ideas = {
	country = {
		de_combat_width = {
			name = de_combat_width
			picture = generic_infantry_bonus
			allowed = { is_ai = no }
			removal_cost = -1
			modifier = {
				COMBAT_WIDTH_FACTOR = -0.5
			}
		}
		gen_mods = {
			name = gen_mods
			picture = generic_infantry_bonus
			allowed = { is_ai = no }
			removal_cost = -1
			modifier = {
				ARMY_SPEED_FACTOR = 5
				army_defence_factor = 0.5
				ARMY_ORG = 100
				army_org_regain = 0.4
				NO_SUPPLY_GRACE = 4800
				COMBAT_WIDTH_FACTOR = -0.25
				supply_consumption_factor = -0.2
				#fuel_consumption_factor = -0.2
				AIR_RANGE_FACTOR = 1
				air_accidents = -1
				air_detection = 2
				air_maximum_speed_factor = 2
				NAVY_ORG = 40
				naval_detection = 5
				naval_speed_factor = 3
				decryption = 4

				POLITICAL_POWER_GAIN = 3
				max_command_power = 500
				JUSTIFY_WAR_GOAL_TIME = -0.9
				industry_repair_factor = 1000
				industry_free_repair_factor = 1000
				repair_speed_factor = 1
				refit_speed = 1
				production_speed_buildings_factor = 15
				global_building_slots_factor = 0.6
				production_factory_max_efficiency_factor = 0.3
				industrial_capacity_factory = 10
				industrial_capacity_dockyard = 10
				industry_air_damage_factor = -0.7
				fuel_gain_factor = 0.2
			}
			equipment_bonus = {
				infantry = { reliability = 2 instant = yes }
				motorized = { reliability = 2 instant = yes }
				mechanized = { reliability = 2 instant = yes }
				armor = { reliability = 2 instant = yes }
				artillery = { reliability = 2 instant = yes }
				air_transport = { reliability = 2 instant = yes }
				fighter = { reliability = 2 instant = yes }
				tactical_bomber = { reliability = 2 instant = yes }
				naval_bomber = { reliability = 2 instant = yes }
				strategic_bomber = { reliability = 2 instant = yes }
				
				submarine = {
					reliability = 2
					surface_detection = 20
					sub_detection = 20
					max_strength = 0.5
					instant = yes 
				}
				screen_ship = {
					reliability = 2
					max_strength = 1
					instant = yes 
				}
				carrier = {
					build_cost_ic = -0.3
					reliability = 2
					max_strength = 7
					instant = yes 
				}
			}
		}
		more_org = {
			name = more_org
			picture = generic_infantry_bonus
			allowed = { is_ai = no }
			removal_cost = -1
			modifier = {
				ARMY_ORG = 30
				NAVY_ORG = 30
			}
		}
		more_speed = {
			name = more_speed
			picture = generic_infantry_bonus
			allowed = { is_ai = no }
			removal_cost = -1
			modifier = {
				ARMY_SPEED_FACTOR = 2
			}
		}
		more_special = {
			name = more_special
			picture = generic_infantry_bonus
			allowed = { is_ai = no }
			removal_cost = -1
			modifier = {
				special_forces_cap = 5
			}
		}
		safety_eqs = {
			name = safety_eqs
			picture = generic_infantry_bonus
			allowed = { is_ai = no }
			removal_cost = -1
			modifier = {
				air_accidents_factor = -2
			}
			equipment_bonus = {
				transport_plane_equipment = { reliability = 2 instant = yes }
				jet_tac_bomber_equipment = { reliability = 2 instant = yes }
				jet_strat_bomber_equipment = { reliability = 2 instant = yes }
				jet_fighter_equipment = { reliability = 2 instant = yes }
				mechanized_equipment = { reliability = 1.5 instant = yes }
				artillery_equipment = { reliability = 1.5 instant = yes }
				rocket_artillery_equipment = { reliability = 1.5 instant = yes }
				motorized_rocket_equipment = { reliability = 1.5 instant = yes }
				large_plane_airframe = { reliability = 1.5 instant = yes }
				medium_plane_airframe = { reliability = 1.5 instant = yes }
				cv_small_plane_airframe = { reliability = 1.5 instant = yes }
				small_plane_airframe = { reliability = 1.5 instant = yes }
				motorized_equipment = { reliability = 1.5 instant = yes }
				ship_hull_heavy = { reliability = 1.5 instant = yes }
				ship_hull_light = { reliability = 1.5 instant = yes }
				ship_hull_submarine = { reliability = 1.5 instant = yes }
				ship_hull_carrier = { reliability = 1.5 instant = yes }
				anti_tank_equipment = { reliability = 1.5 instant = yes }
			}
		}
    }
}
