[h1]⚔️ HOI4 Roguelike – Upgrades, Relics & Counterforce[/h1]
[i]Every few weeks, fate offers you three upgrades. Pick one. Build a monster. Survive the world's answer.[/i]

HOI4 Roguelike turns every campaign into a run: a stream of random upgrades with five rarities, cursed power, relics, synergy builds and an AI that adapts to how strong you become. Everything is configured before the game in its own [b]game rule category[/b] – no setup popups.

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[h2]🎲 How a run works[/h2]
[olist]
[*]Choose your rules in the [b]"HOI4 Roguelike"[/b] game rule category.
[*]At your chosen interval an event offers [b]three random upgrades[/b] – you pick one.
[*]Stack upgrades into builds, collect relics, manipulate fate – and face the counterforce.
[/olist]

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[h2]⭐ 600 upgrades in five rarities[/h2]
Every upgrade exists in five rarities. Higher rarity means the same upgrade at double strength per step.
[table]
[tr][th]Rarity[/th][th]Strength[/th][th]Base chance[/th][/tr]
[tr][td]⬜ Common[/td][td]x1[/td][td]70%[/td][/tr]
[tr][td]🟦 Rare[/td][td]x2[/td][td]15%[/td][/tr]
[tr][td]🟪 Epic[/td][td]x4[/td][td]10%[/td][/tr]
[tr][td]🟧 Legendary[/td][td]x8[/td][td]4%[/td][/tr]
[tr][td]🟩 Divine[/td][td]x16[/td][td]1%[/td][/tr]
[/table]
[list]
[*][b]Eight categories:[/b] Industry, Army, Armor, Air Force, Navy, Research, Occupation and Fate.
[*][b]Permanent bonuses[/b] (factory output, attack, research speed ...) and [b]instant rewards[/b] (factories, resources, equipment, manpower, divisions, technologies, experience, even nukes).
[*]All active bonuses are collected in [b]one clean national spirit[/b] instead of cluttering your screen.
[/list]

[h2]☠️ Cursed upgrades[/h2]
60 upgrades carry a curse: a [b]strong extra boon[/b] and [b]fate shards[/b] – paid for with a [b]permanent drawback[/b] in another category. Negative totals are capped, so a curse hurts but never ends your run. Can be disabled via game rule.

[h2]🔮 Manipulate fate[/h2]
[list]
[*][b]Reroll[/b] all three offers (5 fate shards).
[*][b]Lock[/b] an offer for the next round (8 shards).
[*][b]Banish[/b] an upgrade from your pool forever (12 shards).
[*][b]Fusion:[/b] three fusion cores of one rarity become a guaranteed upgrade of the next rarity.
[*][b]Fate Market:[/b] spend 100 / 200 / 500 / 1000 political power for an instant random upgrade – higher stakes, better odds.
[/list]

[h2]🏗️ Builds & set bonuses[/h2]
Collect [b]5 / 10 / 20[/b] upgrades of the same category to unlock three set tiers with extra bonuses and rewards. Go all-in on tanks, spread across the board or build the ultimate industrial machine – the build overview decision shows where you stand.

[h2]🏺 Relics[/h2]
[list]
[*][b]30 unique relics[/b] in three power tiers.
[*]Every upgrade builds [b]relic resonance[/b] – at 60 you choose one of three relics.
[*][b]3 separate relic slots[/b]: view, replace or shatter relics for fate shards in the relic archive.
[*]Spend 40 fate shards to force a relic discovery.
[/list]

[h2]💀 Hardcore mode[/h2]
[list]
[*]Only [b]20 active upgrade slots[/b] – 🟩 Divine upgrades take two.
[*]Full inventory? Decide which upgrade has to go – or let the mod [b]automatically replace your weakest[/b] one, but only with something rarer.
[*]Instant rewards take no slot (cursed ones do – their curse leaves with the slot).
[*]A clear, paged inventory to manage your active upgrades at any time.
[/list]

[h2]🌍 Counterforce – the world fights back[/h2]
In [b]Player only[/b] mode every upgrade you take creates threat (⬜1 · 🟦2 · 🟪4 · 🟧8 · 🟩16). At [b]1 / 25 / 75 / 150 / 300[/b] threat, every AI nation climbs a stage of bonuses. On top of that the AI [b]reads your build[/b]: stack 5 / 10 / 20 upgrades in one category and it prepares targeted counters – armor spam, for example, is met with harder-hitting AI anti-tank weapons. Strength from [b]0% to 200%[/b].

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[h2]⚙️ Game rules[/h2]
[table]
[tr][th]Rule[/th][th]Options[/th][/tr]
[tr][td]Ruleset[/td][td]Standard (unlimited) / Hardcore (20 slots)[/td][/tr]
[tr][td]Who receives upgrades?[/td][td]Player only / Player and AI[/td][/tr]
[tr][td]Frequency[/td][td]Weekly / Every 2 weeks / Monthly / Every 3 months[/td][/tr]
[tr][td]Rarity mode[/td][td]Normal (fixed chances) / Chaos (one random distribution for the whole run)[/td][/tr]
[tr][td]Cursed upgrades[/td][td]Enabled / Disabled[/td][/tr]
[tr][td]Hardcore replacement[/td][td]Manual / Automatic[/td][/tr]
[tr][td]Counterforce[/td][td]0% / 50% / 100% / 150% / 200%[/td][/tr]
[tr][td]Divine upgrades for the AI[/td][td]Allowed / Weakened to Legendary[/td][/tr]
[/table]

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[h2]📋 Good to know[/h2]
[list]
[*][b]Game version:[/b] 1.19.x
[*][b]Languages:[/b] English, German, French, Polish, Russian, Spanish
[*][b]Multiplayer:[/b] counterforce and replacement settings are handled per player.
[*][b]Performance:[/b] optimized for long campaigns; the AI gets fewer spawned divisions to keep the late game smooth.
[*][b]Compatibility:[/b] no vanilla files are overwritten, so it works with most mods. Total conversions are untested.
[*][b]Save games:[/b] a new game is recommended; older saves are migrated automatically.
[/list]

[i]Found a bug or have an idea for an upgrade? Leave a comment – feedback shapes the next run.[/i]
