MAN_handle_bandits = { # haha manhandle.... hah... hah... lol... I'm tired... STOP LOOKING AT ME LIKE THAT!
	allowed = {
		original_tag = MAN
	}
	enable = {
		has_idea = MAN_banditry
	}
	abort = {
		NOT = {	has_idea = MAN_banditry }
	}

	ai_strategy = {
		type = save_equipment
		id = infantry_equipment
		value = 501
	}
}

MAN_dont_ally_decadent_europeans = { # Don't join the Axis plz
	allowed = {
		original_tag = MAN
	}
	enable = {
		is_subject = no
		is_in_faction = no
	}
	abort = {
		is_in_faction = yes
	}

	ai_strategy = {
	    type = alliance
	    id = GER
	    value = -250
	}

	ai_strategy = {
	    type = alliance
	    id = ITA
	    value = -250 
	}

}

MAN_shoudlnt_be_protected_by_europeans = { # Don't be guaranteed by Axis too easily pliz 
	allowed = {
		OR = {
			original_tag = GER
			original_tag = ITA
		}
	}
	enable = {
		MAN = {
			exists = yes
		}
	}
	abort = {
		MAN = {
			exists = no
		}
	}

	ai_strategy = {
	    type = protect
	    id = MAN
	    value = -100
	}

	ai_strategy = {
	    type = send_volunteers_desire
	    id = MAN
	    value = -50 
	}

}

EAI_MAN_pacify_western_bandits = {
	allowed = {
		original_tag = MAN
	}
	enable = {
		has_idea = MAN_banditry
		has_country_flag = MAN_western_bandits
	}
	abort = {
		NOT = { 
			AND = {
				has_idea = MAN_banditry
				has_country_flag = MAN_western_bandits 
			}
		}
	}

	ai_strategy = { type = put_unit_buffers ratio = 1.0 order_id = 1 states = { 610 } subtract_invasions_from_need = yes subtract_fronts_from_need = no }

	ai_strategy = {
		type = front_unit_request
		value = -2000

		country_trigger = { always = yes }
	}
}