[h1]MD 100 Build Slots[/h1]

A [b]Millennium Dawn[/b] submod that lets states actually build like their population says they should. MD 2.0 runs a ramp of 1 to [b]65[/b] base building slots and clamps the engine ceiling at [b]80[/b]. This scales the whole ramp up to [b]1 to 95[/b] and lifts the hard cap to [b]108[/b], leaving room for railway and infrastructure modifiers to stack on top.

[h2]What changes[/h2]

MD gives every state a category based on its population, and that category sets the state's shared building-slot base. This submod multiplies MD's whole ramp by 95/65, so every category keeps its position relative to the others — the curve is MD's, just taller:

[table]
[tr][th]Population band[/th][th]MD 2.0[/th][th]This submod[/th][/tr]
[tr][td]under 300k[/td][td]1[/td][td]1[/td][/tr]
[tr][td]300k – 800k[/td][td]4[/td][td]6[/td][/tr]
[tr][td]800k – 1.5m[/td][td]8[/td][td]12[/td][/tr]
[tr][td]1.5m – 2.5m[/td][td]10[/td][td]15[/td][/tr]
[tr][td]2.5m – 3.8m[/td][td]14[/td][td]20[/td][/tr]
[tr][td]3.8m – 5.2m[/td][td]18[/td][td]26[/td][/tr]
[tr][td]5.2m – 6.8m[/td][td]22[/td][td]32[/td][/tr]
[tr][td]6.8m – 8.5m[/td][td]26[/td][td]38[/td][/tr]
[tr][td]8.5m – 10.5m[/td][td]29[/td][td]42[/td][/tr]
[tr][td]10.5m – 13m[/td][td]33[/td][td]48[/td][/tr]
[tr][td]13m – 16m[/td][td]36[/td][td]53[/td][/tr]
[tr][td]16m – 19m[/td][td]40[/td][td]58[/td][/tr]
[tr][td]19m – 23m[/td][td]43[/td][td]63[/td][/tr]
[tr][td]23m – 27m[/td][td]47[/td][td]69[/td][/tr]
[tr][td]27m – 34m[/td][td]51[/td][td]75[/td][/tr]
[tr][td]34m – 42m[/td][td]55[/td][td]80[/td][/tr]
[tr][td]42m – 52m[/td][td]57[/td][td]83[/td][/tr]
[tr][td]52m – 65m[/td][td]61[/td][td]89[/td][/tr]
[tr][td]65m+[/td][td]65[/td][td]95[/td][/tr]
[/table]

Every state moves, not just the big ones. Impassable states and military bases stay at 0.

[h2]The engine cap[/h2]

Raising the ramp on its own does nothing: HOI4 clamps total shared slots at [b]MAX_SHARED_SLOTS[/b], which MD 2.0 sets to 80. This submod raises it to [b]108[/b]. A 95-base state with the usual +10% railway and infrastructure modifiers lands around 104, just under the cap — so the cap is reachable rather than decorative.

[h2]The state view fits[/h2]

The extra slots do not fit in a panel laid out for 80, so the grid is retuned to [b]12 columns[/b] at a slightly smaller icon size. The cap is 108 rather than a round 100 because 12 x 9 = 108 exactly, so a maxed-out state shows a clean filled block instead of a ragged part-row at the bottom. The grid ends up fractionally wider than MD's own and a little shorter, so nothing else on the state screen moves.

[h2]Compatibility[/h2]

Built for HOI4 1.19.x and Millennium Dawn 2.0. Load Millennium Dawn first and this submod last. The launcher sorts this out for you, since MD's Beta Test, Modern Day and Developer Version are all listed as dependencies.

It replaces MD's building slot categories and its state view interface file, so it will clash with any other submod that changes building slots or the state screen.

You can add it to a game already in progress. Your slot counts update the moment the save loads. Do restart the game fully after enabling it, though, because some of the changes are only read when the game starts.
