leader_traits = {
    ctrl_more_troops = { 

		type = all
		trait_type = personality_trait
		
		field_marshal_modifier = {
			max_army_group_size = 15
		}
        corps_commander_modifier = {
			max_commander_army_size = 276
		}
	}
    lt_all_ability = { 

		type = all
		trait_type = personality_trait
		
		enable_ability = extra_suplies
        enable_ability = siege_artillery
		enable_ability = faster_naval_invasion_planning
        enable_ability = probing_attack
        enable_ability = glider_planes
        enable_ability = makeshift_bridges
	}

	lt_all_modifier = {
		type = all
		trait_type = personality_trait

		attack_skill = 1
		planning_skill = 1
		defense_skill = 1
		logistics_skill = 1
		
		attack_skill_factor = 1
		planning_skill_factor = 1
		defense_skill_factor = 1
		logistics_skill_factor = 1

		modifier = {
			planning_speed = 0.20
			wounded_chance_factor = -0.5
			army_artillery_attack_factor   = 0.2
			supply_consumption_factor = -0.2
			org_loss_when_moving = -0.30
			max_dig_in_factor = 0.30
			defence = 0.10
			breakthrough_factor = 0.10
			army_armor_speed_factor = 0.1
			army_armor_attack_factor = 0.15
		}
	}
}