorist
					}
				}
			}
		}

		cancel_trigger = {
			FROM = {
				OR = {
					compliance > 59
					is_core_of = controller
					has_dynamic_modifier = PRC_guerilla_cells_active_2
					controller = { #this might cause issues with the cancel but for optimization reasons will leave it here and hope it won't
						NOT = { 
							has_war_with = ROOT
						}
					}
				}
			}
		}

		cancel_effect = {
			clr_country_flag = PRC_currently_establishing_guerillas_in_foreign_state
			FROM = { clr_state_flag = PRC_guerilla_cells_etsablishing_flag }
			add_command_power = 15
			add_political_power = 15
		}

		complete_effect = {
			set_country_flag = PRC_currently_establishing_guerillas_in_foreign_state
			FROM = { set_state_flag = PRC_guerilla_cells_etsablishing_flag }
			hidden_effect = {
				add_political_power = -25
				add_command_power = -25
			}
		}

		remove_effect = {
			clr_country_flag = PRC_currently_establishing_guerillas_in_foreign_state
			FROM = {
				clr_state_flag = PRC_guerilla_cells_etsablishing_flag
				if = {
					limit = {
						ROOT = { 
							OR = {
								has_completed_focus = PRC_the_battle_behind_the_front_lines
								has_completed_focus = PRC_empower_the_guerillas 
							}
						}
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
					custom_effect_tooltip = generic_skip_one_line_tt
					custom_effect_tooltip = PRC_establish_guerilla_cells_tt
					add_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_2
					}
					hidden_effect = { #This is simply to get better tooltips
						remove_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
				}
				else = {
					add_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_1
					}
				}
			}
			add_to_variable = { global.guerilla_counter = 1 }
			if = {
				limit = {
					has_variable = ROOT.guerilla_counter
				}
				add_to_variable = { ROOT.guerilla_counter = 1 }
			}
			else = {
				set_variable = { ROOT.guerilla_counter = 1 }
			}
			if = {
				limit = {
					is_in_faction = yes
					has_completed_focus = PRC_propaganda_efforts
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_faction_influence_ratio = var:PRC_gain_faction_inluence_number
			}
		}
	}

	PRC_establish_sabotage_operations = {
		priority = 90
		icon = GFX_decisions_generic_sabotage
		allowed = {
			original_tag = PRC
		}
		visible = {
			OR = {
				has_completed_focus = PRC_establish_friendly_bases
				has_completed_focus = PRC_launch_sabotage_campaigns
				#check_variable = { #the Guotao/Mao path needs to have less of this to accomodate for more aggressive bonuses
				#	PRC_amount_of_anti_japanese_bases < 2
				#}
			}	
			NOT = { has_completed_focus = PRC_the_peoples_republic }
			FROM = {
				OR = {
					AND = {
						NOT = {
							is_core_of = controller
						}
						controller = {
							has_war_with = ROOT
						}
						OR = {
							has_dynamic_modifier = {
								modifier = PRC_guerilla_cells_active_2
							}
							compliance > 69 # Show if compliance is at least 70
						}
					}
					AND = {
						is_core_of = controller
						controller = {
							has_war_with = ROOT
						}
					}		
				}		
				NOT = {
					has_dynamic_modifier = {
						modifier = PRC_anti_japanese_base
					}
				}
			}
		}

		available = {
			NOT = {
				has_country_flag = PRC_currently_establishing_anti_japanese_base_state
				has_completed_focus = PRC_the_peoples_republic #This is here to inform to the player 
			}
			IF = {
				limit = {
					controller = {
						OR = {
							original_tag = JAP
							is_subject_of = JAP
						}
					}
				}
				NOT = {
					has_dynamic_modifier = {
						modifier = JAP_intense_anti_guerilla_operation
					}
				}
			}
		}

		state_target = yes

		target_array = ROOT.core_states

		on_map_mode = map_only

		target_trigger = {
			OR = {
				FROM = {
					NOT = {
						is_core_of = controller
					}
					has_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_2
					}
				}
				FROM = {
					is_core_of = ROOT
				}
			}

		}

		ai_hint_pp_cost = 50
		custom_cost_trigger = {
			command_power > 49
			has_political_power > 49
		}
		custom_cost_text = decision_cost_CP_50_pp_50

		fire_only_once = yes

		days_remove = 30

		ai_will_do = {
			base = 15
			modifier = {
				factor = 10
				FROM = {
					any_neighbor_state = { 
						is_controlled_by = ROOT
					}
				}
			}
			modifier = {
				factor = 2
				command_power > 75
				has_political_power > 75
			}
			modifier = {
				factor = 2
				command_power > 100
				has_political_power > 100
			}
			modifier = {
				factor = 2
				FROM = {
					supply_node > 0
				}
			}
			modifier = {
				factor = 0.75
				any_state = {
					state_is_fully_controlled_by_ROOT_subject_or_faction_member = yes
					distance_to = {
						target = FROM
						value > 1700
					}
				}
			}
			modifier = {
				factor = 0.5
				any_state = {
					state_is_fully_controlled_by_ROOT_subject_or_faction_member = yes
					distance_to = {
						target = FROM
						value > 2000
					}
				}
			}
			modifier = {
				factor = 1.5
				FROM = {
					is_core_of = MAN
					is_core_of = MEN
				}
			}
			#Prioritize your advisors first!
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 3
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						theorist
					}
				}
			}
		}

		cancel_trigger = {
			OR = {
				has_civil_war = yes
				FROM = {
					OR = {
						state_is_fully_controlled_by_ROOT_subject_or_faction_member = yes
						controller = {
							NOT = {
								has_war_with = ROOT
							}
						}
						hidden_trigger = {
							has_dynamic_modifier = {
								modifier = PRC_anti_japanese_base
							}
						}
					}
				}
			}
		}

		cancel_effect = {
			clr_country_flag = PRC_currently_establishing_anti_japanese_base_state
		}

		complete_effect = {
			set_country_flag = PRC_currently_establishing_anti_japanese_base_state
			hidden_effect = {
				add_political_power = -50
				add_command_power = -50
			}
		}

		remove_effect = {
			clr_country_flag = PRC_currently_establishing_anti_japanese_base_state

			#add_to_variable = { PRC_amount_of_anti_japanese_bases = 1 }
			FROM = {
				add_dynamic_modifier = {
					modifier = PRC_anti_japanese_base
				}
			}
			add_to_variable = { global.guerilla_counter = 1 }
			if = {
				limit = {
					has_variable = ROOT.guerilla_counter
				}
				add_to_variable = { ROOT.guerilla_counter = 1 }
			}
			else = {
				set_variable = { ROOT.guerilla_counter = 1 }
			}
			if = {
				limit = {
					is_in_faction = yes
					has_completed_focus = PRC_propaganda_efforts
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_faction_influence_ratio = PRC_gain_faction_inluence_number 
			}
		}
	}
}


PRC_guerilla_suppression_sea_cat = {

	PRC_root_out_guerilla_fighters = {
		priority = 90
		icon = GFX_decision_oppression

		available = {
			NOT = { 
				has_country_flag = PRC_currently_rooting_out_guerilla_sympathizers
			}
		}

		state_target = yes

		target_array = PRC.core_states

		on_map_mode = map_only

		target_root_trigger = { 
			IF = {
				limit = {
					original_tag = JAP
				}
				NOT = {
					has_completed_focus = JAP_intensify_anti_guerilla_operations
				}
			}
		}

		target_trigger = {
			FROM = {
				OR = {
					OR = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_2
						}
						has_dynamic_modifier = {
							modifier = PRC_anti_japanese_base
						}
					}
				}
			}
		}

		visible = {
			FROM = {
				state_is_fully_controlled_by_ROOT_or_subject = yes
			}
			IF = {
				limit = {
					original_tag = JAP
				}
				NOT = {
					has_completed_focus = JAP_intensify_anti_guerilla_operations
				}
			}
		}

		ai_hint_pp_cost = 50
		custom_cost_trigger = {
			command_power > 49
			has_political_power > 49
		}
		custom_cost_text = decision_cost_CP_50_pp_50

		fire_only_once = no

		days_remove = 30

		ai_will_do = {
			base = 2
			modifier = {
				factor = 1.5
				command_power > 99
			}
			modifier = {
				factor = 1.5
				has_political_power > 99
			}
			#Prioritize your advisors first!
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 3
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						theorist
					}
				}
			}
		}

		cancel_trigger = {
			FROM = {
				state_is_fully_controlled_by_ROOT_or_subject = no
			}
		}

		cancel_effect = {
			clr_country_flag = PRC_currently_establishing_anti_japanese_base_state
		}

		complete_effect = {
			set_country_flag = PRC_currently_establishing_anti_japanese_base_state
			hidden_effect = {
				add_political_power = -50
				add_command_power = -50
			}
		}

		remove_effect = {
			clr_country_flag = PRC_currently_establishing_anti_japanese_base_state

			FROM = {
				if = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
					remove_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_1
					}
				}
				else_if = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_2
						}
						NOT = {
							has_dynamic_modifier = {
								modifier = PRC_anti_japanese_base
							}
						}
					}
					custom_effect_tooltip = PRC_root_out_guerilla_fighters_tt
					add_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_1
					}
					hidden_effect = { #This is simply to get better tooltips
						remove_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_2
						}
					}
				}
				else_if = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_anti_japanese_base
						}
					}
					remove_dynamic_modifier = {
						modifier = PRC_anti_japanese_base
					}
				}
			}
		}
	}

	# Japanese Upgraded Version
	PRC_root_out_guerilla_fighters_upgraded = {
		priority = 90
		icon = GFX_decision_oppression

		visible = {
			FROM = {
				state_is_fully_controlled_by_ROOT_or_subject = yes
			}
		}

		available = {
			NOT = { 
				has_country_flag = PRC_currently_rooting_out_guerilla_sympathizers
			}
		}

		state_target = yes

		target_array = PRC.core_states

		on_map_mode = map_only

		target_root_trigger = { 
			original_tag = JAP
			has_completed_focus = JAP_intensify_anti_guerilla_operations 
		}

		target_trigger = {
			FROM = {
				OR = {
					OR = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_2
						}
						has_dynamic_modifier = {
							modifier = PRC_anti_japanese_base
						}
					}
				}
			}
		}

		ai_hint_pp_cost = 25
		custom_cost_trigger = {
			command_power > 24
			has_political_power > 24
		}
		custom_cost_text = decision_cost_CP_25_pp_25

		fire_only_once = no

		days_remove = 30

		ai_will_do = {
			base = 2
			modifier = {
				factor = 2
				command_power > 49
			}
			modifier = {
				factor = 2
				has_political_power > 99
			}
			#Prioritize your advisors first!
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 3
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						theorist
					}
				}
			}
		}

		cancel_trigger = {
			FROM = {
				state_is_fully_controlled_by_ROOT_or_subject = no 
			}
		}

		cancel_effect = {
			clr_country_flag = PRC_currently_establishing_anti_japanese_base_state
		}

		complete_effect = {
			set_country_flag = PRC_currently_establishing_anti_japanese_base_state
			hidden_effect = {
				add_political_power = -25
				add_command_power = -25
			}
		}

		remove_effect = {
			clr_country_flag = PRC_currently_establishing_anti_japanese_base_state

			FROM = {
				if = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_1
						}
					}
					remove_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_1
					}
				}
				else_if = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_2
						}
						NOT = {
							has_dynamic_modifier = {
								modifier = PRC_anti_japanese_base
							}
						}
					}
					custom_effect_tooltip = PRC_root_out_guerilla_fighters_tt
					add_dynamic_modifier = {
						modifier = PRC_guerilla_cells_active_1
					}
					hidden_effect = { #This is simply to get better tooltips
						remove_dynamic_modifier = {
							modifier = PRC_guerilla_cells_active_2
						}
					}
				}
				else_if = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_anti_japanese_base
						}
					}
					remove_dynamic_modifier = {
						modifier = PRC_anti_japanese_base
					}
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_dynamic_modifier = {
					modifier = JAP_intense_anti_guerilla_operation
					days = 120
				}	
			}
		}
	}
}

PRC_infiltration_sea_cat = {
	PRC_infiltrate_state = {
		icon = {
			key = GFX_decisions_generic_infiltration_0
			trigger = {
				FROM = {
					NOT = {
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_1
							scope = PRC
						}
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_2
							scope = PRC
						}
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_3
							scope = PRC
						}
					}
				}
			}
		}
		icon = {
			key = GFX_decisions_generic_infiltration_1
			trigger = {
				FROM = {
					has_dynamic_modifier = {
						modifier = PRC_infiltrated_state_1
						scope = PRC
					}
				}
			}
		}
		icon = {
			key = GFX_decisions_generic_infiltration_2
			trigger = {
				FROM = {
					has_dynamic_modifier = {
						modifier = PRC_infiltrated_state_2
						scope = PRC
					}
				}
			}
		}
		priority = 90
		allowed = {
			original_tag = PRC		
		}

		visible = {
			NOT = { has_completed_focus = PRC_the_peoples_republic }
			OR = {
				has_completed_focus = PRC_playing_both_sides
				has_completed_focus = PRC_secure_the_peoples_support
				has_completed_focus = PRC_gain_the_peoples_trust
			}
			FROM = {
				controller = {
					is_literally_china = yes
					NOT = {
						original_tag = ROOT
						has_war_with = ROOT
						is_subject_of = ROOT
					}
				}
			}
		}

		#cancel_if_not_visible = yes

		available = {
			NOT = {
				#has_country_flag = PRC_currently_infiltrating_state
				has_completed_focus = PRC_the_peoples_republic #This is here to inform to the player 
			}
			if = {
				limit = {
					CHI = {
						has_completed_focus = CHI_a_chapter_in_every_village
					}
				}
				FROM = {
					NOT = {
						has_dynamic_modifier = {
							modifier = CHI_infiltrated_state_1
							scope = CHI
						}
						has_dynamic_modifier = {
							modifier = CHI_infiltrated_state_2
							scope = CHI
						}
						has_dynamic_modifier = {
							modifier = CHI_infiltrated_state_3
							scope = CHI
						}
					}
				}
			}
		}

		state_target = yes

		target_array = ROOT.core_states

		highlight_states = {
			highlight_state_targets = {
				state = FROM
			}
		}

		on_map_mode = map_and_decisions_view

		target_trigger = {
			FROM = {
				impassable = no
				
				NOT = { has_state_flag = CHI_permanently_protected_from_infiltration }
				
				OR = {
					AND = {
						ROOT = { #Unlock Level 3 Infiltration at different times for the deifferent Branches
							OR = {
								has_completed_focus = PRC_supreme_infiltration
								has_completed_focus = PRC_secure_the_peoples_support
								has_completed_focus = PRC_secure_the_lands
							}
						}
						NOT = {
							has_dynamic_modifier = {
								modifier = PRC_infiltrated_state_3
								scope = PRC #These modifiers should only apply to PRC
							}
						}
					}
					AND = {
						ROOT = {
							has_completed_focus = PRC_playing_both_sides
						}
						NOT = {
							ROOT = {
								has_completed_focus = PRC_supreme_infiltration
							}
						}
						NOT = {
							has_dynamic_modifier = {
								modifier = PRC_infiltrated_state_2
								scope = PRC #These modifiers should only apply to PRC
							}
						}
					}
					AND = {
						ROOT = {
							has_completed_focus = PRC_gain_the_peoples_trust
						}
						NOT = {
							ROOT = {
								has_completed_focus = PRC_secure_the_lands
							}
						}
						NOT = {
							has_dynamic_modifier = {
								modifier = PRC_infiltrated_state_2
								scope = PRC #These modifiers should only apply to PRC
							}
						}
					}
				}
				any_neighbor_state = {
					OR = {
						is_controlled_by_ROOT_or_subject = yes
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_1
							scope = PRC
						}
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_2
							scope = PRC
						}
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_3
							scope = PRC
						}
					}
				}
			}
		}

		cost = PRC_infiltration_cost

		#fire_only_once = yes

		days_remove = 30

		ai_will_do = {
			base = 5
			modifier = {
				factor = 5
				FROM = {
					any_neighbor_state = {
						is_controlled_by = ROOT
					}
				}
			}
			modifier = {
				factor = 2
				FROM = {
					any_neighbor_state = {
						OR = {
							has_dynamic_modifier = {
								modifier = PRC_infiltrated_state_1
								scope = PRC #These modifiers should only apply to PRC
							}
							has_dynamic_modifier = {
								modifier = PRC_infiltrated_state_2
								scope = PRC #These modifiers should only apply to PRC
							}
							has_dynamic_modifier = {
								modifier = PRC_infiltrated_state_3
								scope = PRC #These modifiers should only apply to PRC
							}
						}
					}
				}
			}
			modifier = {
				factor = 2
				FROM = {
					controller = {
						NOT = { is_in_faction_with = ROOT }
					}
				}
			}
			modifier = {
				factor = 1.5
				has_political_power > 150
			}
			modifier = {
				factor = 1.5
				has_political_power > 200
			}
			#Prioritize your advisors first!
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 3
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						theorist
					}
				}
			}
		}

		cancel_trigger = {
			FROM = {
				OR = {
					state_is_fully_controlled_by_ROOT_or_subject = yes
					controller = {
						has_war_with = ROOT
					}
				}
			}
		}

		cancel_effect = {
			#clr_country_flag = PRC_currently_infiltrating_state
		}

		complete_effect = {
			#set_country_flag = PRC_currently_infiltrating_state
		}

		remove_effect = {
			#clr_country_flag = PRC_currently_infiltrating_state
			
			FROM = {
				if = { #Add a cost variable to take the counter decisions for Warlords
					limit = {
						controller = {
							NOT = {
								has_variable = CHI_counter_infiltration_cost
							}
						}
					}
					controller = {
						set_variable = { CHI_counter_infiltration_cost = 50 } 

					}
				}
				IF = { #this has to be done this way, updating the varibles on the modifiers will upddate for ALL states, not just the one state
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_1
							scope = PRC #These modifiers should only apply to PRC
						}
					}
					add_dynamic_modifier = {
						modifier = PRC_infiltrated_state_2
						scope = PRC #These modifiers should only apply to PRC
					}
					custom_effect_tooltip = generic_skip_one_line_tt
					remove_dynamic_modifier = {
						modifier = PRC_infiltrated_state_1
						scope = PRC #These modifiers should only apply to PRC
					}
				}

				ELSE_IF = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_2
							scope = PRC
						}
						
					}
					add_dynamic_modifier = {
						modifier = PRC_infiltrated_state_3
						scope = PRC #These modifiers should only apply to PRC
					}
					custom_effect_tooltip = generic_skip_one_line_tt
					remove_dynamic_modifier = {
						modifier = PRC_infiltrated_state_2
						scope = PRC #These modifiers should only apply to PRC
					}
				}

				ELSE = {
					add_dynamic_modifier = {
						modifier = PRC_infiltrated_state_1
						scope = PRC #These modifiers should only apply to PRC
					}
				}
			}
			if = {
				limit = {
					has_completed_focus = PRC_propaganda_efforts
					has_faction_template = faction_template_chinese_united_front
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_faction_influence_ratio = var:PRC_gain_faction_inluence_number 
			}
			if = {
				limit = {
					has_completed_focus = PRC_rural_recruitment
					FROM = {
						OR = {
							has_state_category = pastoral
							has_state_category = rural
							has_state_category = town
						}
					}
				}
				add_manpower = PRC_rural_recruitment_manpower
			}
		}
	}
}

CHI_counter_infiltration_sea_cat = {
	
	CHI_counter_infiltration_measures = {
		icon = {
			key = GFX_decisions_generic_infiltration_2
			trigger = {
				FROM = {
					has_dynamic_modifier = {
						modifier = PRC_infiltrated_state_2
						scope = PRC
					}
				}
			}
		}
		icon = {
			key = GFX_decisions_generic_infiltration_1
			trigger = {
				FROM = {
					has_dynamic_modifier = {
						modifier = PRC_infiltrated_state_1
						scope = PRC
					}
				}
			}
		}
		
		priority = 90

		allowed = {
			NOT = { original_tag = PRC }
		}
		visible = {
			
		}

		available = {
			#NOT = {
			#	has_country_flag = CHI_counter_infiltration_measures_flag
			#}
		}

		state_target = yes

		target_array = PRC.core_states

		highlight_states = {
			highlight_state_targets = {
				state = FROM
			}
		}

		on_map_mode = map_and_decisions_view

		target_trigger = {
			FROM = {
				OR = {
					AND = {
						ROOT = {
							tag = event_target:WTT_current_china_leader
						}
						controller = {
							any_allied_country = {
								is_faction_leader = yes
								is_literally_china = yes
							}
						}
					}
					is_controlled_by = ROOT
				}
				OR = {
					has_dynamic_modifier = {
						modifier = PRC_infiltrated_state_1
						scope = PRC
					}
					has_dynamic_modifier = {
						modifier = PRC_infiltrated_state_2
						scope = PRC
					}
				}
			}
		}

		cost = ROOT.CHI_counter_infiltration_cost

		#fire_only_once = yes

		days_remove = 45

		ai_will_do = {
			base = 5
			modifier = {
				factor = 1.5
				OR = {
					is_faction_leader = yes
					original_tag = CHI
				}
			}
			modifier = {
				factor = 2
				FROM = {
					has_dynamic_modifier = {
						modifier = PRC_infiltrated_state_2
						scope = PRC
					}
				}
			}
			modifier = {
				factor = 2
				has_war = no
			}
			modifier = {
				factor = 1.5
				has_political_power > 150
			}
			modifier = {
				factor = 1.5
				has_political_power > 200
			}
			modifier = {
				factor = 0.5
				has_political_power < 100
			}
		}

		cancel_trigger = {
			FROM = {
				controller = {
					has_war_with = ROOT
				}
			}
		}

		cancel_effect = {
			#clr_country_flag = CHI_counter_infiltration_measures_flag
		}

		complete_effect = {
			#set_country_flag = CHI_counter_infiltration_measures_flag
		}

		remove_effect = {
			#clr_country_flag = CHI_counter_infiltration_measures_flag

			FROM = {
				IF = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_1
							scope = PRC
						}
					}
					remove_dynamic_modifier = {
						modifier = PRC_infiltrated_state_1
						scope = PRC
					}
				}
				IF = {
					limit = {
						has_dynamic_modifier = {
							modifier = PRC_infiltrated_state_2
							scope = PRC
						}
					}
					remove_dynamic_modifier = {
						modifier = PRC_infiltrated_state_2
						scope = PRC
					}
					add_dynamic_modifier = {
						modifier = PRC_infiltrated_state_1
						scope = PRC
					}
				}
			}
			if = {
				limit = {
					has_faction_template = faction_template_chinese_united_front
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_faction_influence_ratio = 0.0015 #0.25%
			}
		}
	}

	CHI_counter_infiltration_measures_level_3 = {
		icon = GFX_decisions_generic_infiltration_3
		priority = 90
		allowed = {
			NOT = { original_tag = PRC }
		}
		visible = {
			
		}

		available = {
			#NOT = {
			#	has_country_flag = CHI_counter_infiltration_measures_flag
			#}
		}

		state_target = yes

		target_array = PRC.core_states

		highlight_states = {
			highlight_state_targets = {
				state = FROM
			}
		}

		on_map_mode = map_and_decisions_view

		target_trigger = {
			FROM = {
				OR = {
					AND = {
						ROOT = {
							tag = event_target:WTT_current_china_leader
						}
						controller = {
							any_allied_country = {
								is_faction_leader = yes
								is_literally_china = yes
							}
						}
					}
					is_controlled_by = ROOT
				}
				has_dynamic_modifier = {
					modifier = PRC_infiltrated_state_3
					scope = PRC
				}
			}
		}

		cost = 100 #PRC has infiltrated the state and cemented the people's support - it's hard and costly to root them out

		#fire_only_once = yes

		days_remove = 60 #PRC has infiltrated the state and cemented the people's support - it's hard and costly to root them out

		ai_will_do = {
			base = 5
			modifier = {
				factor = 1.5
				OR = {
					is_faction_leader = yes
					original_tag = CHI
				}
			}
			modifier = {
				factor = 1.5
				FROM = {
					has_dynamic_modifier = {
						modifier = PRC_infiltrated_state_3
						scope = PRC
					}
				}
			}
			modifier = {
				factor = 2
				has_war = no
			}
			modifier = {
				factor = 0.5
				has_political_power < 150
			}
			modifier = {
				factor = 1.5
				has_political_power > 200
			}
			#Prioritize your advisors first!
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 2
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 3
					slots = {
						political_advisor
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						high_command
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						theorist
					}
				}
			}
			modifier = {
				factor = 0.5
				amount_taken_ideas = {
					amount < 1
					slots = {
						army_chief
					}
				}
			}
		}

		cancel_trigger = {
			if = {
				limit = {
					FROM = {
						NOT = {
							owner = {
								original_tag = ROOT
							}
						}
					}
				}
				FROM = {
					controller = {
						has_war_with = ROOT
					}
				}
			}
			else = {
				NOT = {
					FROM = {
						is_controlled_by = ROOT
					}
				}
			}
		}

		cancel_effect = {
			#clr_country_flag = CHI_counter_infiltration_measures_flag
		}

		complete_effect = {
			#set_country_flag = CHI_counter_infiltration_measures_flag
		}

		remove_effect = {
			#clr_country_flag = CHI_counter_infiltration_measures_flag

			FROM = {
				remove_dynamic_modifier = {
					modifier = PRC_infiltrated_state_3
					scope = PRC
				}
				add_dynamic_modifier = {
						modifier = PRC_infiltrated_state_2
						scope = PRC
					}
			}
		}
	}

}




PRC_economic_planning_cat = {
	
	PRC_initialize_five_year_plan_mission = {
		icon = GFX_decision_generic_factory 

		is_good = no

		days_mission_timeout = PRC_five_year_plan_length

		fire_only_once = yes

		activation = {
			has_completed_focus = PRC_initialize_five_year_plan 
		}

		available = {
			AND = {
				num_of_civilian_factories > PRC_initialize_five_year_plan_goal_civ_factories 
				num_of_military_factories > PRC_initialize_five_year_plan_goal_mil_factories 
			}
		}



		complete_effect = {
			add_ideas = PRC_five_year_plan_completed
			## If completed then get slight perfament bonus
		}

		timeout_effect = {
			#When reach 0, fail - if fail get a Missed Five Year Plan Goal NS for 2 years with -10% in a bunch of stuff. 
			add_timed_idea = {
				idea = PRC_five_year_plan_failed
				days = 730
			}
		}


	}

	PRC_initialize_shorter_market_plans_mission = {
		icon = GFX_decision_generic_industry

		is_good = no

		fire_only_once = yes

		days_mission_timeout = PRC_shorter_market_plan_length 

		activation = {
			has_completed_focus = PRC_establish_shorter_market_plans 
		}

		available = {
			AND = {
				num_of_civilian_factories > PRC_initialize_shorter_market_plans_goal_civ_factories 
				num_of_military_factories > PRC_initialize_shorter_market_plans_goal_mil_factories 
			}
		}



		complete_effect = {
			add_ideas = PRC_shorter_market_plan_completed
			## If completed then get slight perfament bonus
		}

		timeout_effect = {
			#When reach 0
			add_timed_idea = {
				idea = PRC_shorter_market_plan_failed
				days = 365 
			}
		}
	}


}


PRC_appeal_for_foreign_aid_cat = {
	PRC_appeal_for_foreign_aid_t34 = {

		icon = GFX_decision_SOV_secure_the_administration 

		priority = 100
		visible = {
			always = yes
		}

		ai_will_do = {
			base = 10
		}

		available = {
			SOV = {
				exists = yes
				surrender_progress < 0.2
				is_subject = no
				has_government = communism
			}	
		}

		cost = 125
		fire_only_once = yes

		complete_effect = {
			SOV = {
				country_event = {
					id = SEA_PRC_request_aid.4 
					hours = 4 
					random_hours = 3
				}
			}
			custom_effect_tooltip = if_they_accept_tt
			custom_effect_tooltip = PRC_appeal_for_foreign_aid_tt 
				
		}
	}

	PRC_appeal_for_foreign_aid_bt7 = {

		icon = GFX_decision_SOV_secure_the_administration 

		priority = 100
		visible = {
			always = yes
		}

		ai_will_do = {
			base = 10
		}

		available = {
			SOV = {
				exists = yes
				surrender_progress < 0.2
				is_subject = no
				has_government = communism
			}	
		}

		cost = 100
		fire_only_once = yes

		complete_effect = {
			SOV = {
				country_event = {
					id = SEA_PRC_request_aid.31
					hours = 4 
					random_hours = 3
				}
			}
			custom_effect_tooltip = if_they_accept_tt
			custom_effect_tooltip = PRC_appeal_for_foreign_aid_bt7_tt 
				
		}
	}







}


PRC_border_wars_cat = {
	PRC_the_westward_expedition_decision = {
		icon = GFX_decision_generic_fortification
		ai_will_do = {
			base = 10

			modifier = { ## Do it asap on historical, timing works out
				is_historical_focus_on = yes 
				factor = 5
			}

		}

		visible = {
			has_completed_focus = PRC_the_westward_expedition
			NOT = {
				controls_state = 1045
			}
		}

		available = {
			has_border_war = no
			has_war = no
			has_civil_war = no
			is_subject = no
			NOT = {
				any_allied_country = {
					controls_state = 1045
				}
			}
			1045 = {
				controller = {
					is_literally_china = yes
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 622
				state = 1045
			}
		}

		fire_only_once = yes

		ai_hint_pp_cost = 15
		custom_cost_trigger = {
			command_power > 14
			has_political_power > 14
		}
		custom_cost_text = decision_cost_CP_15_pp_15

		complete_effect = {
			hidden_effect = {
				add_command_power = -15
				add_political_power = -15
			}

			activate_mission = PRC_assaulting_guyuan

			custom_effect_tooltip = generic_skip_one_line_tt

			start_border_war = {
				change_state_after_war = no #overrides the transfer of state at the end of war
				combat_width = 180 #combat width for border war
				minimum_duration_in_days = 40 #minimum duration for combat
				attacker = {
					on_win = SEA_PRC_border_war_events.1
					on_lose = SEA_PRC_border_war_events.2
					on_cancel = SEA_PRC_border_war_events.2
					state = 622 # state to start border war
					num_provinces = 2 #number of provinces we want border war to be
					#on_win = <event_id> #effect to call if wins
					#on_lose = <event_id> #effect to call if loses
					
					leader_score = { # Optional score for selecting a leader 
						base = 1
						modifier = {
						    skill > 2
						    factor = 5
						}
						modifier = {
						    skill > 3
						    factor = 10
						}
					}
					
					dig_in_factor = 0 #dig in modifier factor (default value: 1.0)
					terrain_factor = 0 #terrain modifier factor(default value: 1.0)
				}
				
				defender = {
					 state = 1045 # state to start border war
					 num_provinces = 2 #number of provinces we want border war to be
					# on_win = <event_id> #effect to call if wins
					on_lose = SEA_PRC_border_war_events.1
					on_win = SEA_PRC_border_war_events.2
					on_cancel = SEA_PRC_border_war_events.2
				}
			}

			PRC_this_might_anger_china = yes

			PRC_current_china_leader_gets_small_antagonize_strategy = yes
	
		}
	}

	#Western Expedition
	PRC_assaulting_guyuan = {
		icon = border_war
		
		allowed = { always = no }

		available = {
			hidden_trigger = { always = no }
		}

		highlight_states = {
			highlight_state_targets = {
				state = 622
				state = 1045
			}
		}

		days_mission_timeout = 275

		cancel_trigger = {
			1045 = {	
				OR = {
					is_fully_controlled_by = ROOT
					controller = {
						has_war_with = ROOT
					}
				}
			}
		}

		cancel_effect = {
			effect_tooltip = {
				country_event = { id = SEA_PRC_border_war_events.1 }
				transfer_state = 1045
			}
		}

		timeout_effect = { #Fails
			cancel_border_war = {
				attacker = 622
				defender = 1045
			}
		}
	}
	
	PRC_the_eastward_expedition_decision = {
		icon = GFX_decision_generic_fortification
		ai_will_do = {
			base = 10

			modifier = {
				is_historical_focus_on = yes 
				factor = 0
			}
		}

		visible = {
			has_completed_focus = PRC_the_eastward_expedition
			NOT = {
				controls_state = 615
			}
		}

		available = {
			controls_state = 1046
			has_border_war = no
			has_war = no
			has_civil_war = no
			is_subject = no
			NOT = {
				any_allied_country = {
					controls_state = 615
				}
			}
			615 = {
				controller = {
					is_literally_china = yes
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 1046
				state = 615
			}
		}

		fire_only_once = yes

		ai_hint_pp_cost = 15
		custom_cost_trigger = {
			command_power > 14
			has_political_power > 14
		}
		custom_cost_text = decision_cost_CP_15_pp_15

		complete_effect = {
			hidden_effect = {
				add_command_power = -15
				add_political_power = -15
			}
			
			activate_mission = PRC_assaulting_shanxi

			custom_effect_tooltip = generic_skip_one_line_tt

			start_border_war = {
				change_state_after_war = no #overrides the transfer of state at the end of war
				combat_width = 180 #combat width for border war
				minimum_duration_in_days = 40 #minimum duration for combat
				attacker = {
					on_win = SEA_PRC_border_war_events.3
					on_lose = SEA_PRC_border_war_events.4
					state = 1046 # state to start border war
					num_provinces = 2 #number of provinces we want border war to be
					#on_win = <event_id> #effect to call if wins
					#on_lose = <event_id> #effect to call if loses
					
					leader_score = { # Optional score for selecting a leader 
						base = 1
						modifier = {
						    skill > 2
						    factor = 5
						}
						modifier = {
						    skill > 3
						    factor = 10
						}
					}
					
					dig_in_factor = 0 #dig in modifier factor (default value: 1.0)
					terrain_factor = 0 #terrain modifier factor(default value: 1.0)
				}
				
				defender = {
					state = 615 # state to start border war
					num_provinces = 2 #number of provinces we want border war to be
					# on_win = <event_id> #effect to call if wins
					on_lose = SEA_PRC_border_war_events.3
					on_win = SEA_PRC_border_war_events.4
					# on_cancel = <event_id> #effect to call if cancels
				}
			}
			PRC_this_might_anger_china = yes

			PRC_current_china_leader_gets_small_antagonize_strategy = yes
		}

	}

	#Eastern Expedition
	PRC_assaulting_shanxi = {
		icon = border_war
		
		allowed = { always = no }

		available = {
			hidden_trigger = { always = no }
		}

		highlight_states = {
			highlight_state_targets = {
				state = 1046
				state = 615
			}
		}

		days_mission_timeout = 275

		cancel_trigger = {
			615 = {	
				OR = {
					is_fully_controlled_by = ROOT
					controller = {
						has_war_with = ROOT
					}
				}
			}
		}

		cancel_effect = {
			effect_tooltip = {
				country_event = { id = SEA_PRC_border_war_events.1 }
				transfer_state = 615
			}
		}

		timeout_effect = { #Fails
			cancel_border_war = {
				attacker = 1046
				defender = 615
			}
		}
	}

	PRC_usurp_control_over_yanan_decision = {
		icon = GFX_decision_generic_fortification
		ai_will_do = {
			base = 10
		}

		visible = {
			has_country_flag = PRC_usurp_control_over_yanan_flag
			NOT = {
				controls_state = 1032
			}
		}

		available = {
			controls_state = 622
			has_border_war = no
			has_war = no
			has_civil_war = no
			is_subject = no
			NOT = {
				any_allied_country = {
					controls_state = 1032
				}
			}
			1032 = {
				controller = {
					is_literally_china = yes
					NOT = {
						tag = ROOT
					}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 622
				state = 1032
			}
		}

		fire_only_once = yes

		ai_hint_pp_cost = 15
		custom_cost_trigger = {
			command_power > 14
			has_political_power > 14
		}
		custom_cost_text = decision_cost_CP_15_pp_15

		complete_effect = {
			hidden_effect = {
				add_command_power = -15
				add_political_power = -15
			}

			activate_mission = PRC_assaulting_yanan

			custom_effect_tooltip = generic_skip_one_line_tt

			start_border_war = {
				change_state_after_war = no #overrides the transfer of state at the end of war
				combat_width = 180 #combat width for border war
				minimum_duration_in_days = 40 #minimum duration for combat
				attacker = {
					on_win = SEA_PRC_border_war_events.5
					on_lose = SEA_PRC_border_war_events.6
					state = 622 # state to start border war
					num_provinces = 2 #number of provinces we want border war to be
					#on_win = <event_id> #effect to call if wins
					#on_lose = <event_id> #effect to call if loses
					
					leader_score = { # Optional score for selecting a leader 
						base = 1
						modifier = {
						    skill > 2
						    factor = 5
						}
						modifier = {
						    skill > 3
						    factor = 10
						}
					}
					
					dig_in_factor = 0 #dig in modifier factor (default value: 1.0)
					terrain_factor = 0 #terrain modifier factor(default value: 1.0)
				}
				
				defender = {
					 state = 1032 # state to start border war
					 num_provinces = 2 #number of provinces we want border war to be
					# on_win = <event_id> #effect to call if wins
					on_lose = SEA_PRC_border_war_events.5
					on_win = SEA_PRC_border_war_events.6
					# on_cancel = <event_id> #effect to call if cancels
				}
			}
			clr_country_flag = PRC_usurp_control_over_yanan_flag

			PRC_this_might_anger_china = yes

			PRC_current_china_leader_gets_small_antagonize_strategy = yes
		}
	}

	#Usurp Control over Yan'an
	PRC_assaulting_yanan = {
		icon = border_war
		
		allowed = { always = no }

		available = {
			hidden_trigger = { always = no }
		}

		highlight_states = {
			highlight_state_targets = {
				state = 622
				state = 1032
			}
		}

		days_mission_timeout = 180

		cancel_trigger = {
			1032 = {	
				OR = {
					is_fully_controlled_by = ROOT
					controller = {
						has_war_with = ROOT
					}
				}
			}
		}

		cancel_effect = {
			effect_tooltip = {
				country_event = { id = SEA_PRC_border_war_events.1 }
				transfer_state = 1032
			}
		}

		timeout_effect = { #Fails
			cancel_border_war = {
				attacker = 622
				defender = 1032
			}
		}
	}
}


PRC_war_of_resistance_cat = {
	PRC_the_peoples_doubt = { #MISSION
		icon = GFX_decision_generic_ignite_civil_war
		
		allowed = { always = no }

		available = {
			hidden_trigger = { always = no }
		}

		is_good = no

		days_mission_timeout = 90

		cancel_trigger = {
			custom_trigger_tooltip = {
				tooltip = PRC_the_peoples_doubt_tt
				any_other_country = {
					is_literally_china = no
					has_country_flag = PRC_invading_china_flag
					OR = {
						has_war_with = ROOT
						AND = {
							NOT = { has_war_with = CHI }
							NOT = { has_war_with = PRC }
							NOT = { has_war_with = GXC }
							NOT = { has_war_with = YUN }
							NOT = { has_war_with = SHX }
							NOT = { has_war_with = XSM }
							NOT = { has_war_with = SIK }
							NOT = { has_war_with = GDC }
							NOT = { has_war_with = SND }
							NOT = { has_war_with = SIC }
							NOT = { has_war_with = NXM }
							NOT = { has_war_with = GSM }
							NOT = { has_war_with = XIC }
							NOT = { has_war_with = KHM }
							NOT = { has_war_with = KUM }
							NOT = { has_war_with = HBC }
						}
					}
				}
			}
		}

		cancel_effect = {
			add_political_power = 25
			add_stability = 0.05
			add_war_support = 0.05
		}

		timeout_effect = {

			add_political_power = -25
			add_stability = -0.05
			add_war_support = -0.05

			custom_effect_tooltip = generic_skip_one_line_tt

			country_event = { id = SEA_PRC_misc_events.2 hours = 1 }

		}
	}
}


PRC_28_bolshevik_faction_cat = {
		

	PRC_28_bolshevik_faction_decision_enlai_diplomatic_feelers = { # Aid to random faction member not faction leader
		icon = GFX_decision_generic_political_discourse 



		cost = PRC_28_bolshevik_decisions_cost

		#fire_only_once = yes

		days_remove = 30

		cancel_trigger = {
			FROM = {
				OR = {
					exists = no
					NOT = {
						is_in_faction_with = ROOT
					}
					is_subject = yes
				}
			}
		}

		available = {
			NOT = {
				has_country_flag = PRC_zhou_enlai_on_diplomatic_mission
			}		
		}

		target_array = ROOT.faction_members

		target_trigger = {
			FROM = { 
				is_literally_china_not_prc = yes 
				is_faction_leader = no 
				is_in_faction_with = ROOT
				NOT = {
					has_country_flag = PRC_bolshevik_faction_influence_level_2
				}
			}

		}

		complete_effect = {
			set_country_flag = PRC_zhou_enlai_on_diplomatic_mission
		}

		modifier = {
			political_power_gain = -0.05
		}


	
		cancel_effect = {
			clr_country_flag = PRC_zhou_enlai_on_diplomatic_mission
		}

		remove_effect = {
			add_faction_influence_ratio = 0.0025
			hidden_effect = {
				FROM = {
					set_country_flag = PRC_bolshevik_faction_influence_level_2
				}
			}
			clr_country_flag = PRC_zhou_enlai_on_diplomatic_mission
		}

	}

 	PRC_28_bolshevik_faction_decision_ask_for_support = { # Level 2 convince non-faction-leader to support you
		icon = GFX_decision_generic_speech 



		cost = PRC_28_bolshevik_decisions_cost

		#fire_only_once = yes

		available = {
			FROM = {
				is_subject = no
			}		
		}


		days_remove = 30

		cancel_trigger = {
			FROM = {
				OR = {
					exists = no
					NOT = {
						is_in_faction_with = ROOT
					}
					is_subject = yes
				}	
			}
		}


		target_array = ROOT.faction_members

		target_trigger = {
			FROM = { 
				is_literally_china_not_prc = yes  
				is_faction_leader = no 
				is_in_faction_with = ROOT
				has_country_flag = PRC_bolshevik_faction_influence_level_2
				NOT = {
					has_country_flag = PRC_bolshevik_faction_influence_level_3
				}

			}
		}


		remove_effect = {
			add_faction_influence_ratio = 0.0075

			if = {
				limit = {
					has_dynamic_modifier = {
					 	modifier = PRC_28_bolshevik_faction_dynamic_modifier
					 } 
				}
				custom_effect_tooltip = PRC_28_bolshevik_faction_dynamic_modifier_tt
				add_to_variable = {
					PRC_28_bolshevik_faction_dynamic_modifier_faction_influence_contribution_factor = 0.01
					tooltip = faction_influence_contribution_factor_tt
				}
				add_to_variable = {
					PRC_28_bolshevik_faction_dynamic_modifier_faction_influence_war_score_factor = 0.01
					tooltip = faction_influence_war_score_factor_tt
				}
			}
			else = {
				add_dynamic_modifier = {
					modifier = PRC_28_bolshevik_faction_dynamic_modifier
				}
			}

			hidden_effect = {
				FROM = {
					set_country_flag = PRC_bolshevik_faction_influence_level_3
				}
			}
		}

	}



	PRC_28_bolshevik_faction_decision_backstab = { # Backstab faction leader, reduce cost of infiltration, get minus faction influence
		icon = GFX_decisions_generic_infiltration 

		cancel_trigger = {
			FROM = {
				OR = {
					exists = no
					NOT = {
						is_in_faction_with = ROOT
					}
					NOT = {
						is_faction_leader = yes
					}
				}	
			}
		}

		target_root_trigger = { 
			NOT = {
				has_country_flag = PRC_backstabbed_leader_once
			}
			NOT = {
				original_tag = PRC
			}
		}


		target_trigger = {
			FROM = { 
				is_faction_leader = yes 
				is_in_faction_with = ROOT
				NOT = {
					original_tag = PRC
				}
			}
		}


		cost = PRC_28_bolshevik_decisions_cost

		fire_only_once = yes

		days_remove = 15


		remove_effect = {
			add_faction_influence_ratio = -0.1 ## Reduce faction influence
			custom_effect_tooltip = PRC_28_bolshevik_faction_decision_backstab_tt
			add_to_variable = { PRC_infiltration_cost = -10 }
			set_country_flag = PRC_backstabbed_leader_once
		}


	}




	PRC_28_bolshevik_faction_decision_legitimize_faction_leader = { # Legitimize FL, gain small bonus to give them faction influence
		icon = GFX_decision_eng_propaganda_campaigns 



		target_trigger = {
			FROM = { 
				is_in_faction_with = ROOT
				is_faction_leader = yes 
			}
		}

		available = {
			has_war_with = JAP
		}

		cost = PRC_28_bolshevik_decisions_cost

		fire_only_once = yes

		days_remove = 60

		targeted_modifier = { 
			tag = JAP
			attack_bonus_against = 0.075
		}

		complete_effect = {
			FROM = {
				add_faction_influence_ratio = 0.075
			}
		}

		remove_effect = {
			
			
		}


	}




}

PRC_rural_surveyer_decision_cat = {
	PRC_rural_surveys = {
		#icon = 
		cost = 30 

		available = {
			has_completed_focus = PRC_rural_survey
			custom_trigger_tooltip = { 
				tooltip = PRC_rural_surveyer_tt 
			}
		}

		visible = {
			check_variable = {
				PRC_amount_of_times_rural_survey < 5
			}
			has_completed_focus = PRC_rural_survey
		}

		days_remove = 30

		complete_effect = {
			if = {
				limit = {
					NOT = {
						has_variable = PRC_amount_of_times_rural_survey
					}
				}
				set_temp_variable = {
					var = PRC_amount_of_times_rural_survey
					value = 0
				}
			}
			hidden_effect = {		
				random_owned_controlled_state = {
					set_state_flag = PRC_rural_survey_state_to_add
				}
			}

		}

		remove_effect = {
			if = {
				limit = {
					NOT = {
						has_decision = PRC_rural_surveys
					}
				}
				effect_tooltip = {
					random_owned_controlled_state = {
						add_extra_state_shared_building_slots = 1
					}
				}
			}
			
			add_to_variable = {
				PRC_amount_of_times_rural_survey = 1
			}
			random_owned_controlled_state = {
				limit = {
					has_state_flag = PRC_rural_survey_state_to_add 
				}
				add_extra_state_shared_building_slots = 1
				clr_state_flag = PRC_rural_survey_state_to_add
			}
		}
	}


}




PRC_integration_decision_cat = {
	


	PRC_integration_decision_tibet = {

		priority = 1000

		cost = 50

		days_remove = 60


		state_target = yes
		target_array = TIB.core_states

		target_trigger = {
			FROM = {
				NOT = {
					is_core_of = PRC
				}
			}
		}

		visible = {
			has_completed_focus = PRC_reclaim_tibet
			## Has completed focus only, always visible otherwise
		}

		available = {
			controls_state = FROM
			has_completed_focus = PRC_reclaim_tibet

			FROM = {
				NOT = {
					has_state_flag = PRC_is_integrating_a_state
				}
			}
		}

		complete_effect = {
			FROM = {
				set_state_flag = PRC_is_integrating_a_state
			}
			## Set flag
		}

		cancel_trigger = {
			NOT = {
				controls_state = FROM
			}
			## No longer controls state
		}


		cancel_effect = {
			FROM = {
				clr_state_flag = PRC_is_integrating_a_state
			}
			## Remove is doing integrating decision flag
		}


		modifier = {
			stability_weekly = -0.01
		}

		remove_effect = {
			## Remove is doing integrating decision flag
			FROM = {
				clr_state_flag = PRC_is_integrating_a_state
				add_core_of = PRC
			}

		}



	}




	PRC_integration_decision_soviet_states = {

		priority = 1000

		cost = 50

		days_remove = 60


		state_target = yes

		target_array = PRC.PRC_northern_target_states_array


		target_trigger = {
			FROM = {
				NOT = {
					is_core_of = PRC
				}
			}
		}

		visible = {
			has_completed_focus = PRC_dare_to_win
			## Has completed focus only, always visible otherwise
		}

		available = {
			controls_state = FROM
			has_completed_focus = PRC_dare_to_win

			FROM = {
				NOT = {
					has_state_flag = PRC_is_integrating_a_state
				}
			}
		}

		complete_effect = {
			FROM = {
				set_state_flag = PRC_is_integrating_a_state
			}
			## Set flag
		}

		cancel_trigger = {
			NOT = {
				controls_state = FROM
			}
			## No longer controls state
		}


		cancel_effect = {
			FROM = {
				clr_state_flag = PRC_is_integrating_a_state
			}
			## Remove is doing integrating decision flag
		}


		modifier = {
			stability_weekly = -0.01
		}

		remove_effect = {
			## Remove is doing integrating decision flag
			FROM = {
				clr_state_flag = PRC_is_integrating_a_state
				add_core_of = PRC
			}

		}



	}







}
















political_actions = {
	
		
	PRC_second_thoughts_factions = { ## For edge case if PRC forms a different faction from CHI and both at war with JAP, can form a CUF


		priority = 1000

		fire_only_once = yes
		cost = 25


		allowed = {
			original_tag = PRC
		}


		visible = {
			PRC = {
				is_in_faction = yes
				is_faction_leader = yes
				has_war_with_major = yes
				NOT = { ## Not available for Guomao
					has_completed_focus = PRC_the_unwilling_diarchy_focus
				}
			}
			NOT = {
				PRC = {
					is_in_faction_with = event_target:WTT_current_china_leader
				}
			}
			event_target:WTT_current_china_leader = {
				is_in_faction = yes
				has_war_with_major = yes
				is_faction_leader = yes
			}
		}


		complete_effect = {
			event_target:WTT_current_china_leader = {
				country_event = {
					id = SEA_PRC_faction_events.90
					hours = 1
				}
			}

			custom_effect_tooltip = if_they_accept_tt 
			effect_tooltip = {

				if = { ## If at war, then white peace
					limit = {
						PRC = {
							has_war_with = event_target:WTT_current_china_leader
						}
					}
					every_faction_member = {
				        display_individual_scopes = yes # Optional - default = no
				        white_peace = {
				        	tag =  event_target:WTT_current_china_leader
				        }
			        }
				}
				PRC = {
					every_faction_member = {
				        display_individual_scopes = yes # Optional - default = no

						leave_faction = yes
						event_target:WTT_current_china_leader = {
							add_to_faction = PREV
						}
					}
				}
			}
		}
	}
	




	PRC_remove_yulin_garrison = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1000
		days_remove = 90
		fire_only_once = yes

		allowed = {
			original_tag = PRC
		}

		visible = {
			1046 = {
				has_dynamic_modifier = {
					modifier = PRC_the_yulin_garrison
				}
			}
		}

		available = {
			controls_state = 1046
			1046 = {
				has_dynamic_modifier = {
					modifier = PRC_the_yulin_garrison
				}
			}
		}

		cancel_trigger = {
			NOT = {
				controls_state = 1046
			}
		}
		
		ai_hint_pp_cost = 50

		custom_cost_trigger = {
			command_power > 49
			has_political_power > 49
		}
		custom_cost_text = decision_cost_CP_50_pp_50
		
		complete_effect = {
			hidden_effect = {
				add_command_power = -50
				add_political_power = -50
			}
		}

		modifier = {
			command_power_gain = -0.1
			experience_gain_army = -0.1
			army_defence_factor = -0.025
			army_attack_factor = -0.025
		}


		remove_effect = {
			1046 = {
				remove_dynamic_modifier = { modifier = PRC_the_yulin_garrison }
			}
		}

		cancel_effect = {

		}

	}



}
