[h1]MD 100 Build Slots[/h1]

A [b]Millennium Dawn[/b] submod that lets populous states actually build like populous states. Stock MD tops out at [b]50[/b] base building slots for a 65m+ state and clamps the engine ceiling at [b]56[/b]. This raises the population ramp to [b]85[/b] and lifts the hard cap to [b]100[/b], leaving room for railway and infrastructure modifiers to stack on top.

[h2]What changes[/h2]

MD gives every state a category based on its population, and that category sets the state's shared building-slot base. This submod re-tunes the top ten categories and leaves everything below them alone:

[table]
[tr][th]Population band[/th][th]Stock MD[/th][th]This submod[/th][/tr]
[tr][td]8.5m – 10.5m[/td][td]22[/td][td]22 (unchanged)[/td][/tr]
[tr][td]10.5m – 13m[/td][td]25[/td][td]30[/td][/tr]
[tr][td]13m – 16m[/td][td]28[/td][td]38[/td][/tr]
[tr][td]16m – 19m[/td][td]31[/td][td]46[/td][/tr]
[tr][td]19m – 23m[/td][td]33[/td][td]54[/td][/tr]
[tr][td]23m – 27m[/td][td]36[/td][td]61[/td][/tr]
[tr][td]27m – 34m[/td][td]39[/td][td]69[/td][/tr]
[tr][td]34m – 42m[/td][td]42[/td][td]77[/td][/tr]
[tr][td]42m – 52m[/td][td]44[/td][td]85[/td][/tr]
[tr][td]52m – 65m[/td][td]47[/td][td]85[/td][/tr]
[tr][td]65m+[/td][td]50[/td][td]85[/td][/tr]
[/table]

Anything under 8.5m population is untouched — this is aimed squarely at the states that were being squeezed, not a blanket buff.

[h2]The engine cap[/h2]

Raising the ramp on its own does nothing: HOI4 clamps total shared slots at [b]MAX_SHARED_SLOTS[/b], which MD sets to 56. This submod raises it to [b]100[/b]. An 85-base state with the usual +10% railway and infrastructure modifiers lands around 93 and can climb toward the cap.

[h2]The state view fits[/h2]

100 slots do not fit in a panel laid out for 56, so the shared-slot grid is retuned to [b]12 columns[/b] at a smaller icon size. The whole grid stays inside the state view instead of spilling past it.

[h2]Compatibility[/h2]

[list]
[*][b]Load order:[/b] Millennium Dawn first, this submod last. The launcher enforces it — MD's Beta Test, Modern Day and Developer Version are all listed as dependencies.
[*][b]HOI4 1.19.x[/b], built against Millennium Dawn 2.0.
[*]Overrides MD's [b]state_category[/b] folder and its [b]countrystateview.gui[/b], so it will conflict with any other submod that touches building slots or the state view panel.
[*][b]Save compatible.[/b] Slot counts apply to existing saves as soon as they load. Because the define and interface changes are read at startup, restart the game fully after enabling — a save reload is not enough.
[/list]
