###

EAI_SP_build_nuclear_facility = {
	enable = {
		always = yes # Handled by prio construction
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = build_building
		id = nuclear_facility
		value = -1000
	}
}

EAI_SP_recruit_nuclear_scientist = {
	enable = {
		nuclear_facility > 0
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = recruit_scientist
		id = specialization_nuclear
		value = 100
	}
}

###

EAI_SP_build_air_facility = {
	enable = {
		always = yes # Handled by prio construction
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = build_building
		id = air_facility
		value = -1
	}
}

EAI_SP_recruit_air_scientist = {
	enable = {
		air_facility > 0
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = recruit_scientist
		id = specialization_air
		value = 100
	}
}

###

EAI_SP_build_naval_facility = {
	enable = {
		always = yes # Handled by prio construction
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = build_building
		id = naval_facility
		value = -1000
	}
}

EAI_SP_recruit_naval_scientist = {
	enable = {
		naval_facility > 0
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = recruit_scientist
		id = specialization_naval
		value = 100
	}
}

###

EAI_SP_build_land_facility = {
	enable = {
		always = yes # Handled by prio construction
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = build_building
		id = land_facility
		value = -1000
	}
}

EAI_SP_recruit_land_scientist = {
	enable = {
		land_facility > 0
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = recruit_scientist
		id = specialization_land
		value = 100
	}
}

###

EAI_SP_build_gun_emplacement = {
	enable = {
		always = yes # Handled by prio construction
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = build_building
		id = mega_gun_emplacement
		value = -1000
	}
}