[h1]⚔️ HOI4 Roguelike 3.8.1[/h1]
[i]A big stability and quality pass: setup moved into the game rules, many exploits fixed, extreme values capped, a lighter late game and a brand-new game rule category.[/i]

🟩 New   🟥 Fix   🟧 Balance   🟦 Performance   🟪 Interface   ⬜ Localisation
Rarities: ⬜ Common · 🟦 Rare · 🟪 Epic · 🟧 Legendary · 🟩 Divine

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[h2]🟪 3.8.1 - Game Rules Makeover[/h2]
[list]
[*]🟩 All Roguelike rules now have their own [b]"HOI4 Roguelike"[/b] category in the game rules menu.
[*]🟩 Every rule has its [b]own icon[/b] in the vanilla badge style.
[*]🟪 Colour-coded options; rarities use their in-game colours.
[*]🟪 Structured descriptions with highlighted numbers in all six languages.
[*]🟪 Logical order: Ruleset → Recipients → Frequency → Rarity → Curses → Hardcore replacement → Counterforce → Divine for AI.
[/list]

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[h2]🟥 3.8.0 - Bugfixes, Balance & Performance[/h2]

[h3]🟥 Upgrade selection[/h3]
[list]
[*][b]Upgrades can no longer be taken twice[/b] (overlapping windows, buying/fusing while a window is open, lock + immediate pick).
[*]Missed selections go into a [b]queue[/b] (up to 3) and appear one after another.
[*]Buying, fusing and inventory management are blocked while a selection window is open.
[*]Event timeouts no longer remove upgrades or relics - [b]Cancel[/b] is now the first option.
[/list]

[h3]🟥 Hardcore[/h3]
[list]
[*][b]Automatic replacement now works in every Hardcore mode[/b] [i](previously only with Chaos rarity)[/i].
[*]The auto-replacement toggle is now per country instead of global (multiplayer).
[*]Removing an upgrade also removes the [b]research slots[/b] and [b]extra factories[/b] it granted.
[*]Cursed instant rewards take a slot - their permanent curse disappears when removed.
[/list]

[h3]🟥 Other fixes[/h3]
[list]
[*]The AI no longer swaps a stronger relic for a weaker one.
[*]Training time upgrades apply immediately [i](used to kick in 1-4 weeks late)[/i].
[*]Core Forge rolls reliably.
[*]Tech upgrades grant [b]2 fate shards[/b] once all 40 pool technologies are researched.
[/list]

[h3]⬜ Localisation[/h3]
[list]
[*]German: added the missing CURSED line to 600 upgrade texts.
[*]French: relic slot 3 tooltip shows its effect again.
[*]French, Polish, Russian, Spanish: repaired broken colour codes and translation leftovers (incl. ~520 Polish "Divine" typos).
[/list]

[h3]🟧 Balance[/h3]
[list]
[*]Cost and consumption modifiers floored at [b]-80%[/b] [i](previously down to -240%)[/i]; penalties capped at [b]+50%[/b].
[*]Negative totals from curses capped at [b]-50%[/b] (stability -25%) - a single 🟩 Divine curse can no longer wreck your economy.
[*]The AI prefers higher rarities and mostly avoids cursed upgrades.
[/list]

[h3]🟩 New game rules[/h3]
[table]
[tr][th]Rule[/th][th]Options[/th][/tr]
[tr][td]Cursed upgrades[/td][td]Enabled / Disabled (removes all 60 cursed upgrades)[/td][/tr]
[tr][td]Divine upgrades for the AI[/td][td]Allowed / Weakened to 🟧 Legendary[/td][/tr]
[/table]

[h3]🟦 Performance[/h3]
[list]
[*][b]Counterforce[/b] is calculated from the strongest human player (multiplayer-safe); AI nations are only rebuilt when the stage changes.
[*]Rarity is rolled with one random number instead of a 100-branch chain.
[*]Country initialisation runs once per mod version instead of every week.
[*]AI nations receive a quarter of the "Roguelike Legion" divisions - less late-game lag.
[*]Removed unused legacy code.
[/list]

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[h2]🟩 3.7.0 - Setup via Game Rules[/h2]
[list]
[*]All settings are chosen before the game in the [b]game rules menu[/b] - no more setup popups at game start.
[/list]

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[quote]💾 [b]Save games:[/b] existing saves are migrated automatically on the next weekly or monthly tick. For the full experience, start a new game.[/quote]
