ENG_unit_production = {

	allowed = {	original_tag = ENG }
	enable = {
		always = yes
	}
	abort_when_not_enabled = yes

	# Ragnarok added
	#ai_strategy = {
	#	type = role_ratio
	#	id = garrison
	#	value = 7
	#}

	ai_strategy = {
		type = role_ratio
		id = paratroopers
		value = 0
	}

	ai_strategy = {
		type = role_ratio
		id = mountaineers
		value = 0
	}

	ai_strategy = {
		type = role_ratio
		id = marines
		value = 5
	}

	ai_strategy = {
		type = role_ratio
		id = cavalry
		value = 0
	}

	ai_strategy = {
		type = role_ratio
		id = armor
		value = 5
	}

	ai_strategy = {
		type = role_ratio
		id = infantry
		value = 70
	}

	# Naval unit factors
	ai_strategy = {
		type = unit_ratio
		id = capital_ship
		value = 20
	}

	ai_strategy = {
		type = unit_ratio
		id = carrier
		value = 10
	}

	ai_strategy = {
		type = unit_ratio
		id = submarine
		value = 5
	}

	ai_strategy = {
		type = unit_ratio
		id = screen_ship
		value = 55
	}

	ai_strategy = {
		type = unit_ratio
		id = convoy
		value = 100
	}

	ai_strategy = {
		type = equipment_production_factor
		id = infantry
		value = 10
	}

	ai_strategy = {
		type = equipment_production_factor
		id = artillery
		value = 45
	}

	ai_strategy = {
		type = equipment_production_factor
		id = armor
		value = 10
	}
}

ENG_bomber_production = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		num_of_military_factories > 30
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = equipment_production_min_factories
		id = tactical_bomber
		value = 1
	}

	ai_strategy = {
		type = equipment_production_min_factories
		id = strategic_bomber
		value = 1
	}
}

ENG_bba_air_prod_1 = {
	# TODO BFW:
	allowed = { original_tag = ENG }
	enable = {
		date < 1940.1.1
	}
	abort_when_not_enabled = yes

	#Air unit factors
	ai_strategy = {
		type = unit_ratio
		id = fighter
		value = 200
	}

	ai_strategy = {
		type = equipment_production_factor
		id = fighter
		value = 20
	}

	ai_strategy = {
		type = equipment_production_min_factories
		id = fighter
		value = 1
	}

	ai_strategy = {
		type = unit_ratio
		id = cas
		value = 15 #because doctrine this = 15
	}

 	ai_strategy = {
		type = equipment_production_factor
		id = cas
		value = 10
	}

	ai_strategy = {
		type = equipment_production_min_factories
		id = cas
		value = 1
	}

	ai_strategy = {
		type = unit_ratio
		id = naval_bomber
		value = 2
	}

	ai_strategy = {
		type = unit_ratio
		id = tactical_bomber
		value = 25
	}

	ai_strategy = {
		type = equipment_production_factor
		id = tactical_bomber
		value = 10
	}

	ai_strategy = {
		type = unit_ratio
		id = strategic_bomber
		value = 25
	}

	ai_strategy = {
		type = equipment_production_factor
		id = strategic_bomber
		value = 5
	}

	ai_strategy = {
		type = equipment_variant_production_factor
		id = large_plane_airframe
		value = 1
	}

	ai_strategy = {
		type = equipment_production_factor
		id = heavy_fighter
		value = 2
	}

	ai_strategy = {
		type = unit_ratio
		id = heavy_fighter
		value = 2
	}

	ai_strategy = {
		type = unit_ratio
		id = scout_plane
		value = 1
	}

	ai_strategy = {
		type = unit_ratio
		id = cv_fighter
		value = 25
	}

	ai_strategy = {
		type = unit_ratio
		id = cv_naval_bomber
		value = 25
	}
}

ENG_bba_air_prod_2 = {
	# TODO BFW:
	allowed = { original_tag = ENG }
	enable = {
		date > 1940.1.1
	}
	abort_when_not_enabled = yes

	#Air unit factors
	ai_strategy = {
		type = unit_ratio
		id = fighter
		value = 200
	}

	ai_strategy = {
		type = equipment_production_factor
		id = fighter
		value = 25
	}

	ai_strategy = {
		type = equipment_production_min_factories
		id = fighter
		value = 5
	}

	ai_strategy = {
		type = unit_ratio
		id = cas
		value = 25
	}

	ai_strategy = {
		type = equipment_production_factor
		id = cas
		value = 15
	}

	ai_strategy = {
		type = equipment_production_min_factories
		id = cas
		value = 3
	}
 
	ai_strategy = {
		type = unit_ratio
		id = naval_bomber
		value = 5
	}

	ai_strategy = {
		type = unit_ratio
		id = tactical_bomber
		value = 25
	}

	ai_strategy = {
		type = equipment_production_factor
		id = tactical_bomber
		value = 10
	}

	ai_strategy = {
		type = unit_ratio
		id = strategic_bomber
		value = 25
	}

	ai_strategy = {
		type = equipment_production_factor
		id = strategic_bomber
		value = 15
	}

	ai_strategy = {
		type = equipment_variant_production_factor
		id = large_plane_airframe
		value = 10
	}

	ai_strategy = {
		type = equipment_production_factor
		id = heavy_fighter
		value = 5
	}

	ai_strategy = {
		type = unit_ratio
		id = heavy_fighter
		value = 5
	}

	ai_strategy = {
		type = unit_ratio
		id = scout_plane
		value = 1
	}

	ai_strategy = {
		type = unit_ratio
		id = cv_fighter
		value = 25
	}

	ai_strategy = {
		type = unit_ratio
		id = cv_naval_bomber
		value = 25
	}
}

ENG_build_more_patrol_bombers = {

	enable = {
		has_dlc = "By Blood Alone"
		has_navy_size = {
			size > 1
		}
		tag = ENG
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = unit_ratio
		id = maritime_patrol_plane
		value = 10
	}

	ai_strategy = {
		type = equipment_production_factor
		id = maritime_patrol_plane
		value = 15
	}
}

ENG_fighter_enhanced_production = {
	allowed = { original_tag = ENG }

	enable = {
		date < 1943.1.1
	}

	abort = {
		has_equipment = { small_plane_airframe > 4000 }
	}

	ai_strategy = {
		type = equipment_production_factor
		id = fighter
		value = 20
	}

	ai_strategy = {
		type = air_xp_spend_priority
		id = upgrade_xp_cutoff
		value = 100
	}
}

ENG_the_home_fleet  = {
	allowed = { original_tag = ENG }

	enable = {
		has_war = yes
		NOT = { has_war_with = GER } # Ragnarok added
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = strike_force_home_base
		id = 16 # north sea
		value = 70
	}
}

ENG_the_med_fleet  = {
	allowed = { original_tag = ENG }

	enable = {
		has_war = yes
		NOT = { has_war_with = GER } # Ragnarok added
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = strike_force_home_base
		id = 69 # nice #eastern med
		value = 20
	}
}

ENG_build_kgv_battleships = {
	allowed = { original_tag = ENG }

	enable = {
		date > 1936.1.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = role_ratio
		id = naval_capital_bb
		value = 20
	}

	ai_strategy = {
		type = navy_xp_spend_priority
		id = upgrade_xp_cutoff
		value = 100
	}
}

ENG_upgrade_from_interwar_tanks_asap = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		is_historical_focus_on = yes
	}

	abort_when_not_enabled = yes

	ai_strategy = {
		type = production_upgrade_desire_offset
		id = medium_tank_chassis_1
		value = 100  # 100 essentially means we don't require a stockpile surplus
	}
	ai_strategy = {
		type = production_upgrade_desire_offset
		id = medium_tank_equipment_1
		value = 100  # 100 essentially means we don't require a stockpile surplus
	}
}

ENG_protect_poland_against_germany = {
	allowed = { original_tag = ENG }

	enable = {
		GER = { has_capitulated = yes } # Ragnarok added		
		GER = { has_completed_focus = GER_fate_of_czechoslovakia }
		GER = { NOT = { has_war_with = POL } }
		country_exists = POL
	}
	abort = {
		OR = {
			NOT = { country_exists = POL }
			has_war_with = POL
		}
	}

	ai_strategy = {
		type = protect
		id = "POL"
		value = 200
	}
	ai_strategy = {
		type = alliance
		id = "POL"
		value = 200
	}
	ai_strategy = {
		type = diplo_action_desire
		id = POL
		target = guarantee
		value = 20
	}
}

ENG_trade_with_poland = {
	# Poland has a mirrored version of this
	allowed = {
		original_tag = ENG
	}
	enable = {
		OR = {
			POL = { has_government = neutrality }
			POL = { has_government = democratic }
		}
		has_government = democratic
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = equipment_market_trade_desire
		id = POL
		value = 60
	}
}

ENG_less_weapon_purchases_more_for_construction = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		date < 1939.1.1
		has_war = no
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = equipment_market_spend_factories
		value = -80  # 80 % less factories
	}
	ai_strategy = {  # Don't even try buying infantry equipment too early
		type = equipment_market_buying_threshold
		id = infantry_equipment
		value = -20000  # Absolute number of units
	}
}

ENG_fewer_factories_for_purchases_please = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		date > 1939.1.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = equipment_market_spend_factories
		value = -50  # 50 % less factories
	}
}

ENG_protect_poland_against_germany_even_more = {
	allowed = { original_tag = ENG }
	enable = {
		GER = { has_capitulated = yes } # Ragnarok added		
		GER = { has_completed_focus = GER_fate_of_czechoslovakia }
		GER = { NOT = { has_war_with = POL } }
		country_exists = POL
	}
	abort = {
		NOT = { country_exists = POL }
	}

	ai_strategy = {
		type = protect
		id = "POL"
		value = 200
	}
	ai_strategy = {
		type = alliance
		id = "POL"
		value = 200
	}
}

ENG_defend_poland_against_germany = {
	allowed = { original_tag = ENG }
	enable = {
		GER = { has_war_with = POL }
		country_exists = POL
	}
	abort = {
		OR = {
			NOT = { country_exists = POL }
			has_war_with = POL
		}
	}

	ai_strategy = {
		type = befriend
		id = "POL"
		value = 200
	}
	ai_strategy = {
		type = alliance
		id = "POL"
		value = 200
	}
}

ENG_royal_air_force = {
	allowed = { original_tag = ENG }
	enable = {
		date > 1939.4.1
	}
	abort = {
		date < 1939.4.1
	}

	ai_strategy = {
		type = air_factory_balance
		value = 50
	}
}

ENG_template_design_1 = {
	allowed = { original_tag = ENG }
	enable = {
		date < 1940.1.1
	}
	abort = {
		date > 1940.1.1
	}
	ai_strategy = {
		type = template_prio
		id = infantry
		value = 40
	}

	ai_strategy = {
		type = template_prio
		id = motorized
		value = -50
	}

	ai_strategy = {
		type = template_prio
		id = cavalry
		value = -100
	}

	ai_strategy = {
		type = template_prio
		id = light_armor
		value = 50
	}

	ai_strategy = {
		type = template_prio
		id = medium_armor
		value = 30
	}

	ai_strategy = {
		type = template_prio
		id = heavy_armor
		value = -100
	}

	ai_strategy = {
		type = template_prio
		id = paratroopers
		value = -10
	}

	ai_strategy = {
		type = template_prio
		id = mechanized
		value = -50
	}
}

ENG_template_design_2 = {
	allowed = { original_tag = ENG }
	enable = {
		date > 1940.1.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = template_prio
		id = infantry
		value = -10
	}

	ai_strategy = {
		type = template_prio
		id = motorized
		value = 10
	}

	ai_strategy = {
		type = template_prio
		id = cavalry
		value = -100
	}

	ai_strategy = {
		type = template_prio
		id = light_armor
		value = -10
	}

	ai_strategy = {
		type = template_prio
		id = medium_armor
		value = 40
	}

	ai_strategy = {
		type = template_prio
		id = modern_armor
		value = 50
	}

	ai_strategy = {
		type = template_prio
		id = heavy_armor
		value = -100
	}

	ai_strategy = {
		type = template_prio
		id = paratroopers
		value = -10
	}

	ai_strategy = {
		type = template_prio
		id = mechanized
		value = 10
	}
}

# lets make sure the allies dont overcommit to invasions early on
ENG_ALLIES_careful_with_early_invasions = {
	enable = {
		date < 1942.8.1
		NOT = { original_tag = USA }
		OR = {
			original_tag = ENG
			is_in_faction_with = ENG # anyone in allies
		}
		NOT = {
			SOV = {
				has_war_with = GER
				surrender_progress > 0.15
			}
		}
	}
	abort = {
		OR = {
			has_war_with = GER # Ragnarok added
			
			SOV = {
				has_war_with = GER
				surrender_progress > 0.23
			}
			date > 1942.8.1
		}
	}

	ai_strategy = {
		type = invade
		id = ITA
		value = -500
	}

	ai_strategy = {
		type = invade
		id = GER
		value = -500
	}

	ai_strategy = {
		type = invade
		id = VIC
		value = -500
	}

	ai_strategy = {
		type = invade
		id = JAP
		value = -500
	}

	ai_strategy = {
		type = area_priority
		id = scandinavia
		value = -300
	}
}

ENG_USA_careful_with_early_invasions = { #Same as above, alter in tandem

	allowed = { original_tag = USA }  # TODO this strategy seems bugged

	enable = {
		date < 1942.5.1
		OR = {
			is_in_faction_with = ENG # anyone in allies
		}
		NOT = {
			SOV = {
				has_war_with = GER
				surrender_progress > 0.15
			}
		}
	}
	abort = {
		OR = {
			has_war_with = GER # Ragnarok added

			SOV = {
				has_war_with = GER
				surrender_progress > 0.23
			}
			date > 1942.5.1
		}
	}

	ai_strategy = {
		type = invade
		id = ITA
		value = -500
	}

	ai_strategy = {
		type = invade
		id = GER
		value = -500
	}

	ai_strategy = {
		type = invade
		id = VIC
		value = -500
	}
	
	ai_strategy = {
		type = area_priority
		id = scandinavia
		value = -300
	}
}

ENG_ALLIES_east_prussia_invasion_is_death_trap = {
	enable = {
		GER = { has_capitulated = yes } # Ragnarok added

		OR = {
			is_in_faction_with = ENG # anyone in allies
			tag = FRA
		}

		GER = { has_war_with = POL }
		POL = {
			OR = {
				exists = yes
				has_capitulated = no
			}
		}

		date < 1940.1.1
	}

	abort = {
		OR = {
			NOT = { GER = { has_war_with = POL } }
			POL = {
				OR = {
					exists = no
					has_capitulated = yes
				}
			}
			date > 1940.1.1
		}
	}

	ai_strategy = {
		type = invade
		id = GER
		value = -2000
	}
	ai_strategy = {
		type = dont_defend_ally_borders
		id = POL
		value = 100
	}
}

# AI gets trapped here and dies to germany, although this takes a big toll
# on germany as well leading to bad attack on soviet as well as no UK troops
# to invade them later when they are busy.
#Losing troops in Europe leads to losing North Africa to the puny Italians
ENG_trying_to_save_benelux_is_deathtrap = {
	allowed = { original_tag = ENG }
	enable = {
		GER = { has_capitulated = yes } # Ragnarok added
		has_war_with = GER
		date < 1940.8.1
		OR = {
			HOL = { has_capitulated = no }
			BEL = { has_capitulated = no }
		}
	}

	abort = {
		OR = {
			date > 1940.8.1
			AND = {
				HOL = { has_capitulated = yes }
				BEL = { has_capitulated = yes }
			}
		}
	}

	ai_strategy = {
		type = dont_defend_ally_borders
		id = HOL
		value = 70
	}
	ai_strategy = {
		type = dont_defend_ally_borders
		id = BEL
		value = 50
	}
	ai_strategy = {
		type = dont_defend_ally_borders
		id = LUX
		value = 50
	}
	ai_strategy = {
		type = put_unit_buffers
		# french states bordering benelux
		states = {
			29
			785
			18
		}
		ratio = 0.1
		area = europe
		subtract_invasions_from_need = no
		subtract_fronts_from_need = yes
	}
}

ENG_naval_role_ratios_historical = {
	allowed = {
		has_dlc = "Man the Guns"
		original_tag = ENG
	}
	enable = { always = yes }
	abort_when_not_enabled = yes

	ai_strategy = {
		type = role_ratio
		id = naval_capital_bb
		value = 20
	}
	ai_strategy = {
		type = dockyard_to_military_factory_ratio
		value = 20  #aim for a 2-1 ratio on naval factories
	}
	ai_strategy = {
		type = role_ratio
		id = naval_capital_bc
		value = -10
	}

	ai_strategy = {
		type = role_ratio
		id = naval_carrier
		value = 20
	}

	ai_strategy = {
		type = role_ratio
		id = naval_carrier_light
		value = 15
	}

	ai_strategy = {
		type = role_ratio
		id = naval_submarine
		value = -150
	}

	ai_strategy = {
		type = role_ratio
		id = naval_screen
		value = 250
	}

	ai_strategy = {
		type = role_ratio
		id = naval_escort
		value = 10
	}

	ai_strategy = {
		type = role_ratio
		id = naval_cruiser_light
		value = 60
	}

	ai_strategy = {
		type = role_ratio
		id = naval_cruiser_heavy
		value = 5
	}

	ai_strategy = {
		type = role_ratio
		id = naval_mine_sweeper
		value = 20
	}

	ai_strategy = {
		type = role_ratio
		id = naval_mine_layer
		value = 10
	}
}

ENG_naval_role_ratios_anti_submarines = {
	allowed = {
		has_dlc = "Man the Guns"
		original_tag = ENG
	}
	enable = {
		anti_submarine_strategy_required_trigger = yes
	}
	abort = {
		not = { anti_submarine_strategy_required_trigger = yes }
	}
	ai_strategy = {
		type = role_ratio
		id = naval_capital_bb
		value = 10
	}
	ai_strategy = {
		type = dockyard_to_military_factory_ratio
		value = 20  #aim for a 2-1 ratio on naval factories
	}
	ai_strategy = {
		type = role_ratio
		id = naval_capital_bc
		value = -10
	}

	ai_strategy = {
		type = role_ratio
		id = naval_carrier
		value = 20
	}

	ai_strategy = {
		type = role_ratio
		id = naval_carrier_light
		value = -25
	}

	ai_strategy = {
		type = role_ratio
		id = naval_submarine
		value = -150
	}

	ai_strategy = {
		type = role_ratio
		id = naval_screen
		value = -70
	}

	ai_strategy = {
		type = role_ratio
		id = naval_escort
		value = 50
	}

	ai_strategy = {
		type = role_ratio
		id = naval_cruiser_light
		value = -25
	}

	ai_strategy = {
		type = role_ratio
		id = naval_cruiser_heavy
		value = -10
	}
}

ENG_the_adriatic_is_dangerous = {
	allowed = { original_tag = ENG }
	enable = {
		has_war_with = ITA
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_avoid_region
		id = 168 #adriatic
		value = 75
	}
}


ENG_home_guard = {
	allowed = { original_tag = ENG }
	enable = {
		any_enemy_country = {
			OR = {
				controls_state = 539
				controls_state = 14
				controls_state = 785
				controls_state = 29
				controls_state = 6
				controls_state = 35
				controls_state = 7
				controls_state = 36
				controls_state = 56
				controls_state = 59
				controls_state = 58
				controls_state = 909
				controls_state = 912
				controls_state = 99
				controls_state = 142
				controls_state = 337
				controls_state = 100
				controls_state = 922
				controls_state = 30
				controls_state = 23
				controls_state = 19
				controls_state = 806
			}
		}
		surrender_progress < 0.01
	}

	ai_strategy = {
		type = garrison
		value = 200
	}



	ai_strategy = { #closest sea zones
	    type = put_unit_buffers
	    ratio = 0.25
	    states = {
			127
			338
			126
			123
			122
			130
			131
			125
	    }
	    subtract_fronts_from_need = no
		subtract_invasions_from_need = yes
	}

	abort = {
		has_war_with = GER # Ragnarok added
	}

}

ENG_home_guard_2 = { #we are being invaded help help
	allowed = { original_tag = ENG }
	enable = {
		surrender_progress > 0
	}

	ai_strategy = {
	    type = front_control
	    state_trigger = {
	        is_core_of = ENG
	    }
	    area = UK_excluding_ni
	    priority = 250
	    ratio = 0
	    ordertype = front
	    execution_type = rush
	    execute_order = yes
	    manual_attack = yes
	}

	ai_strategy = { #closest sea zones
	    type = put_unit_buffers
	    ratio = 0
	    states = {
			127
			338
			126
			123
			122
			130
			131
			125
	    }
	    subtract_fronts_from_need = yes
	}

	ai_strategy = {
		type = area_priority
		id = UK_excluding_ni
		value = 60
	}

	ai_strategy = {
		type = front_unit_request
		area = UK_excluding_ni
		value = 18
	}

	ai_strategy = {
	    type = front_unit_request
	    state_trigger = {
	        is_core_of = ENG
	    }
	    area = UK_excluding_ni
	    value = 250
	}



	ai_strategy = {
		type = theatre_distribution_demand_increase
		id = 126
		value = 4
	}

	abort_when_not_enabled = yes

}

ENG_protect_the_channel_from_invasion = {
	allowed = { original_tag = ENG }
	enable = {
		has_war = yes

		any_enemy_country = {
			OR = {
				ships_in_area = {
					type = screen_ship
					area = 18
					size > 14
				}

				ships_in_area = {
					type = capital_ship
					area = 18
					size > 1
				}

				ships_in_area = {
					type = submarine
					area = 18
					size > 23
				}

				ships_in_area = {
					type = carrier
					area = 18
					size > 1
				}
			}
		}

	}
	abort_when_not_enabled = yes

	ai_strategy = {
	    type = naval_mission_threshold
	    id = MISSION_PATROL
	    value = -100
	}

	ai_strategy = {
    	type = strike_force_home_base
    	id = 18
    	value = 250
	}
}
ENG_the_channel_is_dangerous = {
	allowed = { original_tag = ENG }
	enable = {
		GER = { has_capitulated = yes } # Ragnarok added
		has_war = yes
		127 = { is_fully_controlled_by = ENG }
		123 = { is_fully_controlled_by = ENG }
		126 = { is_fully_controlled_by = ENG }
		125 = { is_fully_controlled_by = ENG }

		any_enemy_country = {
			OR = {
				ships_in_area = {
					type = screen_ship
					area = 18
					size < 15
				}

				ships_in_area = {
					type = capital_ship
					area = 18
					size < 2
				}

				ships_in_area = {
					type = submarine
					area = 18
					size < 24
				}

				ships_in_area = {
					type = carrier
					area = 18
					size < 2
				}
			}
		}

	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_avoid_region
		id = 18 #english channel
		value = 75
	}
}

ENG_raid_the_channel = {
	allowed = { original_tag = ENG }
	enable = {
		has_war = yes
		OR = {
			127 = { NOT = { is_fully_controlled_by = ENG } }
			123 = { NOT = { is_fully_controlled_by = ENG } }
			126 = { NOT = { is_fully_controlled_by = ENG } }
			125 = { NOT = { is_fully_controlled_by = ENG } }
		}
		
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_convoy_raid_region
		id = 18 #english channel
		value = 250
	}

	ai_strategy = {
    	type = strike_force_home_base
    	id = 18
    	value = 120
	}
}

ENG_raid_the_north_sea = {
	allowed = { original_tag = ENG }
	enable = {
		has_war = yes
		OR = {
			130 = { NOT = { is_fully_controlled_by = ENG } }
			131 = { NOT = { is_fully_controlled_by = ENG } }
			121 = { NOT = { is_fully_controlled_by = ENG } }
			136 = { NOT = { is_fully_controlled_by = ENG } }
			120 = { NOT = { is_fully_controlled_by = ENG } }
		}
		
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_convoy_raid_region
		id = 16 #english channel
		value = 250
	}

	ai_strategy = {
    	type = strike_force_home_base
    	id = 16
    	value = 120
	}
}

ENG_raid_the_western_appproaches = {
	allowed = { original_tag = ENG }
	enable = {
		has_war = yes

		OR = {
			120 = { NOT = { is_fully_controlled_by = ENG } }
			133 = { NOT = { is_fully_controlled_by = ENG } }
			131 = { NOT = { is_fully_controlled_by = ENG } }
			132 = { NOT = { is_fully_controlled_by = ENG } }
			122 = { NOT = { is_fully_controlled_by = ENG } }
			338 = { NOT = { is_fully_controlled_by = ENG } }
			131 = { NOT = { is_fully_controlled_by = ENG } }
		}
		
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_convoy_raid_region
		id = 16 #english channel
		value = 250
	}

	ai_strategy = {
    	type = strike_force_home_base
    	id = 16
    	value = 120
	}
}

ENG_baltic_is_a_trap = {
	allowed = { original_tag = ENG }
	enable = {
		GER = { has_capitulated = yes } # Ragnarok added
		has_war_with = GER
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_avoid_region
		id = 9 #northern baltic
		value = 600
	}
	ai_strategy = {
		type = naval_avoid_region
		id = 206 #central baltic
		value = 600
	}
	ai_strategy = {
		type = naval_avoid_region
		id = 207 #danish belts
		value = 600
	}
	#ai_strategy = {
	#	type = naval_avoid_region
	#	id = 279 #Bothnia
	#	value = 600
	#}
	ai_strategy = {
		type = naval_avoid_region
		id = 9 #gulf of finland
		value = 600
	}
}

ENG_lifeline_of_the_empire = {
	allowed = { original_tag = ENG }
	enable = {
		always = yes
	}
	abort = {
		has_war_with = GER # Ragnarok added
	}

	ai_strategy = {
		type = area_priority
		id = suez
		value = 80 # this is extra on top of 50 base (now equal to other territory)
	}
}

ENG_commit_to_the_lifeline = {
	allowed = { original_tag = ENG }
	enable = {
		is_historical_focus_on = yes
		date < 1943.1.1 #We either won or we can't realistically win now
	}
	abort = {
		has_war_with = GER # Ragnarok added
	}
	ai_strategy = {
		type = front_unit_request
		area = suez
		value = 10
	}
}

ENG_USA_focus_on_europe = {
	allowed = {
		OR = {
			tag = USA
			tag = ENG
		}
	}

	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		is_historical_focus_on = yes
		OR = {
			date > 1941.6.1
			SOV = {
				surrender_progress > 0.50
			}
		}
		has_global_flag = FRA_already_surrendered
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = front_unit_request
		tag = GER
		value = 10
	}

	ai_strategy = {
		type = front_unit_request
		area = italy
		value = 20
	}

	ai_strategy = {
		type = front_unit_request
		area = north_africa
		value = 15
	}
}

ENG_USA_focus_on_europe_more = {
	allowed = {
		OR = {
			tag = USA
			tag = ENG
		}
	}

	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		is_historical_focus_on = yes
		OR = {
			date > 1942.6.1
			SOV = {
				surrender_progress > 0.65
			}
		}
		has_global_flag = FRA_already_surrendered
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = front_unit_request
		tag = GER
		value = 20
	}

	ai_strategy = {
		type = front_unit_request
		area = italy
		value = 20
	}

	ai_strategy = {
		type = front_unit_request
		area = north_africa
		value = 15
	}
}

ENG_USA_focus_on_europe_loads_more = {
	allowed = {
		OR = {
			tag = USA
			tag = ENG
		}
	}

	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		is_historical_focus_on = yes
		date > 1943.6.1
		has_global_flag = FRA_already_surrendered
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = front_unit_request
		area = mainland_europe
		value = 50
	}
}

ENG_evacuate_troops_after_fall_of_france = {
	allowed = {
		OR = {
			tag = ENG
			tag = USA
		}
	}

	abort_when_not_enabled = yes

	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		is_historical_focus_on = yes
		OR = {
			date < 1942.6.1
			SOV = {
				surrender_progress < 0.65
				date < 1942.6.1
			}
		}
		has_global_flag = FRA_already_surrendered
	}

	ai_strategy = {
		type = front_unit_request
		area = mainland_europe
		value = -100
	}
}

ENG_time_to_ditch_FRA = {
	allowed = {
		original_tag = ENG
	}

	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		is_historical_focus_on = yes
		FRA = {
			has_capitulated = no
			surrender_progress > 0.25
		}
		OR = {
			NOT = { has_global_flag = FRA_already_surrendered }
			#lets give a month of retreat time after capitulation
			set_temp_variable = { t = global.num_days }
			subtract_from_temp_variable = { t = global.FRA_capitulation_days }
			check_variable = { t < 30 }
		}
	}

	abort_when_not_enabled = yes

	ai_strategy = {
		type = dont_defend_ally_borders
		id = FRA
		value = 100
	}
	ai_strategy = {
		type = dont_defend_ally_borders
		id = BEL
		value = 100
	}
	ai_strategy = {
		type = dont_defend_ally_borders
		id = HOL
		value = 100
	}
	ai_strategy = {
		type = dont_defend_ally_borders
		id = LUX
		value = 100
	}
}

ENG_gang_up_GER_with_USA = {
	allowed = { original_tag = ENG }
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		FRA = {
			OR = {
				has_capitulated = yes
				exists = no
			}
		}
	}
	abort_when_not_enabled = yes

	# after FRA falls, both ENG and USA will try to help in europe and africa
	ai_strategy = {
		type = force_defend_ally_borders
		value = 100
		target = europe
	}
	ai_strategy = {
		type = force_defend_ally_borders
		value = 100
		target = africa
	}
}

ENG_accept_USA_access = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		tag = ENG
		date > 1940.9.9
		USA = {
			is_ai = yes
			NOT = {
				OR = {
					is_in_faction_with = ENG
					has_military_access_to = ENG
				}
			}
		}
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = diplo_action_acceptance
		id = USA
		target = military_access
		value = 1000
	}
}

ENG_COMMONWEALTH_dont_get_sucked_into_FRA_and_die = {

	enable = {
		OR = {
			tag = ENG
			is_subject_of = ENG
		}
		GER = { has_capitulated = yes } # Ragnarok added
		has_war_with = GER
		has_war_together_with = FRA

		date < 1941.9.9

		NOT = { has_global_flag = FRA_already_surrendered }
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = front_unit_request
		area = europe
		value = -60
	}

	ai_strategy = {
  		type = garrison
   		value = 70
   	}
}

ENG_please_stop_stomping_italy_so_hard_in_africa_ty = {

	enable = {
		OR = {
			tag = ENG
			is_subject_of = ENG
		}

		NOT = { has_war_with = GER } # Ragnarok added
		date < 1942.1.1

		has_global_flag = FRA_already_surrendered
	}
	abort_when_not_enabled = yes

   	ai_strategy = {
		type = put_unit_buffers
		area = UK
		ratio = 0.25
		subtract_invasions_from_need = no
		subtract_fronts_from_need = yes
	}
}

ENG_in_for_the_long_haul_bruv = {
	allowed = { original_tag = ENG }
	enable = {
		has_government = democratic
		date < 1937.10.1
		has_war = no
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = building_target
		id = industrial_complex
		value = 49
	}
	ai_strategy = {
		type = air_factory_balance
		value = 15
	}
}

ENG_industry_we_on_an_island_bruv = {
	allowed = { original_tag = ENG }
	enable = {
		has_government = democratic
		has_war = no
		date > 1937.10.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = building_target
		id = arms_factory
		value = 50
	}

	ai_strategy = {
		type = building_target
		id = dockyard
		value = 50
	}

	ai_strategy = {
		type = air_factory_balance
		value = 30
	}
}

ENG_if_the_best_arrangements_are_made_as_they_are_being_made = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		date > 1940.1.1
		has_war_with = GER
		num_of_military_factories < 150
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = added_military_to_civilian_factory_ratio
		value = 50
	}

	ai_strategy = {
		type = building_target
		id = arms_factory
		value = 150
	}
}

ENG_the_best_arrangements_are_made = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		date > 1940.1.1
		has_war_with = GER
		num_of_military_factories > 150
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = added_military_to_civilian_factory_ratio
		value = 20
	}
}

ENG_growing_confidence_in_the_air = {
	allowed = { original_tag = ENG }
	enable = {
		has_war = yes
		has_government = democratic
		date > 1938.1.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = air_factory_balance
		value = 30
	}
}

ENG_allies_dont_ask_for_diplo_access_to_SOV = {
	enable = {
		ENG = {
			has_government = democratic
		}
		SOV = {
			has_government = communism
		}
		is_in_faction_with = ENG
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = diplo_action_desire
		id = SOV
		target = military_access
		value = -5000
	}
	ai_strategy = {
		type = diplo_action_desire
		id = TAN
		target = military_access
		value = -5000
	}
	ai_strategy = {
		type = diplo_action_desire
		id = MON
		target = military_access
		value = -5000
	}
	ai_strategy = {
		type = diplo_action_desire
		id = SOV
		target = docking_rights
		value = -5000
	}
	ai_strategy = {
		type = diplo_action_desire
		id = TAN
		target = docking_rights
		value = -5000
	}
	ai_strategy = {
		type = diplo_action_desire
		id = MON
		target = docking_rights
		value = -5000
	}
}

ENG_defend_mediterranean = {
	allowed = {
		tag = ENG
	}

	enable = {
		always = yes
	}
	abort = {
		has_war_with = GER # Ragnarok added
	}

	# Alexandria
	ai_strategy = {
		type = theatre_distribution_demand_increase
		id = 447
		value = 10
	}

	# Gibraltar
	ai_strategy = {
		type = theatre_distribution_demand_increase
		id = 118
		value = 4
	}

	# Malta
	ai_strategy = {
		type = theatre_distribution_demand_increase
		id = 116
		value = 4
	}
}

ENG_convoy_raids_german_italian_convoys = {
	allowed = {
		tag = ENG
	}

	enable = {
		GER = { has_capitulated = yes } # Ragnarok added
		OR = {
			has_war_with = GER
			has_war_with = ITA
		}
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_convoy_raid_region
		id = 61 # cape verde plain
		value = 100
	}

	ai_strategy = {
		type = naval_convoy_raid_region
		id = 45 # norwegian sea
		value = 100
	}
}

ENG_produce_floating_harbors = {
	allowed = {	original_tag = ENG }
	enable = {
		is_historical_focus_on = yes
		date > 1941.1.1
		has_war = yes
		num_of_naval_factories > 25
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = unit_ratio
		id = floating_harbor # for floating harbors, 'unit_ratio' is actually not a ratio but an absolute desired number
		value = 10
	}
}

ENG_unit_buffer_for_african_defense = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		OR = {
			has_war = no
			AND = {
				has_war = yes
				surrender_progress < 0.5

			}
		}
	}
	abort = {
		has_war_with = GER # Ragnarok added
	}

	ai_strategy = {
		type = put_unit_buffers

		# ratio of total armies in country to be buffered
		ratio = 0.12

		# states to put garrison orders (if no state is friendly, strat is invalid)
		states = {
			446
			447
			452
		}

		area = suez

		subtract_invasions_from_need = yes
		subtract_fronts_from_need = yes
	}
}

ENG_prepare_for_war_with_iraq = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		IRQ = {
			focus_progress = {
				focus = IRQ_revoke_anglo_iraq_treaty
				progress > 0 
			}
		}
		NOT = { is_in_faction_with = IRQ }
	}

	abort = {
		has_war_with = GER # Ragnarok added
	}
	ai_strategy = {
		type = prepare_for_war
		id = IRQ
		value = 100
	}
	ai_strategy = {
		type = front_unit_request
		tag = IRQ
		value = 100
	}
	ai_strategy = {
		type = put_unit_buffers

		ratio = 0.05

		# you can specify an order id. ratio of same orders ids will be share same ratio
		#order_id = 2

		# states to put garrison orders (if no state is friendly, strat is invalid)

		area = middle_east

		subtract_invasions_from_need = no
		subtract_fronts_from_need = yes
	}
}

ENG_ALLIES_norway_is_not_THAT_important = {
	allowed = {
		always = yes
	}
	enable = {
		date < 1945.1.1
		is_in_faction_with = ENG
		NOT = { original_tag = NOR }  # Let (exiled) Norway do what they want if they are in the Allies
		any_allied_country = { 
			NORDIC_is_nordic = yes 
		}
	}
	abort = {
		has_war_with = GER # Ragnarok added
	}

	ai_strategy = {
		type = area_priority
		id = scandinavia
		value = -150
	}
	
	ai_strategy = {
		type = front_unit_request
		area = scandinavia
		value = -40
	}
	
	#ai_strategy = {
	#	type = naval_invasion_focus
	#	value = -100
	#}

	ai_strategy = {
		type = naval_avoid_region
		id = 173 #eastern north sea
		value = 600
	}
}

ENG_super_boost_armor_div = { #lets make sure the uk upgrades rtr to divs
	allowed = {
		original_tag = ENG
	}
	enable = {
		OR = {
			has_tech = basic_medium_tank
			has_tech = basic_medium_tank_chassis
		}
		NOT = { has_template_ai_majority_unit = medium_armor }
		has_war = no
		date > 1937.1.1

	}

	abort = {
		has_template_ai_majority_unit = medium_armor
		date > 1940.1.1
	}

	# lets do changes more often during this period too
	ai_strategy = {
		type = land_xp_spend_priority
		id = division_template
		value = 100
	}

	# this is gateway
	ai_strategy = {
		type = template_prio
		id = light_armor
		value = 100
	}
}

ENG_super_boost_armor_div_med = { #lets make sure the uk upgrades armor divs to mediums
	allowed = {
		original_tag = ENG
	}
	enable = {
		OR = {
			has_tech = basic_medium_tank
			has_tech = basic_medium_tank_chassis
		}
		NOT = { has_template_ai_majority_unit = medium_armor }

		date > 1940.1.1
	}

	abort = {
		has_template_ai_majority_unit = medium_armor
	}

	# lets do changes more often during this period too
	ai_strategy = {
		type = land_xp_spend_priority
		id = division_template
		value = 100
	}

	# this is gateway
	ai_strategy = {
		type = template_prio
		id = light_armor
		value = 100
	}

	ai_strategy = {
		type = template_prio
		id = medium_armor
		value = 150
	}

	ai_strategy = {
		type = template_prio
		id = motorized
		value = 200
	}
}

ENG_USA_take_italys_spaghetti = {
	allowed = {
		OR = {
			original_tag = USA
			original_tag = ENG
		}
		is_historical_focus_on = yes
	}
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		date > 1942.6.1
		ITA = {
			surrender_progress < 0.2
		}
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = area_priority
		id = italy
		value = 60
	}
	
	ai_strategy = {
		type = area_priority
		id = north_africa
		value = 100
	}

	ai_strategy = {
		type = area_priority
		id = normandy_landing_zone
		value = -100
	}
}

ENG_USA_onto_the_beaches = {
	allowed = {
		OR = {
			original_tag = USA
			original_tag = ENG
		}
		is_historical_focus_on = yes
	}
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		date > 1942.6.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_invasion_focus
		value = 10
	}

	ai_strategy = {
		type = invasion_unit_request
		area = normandy_landing_zone
		value = 10
	}
}

ENG_USA_onto_the_beaches_2 = {
	allowed = {
		OR = {
			original_tag = USA
			original_tag = ENG
		}
		is_historical_focus_on = yes
	}
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		date > 1943.1.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_invasion_focus
		value = 20
	}
	
	ai_strategy = {
		type = invasion_unit_request
		area = normandy_landing_zone
		value = 6
	}
	
	ai_strategy = {
		type = area_priority
		id = normandy_landing_zone
		value = 80
	}
}

ENG_USA_onto_the_beaches_3 = {
	allowed = {
		OR = {
			original_tag = USA
			original_tag = ENG
		}
		is_historical_focus_on = yes
	}
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		date > 1943.6.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_invasion_focus
		value = 30
	}
}

ENG_USA_onto_the_beaches_4 = {
	allowed = {
		OR = {
			original_tag = USA
			original_tag = ENG
		}
		is_historical_focus_on = yes
	}
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		date > 1944.1.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = naval_invasion_focus
		value = 20
	}
}

## US struggle to do torch, so let's help them a tad
#ENG_torch_support = {
#	allowed = {
#		original_tag = ENG 
#	}
#	enable = {
#		country_exists = VIC 
#		has_war_with = GER 
#		date > 1942.5.1
#	}
#	abort = {
#		OR = {
#			date > 1943.9.1 # if we haven't succeeded by now, maybe try somewhere else
#			461 = { is_controlled_by_ROOT_or_ally = yes }
#			459 = { is_controlled_by_ROOT_or_ally = yes }
#		}
#	}
#
#	ai_strategy = {
#		type = put_unit_buffers
#
#		states = {
#			118
#			114
#		}
#
#		ratio = 0.15
#
#		subtract_invasions_from_need = yes
#		subtract_fronts_from_need = no 
#	}
#
#	ai_strategy = {
#		type = area_priority
#		id = torch_landing_zone
#		value = 800
#	}
#	ai_strategy = { # Let's avoid losing units in France for now. We'll go there later
#		type = area_priority
#		id = vichy_mainland
#		value = -500
#	}
#
#	ai_strategy = {
#		type = invasion_unit_request
#		area = torch_landing_zone
#		value = 10
#	}
#	ai_strategy = {
#		type = front_unit_request
#		area = torch_landing_zone
#		value = 5
#	}
#	ai_strategy = {
#		type = prepare_for_war
#		id = VIC
#		value = 200 
#	}
#	ai_strategy = {
#		type = invade
#		id = VIC
#		value = 200
#	}
#}
#
# Note USA has an additional boost in the USA_d_day_boost strategy
ENG_USA_d_day = {
	allowed = {
		OR = {
			original_tag = USA
			original_tag = ENG
		}
		is_historical_focus_on = yes
	}
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		date > 1943.9.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = area_priority
		id = normandy_landing_zone
		value = 60
	}

	ai_strategy = {
		type = invasion_unit_request
		area = normandy_landing_zone
		value = 5
	}
}

#ENG_RAJ_the_hot_gates = {
#	allowed = {
#		OR = {
#			original_tag = ENG
#			original_tag = RAJ
#		}
#	}
#	enable = {
#		OR = {
#			671 = { is_controlled_by = JAP }
#			670 = { is_controlled_by = JAP }
#		}
#	}
#	abort_when_not_enabled = yes
#
#	ai_strategy = {
#		type = area_priority
#		id = burma
#		value = 60
#	}
#
#	ai_strategy = {
#		type = front_unit_request
#		area = burma
#		value = 8
#	}
#
#	ai_strategy = {
#		type = put_unit_buffers
#		# burmese states
#		states = {
#			288
#			640
#			430
#		}
#		ratio = 0.05
#		area = burma
#		subtract_invasions_from_need = no
#		subtract_fronts_from_need = yes
#	}
#}

ENG_ALLIES_we_hate_fighting_in_the_balkans = {

	enable = {
		date < 1943.1.1
		is_in_faction_with = ENG
		NOT = { tag = YUG }
		NOT = { tag = GRE }
	}
	abort = {
		has_war_with = GER # Ragnarok added
	}

	ai_strategy = {
		type = dont_defend_ally_borders
		id = YUG
		value = 30
	}

	ai_strategy = {
		type = front_unit_request
		area = greater_balkans
		value = -100
	}

	ai_strategy = {
		type = area_priority
		id = greater_balkans
		value = -100
	}
}

ENG_sardinia_is_a_stupid_island = {

	allowed = {
		original_tag = ENG
	}
	enable = {
		date < 1943.1.1
	}
	abort = {
		has_war_with = GER # Ragnarok added
	}

	ai_strategy = {
		type = front_unit_request
		area = sardinia
		value = -50
	}

	ai_strategy = {
		type = area_priority
		id = sardinia
		value = -50
	}

	ai_strategy = {
		type = invasion_unit_request
		area = sardinia
		value = -100
	}
}

COMMONWEALTH_disregard_france_a_bit = {
	allowed = {
		is_in_faction_with = ENG
		is_subject_of = ENG
	}
	enable = {
		is_historical_focus_on = yes
	}
	abort = {
		OR = {
			has_war_with = GER # Ragnarok added
			
			FRA = { 
				OR = {
					has_capitulated = yes
					is_government_in_exile = yes 
				}
			}
		}
	}
	ai_strategy = {
		type = strategic_air_importance
		id = 19 #Strategic Region ID - Northern France
		value = -30000 #value of stocked main front in active combat is usually around 35,000
	}
	ai_strategy = {
		type = strategic_air_importance
		id = 5 #Strategic Region ID - benelux
		value = -30000 #value of stocked main front in active combat is usually around 35,000
	}
}

ENG_disregard_france_a_bit = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		is_historical_focus_on = yes
	}
	abort = {
		OR = {
			has_war_with = GER # Ragnarok added
			
			FRA = { 
				OR = {
					has_capitulated = yes
					is_government_in_exile = yes 
				}
			}
		}
	}
	ai_strategy = {
		type = strategic_air_importance
		id = 19 #Strategic Region ID - Northern France
		value = -20000 #value of stocked main front in active combat is usually around 35,000
	}
	ai_strategy = {
		type = strategic_air_importance
		id = 5 #Strategic Region ID - benelux
		value = -20000 #value of stocked main front in active combat is usually around 35,000
	}
}

ENG_dont_kick_russia_out_from_triple_entente_due_to_gobbling_up_breakaway_states = {
	allowed = {
		original_tag = ENG
	}

	enable = {
		is_in_faction_with = SOV
		SOV = { has_completed_focus = SOV_the_triple_entente }
	}

	abort = {
		NOT = { is_in_faction_with = SOV }
	}

	ai_strategy = {
		type =  alliance
		id = SOV
		value = 200
	}

	ai_strategy = {
		type =  befriend
		id = SOV
		value = 200
	}
}

ENG_the_baltic_is_a_terrible_holiday_destination = {
	
	allowed = {
		original_tag = ENG
	}

	enable = {
		GER = { has_capitulated = yes } # Ragnarok added
		OR = {
			has_war_with = GER
			has_war_with = DEN
			GER = {
				OR = {
					has_war_with = POL
					has_war_with = HOL
					has_war_with = DEN
				}
			}
		}
	}
	
	abort = {
		GER = { has_war = no }
	}
	
	ai_strategy = {
		type = naval_avoid_region
		id = 9 #northern baltic
		value = 200
	}
	ai_strategy = {
		type = naval_avoid_region
		id = 206 #central baltic
		value = 200
	}
	ai_strategy = {
		type = naval_avoid_region
		id = 207 #danish belts
		value = 200
	}
	#ai_strategy = {
	#	type = naval_avoid_region
	#	id = 279 #Bothnia
	#	value = 200
	#}
	ai_strategy = {
		type = naval_avoid_region
		id = 9 #gulf of finland
		value = 200
	}
}

ENG_chill_on_the_pacific = {
	allowed = {
		original_tag = ENG
	}
	enable = {
		is_historical_focus_on = yes
		has_war_with = JAP
		has_war_with = GER
		GER = { has_capitulated = no }
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = area_priority
		id = pacific
		value = -50
	}
	
	ai_strategy = { #Invade japan after germany has capitulated
		type = invade
		id = JAP
		value = -500
	}
}

ENG_ethiopian_continuation_war = {
	# Fight more cautiously/defensively in the Ethiopian region
	allowed = { original_tag = ENG }
	enable = {
		GER = { has_capitulated = yes } # Ragnarok added		
		is_historical_focus_on = yes  # Don't like locking it behind a checkbox...
		date < 1941.5.1  # Historically, the main Italian forces in Ethiopia surrendered in November 1941. (After that, there were remnants fighting a guerilla war until September 1943.)
		ETH = { is_exiled_in = ENG }
		has_war = yes
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = front_control

		strategic_region = 17  # Ethiopian Highlands
		strategic_region = 273  # Danakil
		strategic_region = 274  # Ogaden

		ratio = 0.9

		priority = 100
		ordertype = front
		execution_type = careful
		execute_order = yes
	}

	ai_strategy = {
		type = front_unit_request

		strategic_region = 17  # Ethiopian Highlands
		strategic_region = 273  # Danakil
		strategic_region = 274  # Ogaden

		ratio = 0.9

		value = -30
	}
}

ENG_no_naval_landings_in_libya_yet = {
	allowed = { original_tag = ENG }
	enable = {
		GER = { has_capitulated = yes } # Ragnarok added		
		is_historical_focus_on = yes
		date < 1942.1.1
		has_war_with = ITA
		# More complex conditions will already be handled by the AI planning system
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = invasion_unit_request
		area = north_africa
		value = -100
	}
}

ENG_to_tobruk = {
	allowed = { original_tag = ENG }
	enable = { 
		NOT = { has_war_with = GER } # Ragnarok added
		is_historical_focus_on = yes
		date > 1940.12.1
		date < 1943.6.1
		ITA = { is_ai = yes }
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = front_control

		state = 451 #derna

		ratio = 0.1

		priority = 100
		ordertype = front
		execution_type = rush
		execute_order = yes
	}
	
	ai_strategy = {
		type = front_control

		state = 452 #matrouh

		ratio = 0.1

		priority = 100
		ordertype = front
		execution_type = rush_weak
		execute_order = yes
	}

	ai_strategy = {
		type = area_priority
		id = north_africa
		value = 50
	}

	ai_strategy = {
		type = invade
		id = ITA
		value = 550  # Counter-balances the ENG_ALLIES_careful_with_early_invasions strategy, so we get positive again
	}
}

ENG_navy_to_tobruk = {
	allowed = { original_tag = ENG }
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		is_historical_focus_on = yes
		date > 1941.4.1 # We should have taken it by land route by now...
		date < 1943.6.1
		451 = { is_controlled_by = ITA }
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = invasion_unit_request
		area = north_africa
		value = 50
	}
}

ENG_supply_for_tobruk_push = {
	allowed = { original_tag = ENG }
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		# NOTE: make sure these conditions are largely the same as for ENG_to_tobruk above
		is_historical_focus_on = yes
		date > 1940.7.1  # slightly earlier than the actual push to give time to build
		date < 1943.6.1
		451 = { is_controlled_by = ITA }
		ITA = { is_ai = yes }

		# Check that we don't already have the building there
		452 = {  # Matrouh
			any_province_building_level = {
				province = {
					id = 10061  # Marsa Matruh
					# id = 9989  # Sidi Barrani
				}
				# building = supply_node
				building = naval_base
				level < 1
			}
		}
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		# Improve supply
		type = build_building
		# id = supply_node
		id = naval_base
		target = 10061  # Marsa Matruh
		# target = 9989  # Sidi Barrani
		value = 500
	}
}

ENG_avoid_balkans_until_africa_is_secure = {
	allowed = { original_tag = ENG }
	enable = {
		NOT = { has_war_with = GER } # Ragnarok added
		is_historical_focus_on = yes
		date > 1939.6.6
		date < 1943.6.6

		# The check below should really be a scripted trigger or something
		OR = { # Check whole north-african coast
			448 = { CONTROLLER = { has_war_with = ROOT } } # tripoli
			450 = { CONTROLLER = { has_war_with = ROOT } } # benghazi
			458 = { CONTROLLER = { has_war_with = ROOT } } # tunisia
			461 = { CONTROLLER = { has_war_with = ROOT } } # casablanca
			462 = { CONTROLLER = { has_war_with = ROOT } } # marrakech
			459 = { CONTROLLER = { has_war_with = ROOT } } # algiers
			460 = { CONTROLLER = { has_war_with = ROOT } } # constantine
			665 = { CONTROLLER = { has_war_with = ROOT } } # gabs
			449 = { CONTROLLER = { has_war_with = ROOT } } # el agheila
			451 = { CONTROLLER = { has_war_with = ROOT } } # derna
			452 = { CONTROLLER = { has_war_with = ROOT } } # matrouh
			447 = { CONTROLLER = { has_war_with = ROOT } } # alexandria
			446 = { CONTROLLER = { has_war_with = ROOT } } # cairo
			290 = { CONTROLLER = { has_war_with = ROOT } } # spanish africa
		}
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = invasion_unit_request
		area = greater_balkans
		value = -100
	}

	ai_strategy = {
		type = area_priority
		id = greater_balkans
		value = -50
	}
}

ENG_ALLIES_dont_invade_norway = {
	allowed = {
		always = yes
	}
	enable = {
		is_historical_focus_on = yes
		date < 1943.2.1
		is_in_faction_with = ENG
		has_war_with = NOR
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = invade
		id = NOR
		value = -500
	}
	
	ai_strategy = {
		type = area_priority
		id = scandinavia
		value = -100
	}
	
	ai_strategy = {
		type = front_unit_request
		area = scandinavia
		value = -100
	}
}

ENG_prepare_for_naval_invasion_capability = {
	allowed = {
		original_tag = ENG
		has_dlc = "Man the Guns"
	}
	enable = {
		is_historical_focus_on = yes
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = research_weight_factor
		id = mtg_landing_craft  # Make sure we can do larger invasions
		value = 100
	}
}

# The Rock
ENG_prepare_gibraltar = {
	enable = {
		date > 1941.1.1
		118 = {
			naval_base < 8
		}
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = build_building
		id = naval_base
		target = 4135
		value = 100
	}
}

ENG_raids = {
	allowed = {
		original_tag = ENG
	}
    enable = { always = yes }
    abort_when_not_enabled = yes
    ai_strategy = {
        type = raid_target_country
        id = GER
        value = 200 # +200% more likely to target GER
    }
}

ENG_i_like_raj = {

	allowed = {	
		original_tag = ENG 
		has_dlc = "Graveyard of Empires"
	}
	enable = {
		has_government = democratic
		RAJ = {
			has_completed_focus = RAJ_tryst_with_destiny	
		}
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = befriend
		id = "RAJ"
		value = 200
	}
	ai_strategy = {
		type = alliance
		id = "RAJ"
		value = 200
	}
}

ENG_become_head_of_crypto = {
	allowed = {	
		original_tag = ENG 
		has_dlc = "No Compromise, No Surrender"
		has_dlc = "La Resistance"
	}
	enable = {
		has_done_agency_upgrade  = upgrade_form_department
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = become_head_of_crypto
		value = 8
	}
}

ENG_become_supreme_commander = {
	allowed = {	
		original_tag = ENG 
		has_dlc = "No Compromise, No Surrender"
	}
	enable = {
		date > 1938.1.1
		date < 1940.1.1 
	}
	abort_when_not_enabled = yes
	ai_strategy = {
		type = spent_faction_initiative_priority
		id = unlock_faction_commander
		value = 5
	}
}