# AI Ship Designs for 'MURICA

USA_destroyers = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		USA
	}
	
	roles = {
		naval_screen
	}
	
	priority = {
		factor = 0
		modifier = {
			factor = 0
		}
	}
	
	destroyer_early = { # Historical: Clemson / Wickes-class

		priority = {
			factor = 0
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 500.0

			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = dp_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_anti_air
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
	destroyer_basic = { # Historical: Farragut / Mahan-class

		priority = {
			factor = 0
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_light_2
			modules = {
				fixed_ship_battery_slot = dp_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_anti_air
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
	destroyer_improved = { # Historical: Fletcher-class

		priority = {
			factor = 0
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 2800.0

			type = ship_hull_light_3
			modules = {
				fixed_ship_battery_slot = dp_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_sonar
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				front_1_custom_slot = dp_light_battery
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_anti_air
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
	destroyer_advanced = { # Historical: Allen M. Sumner / Gearing-class

		priority = {
			factor = 0
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 3500.0

			type = ship_hull_light_4
			modules = {
				fixed_ship_battery_slot = dp_light_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				front_1_custom_slot = dp_light_battery
				mid_1_custom_slot = ship_depth_charge
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = dp_light_battery
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
}

USA_escorts = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		USA
	}
	
	roles = {
		naval_escort
	}
	
	priority = {
		factor = 0
		modifier = {
			factor = 0
			anti_submarine_strategy_required_trigger = yes
		}
	}
	
	escort_early = { # Historical: Eagle Boat / Treasury-class cutter

		priority = {
			factor = 0
		}
		role_icon_index = 3

		history = yes
		target_variant = {
			match_value = 500.0

			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = dp_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = empty
				fixed_ship_radar_slot = ship_sonar
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_depth_charge
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
	escort_basic = { # Historical: Evarts-class

		priority = {
			factor = 0
			modifier = {
				factor = 0
				has_war = yes
			}
		}
		role_icon_index = 3

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_light_2
			modules = {
				fixed_ship_battery_slot = dp_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = empty
				fixed_ship_radar_slot = ship_sonar
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_depth_charge
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
	escort_improved = { # Historical: Edsall-class

		priority = {
			factor = 0
			modifier = {
				factor = 2
				has_war = yes
			}
			modifier = {
				convoy_threat > 0.5
				factor = 2
			}
		}
		role_icon_index = 3

		history = yes
		target_variant = {
			match_value = 2800.0

			type = ship_hull_light_3
			modules = {
				fixed_ship_battery_slot = dp_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_sonar
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = empty
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_depth_charge
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
	escort_advanced = { # Historical: Buckley/Rudderow-class

		priority = {
			factor = 0
			modifier = {
				factor = 2
				has_war = yes
			}
			modifier = {
				convoy_threat > 0.5
				factor = 2
			}
		}
		role_icon_index = 3

		history = yes
		target_variant = {
			match_value = 3500.0

			type = ship_hull_light_4
			modules = {
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_sonar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = empty
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_depth_charge
				mid_2_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_anti_air
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
}

USA_naval_light_cruiser = {

	category = naval

	blocked_for = {
	}

	available_for = {
		USA
	}

	roles = {
		naval_cruiser_light
	}

	priority = {
		factor = 0
	}

	cruiser_light_early = { # Omaha-class (1923)
		name = "Omaha Class"

		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_cruiser
				factor = 0
			}
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_light_medium_battery_1
			}
		}

		allowed_modules = {
			ship_light_medium_battery_1
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}

	cruiser_light_basic = { # Brooklyn / St. Louis-class (1937)
		name = "Brooklyn Class"

		priority = {
			factor = 0
			modifier = {
				factor = 2
				has_war = yes
			}
			modifier = {
				has_tech = improved_ship_hull_cruiser
				factor = 0
			}
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 2000.0
			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_secondaries_slot = ship_dp_secondaries
				fixed_ship_armor_slot = ship_armor_cruiser_2
				front_1_custom_slot = ship_light_medium_battery_2
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_light_medium_battery_2
			}
		}

		allowed_modules = {
			ship_light_medium_battery_2
			ship_medium_battery
			ship_anti_air
			ship_dp_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}

	cruiser_light_improved = { # Cleveland-class (1942)
		name = "Cleveland Class"

		priority = {
			factor = 0
			modifier = {
				factor = 2
				has_war = yes
			}
			modifier = {
				has_tech = advanced_ship_hull_cruiser
				factor = 0
			}
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_cruiser_3
			modules = {
				fixed_ship_battery_slot > ship_light_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_secondaries_slot = ship_dp_secondaries
				fixed_ship_armor_slot = ship_armor_cruiser_2
				front_1_custom_slot = dp_light_battery
				mid_1_custom_slot = ship_dp_secondaries
				mid_2_custom_slot > ship_light_medium_battery_2
				rear_1_custom_slot = ship_airplane_launcher
				rear_2_custom_slot = ship_airplane_launcher
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_light_battery
			ship_dp_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}

	cruiser_light_advanced = { # Worcester-class (DP 6"/47, late-war evolution)
		name = "Worcester Class"

		priority = {
			factor = 0
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		role_icon_index = 2

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_cruiser_4
			modules = {
				fixed_ship_battery_slot = dp_ship_medium_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_secondaries_slot = dp_ship_secondaries_3
				fixed_ship_armor_slot > ship_armor_cruiser_1
				front_1_custom_slot = dp_light_battery
				mid_1_custom_slot = dp_ship_secondaries_3
				mid_2_custom_slot = dp_ship_medium_1
				rear_1_custom_slot = ship_airplane_launcher
				rear_2_custom_slot = ship_airplane_launcher
			}
		}

		allowed_modules = {
			dp_ship_medium_1
			dp_ship_secondaries_3
			ship_light_battery
			ship_anti_air
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
}

USA_naval_cruiser_heavy = {
	category = naval

	blocked_for = {
	}

	available_for = {
		USA
	}

	roles = {
		naval_cruiser_heavy
	}

	priority = {
		factor = 0
	}

	capital_cruiser_early = { # Pensacola/Northampton-class (1930)
		name = "Pensacola Class"

		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_cruiser
				factor = 0
			}
		}
		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot           < ship_medium_battery_2
				fixed_ship_anti_air_slot          = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot             = empty
				fixed_ship_engine_slot            = cruiser_ship_engine
				fixed_ship_secondaries_slot       = ship_secondaries
				fixed_ship_armor_slot             < ship_armor_cruiser_2
				mid_1_custom_slot   = ship_anti_air
				mid_2_custom_slot   = ship_airplane_launcher
				rear_1_custom_slot  < ship_medium_battery_2
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			ship_radar
			ship_cruiser_armor
			cruiser_ship_engine
			ship_airplane_launcher
		}
	}

	capital_cruiser_basic = { # New Orleans-class (1934)
		name = "New Orleans Class"

		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_cruiser
				factor = 0
			}
		}
		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot           < ship_medium_battery_3
				fixed_ship_anti_air_slot          = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot             = ship_radar
				fixed_ship_engine_slot            = cruiser_ship_engine
				fixed_ship_secondaries_slot       = ship_dp_secondaries
				fixed_ship_armor_slot             < ship_armor_cruiser_3
				front_1_custom_slot < ship_medium_battery_3
				mid_1_custom_slot   = ship_airplane_launcher
				mid_2_custom_slot   = ship_anti_air
				rear_1_custom_slot  < ship_medium_battery_3
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_dp_secondaries
			ship_secondaries
			ship_fire_control_system
			ship_radar
			ship_cruiser_armor
			cruiser_ship_engine
			ship_airplane_launcher
		}
	}

	capital_cruiser_improved = { # Baltimore-class (1943)
		name = "Baltimore Class"

		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_cruiser
				factor = 0
			}
		}
		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_cruiser_3
			modules = {
				fixed_ship_battery_slot           = ship_medium_battery
				fixed_ship_anti_air_slot          = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot             = ship_radar
				fixed_ship_engine_slot            = cruiser_ship_engine
				fixed_ship_secondaries_slot       = ship_dp_secondaries
				fixed_ship_armor_slot             = ship_cruiser_armor
				front_1_custom_slot = ship_medium_battery
				mid_1_custom_slot   = ship_anti_air
				mid_2_custom_slot   = ship_dp_secondaries
				rear_1_custom_slot  = ship_medium_battery
				rear_2_custom_slot  = ship_airplane_launcher
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_dp_secondaries
			ship_secondaries
			ship_fire_control_system
			ship_radar
			ship_cruiser_armor
			cruiser_ship_engine
			ship_airplane_launcher
		}
	}

	capital_cruiser_advanced = { # Des Moines-class (1948)
		name = "Des Moines Class"

		priority = {
			factor = 0
		}
		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_cruiser_4
			modules = {
				fixed_ship_battery_slot           = ship_medium_battery
				fixed_ship_anti_air_slot          = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot             = ship_radar
				fixed_ship_engine_slot            = cruiser_ship_engine
				fixed_ship_secondaries_slot       = ship_dp_secondaries
				fixed_ship_armor_slot             = ship_cruiser_armor
				front_1_custom_slot = ship_medium_battery
				mid_1_custom_slot   = ship_anti_air
				mid_2_custom_slot   = ship_dp_secondaries
				rear_1_custom_slot  = ship_medium_battery
				rear_2_custom_slot  = ship_airplane_launcher
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_dp_secondaries
			ship_secondaries
			ship_fire_control_system
			ship_radar
			ship_cruiser_armor
			cruiser_ship_engine
			ship_airplane_launcher
		}
	}
}

USA_naval_capital_battleship = {
	category = naval

	blocked_for = {
	}

	available_for = {
		USA
	}

	roles = {
		naval_capital_bb
	}

	priority = {
		factor = 0
	}

	capital_battleship_early = { # Colorado-class (1923)
		name = "Colorado Class"

		priority = {
			factor = 0
			modifier = {
				has_tech = basic_ship_hull_heavy
				factor = 0
			}
		}
		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 1000.0

			type = ship_hull_heavy_1
			modules = {
				fixed_ship_battery_slot           = ship_heavy_battery_1
				fixed_ship_anti_air_slot          = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot             = empty
				fixed_ship_engine_slot            = heavy_ship_engine_1
				fixed_ship_secondaries_slot       = ship_secondaries
				fixed_ship_armor_slot             = ship_armor_bb_1
				front_1_custom_slot = empty
				mid_1_custom_slot   = ship_airplane_launcher
				mid_2_custom_slot   = ship_anti_air
				rear_1_custom_slot  = ship_heavy_battery_1
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			ship_radar
			ship_heavy_armor
			ship_airplane_launcher
			heavy_ship_engine
		}
	}

	capital_battleship_basic = { # North Carolina-class (1941)
		name = "North Carolina Class"

		priority = {
			factor = 0
			modifier = {
				has_tech = improved_ship_hull_heavy
				factor = 0
			}
		}
		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 2000.0

			type = ship_hull_heavy_2
			modules = {
				fixed_ship_battery_slot           = ship_heavy_battery_2
				fixed_ship_anti_air_slot          = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot             = ship_radar
				fixed_ship_engine_slot            = heavy_ship_engine
				fixed_ship_secondaries_slot       = ship_dp_secondaries
				fixed_ship_armor_slot             = ship_armor_bb_2
				front_1_custom_slot = ship_heavy_battery_1
				mid_1_custom_slot   = ship_airplane_launcher
				mid_2_custom_slot   = ship_anti_air
				rear_1_custom_slot  = ship_heavy_battery_1
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_dp_secondaries
			ship_secondaries
			ship_fire_control_system
			ship_radar
			ship_heavy_armor
			ship_airplane_launcher
			heavy_ship_engine
		}
	}

	capital_battleship_improved = { # South Dakota-class (1942)
		name = "South Dakota Class"

		priority = {
			factor = 0
			modifier = {
				has_tech = advanced_ship_hull_heavy
				factor = 0
			}
		}
		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 3000.0

			type = ship_hull_heavy_3
			modules = {
				fixed_ship_battery_slot           = ship_heavy_battery
				fixed_ship_anti_air_slot          = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot             = ship_radar
				fixed_ship_engine_slot            = heavy_ship_engine
				fixed_ship_secondaries_slot       = ship_dp_secondaries
				fixed_ship_armor_slot             = ship_heavy_armor
				front_1_custom_slot = ship_heavy_battery
				mid_1_custom_slot   = ship_anti_air
				mid_2_custom_slot   = ship_dp_secondaries
				mid_3_custom_slot   = ship_airplane_launcher
				rear_1_custom_slot  = ship_heavy_battery
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_dp_secondaries
			ship_secondaries
			ship_fire_control_system
			ship_radar
			ship_heavy_armor
			ship_airplane_launcher
			heavy_ship_engine
		}
	}

	capital_battleship_advanced = { # Iowa-class (1943)
		name = "Iowa Class"

		priority = {
			factor = 0
		}
		role_icon_index = 1

		history = yes
		target_variant = {
			match_value = 4000.0

			type = ship_hull_heavy_4
			modules = {
				fixed_ship_battery_slot           = ship_heavy_battery
				fixed_ship_anti_air_slot          = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot             = ship_radar
				fixed_ship_engine_slot            = heavy_ship_engine
				fixed_ship_secondaries_slot       = ship_dp_secondaries
				fixed_ship_armor_slot             = ship_heavy_armor
				front_1_custom_slot = ship_heavy_battery
				mid_1_custom_slot   = ship_anti_air
				mid_2_custom_slot   = ship_dp_secondaries
				mid_3_custom_slot   = ship_airplane_launcher
				rear_1_custom_slot  = ship_heavy_battery
			}
		}

		allowed_modules = {
			ship_heavy_battery
			ship_anti_air
			ship_dp_secondaries
			ship_secondaries
			ship_fire_control_system
			ship_radar
			ship_heavy_armor
			ship_airplane_launcher
			heavy_ship_engine
		}
	}
}

USA_naval_carrier = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		USA
	}
	
	roles = {
		naval_carrier
	}
	
	priority = {
		factor = 0
	}

	carrier_early = {
	
		priority = {
			factor = 0
		}
		role_icon_index = 7
		
		history = yes
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_carrier_1
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = empty
				front_1_custom_slot = ship_deck_space
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			heavy_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_basic = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
			}
			modifier = { 
				has_tech = improved_ship_hull_carrier
				factor = 0
			}
		}
		role_icon_index = 7
		
		history = yes
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_carrier_1
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_engine_slot = carrier_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries
				front_1_custom_slot = ship_deck_space
			}
		}
		
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_improved = {
	
		priority = {
			factor = 0
			modifier = {
				OR = {
					has_War = yes
					JAP = {
						has_navy_size = {
							unit = carrier
							size > 8
						}
					}
				}
				factor = 0
			}
			modifier = {
				AND = {
					has_tech = advanced_ship_hull_carrier
				}
				factor = 0
			}
		}
		role_icon_index = 7
		
		history = yes
		target_variant = {
			match_value = 3000.0
			
			type = ship_hull_carrier_2
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_secondaries_slot > empty
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
	carrier_advanced = {
	
		priority = {
			factor = 0
		}
		role_icon_index = 7
		
		history = yes
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_carrier_3
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_secondaries_slot = dp_ship_secondaries_3
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
				mid_2_custom_slot = ship_deck_space
			}
		}
		
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
}

USA_naval_carrier_light = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		USA
	}
	
	roles = {
		naval_carrier
	}
	
	priority = {
		factor = 0
		modifier = {
			factor = 0
			has_War = no
		}
		modifier = {
			factor = 0
			has_navy_size = {
				unit = carrier
				size < 6
			}
		}
	}

	CVL_carrier = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
			}
		}
		role_icon_index = 7
		
		history = yes
		target_variant = {
			match_value = 2500.0
			
			type = ship_hull_carrier_conversion_ca
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_secondaries_slot = ship_secondaries
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
}

USA_naval_escort_carrier = {
	
	category = naval

	blocked_for = {

	}

	available_for = {
		USA
	}

	roles = {
		naval_carrier_light
	}

	priority = {
		factor = 1
		modifier = {
			factor = 0
			is_major = yes
		}
	}

	carrier_escort = {
		name = "Bogue Class"
		priority = {
			factor = 0
		}
		role_icon_index = 3

		history = yes

		target_variant = {
			match_value = 1000.0
		

			type = ship_hull_escort_carrier
			modules = {
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_deck_slot_1 = ship_escort_deck_space
				fixed_ship_deck_slot_2 = ship_escort_deck_space
				front_1_custom_slot = empty
				mid_1_custom_slot = empty
				fixed_ship_radar_slot = empty
				fixed_ship_secondaries_slot = empty
				fixed_ship_armor_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			carrier_ship_engine
			ship_radar
			ship_escort_deck_space
			ship_carrier_armor
		}

	}

	improved_carrier_escort = {
		name = "Independence Class"
		priority = {
			factor = 0
		}
		role_icon_index = 3

		history = yes

		target_variant = {
			match_value = 1500.0
		

			type = ship_hull_escort_carrier
			modules = {
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_deck_slot_1 = ship_escort_deck_space
				fixed_ship_deck_slot_2 = ship_escort_deck_space
				front_1_custom_slot = ship_escort_deck_space
				mid_1_custom_slot = empty
				fixed_ship_radar_slot = ship_radar
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_ship_armor_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			carrier_ship_engine
			ship_radar
			ship_escort_deck_space
			ship_carrier_armor
		}

	}

}

USA_naval_submarine = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		USA
	}
	
	roles = {
		naval_submarine
	}
	
	priority = {
		factor = 0
		modifier = {
			factor = 0
			has_war = yes
		}
	}

	submarine_early = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
			}
		}
		role_icon_index = 6
		
		history = yes
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_submarine
			modules = {
				fixed_ship_engine_slot = sub_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
		}
	}
	submarine_basic = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
			}
		}
		role_icon_index = 6

		history = yes
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_submarine_2
			modules = {
				fixed_ship_engine_slot = sub_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
		}
	}
	submarine_improved = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
			}
		}
		role_icon_index = 6

		history = yes
		target_variant = {
			match_value = 3000.0
			
			type = ship_hull_submarine_3
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = empty
				mid_1_custom_slot = ship_sub_snorkel
				rear_1_custom_slot = ship_torpedo_sub
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
		}
	}
	submarine_advanced = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
				has_war_with = JAP
			}
		}
		role_icon_index = 6
		
		history = yes
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_submarine_4
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_torpedo_sub
				mid_1_custom_slot = ship_sub_snorkel
				rear_1_custom_slot = ship_torpedo_sub
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
		}
	}
}

USA_naval_mine_sweeper = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		USA
	}
	
	roles = {
		naval_mine_sweeper
	}
	
	priority = {
		factor = 0
		modifier = {
			factor = 0
			has_war = yes
		}
	}
	
	mine_sweeper_light_early = { # base variant
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
			}
			modifier = { 
				AND = {
					has_tech = basic_dp_light_battery
					has_tech = basic_naval_mines
				}
				factor = 0
			}
		}
		role_icon_index = 5
		enable = { has_tech = basic_naval_mines }
		history = yes
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_sweeper_1
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				fixed_ship_fire_control_system_slot = empty
			}
		}
		requirements = {
			module = ship_mine_sweeper_1
		}
		allowed_modules = {
			ship_mine_warfare
			ship_light_battery
			ship_anti_air
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
	mine_sweeper_light_late = { #improved variant for late war
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
			}
		}
		role_icon_index = 5
		
		enable = {
			has_tech = basic_dp_light_battery
			has_tech = basic_naval_mines
		}
		
		history = yes
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_sweeper_1
				mid_1_custom_slot = ship_mine_sweeper_1
				fixed_ship_battery_slot = {
					any_of = { dp_light_battery_1 ship_light_battery_1 }
					upgrade > current
				}
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}
		
		requirements = {
			module = ship_mine_sweeper_1
		}
		allowed_modules = {
			ship_mine_sweeper_1
			ship_mine_warfare
			ship_anti_air
			ship_light_battery_1
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
}

USA_naval_mine_layer = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		USA
	}
	
	roles = {
		naval_mine_layer
	}
	
	priority = {
		factor = 0
		modifier = {
			factor = 0
			has_war = yes
		}
	}
	
	mine_layer_light = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
			}
		}
		role_icon_index = 4
		
		history = yes
		target_variant = {
			match_value = 1000.0
			 
			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_layer_1 
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_torpedo_slot = empty
				fixed_ship_fire_control_system_slot = empty
				fixed_ship_radar_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}
		
		requirements = {
			module = ship_mine_layer_1
		}
		allowed_modules = {
			ship_mine_layer_1
			ship_anti_air
			ship_light_battery
			ship_fire_control_system
			light_ship_engine
			ship_torpedo
			ship_radar
			ship_sonar
			ship_depth_charge
		}
	}
	submarine_mine_layer = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
				has_war = yes
			}
		}
		role_icon_index = 4
		
		history = yes
		target_variant = {
			match_value = 2000.0
			 
			type = ship_hull_submarine_2
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				rear_1_custom_slot = ship_mine_layer_sub
			}
		}
		
		requirements = {
			module = ship_mine_layer_sub
		}
		allowed_modules = {
			
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_snorkel
			ship_radar
			
		}
	}
	mine_layer_cruiser = {
	
		priority = {
			factor = 0
			modifier = {
				factor = 0
				num_of_naval_factories > 19 
			}
		}
		role_icon_index = 4
		
		history = yes
		target_variant = {
			match_value = 3000.0
			
			type = ship_hull_cruiser
			modules = {
				rear_1_custom_slot = ship_mine_layer_1 
				mid_2_custom_slot = ship_mine_layer_1 
				fixed_ship_engine_slot < cruiser_ship_engine_3
				fixed_ship_battery_slot = {
					any_of = { ship_light_battery }
					upgrade > current
				}
				fixed_ship_secondaries_slot = empty
				fixed_ship_armor_slot = empty
				fixed_ship_anti_air_slot < ship_anti_air_3
			}
		}
		
		requirements = {
			module = ship_mine_layer_1
		}
		allowed_modules = {
			ship_mine_layer_1
			ship_anti_air
			ship_light_battery
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
		}
	}
}
