# Common to all difficulty settings
apply_common_difficulty_settings = {
	custom_effect_tooltip = ragnarok.41.difficulty_common

	effect_tooltip = { # For display purposes only
		add_ideas = mefo_arms
	}
	hidden_effect = {
		add_timed_idea = {
			idea = mefo_arms
			days = 374
		}
	}
	
	custom_effect_tooltip = generic_skip_one_line_tt

	effect_tooltip = { # For display purposes only
		add_ideas = weak_forts
	}
	hidden_effect = { # Give fort construction bonus due to weaker forts
		every_country = {
			add_ideas = weak_forts
		}
	}

	custom_effect_tooltip = generic_skip_one_line_tt

	add_political_power = 100
	army_experience = 20
	
	custom_effect_tooltip = generic_skip_one_line_tt

	add_research_slot = 1
	if = {
		limit = {
			NOT = { has_tech = tech_military_police }
		}
		set_technology = { tech_military_police = 1 }
	}
	if = {
		limit = {
			NOT = { has_tech = tech_field_hospital }
		}
		set_technology = { tech_field_hospital = 1 }
	}
	if = { # Effectively a production boost
		limit = {
			NOT = { has_tech = basic_machine_tools }
		}
		set_technology = { basic_machine_tools = 1 }
	}
	#if = { # Penalize adopting a non-historical path
	#	limit = {
	#		has_tech = mobile_warfare
	#		NOT = { has_tech = delay }
	#	}
	#	set_technology = { delay = 1 }
	#}
	
	custom_effect_tooltip = generic_skip_one_line_tt

	## Allow forts to be built by national focuses
	#hidden_effect = {
	#	42 = { set_demilitarized_zone = no } # Moselland
	#	51 = { set_demilitarized_zone = no } # Rhineland
	#}
	#
	#complete_national_focus = GER_four_year_plan
	#complete_national_focus = GER_west_wall
	#complete_national_focus = GER_autarky
	#complete_national_focus = GER_autobahn
	#complete_national_focus = GER_coal_liquidization
	#complete_national_focus = GER_hermann_goring_werke
	#
	## Reinstate demilitarized zones
	#hidden_effect = {
	#	42 = { set_demilitarized_zone = yes } # Moselland
	#	51 = { set_demilitarized_zone = yes } # Rhineland
	#}
	#
	#hidden_effect = {
	#	country_event = { id = ragnarok.43 } # Move factories out of East Prussia if placed there by Hermann Göring-Werke national focus
	#}

	effect_tooltip = { # For display purposes only
		complete_national_focus = GER_fuhrerprinzip
		complete_national_focus = GER_develop_modern_maneuver_warfare
		complete_national_focus = GER_fortify_the_vaterland
		complete_national_focus = GER_expanding_the_luftwaffe
		complete_national_focus = GER_the_four_year_plan
		complete_national_focus = GER_construct_the_reichsautobahn
		complete_national_focus = GER_build_the_rur_dam
	}
	hidden_effect = { # Reverse order
		complete_national_focus = GER_build_the_rur_dam
		complete_national_focus = GER_construct_the_reichsautobahn
		complete_national_focus = GER_the_four_year_plan
		complete_national_focus = GER_expanding_the_luftwaffe
		complete_national_focus = GER_fortify_the_vaterland
		complete_national_focus = GER_develop_modern_maneuver_warfare
		complete_national_focus = GER_fuhrerprinzip
	}


	hidden_effect = {
		add_tech_bonus = {
			name = industrial_bonus
			ahead_reduction = 1
			uses = 2
			technology = improved_machine_tools
			technology = concentrated_industry2
			technology = dispersed_industry2
		}
		add_tech_bonus = {
			name = GER_coal_liquefaction
			bonus = 3
			uses = 1
			category = synth_resources
		}
		add_tech_bonus = {
			name = ITA_railway_innovations
			bonus = 0.5
			uses = 1
			category = train_tech
		}
	}

	custom_effect_tooltip = generic_skip_one_line_tt
	custom_effect_tooltip = ragnarok.41.austria

	hidden_effect = {
		# No longer actually necessary
		ENG = { give_guarantee = HOL }
		ENG = { give_guarantee = BEL }
		ENG = { give_guarantee = POR }
		ENG = { give_guarantee = IRE }
		ENG = { give_guarantee = SIA }
		ENG = { give_guarantee = INS }
		
		FRA = { give_guarantee = HOL }
		FRA = { give_guarantee = BEL }
		FRA = { give_guarantee = SWI }
		FRA = { give_guarantee = SIA }
		FRA = { give_guarantee = INS }
		
		SOV = { give_guarantee = TUR }
		
		every_country = {
			limit = {
				OR = {
					tag = AUS
					tag = CZE
					tag = YUG
				}
				is_ai = yes # Exclude other player-controlled nations that might be working with Germany
			}
			
			complete_industrial_focuses = yes
		}
		152 = { # Upper Austria
			# set_building_level command is buggy as of 1.13.5, so use this method instead
			set_building_level = {
				type = infrastructure
				level = 0
				instant_build = yes
			}
			add_building_construction = {
				type = infrastructure
				level = 4
				instant_build = yes
			}
		}
		
		relocate_east_prussia_factories = yes # Move factories out of East Prussia if placed there by a national focus
		relocate_burgenland_factories = yes # Move factories and building slots out of Burgenland if placed there by a national focus
		
		AUS = { # Set build orders
			976 = { # Steiermark-Kärnten
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = no
				}
			}
			4 = { # Lower Austria
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = no
				}
			}
		}
		CZE = { # Set build orders
			9 = { # Bohemia
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = no
				}
			}
			69 = { # Sudetenland
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = no
				}
			}
			74 = { # Sudeten Silesia
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = no
				}
			}
		}
		
		AUS = {
			add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 31500 producer = AUS }
			add_equipment_to_stockpile = { type = support_equipment_1 amount = 920 producer = AUS }
			add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 340 producer = AUS }
			add_equipment_to_stockpile = { type = train_equipment_1 amount = 13 producer = AUS }

			add_equipment_production = {
				equipment = {
					type = artillery_equipment_1
					creator = "AUS"
				}
				requested_factories = 1
				progress = 0.6
				efficiency = 100
				industrial_manufacturer = mio:AUS_hirtenberger_organization
			}
		}

	}
}

apply_immediate_difficulty_settings = {
	hidden_effect = {

		# Decrease randomness of the focus start delay for inner circle members
		# will now steadily increase over time instead
		set_variable = { GER_inner_circle_random_days_original_value = GER_inner_circle_random_days }			
		set_variable = { GER_inner_circle_random_days = 0 }

		# Make it easier to unlock Anschluss focus
		set_variable = { global.deployed_manpower_ratio_needed_for_anschluss = 15 }

		add_equipment_production = {
			equipment = {
				type = anti_air_equipment_1
				creator = "GER"
			}
			requested_factories = 1
			progress = 0.3
			efficiency = 50
			industrial_manufacturer = mio:GER_rheinmetall_organization
		}
		add_equipment_production = {
			equipment = {
				type = train_equipment_1
				creator = "GER"
			}
			requested_factories = 2
			progress = 0.4
			efficiency = 50
		}
		
		division_template = {
			name = "Infanterie-Division (leichte)"
			division_names_group = GER_Inf_01

			regiments = {
				infantry = { x = 0 y = 0 }
				infantry = { x = 0 y = 1 }
				infantry = { x = 0 y = 2 }
				
				infantry = { x = 1 y = 0 }
				infantry = { x = 1 y = 1 }
				infantry = { x = 1 y = 2 }
				
				infantry = { x = 2 y = 0 }
				infantry = { x = 2 y = 1 }
				infantry = { x = 2 y = 2 }
			}
		}

		AUS = {
			if = {
				limit = {
					OR = {
						has_idea = civilian_economy
						has_idea = low_economic_mobilisation
					}
				}
				
				add_ideas = partial_economic_mobilisation
			}

			add_ideas = AUS_creditanstalt_bankverein
			
			add_ideas = AUS_julius_raab
			
			if = { # Only if playing with Götterdämmerung DLC
				limit = {
					has_dlc = "Gotterdammerung"
				}
				add_ideas = AUS_adolf_hoch
				add_ideas = AUS_elizabet_von_gutmann
			}			
			else = { # For base game
				add_ideas = AUS_leopold_figl
			}
			
			add_stability = 0.10
			
			set_rule = { can_access_market = no } # Prevent Austria from selling any equipment
			
			if = {
				limit = {
					NOT = { has_tech = construction1 }
				}
				set_technology = { construction1 = 1 }
			}
			
			# To unlock static AA
			if = {
				limit = {
					NOT = { has_tech = gw_artillery }
				}
				set_technology = { gw_artillery = 1 }
			}
			if = {
				limit = {
					NOT = { has_tech = interwar_antiair }
				}
				set_technology = { interwar_antiair = 1 }
			}
		}

		54 = { # Franken
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = arms_factory
				level = 2
				instant_build = yes
			}
		}
		62 = { # Pommern
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}
		763 = { # Königsberg
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		5 = { # Ermland-Masuren
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}

		50 = { # Württemberg
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}
		52 = { # Oberbayern
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
		}

		64 = { # Brandenburg
			add_building_construction = {
				type = anti_air_building
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
		}
		58 = { # Holstein
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = anti_air_building
				level = 2
				instant_build = yes
			}
		}

		59 = { # Hannover
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = dockyard
				level = 2
				instant_build = yes
			}
		}

		51 = { # Rhineland
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = synthetic_refinery
				level = 1
				instant_build = yes
			}
		}
		65 = { # Sachsen
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = synthetic_refinery
				level = 1
				instant_build = yes
			}
		}
		
		69 = { # Sudetenland
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		74 = { # Eastern Sudetenland
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}
		
		4 = { # Lower Austria
			add_building_construction = {
				type = anti_air_building
				level = 2
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
		}
		976 = { # Steiermark-Kärnten
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
		}
		975 = { # Burgenland
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 1
		}
		153 = { # Tyrol
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		848 = { # Vorarlberg
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_extra_state_shared_building_slots = 2
		}
		
		9 = { # Bohemia
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = fuel_silo
				level = 1
				instant_build = yes
			}
		}

		87 = { # Łódz
			add_building_construction = {
				type = supply_node
				level = 1
				province = 9439
				instant_build = yes
			}
		}
		build_railway = {
			level = 2
			path = { 11515 9439 }
		}
		
		add_victory_points = {
		  province = 6680 # Liechtenstein
		  value = 3
		}
		
		# Death or Dishonor DLC has national focuses that guarantee that some factories end up in Slovenia and add oil to Yugoslavia and Romania
		if = {
			limit = {
				YUG = {
					NOT = { has_focus_tree = yugoslavian_focus }
				}
			}

			102 = { # Slovenia
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			
			45 = { # Vojvodina
				add_resource = {
					type = oil
					amount = 8
				}
			}
		}
		if = {
			limit = {
				ROM = {
					NOT = { has_focus_tree = romanian_focus }
				}
			}
			
			46 = { # Muntenia
				add_resource = {
					type = oil
					amount = 24
				}
			}
		}
		
		# increase amount of resources in nearby areas as a modest alternative to Sweden, Iberia, etc.
		add_resource = { # Upper Austria
			type = aluminium
			amount = 3
			state = 152
		}
		add_resource = { # Tyrol
			type = tungsten
			amount = 2
			state = 153
		}
		#add_resource = { # Lower Austria
		#	type = oil
		#	amount = 1
		#	state = 4
		#}
		add_resource = { # Western Slovakia
			type = tungsten
			amount = 3
			state = 70
		}
		#add_resource = { # Southern Slovakia
		#	type = chromium
		#	amount = 8
		#	state = 664
		#}
		add_resource = { # Piedmont
			type = tungsten
			amount = 6
			state = 158
		}
		add_resource = { # Piedmont
			type = chromium
			amount = 10
			state = 158
		}
		add_resource = { # Moravia
			type = oil
			amount = 2
			state = 75
		}
		add_resource = { # Krakow
			type = oil
			amount = 2
			state = 88
		}
		add_resource = { # Transdanubia
			type = oil
			amount = 1
			state = 155
		}
		add_resource = { # Muntenia
			type = oil
			amount = 10
			state = 46
		}

		# Historically, Brazil produced way more rubber than they are given by the base game
		497 = { # Maranhão
			add_resource = {
				type = rubber
				amount = 120
			}
		}
		
		#add_ideas = heinz_guderian
		add_ideas = manstein
		add_ideas = wilhelm_keitel
		add_ideas = raeder
		add_ideas = goering
		
		# Block diplo-annexing Czechoslovakia/Yugoslavia
		unlock_national_focus = GER_first_vienna_award
		unlock_national_focus = GER_fate_of_czechoslovakia
		unlock_national_focus = GER_first_ljubljana_award
		unlock_national_focus = GER_fate_of_yugoslavia
		unlock_national_focus = GER_second_ljubljana_award
		unlock_national_focus = GER_fate_of_greece
		
		unlock_national_focus = GER_form_rome_berlin_axis
		unlock_national_focus = GER_alliance_with_the_ussr
		unlock_national_focus = GER_puppet_turkey
		unlock_national_focus = GER_influence_the_middle_east

	}
}

apply_late_difficulty_settings = {
	
	28 = { # Alsace-Lorraine
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
			type = industrial_complex
			level = 1
			instant_build = yes
		}
		add_building_construction = {
			type = arms_factory
			level = 1
			instant_build = yes
		}
	}
	
	762 = { # Katowice
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
			type = arms_factory
			level = 2
			instant_build = yes
		}
	}
	86 = { # Poznan
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
			type = industrial_complex
			level = 2
			instant_build = yes
		}
	}
	85 = { # Danzig
		add_extra_state_shared_building_slots = 3
	}
	
	39 = { # Alto Adige
		add_building_construction = {
			type = infrastructure
			level = 1
			instant_build = yes
		}
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
			type = industrial_complex
			level = 2
			instant_build = yes
		}
	}
	850 = { # Trentino
		add_building_construction = {
			type = infrastructure
			level = 1
			instant_build = yes
		}
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
			type = industrial_complex
			level = 1
			instant_build = yes
		}
	}
	
	807 = { # Gdynia
		if = {
			limit = {
				has_state_flag = POL_develop_polish_ship_building_1
			}
			
			remove_building = {
				type = dockyard
				level = 3
			}
			add_extra_state_shared_building_slots = -3
		}
	}

	SWI = { # Set infrastructure construction
		151 = { # Eastern Swiss Alps
			add_building_construction = {
				type = infrastructure
				level = 3
				instant_build = no
			}
		}
	}

}

apply_AI_bonuses = {
	apply_AI_stable_government = yes

	add_political_power = 60
	add_stability = 0.05
	add_war_support = 0.45 # Take a 20% hit from being attackers in war
	add_ideas = united_in_war

	if = {
		limit = {
			NOT = { has_idea = war_economy }
			NOT = { has_idea = tot_economic_mobilisation }
		}
		
		add_ideas = war_economy
	}
	if = {
		limit = {
			OR = {
				has_idea = disarmed_nation
				has_idea = volunteer_only
				has_idea = limited_conscription
			}
		}
		
		add_ideas = extensive_conscription
	}

	if = {
		limit = {
			NOT = { has_rule = can_send_volunteers }
		}
		set_rule = { can_send_volunteers = yes }
	}
	if = {
		limit = {
			NOT = { has_rule = can_access_market }
		}
		set_rule = { can_access_market = yes }
	}
	
	# For any country with little or no convoys, transfer some from the US/UK
	if = {
		limit = {
			stockpile_ratio = {
				archetype = convoy
				ratio < 8
			}
			
			OR = {
				tag = BOL
				tag = PAR
			
				any_owned_state = {
					is_coastal = yes
				}
			}
		}
		
		random_list = {
			50 = { # Transfer from US
				add_equipment_to_stockpile = { type = convoy amount = 12 producer = USA }
				USA = { add_equipment_to_stockpile = { type = convoy amount = -12 } }
			}
			
			50 = { # Transfer from UK
				add_equipment_to_stockpile = { type = convoy amount = 12 producer = ENG }
				ENG = { add_equipment_to_stockpile = { type = convoy amount = -12 } }
			}
		}
	}
}

apply_AI_stable_government = {
	if = {
		limit = {
			has_government = fascism
		}
		set_politics = { ruling_party = fascism elections_allowed = no }
		add_ideas = stable_government_fascism
	}
	if = {
		limit = {
			has_government = communism
		}
		set_politics = { ruling_party = communism elections_allowed = no }
		add_ideas = stable_government_communism
	}
	if = {
		limit = {
			has_government = democratic
		}
		set_politics = { ruling_party = democratic elections_allowed = no }
		add_ideas = stable_government_democratic
	}
	if = {
		limit = {
			has_government = neutrality
		}
		set_politics = { ruling_party = neutrality elections_allowed = no }
		add_ideas = stable_government_unaligned
	}
}

# Build 8 civilian and 12 military factories in the east
soviet_industrial_buildup = {
	every_core_state = { # more stringent infrastructure requirements
		random_select_amount = 2
		limit = {
			is_fully_controlled_by = ROOT
			infrastructure > 2
			NOT = {
				region = 130 # Ukraine
				region = 131 # Belarus
				region = 132 # Novgorod
				region = 133 # Central Russia
				region = 134 # Caucasus Region
				region = 135 # Kuban Region
				region = 137 # Western Steppe
				region = 12 # Kola Peninsula
				region = 265 # East Karelia
				region = 150 # Archangelsk
			}
			free_building_slots = {
				building = industrial_complex
				size > 1
				include_locked = yes
			}
		}
		
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
			type = industrial_complex
			level = 2
			instant_build = yes
		}
	}
	every_core_state = { # relaxed infrastructure requirements
		random_select_amount = 2
		limit = {
			is_fully_controlled_by = ROOT
			infrastructure > 1
			NOT = {
				region = 130 # Ukraine
				region = 131 # Belarus
				region = 132 # Novgorod
				region = 133 # Central Russia
				region = 134 # Caucasus Region
				region = 135 # Kuban Region
				region = 137 # Western Steppe
				region = 12 # Kola Peninsula
				region = 265 # East Karelia
				region = 150 # Archangelsk
			}
			free_building_slots = {
				building = industrial_complex
				size > 1
				include_locked = yes
			}
		}
		
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
			type = industrial_complex
			level = 2
			instant_build = yes
		}
	}
	
	every_core_state = { # more stringent infrastructure requirements
		random_select_amount = 3
		limit = {
			is_fully_controlled_by = ROOT
			infrastructure > 2
			NOT = {
				region = 130 # Ukraine
				region = 131 # Belarus
				region = 132 # Novgorod
				region = 133 # Central Russia
				region = 134 # Caucasus Region
				region = 135 # Kuban Region
				region = 137 # Western Steppe
				region = 12 # Kola Peninsula
				region = 265 # East Karelia
				region = 150 # Archangelsk
			}
			free_building_slots = {
				building = arms_factory
				size > 1
				include_locked = yes
			}
		}
		
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
			type = arms_factory
			level = 2
			instant_build = yes
		}
	}
	every_core_state = { # relaxed infrastructure requirements
		random_select_amount = 3
		limit = {
			is_fully_controlled_by = ROOT
			infrastructure > 1
			NOT = {
				region = 130 # Ukraine
				region = 131 # Belarus
				region = 132 # Novgorod
				region = 133 # Central Russia
				region = 134 # Caucasus Region
				region = 135 # Kuban Region
				region = 137 # Western Steppe
				region = 12 # Kola Peninsula
				region = 265 # East Karelia
				region = 150 # Archangelsk
			}
			free_building_slots = {
				building = arms_factory
				size > 1
				include_locked = yes
			}
		}
		
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
			type = arms_factory
			level = 2
			instant_build = yes
		}
	}
	
	add_stability = 0.1
}

# Since AI countries don't always trade for all the resources they need
# Aluminum is heavily concentrated in Europe
allied_resource_bonus = {
	# Add some resources to Russia
	add_resource = { # Northern Urals
		type = aluminium
		amount = 18
		state = 581
	}
	add_resource = { # Bratsk
		type = aluminium
		amount = 23
		state = 567
	}
	add_resource = { # Magnitogorsk
		type = steel
		amount = 28
		state = 582
	}
	add_resource = { # Orenburg
		type = steel
		amount = 26
		state = 652
	}
	
	# Add some resources to China
	add_resource = { # Guangxi
		type = steel
		amount = 12
		state = 599
	}
	add_resource = { # Guangdong
		type = steel
		amount = 10
		state = 593
	}
	add_resource = { # Guangzhou
		type = steel
		amount = 10
		state = 592
	}
	
	# Add some resources to Japan
	add_resource = { # Liaotung
		type = steel
		amount = 14
		state = 716
	}
	add_resource = { # North Korea
		type = steel
		amount = 12
		state = 527
	}
	add_resource = { # Koshinetsu
		type = steel
		amount = 8
		state = 535
	}
	add_resource = { # Tohoku
		type = steel
		amount = 10
		state = 533
	}		
	add_resource = { # Kansai
		type = aluminium
		amount = 14
		state = 531
	}
	
	# Add some resources to USA
	add_resource = { # Tennessee
		type = steel
		amount = 30
		state = 368
	}
	add_resource = { # Nevada
		type = steel
		amount = 26
		state = 379
	}
	add_resource = { # Texas
		type = aluminium
		amount = 32
		state = 375
	}
	add_resource = { # New Mexico
		type = aluminium
		amount = 21
		state = 376
	}
	add_resource = { # Utah
		type = tungsten
		amount = 42
		state = 380
	}
	
	add_resource = { # Kirin
		type = aluminium
		amount = 22
		state = 328
	}
	add_resource = { # Sumatra
		type = aluminium
		amount = 37
		state = 672
	}
}