# AI Ship Designs for Generic Nations

destroyers = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_screen
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			is_major = no
		}
	}

	destroyer_early = {
		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_light
				factor = 0
			}
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = ship_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_sonar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_depth_charge
			}
		}

		allowed_modules = {
			ship_light_battery
			ship_anti_air
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}

	destroyer_basic = {
		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_light
				factor = 0
			}
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_light_2
			modules = {
				fixed_ship_battery_slot = ship_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_sonar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_light_battery
			ship_anti_air
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}

	destroyer_improved = {
		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_light
				factor = 0
			}
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_light_3
			modules = {
				fixed_ship_battery_slot = ship_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_light_battery
			ship_anti_air
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}

	destroyer_advanced = {
		priority = {
			factor = 0
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_light_4
			modules = {
				fixed_ship_battery_slot = ship_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_depth_charge
				mid_2_custom_slot = ship_depth_charge
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_light_battery
			ship_anti_air
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
}

generic_escorts = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {

	}

	roles = {
		naval_escort
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			anti_submarine_strategy_required_trigger = yes
		}
	}

	escort_default = {

		priority = {
			factor = 0
			modifier = {
				factor = 0
				anti_submarine_strategy_required_trigger = yes
			}
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = ship_light_battery
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = empty
				fixed_ship_radar_slot = ship_sonar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = empty
				mid_1_custom_slot = empty
				rear_1_custom_slot = ship_depth_charge
			}
		}

		allowed_modules = {
			ship_depth_charge
			ship_anti_air
			ship_light_battery
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
	escort_upgrade = {

		priority = {
			factor = 0
			modifier = {
				factor = 0
				anti_submarine_strategy_required_trigger = yes
			}
		}
		enable = {
			AND = {
				has_tech = improved_depth_charges
				has_tech = cavity_magnatron
			}
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = ship_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_radar
				fixed_ship_radar_slot = ship_sonar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = empty
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_depth_charge
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			ship_light_battery
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
}

naval_light_cruiser = {

	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_cruiser_light
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			is_major = no
		}
	}

	cruiser_light_early = {
		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_cruiser
				factor = 0
			}
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_cruiser_armor
				fixed_ship_secondaries_slot = ship_secondaries
				mid_1_custom_slot = ship_light_medium_battery
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_light_medium_battery
			}
		}

		allowed_modules = {
			ship_light_medium_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_cruiser_armor
		}
	}

	cruiser_light_basic = {
		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_cruiser
				factor = 0
			}
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_cruiser_armor
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_light_medium_battery
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_light_medium_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_cruiser_armor
		}
	}

	cruiser_light_improved = {
		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_cruiser
				factor = 0
			}
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_cruiser_3
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_cruiser_armor
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_light_medium_battery
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = ship_light_medium_battery
				rear_2_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_light_medium_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_cruiser_armor
		}
	}

	cruiser_light_advanced = {
		priority = {
			factor = 0
		}

		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_cruiser_4
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_cruiser_armor
				fixed_ship_secondaries_slot = ship_dp_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_light_medium_battery
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_airplane_launcher
				rear_2_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_light_medium_battery
			ship_anti_air
			ship_secondaries
			ship_dp_secondaries
			ship_torpedo
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_cruiser_armor
		}
	}
}

naval_cruiser_heavy = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_cruiser_heavy
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			num_of_naval_factories < 15
		}
	}

	capital_cruiser_early = {
		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_cruiser
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_medium_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_cruiser_armor
				fixed_ship_secondaries_slot = ship_secondaries
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = ship_medium_battery
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_cruiser_armor
		}
	}

	capital_cruiser_basic = {
		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_cruiser
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot = ship_medium_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_cruiser_armor
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_medium_battery
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_cruiser_armor
		}
	}

	capital_cruiser_improved = {
		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_cruiser
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_cruiser_3
			modules = {
				fixed_ship_battery_slot = ship_medium_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_cruiser_armor
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_medium_battery
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = ship_anti_air
				rear_2_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_cruiser_armor
		}
	}

	capital_cruiser_advanced = {
		priority = {
			factor = 0
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_cruiser_4
			modules = {
				fixed_ship_battery_slot = ship_medium_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_cruiser_armor
				fixed_ship_secondaries_slot = ship_dp_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_medium_battery
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_airplane_launcher
				rear_2_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_secondaries
			ship_dp_secondaries
			ship_torpedo
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_cruiser_armor
		}
	}
}

naval_capital_battleship = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_capital_bb
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			num_of_naval_factories < 35
		}
	}

	capital_battleship_early = {
		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_heavy
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_heavy_1
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_armor_slot = ship_heavy_armor
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_secondaries
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_heavy_battery
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			heavy_ship_engine
			ship_heavy_armor
			ship_radar
			ship_airplane_launcher
		}
	}

	capital_battleship_basic = {
		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_heavy
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_heavy_2
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_armor_slot = ship_heavy_armor
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_secondaries
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			heavy_ship_engine
			ship_heavy_armor
			ship_radar
			ship_airplane_launcher
		}
	}

	capital_battleship_improved = {
		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_heavy
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_heavy_3
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_armor_slot = ship_heavy_armor
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_secondaries
				mid_2_custom_slot = ship_anti_air
				mid_3_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			heavy_ship_engine
			ship_heavy_armor
			ship_radar
			ship_airplane_launcher
		}
	}

	capital_battleship_advanced = {
		priority = {
			factor = 0
			modifier = {
				factor = 0
				num_of_naval_factories < 50
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_heavy_4
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_armor_slot = ship_heavy_armor
				fixed_ship_secondaries_slot = ship_dp_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_dp_secondaries
				mid_3_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_dp_secondaries
			ship_fire_control_system
			heavy_ship_engine
			ship_heavy_armor
			ship_radar
			ship_airplane_launcher
		}
	}
}

naval_capital_bc = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_capital_bc
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			num_of_naval_factories < 25
		}
	}

	battlecruiser_early = {
		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_heavy
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_heavy_1
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_armor_slot = ship_armor_bc_1
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_secondaries
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_heavy_battery
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			heavy_ship_engine
			ship_heavy_armor
			ship_radar
			ship_airplane_launcher
		}
	}

	battlecruiser_basic = {
		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_heavy
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_heavy_2
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_armor_slot = ship_armor_bc_2
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_secondaries
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			heavy_ship_engine
			ship_heavy_armor
			ship_radar
			ship_airplane_launcher
		}
	}

	battlecruiser_improved = {
		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_heavy
				factor = 0
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_heavy_3
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_armor_slot = ship_armor_bc_3
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_secondaries
				mid_2_custom_slot = ship_anti_air
				mid_3_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			heavy_ship_engine
			ship_heavy_armor
			ship_radar
			ship_airplane_launcher
		}
	}

	battlecruiser_advanced = {
		priority = {
			factor = 0
			modifier = {
				factor = 0
				num_of_naval_factories < 35
			}
		}

		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_heavy_4
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_armor_slot = ship_armor_bc_3
				fixed_ship_secondaries_slot = ship_dp_secondaries
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_dp_secondaries
				mid_3_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_dp_secondaries
			ship_fire_control_system
			heavy_ship_engine
			ship_heavy_armor
			ship_radar
			ship_airplane_launcher
		}
	}
}

naval_carrier = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_carrier
	}

	priority = {
		factor = 0
	}

	carrier_early = {
		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_carrier
				factor = 0
			}
		}

		role_icon_index = 7

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_carrier_conversion_bb
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_ship_armor_slot = empty
				mid_1_custom_slot = ship_deck_space
			}
		}

		allowed_modules = {
			ship_deck_space
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			heavy_ship_engine
			carrier_ship_engine
			ship_radar
			ship_carrier_armor
		}
	}

	carrier_basic = {
		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_carrier
				factor = 0
			}
		}

		role_icon_index = 7

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_carrier_1
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_ship_armor_slot = empty
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_deck_space
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_carrier_armor
		}
	}

	carrier_improved = {
		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_carrier
				factor = 0
			}
		}

		role_icon_index = 7

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_carrier_2
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_ship_armor_slot = ship_carrier_armor
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
				mid_2_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_deck_space
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_carrier_armor
		}
	}

	carrier_advanced = {
		priority = {
			factor = 0
			modifier = {
				factor = 0
				num_of_naval_factories < 40
			}
		}

		role_icon_index = 7

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_carrier_3
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_secondaries_slot = ship_dp_secondaries
				fixed_ship_armor_slot = ship_carrier_armor
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
				mid_2_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_deck_space
			ship_anti_air
			ship_secondaries
			ship_dp_secondaries
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_carrier_armor
		}
	}
}

naval_escort_carrier = {

	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {

	}

	roles = {
		naval_carrier_light
	}

	priority = {
		factor = 1
		modifier = {
			factor = 0
			is_major = yes
		}
	}

	carrier_escort = {

		priority = {
			factor = 0
		}
		role_icon_index = 3

		history = yes

		target_variant = {
			match_value = 1000.0


			type = ship_hull_escort_carrier
			modules = {
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_deck_slot_1 = ship_escort_deck_space
				fixed_ship_deck_slot_2 = ship_escort_deck_space
				front_1_custom_slot = empty
				mid_1_custom_slot = empty
				fixed_ship_radar_slot = empty
				fixed_ship_secondaries_slot = empty
				fixed_ship_armor_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			carrier_ship_engine
			ship_radar
			ship_escort_deck_space
			ship_carrier_armor
		}

	}

}


naval_submarine = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_submarine
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			OR = {
				has_war_with = ENG
				has_war_with = USA
				has_war_with = JAP
			}

		}
	}

	submarine_early = {
		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_submarine
				factor = 0
			}
		}

		role_icon_index = 6

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_submarine_1
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				rear_1_custom_slot = ship_torpedo_sub
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
		}
	}

	submarine_basic = {
		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_submarine
				factor = 0
			}
		}

		role_icon_index = 6

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_submarine_2
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
		}
	}

	submarine_improved = {
		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_submarine
				factor = 0
			}
		}

		role_icon_index = 6

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_submarine_3
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_torpedo_sub
				mid_1_custom_slot = ship_sub_snorkel
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
		}
	}

	submarine_advanced = {
		priority = {
			factor = 0
		}

		role_icon_index = 6

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_submarine_4
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_torpedo_sub
				mid_1_custom_slot = ship_sub_snorkel
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
		}
	}
}

naval_mine_sweeper = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_mine_sweeper
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			has_war = yes
		}
	}

	mine_sweeper_light_early = { # base variant

		priority = {
			factor = 0
			modifier = {
				factor = 0
				is_major = no
			}
		}
		enable = { has_tech = basic_naval_mines }
		role_icon_index = 5

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_light_1
			modules = {
				rear_1_custom_slot = ship_mine_sweeper_1
				fixed_ship_battery_slot = ship_light_battery
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}
		requirements = {
			module = ship_mine_sweeper_1
		}
		allowed_modules = {
			ship_mine_warfare
			ship_light_battery
			ship_anti_air
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
	mine_sweeper_light_late = { #improved variant for late war

		priority = {
			factor = 0
			modifier = {
				factor = 0
				is_major = no
			}
		}

		enable = {
			has_tech = basic_dp_light_battery
			has_tech = improved_naval_mines
		}

		role_icon_index = 5

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_light_1
			modules = {
				rear_1_custom_slot = ship_mine_sweeper_1
				mid_1_custom_slot = ship_mine_sweeper_1
				fixed_ship_battery_slot = {
					any_of = { dp_light_battery ship_light_battery }
					upgrade > current
				}
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}

		requirements = {
			module = ship_mine_sweeper_1
		}
		allowed_modules = {
			ship_mine_sweeper_1
			ship_mine_warfare
			ship_anti_air
			ship_light_battery
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
}

naval_mine_layer = {
	category = naval

	blocked_for = {
		GER
		USA
		JAP
		ENG
		FRA
		ITA
	}

	available_for = {
	}

	roles = {
		naval_mine_layer
	}

	priority = {
		factor = 0
		modifier = {
			factor = 0
			has_war = yes
		}
		modifier = {
			is_major = no
			factor = 0
		}
	}

	mine_layer_light = {

		priority = {
			factor = 0
			modifier = {
				factor = 0
				num_of_naval_factories < 25 #not a major naval power
			}
		}

		role_icon_index = 4

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_light_1
			modules = {
				rear_1_custom_slot = ship_mine_layer_1
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_battery_slot = ship_light_battery
				fixed_ship_torpedo_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = {
					any_of = { ship_sonar ship_radar }
				}
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}

		requirements = {
			module = ship_mine_layer_1
		}
		allowed_modules = {
			ship_mine_layer_1
			ship_anti_air
			ship_light_battery
			ship_fire_control_system
			light_ship_engine
			ship_torpedo
			ship_radar
			ship_sonar
			ship_depth_charge
		}
	}
	mine_layer_cruiser = {

		priority = {
			factor = 0
			modifier = {
				factor = 0
				num_of_naval_factories > 24
			}
		}

		role_icon_index = 4

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_cruiser_2
			modules = {
				rear_1_custom_slot = ship_mine_layer_1
				mid_2_custom_slot = ship_mine_layer_1
				fixed_ship_engine_slot < cruiser_ship_engine_3
				fixed_ship_battery_slot = {
					any_of = { ship_light_battery }
					upgrade > current
				}
				fixed_ship_secondaries_slot = empty
				fixed_ship_armor_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}

		requirements = {
			module = ship_mine_layer_1
		}
		allowed_modules = {
			ship_mine_layer_1
			ship_light_battery
			ship_anti_air
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
		}
	}
}
