buildings = {

	# show_on_map:
	#    if provincial = yes, then show_on_map = X is amount per each province
	#    if provincial = no, then show_on_map = X is amount per state


	infrastructure = {
		base_cost = 6000
		icon_frame = 4
		infrastructure = yes
		max_level = 5
		value = 1

		show_modifier = yes
		max_fuel_building = 1.5 #k		 
		allied_build = yes			
		infrastructure_construction_effect = yes
	}

	arms_factory = {
		show_on_map = 6
		base_cost = 7200
		base_cost_conversion = 4000
		military_production = 1
		icon_frame = 3
		max_level = 20
		shares_slots = yes
		value = 8
		infrastructure_construction_effect = yes
	}

	industrial_complex = {
		show_on_map = 6
		base_cost = 10800
		base_cost_conversion = 9000
		general_production = 1
		icon_frame = 2
		max_level = 20
		shares_slots = yes
		value = 5
		infrastructure_construction_effect = yes
	}
	
	research_complex = {
		show_on_map = 1
		base_cost = 20000
		RESEARCH_SPEED_FACTOR = 0.04
		RESEARCH_SHARING_PER_COUNTRY_BONUS_FACTOR = 0.04
		LICENSE_PURCHASE_COST = -0.05
		icon_frame = 30
		max_level = 1
		shares_slots = yes
		value = 3
		show_modifier = yes
	}
	
	situation_centre = {
		show_on_map = 1
		base_cost = 17500
		COMMAND_POWER_GAIN = -0.04
		LAND_REINFORCE_RATE = 0.01
		LOCAL_INTEL_TO_ENEMIES = -0.01
		ARMY_SPEED_FACTOR = 0.01
		army_org_factor = 0.01
		PLANNING_SPEED = 0.025
		MAX_PLANNING = 0.01
		LAND_NIGHT_ATTACK = 0.02
		encryption = 0.25
		decryption  = 0.25
		icon_frame = 31
		max_level = 1
		damage_factor = 0.5
		shares_slots = yes
		disabled_in_dmz = yes
		value = 3
		infrastructure_construction_effect = yes
		show_modifier = yes
	}
	
	war_complex = {
		show_on_map = 1
		base_cost = 7000
		military_production = 1
		production_speed_arms_factory_factor = 0.04
		supply_consumption_factor = 0.007
		attrition = 0.005					
		industry_air_damage_factor = -0.01
		icon_frame = 20
		max_level = 5
		damage_factor = 1
		shares_slots = yes
		value = 6
		infrastructure_construction_effect = yes
		show_modifier = yes
	}
	
	worker_complex = {
		show_on_map = 1
		base_cost = 3400
		#general_production = 1
		production_speed_industrial_complex_factor = 0.03
		production_speed_war_complex_factor = 0.04
		industrial_capacity_factory = 0.02
		production_factory_max_efficiency_factor = 0.02
		global_building_slots_factor = 0.03
		#industry_air_damage_factor = 0.01
		damage_factor = 1
		icon_frame = 1
		max_level = 5
		shares_slots = yes
		value = 3
		infrastructure_construction_effect = yes
		show_modifier = yes
	}
	
	supply_complex = {
		show_on_map = 1
		base_cost = 9800
		military_production = 1
		#general_production = 1
		army_org_factor = 0.02
		army_morale_factor = 0.02
		dig_in_speed_factor = 0.02
		production_speed_war_complex_factor = 0.03
		production_speed_supply_complex_factor = 0.05
		supply_consumption_factor = -0.02
		line_change_production_efficiency_factor = 0.025
		industry_air_damage_factor = 0.01
		damage_factor = 1.25
		icon_frame = 21
		max_level = 2
		shares_slots = yes
		value = 6
		infrastructure_construction_effect = yes
		show_modifier = yes
	}
	
	boot_camp = {
		show_on_map = 0
		base_cost = 4800
		#dig_in_speed_factor = 0.03			
		#conscription = 0.003				
		experience_gain_army = 0.05
		#experience_gain_army_factor = 0.02	
		training_time_army_factor = -0.02
		disabled_in_dmz = yes
		icon_frame = 22
		max_level = 1
		shares_slots = yes
		value = 1
		show_modifier = yes
	}
	
	flight_school = {
		show_on_map = 0
		base_cost = 4800
		air_accidents_factor = -0.02
		#air_strategic_bomber_night_penalty = -0.03
		air_ace_generation_chance_factor = 0.03
		#air_nav_efficiency = 0.03
		experience_gain_air = 0.05		
		#experience_gain_air_factor = 0.02
		#strategic_bomb_visibility = -0.03
		#air_superiority_efficiency = 0.03
		#air_cas_efficiency = 0.03
		#air_interception_detect_factor = 0.03
		disabled_in_dmz = yes
		icon_frame = 23
		max_level = 1
		shares_slots = yes
		value = 1
		show_modifier = yes
	}
	
	submarine_school = {
		show_on_map = 0
		base_cost = 13500
		#navy_submarine_attack_factor = 0.03
		#navy_submarine_defence_factor = 0.03
		#convoy_raiding_efficiency_factor = 0.03
		#experience_gain_navy_factor = 0.02	
		naval_production = 1
		experience_gain_navy = 0.05	
		disabled_in_dmz = yes
		#is_port = yes
		only_costal = yes
		icon_frame = 24
		max_level = 1
		shares_slots = yes
		value = 5
		infrastructure_construction_effect = yes
		show_modifier = yes
	}
	
	recruiting_center = {
		show_on_map = 0
		base_cost = 5750
		conscription_factor = 0.05
		minimum_training_level = -0.05
		disabled_in_dmz = yes
		icon_frame = 25
		max_level = 1
		shares_slots = yes
		value = 1
		show_modifier = yes
	}

	air_base = {
		show_on_map = 1
		base_cost = 1250
		icon_frame = 6
		air_base = yes
		max_level = 10
		value = 1
		damage_factor = 0.5
		allied_build = yes			
		infrastructure_construction_effect = yes
	}
	
	supply_node = {
		show_on_map = 1
		base_cost = 10000
		provincial = yes
		disabled_in_dmz = yes
		icon_frame = 33
		max_level = 1
		centered = yes
		supply_node = yes
		damage_factor = 0.1
		allied_build = yes
		always_shown = yes
		infrastructure_construction_effect = yes
	}	
	
	rail_way = {
		base_cost = 170
		per_level_extra_cost = 130
		provincial = yes
		disabled_in_dmz = yes
		icon_frame = 34
		max_level = 1
		infrastructure_construction_effect = yes
	}
	
	propaganda_complex_democratism = {
		show_on_map = 1
		base_cost = 5400
  		foreign_subversive_activites = -0.02
		democratic_drift = 0.05
		political_power_gain = 0.02
		stability_factor = 0.02
		icon_frame = 26
		max_level = 1
		shares_slots = yes
		disabled_in_dmz = yes
		value = 1
		show_modifier = yes
	}
	
	propaganda_complex_fascism = {
		show_on_map = 1
		base_cost = 5400
 		foreign_subversive_activites = -0.015
		fascism_drift = 0.05
		political_power_gain = 0.02
		stability_factor = 0.02
		icon_frame = 27
		max_level = 1
		shares_slots = yes
		disabled_in_dmz = yes
		value = 1
		show_modifier = yes
	}
	
	propaganda_complex_communism = {
		show_on_map = 1
		base_cost = 5400
 		foreign_subversive_activites = -0.015
		communism_drift = 0.05
		political_power_gain = 0.02
		stability_factor = 0.02
		icon_frame = 28
		max_level = 1
		shares_slots = yes
		disabled_in_dmz = yes
		value = 1
		show_modifier = yes
	}
	
	propaganda_complex_neutrality = {
		show_on_map = 1
		base_cost = 6200
 		foreign_subversive_activites = -0.025
		neutrality_drift = 0.04
		democratic_drift = -0.01
		fascism_drift = -0.01
		communism_drift = -0.01
		stability_factor = 0.03
		war_support_factor = -0.05
		icon_frame = 32
		max_level = 1
		shares_slots = yes
		disabled_in_dmz = yes
		value = 1
		show_modifier = yes
	}

	naval_base = {
		show_on_map = 1
		show_on_map_meshes = 3
		always_shown = yes
		base_cost = 3000
		per_level_extra_cost = 1000
		provincial = yes
		only_costal = yes
		is_port = yes
		icon_frame = 7
		max_level = 10
		value = 1
		allied_build = yes			
		infrastructure_construction_effect = yes
	}

	bunker = {
		show_on_map = 1
		has_destroyed_mesh = yes
		base_cost = 500
		per_level_extra_cost = 500
		provincial = yes
		disabled_in_dmz = yes
		icon_frame = 8
		land_fort = 1
		max_level = 10
		value = 1
		infrastructure_construction_effect = yes
	}

	coastal_bunker = {
		show_on_map = 1
		has_destroyed_mesh = yes
		base_cost = 500
		per_level_extra_cost = 500
		provincial = yes
		disabled_in_dmz = yes
		only_costal = yes
		icon_frame = 9
		naval_fort = 1
		max_level = 10
		value = 1
		infrastructure_construction_effect = yes
	}

	dockyard = {
		show_on_map = 1
		show_on_map_meshes = 3
		base_cost = 6400
		only_costal = yes
		naval_production = 1
		icon_frame = 5
		only_costal = yes
		max_level = 20
		shares_slots = yes
		value = 5
		infrastructure_construction_effect = yes
	}
	

	anti_air_building = {
		show_on_map = 3
		base_cost = 2500
		icon_frame = 10
		anti_air = yes
		disabled_in_dmz = yes
		air_defence = 1
		max_level = 5 # This is the max unlock level
		damage_factor = 0.1
		value = 1
	}
	
	chromium_industry = {
		show_on_map = 1
		base_cost = 8750
		icon_frame = 17
		local_resources_chromium = 7 # May use local_resources_ + any resource name
		refinery = yes
		max_level = 2 # This is the max unlock level
		shares_slots = yes
		value = 4
		infrastructure_construction_effect = yes
	}
	
	tungsten_industry = {
		show_on_map = 1
		base_cost = 7250
		icon_frame = 18
		local_resources_tungsten = 7 # May use local_resources_ + any resource name
		refinery = yes
		max_level = 2 # This is the max unlock level
		shares_slots = yes
		value = 4
		infrastructure_construction_effect = yes
	}
	
	aluminium_industry = {
		show_on_map = 1
		base_cost = 7250
		icon_frame = 19
		local_resources_aluminium = 7 # May use local_resources_ + any resource name
		refinery = yes
		max_level = 2 # This is the max unlock level
		shares_slots = yes
		value = 4
		infrastructure_construction_effect = yes
	}
	
	steel_mill = {
		show_on_map = 1
		base_cost = 6750
		icon_frame = 16
		local_resources_steel = 7 # May use local_resources_ + any resource name
		refinery = yes
		max_level = 2 # This is the max unlock level
		shares_slots = yes
		value = 4
		infrastructure_construction_effect = yes
	}

	synthetic_refinery = {
		show_on_map = 1
		base_cost = 13000
		icon_frame = 11
		local_resources_oil = 7 # May use local_resources_ + any resource name
		#local_resources_rubber = 1
		refinery = yes
		max_level = 3 # This is the max unlock level
		shares_slots = yes
		value = 5
		infrastructure_construction_effect = yes
		show_modifier = yes
		fuel_gain_from_states = 2.0 #per hour
	}
	
	fuel_silo = {
		show_on_map = 1
		base_cost = 5000
		icon_frame = 29
		#max_level = 1
		shares_slots = yes
		value = 5
		infrastructure_construction_effect = yes
		fuel_silo = yes
		
		show_modifier = yes
		max_fuel_building = 100.0 #k
	}
	
	synthetic_rubber_refinery = {
		show_on_map = 1
		base_cost = 8750
		icon_frame = 15
		local_resources_rubber = 3 # May use local_resources_ + any resource name
		refinery = yes
		max_level = 3 # This is the max unlock level
		shares_slots = yes
		value = 4
		infrastructure_construction_effect = yes
	}

	radar_station = {
		show_on_map = 1
		base_cost = 3375
		icon_frame = 12
		radar = yes
		#max_level = 0 # max: 5				 
		max_level = 6 # This is the max unlock level
		damage_factor = 0.5
		value = 4
		centered = yes
		allied_build = yes	
		infrastructure_construction_effect = yes
	}

	rocket_site = {
		show_on_map = 1
		base_cost = 6400
		icon_frame = 13
		rocket_production = 5
		rocket_launch_capacity = 1
		max_level = 5
		shares_slots = yes
		value = 1
		infrastructure_construction_effect = yes
	}

	nuclear_reactor = {
		show_on_map = 1
		base_cost = 30000
		icon_frame = 14
		nuclear_reactor = yes
		nuclear_production_factor = 1
		max_level = 1 # This is the max unlock level
		shares_slots = yes
		value = 10
		infrastructure_construction_effect = yes
	}
		
	labour_camp = {
		show_on_map = 0
		base_cost = 8800
		icon_frame = 35
		max_level = 1
		shares_slots = yes
		disabled_in_dmz = yes
		value = 1
		resistance_growth = 0.02
		trade_opinion_factor = -0.02
		production_factory_efficiency_gain_factor = 0.02
		production_factory_max_efficiency_factor = 0.02
		production_factory_start_efficiency_factor = 0.02
		conscription_factor = 0.04
		#local_manpower = -0.1						#Percentual
		#local_non_core_manpower  = -0.1
		#non_core_manpower = 0.3					#Percentual
		#recruitable_population = 0.03				#Flat
		recruitable_population_factor = -0.05		#Percentual
		#weekly_manpower = 1000						#Flat
		consumer_goods_factor = 0.02
		industry_free_repair_factor = 0.04
		production_speed_buildings_factor = -0.025
		required_garrison_factor = 0.04
		show_modifier = yes
	}
	
	pillbox = {
		show_on_map = 0
		has_destroyed_mesh = yes
		army_infantry_defence_factor = 0.1
		#army_infantry_attack_factor = 0.05
		breakthrough_factor = -0.03
		#army_attack_factor = -0.02
		army_defence_factor = 0.05
		resistance_decay = 0.02		#test
		#defence = 0.05
		#offence = 0.05
		base_cost = 1400
		provincial = yes
		disabled_in_dmz = yes
		icon_frame = 36
		max_level = 1
		value = 1
		show_modifier = yes
	}
}
