ideas = {
	cheat_air = {
		cheat_air_lv1 = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 1
			modifier = {
				AIR_ATTACK_FACTOR = 0.1
				AIR_DEFENCE_FACTOR = 0.1
			}
		}
		cheat_air_lv2 = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 2
			modifier = {
				AIR_DETECTION = 1
				NAVAL_DETECTION = 1

				AIR_ACCIDENTS = -0.3

				AIR_ATTACK_FACTOR = 0.2
				AIR_DEFENCE_FACTOR = 0.2
				AIR_BOMBING_TARGETTING = 0.3
				AIR_RANGE_FACTOR = 0.5
			}
		}
		cheat_air_lv3 = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 3
			modifier = {
				AIR_DETECTION = 4
				NAVAL_DETECTION = 4

				AIR_ACCIDENTS = -0.7

				AIR_ATTACK_FACTOR = 0.4
				AIR_DEFENCE_FACTOR = 0.4
				AIR_BOMBING_TARGETTING = 0.5
				AIR_RANGE_FACTOR = 1
				air_intercept_efficiency = 0.25
			}
		}
		cheat_air_lv4 = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 4
			modifier = {
				AIR_DETECTION = 10
				NAVAL_DETECTION = 10

				AIR_ACCIDENTS = -1

				AIR_ATTACK_FACTOR = 1
				AIR_DEFENCE_FACTOR = 1
				AIR_BOMBING_TARGETTING = 1
				AIR_RANGE_FACTOR = 2
				air_intercept_efficiency = 1
			}
		}
		cheat_air_insane = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 8
			modifier = {
				AIR_DETECTION = 50
				NAVAL_DETECTION = 50

				AIR_ACCIDENTS = -1
				AIR_ACCIDENTS_FACTOR = -1

				AIR_ATTACK_FACTOR = 5
				AIR_DEFENCE_FACTOR = 5
				AIR_AGILITY_FACTOR = 5		
				AIR_BOMBING_TARGETTING = 2
				AIR_RANGE_FACTOR = 10
				air_intercept_efficiency = 2
			}
		}
		cheat_nothingair={
			picture = generic_pp_unity_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 9
		}
	}
}