ideas = {
    country = {
        rl_player_only_counterpower_indicator = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
        }
        rl_player_only_escalation_1 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                industrial_capacity_factory = 0.05
                industrial_capacity_dockyard = 0.05
                production_speed_buildings_factor = 0.05
                research_speed_factor = 0.03
                army_attack_factor = 0.05
                army_defence_factor = 0.05
                air_attack_factor = 0.05
                air_defence_factor = 0.05
                naval_damage_factor = 0.05
                naval_defense_factor = 0.05
            }
        }
        rl_player_only_escalation_2 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                industrial_capacity_factory = 0.10
                industrial_capacity_dockyard = 0.10
                production_speed_buildings_factor = 0.10
                production_factory_efficiency_gain_factor = 0.05
                research_speed_factor = 0.07
                army_attack_factor = 0.10
                army_defence_factor = 0.10
                army_org_factor = 0.05
                air_attack_factor = 0.10
                air_defence_factor = 0.10
                naval_damage_factor = 0.10
                naval_defense_factor = 0.10
                supply_consumption_factor = -0.05
            }
        }
        rl_player_only_escalation_3 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                industrial_capacity_factory = 0.20
                industrial_capacity_dockyard = 0.20
                production_speed_buildings_factor = 0.20
                production_factory_efficiency_gain_factor = 0.10
                research_speed_factor = 0.10
                army_attack_factor = 0.20
                army_defence_factor = 0.20
                army_org_factor = 0.10
                army_speed_factor = 0.05
                max_planning_factor = 0.10
                air_attack_factor = 0.20
                air_defence_factor = 0.20
                air_mission_efficiency = 0.10
                naval_damage_factor = 0.20
                naval_defense_factor = 0.20
                navy_org_factor = 0.10
                supply_consumption_factor = -0.10
            }
        }
        rl_player_only_escalation_4 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                industrial_capacity_factory = 0.30
                industrial_capacity_dockyard = 0.30
                production_speed_buildings_factor = 0.30
                production_factory_efficiency_gain_factor = 0.15
                production_factory_max_efficiency_factor = 0.10
                research_speed_factor = 0.15
                army_attack_factor = 0.30
                army_defence_factor = 0.30
                army_org_factor = 0.15
                army_speed_factor = 0.08
                max_planning_factor = 0.18
                land_reinforce_rate = 0.03
                air_attack_factor = 0.30
                air_defence_factor = 0.30
                air_mission_efficiency = 0.15
                naval_damage_factor = 0.30
                naval_defense_factor = 0.30
                navy_org_factor = 0.15
                supply_consumption_factor = -0.15
                army_fuel_consumption_factor = -0.10
                stability_factor = 0.10
                war_support_factor = 0.10
            }
        }
        rl_player_only_escalation_5 = {
            picture = rl_roguelike_chronicle
            allowed = { always = yes }
            removal_cost = -1
            modifier = {
                industrial_capacity_factory = 0.45
                industrial_capacity_dockyard = 0.45
                production_speed_buildings_factor = 0.45
                production_factory_efficiency_gain_factor = 0.25
                production_factory_max_efficiency_factor = 0.20
                research_speed_factor = 0.20
                army_attack_factor = 0.45
                army_defence_factor = 0.45
                army_org_factor = 0.20
                army_speed_factor = 0.12
                max_planning_factor = 0.25
                planning_speed = 0.25
                land_reinforce_rate = 0.05
                training_time_army_factor = -0.20
                air_attack_factor = 0.45
                air_defence_factor = 0.45
                air_mission_efficiency = 0.25
                naval_damage_factor = 0.45
                naval_defense_factor = 0.45
                navy_org_factor = 0.20
                supply_consumption_factor = -0.20
                army_fuel_consumption_factor = -0.15
                navy_fuel_consumption_factor = -0.15
                air_fuel_consumption_factor = -0.15
                stability_factor = 0.15
                war_support_factor = 0.15
            }
        }
    }
}
