ideas = {
    country = {
        rl_relic_1 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                political_power_factor = 0.05
                stability_factor = 0.03
            }
        }
        rl_relic_2 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                industrial_capacity_factory = 0.08
                production_factory_efficiency_gain_factor = 0.1
            }
        }
        rl_relic_3 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                army_org_factor = 0.08
                land_reinforce_rate = 0.04
            }
        }
        rl_relic_4 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                army_speed_factor = 0.06
                planning_speed = 0.15
            }
        }
        rl_relic_5 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                air_attack_factor = 0.1
                air_mission_efficiency = 0.08
            }
        }
        rl_relic_6 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                naval_damage_factor = 0.1
                navy_org_factor = 0.08
            }
        }
        rl_relic_7 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                research_speed_factor = 0.06
                special_project_speed_factor = 0.1
            }
        }
        rl_relic_8 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                compliance_gain = 0.005
                resistance_target = -0.08
            }
        }
        rl_relic_9 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                max_fuel_factor = 0.2
                fuel_gain_factor = 0.15
            }
        }
        rl_relic_10 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                equipment_conversion_speed = 0.2
                equipment_upgrade_xp_cost = -0.15
            }
        }
        rl_relic_11 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                army_defence_factor = 0.1
                max_dig_in_factor = 0.1
            }
        }
        rl_relic_12 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                stability_factor = 0.08
                war_support_factor = 0.08
            }
        }
        rl_relic_13 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                research_speed_factor = 0.1
                production_speed_buildings_factor = 0.12
                special_project_speed_factor = 0.15
            }
        }
        rl_relic_14 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                army_attack_factor = 0.12
                compliance_gain = 0.008
                resistance_target = -0.1
            }
        }
        rl_relic_15 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                armor_factor = 0.12
                army_armor_attack_factor = 0.15
                mechanized_attack_factor = 0.12
            }
        }
        rl_relic_16 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                naval_damage_factor = 0.18
                positioning = 0.12
                screening_efficiency = 0.12
            }
        }
        rl_relic_17 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                air_range_factor = 0.2
                air_agility_factor = 0.15
                air_superiority_efficiency = 0.15
            }
        }
        rl_relic_18 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                repair_speed_factor = 0.3
                industry_free_repair_factor = 0.2
                army_org_regain = 0.12
            }
        }
        rl_relic_19 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                encryption = 2
                decryption = 2
                intel_from_operatives_factor = 0.2
            }
        }
        rl_relic_20 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                supply_consumption_factor = -0.15
                out_of_supply_factor = 0.2
                army_fuel_consumption_factor = -0.12
            }
        }
        rl_relic_21 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                consumer_goods_factor = -0.08
                political_power_factor = 0.1
                min_export = -0.1
            }
        }
        rl_relic_22 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                navy_max_range_factor = 0.2
                air_range_factor = 0.2
                spotting_chance = 0.15
            }
        }
        rl_relic_23 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                army_attack_factor = 0.15
                war_support_factor = 0.12
                stability_factor = -0.05
            }
        }
        rl_relic_24 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                industrial_capacity_factory = 0.15
                industrial_capacity_dockyard = 0.15
                production_lack_of_resource_penalty_factor = -0.15
            }
        }
        rl_relic_25 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                industrial_capacity_factory = 0.25
                production_speed_buildings_factor = 0.25
                local_resources_factor = 0.2
            }
        }
        rl_relic_26 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                army_attack_factor = 0.2
                air_attack_factor = 0.2
                naval_damage_factor = 0.2
            }
        }
        rl_relic_27 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                research_speed_factor = 0.15
                special_project_speed_factor = 0.25
                encryption = 3
                decryption = 3
            }
        }
        rl_relic_28 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                army_org_factor = 0.2
                army_defence_factor = 0.2
                experience_loss_factor = -0.3
            }
        }
        rl_relic_29 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                political_power_factor = 0.15
                stability_factor = 0.15
                war_support_factor = 0.15
            }
        }
        rl_relic_30 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                army_attack_factor = 0.25
                air_attack_factor = 0.25
                naval_damage_factor = 0.25
                industrial_capacity_factory = 0.25
                army_defence_factor = -0.1
                air_defence_factor = -0.1
                naval_defense_factor = -0.1
                stability_factor = -0.1
            }
        }
    }
}
