ideas = {
    hidden_ideas = {
        rl_counter_manpower_l_1 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0025 } }
        rl_counter_manpower_l_2 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0050 } }
        rl_counter_manpower_l_3 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0075 } }
        rl_counter_manpower_l_4 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0125 } }
        rl_counter_manpower_l_5 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0200 } }

        rl_counter_manpower_n_1 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0050 } }
        rl_counter_manpower_n_2 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0100 } }
        rl_counter_manpower_n_3 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0150 } }
        rl_counter_manpower_n_4 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0250 } }
        rl_counter_manpower_n_5 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0400 } }

        rl_counter_manpower_s_1 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0075 } }
        rl_counter_manpower_s_2 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0150 } }
        rl_counter_manpower_s_3 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0225 } }
        rl_counter_manpower_s_4 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0375 } }
        rl_counter_manpower_s_5 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0600 } }

        rl_counter_manpower_w_1 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0100 } }
        rl_counter_manpower_w_2 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0200 } }
        rl_counter_manpower_w_3 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0300 } }
        rl_counter_manpower_w_4 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0500 } }
        rl_counter_manpower_w_5 = { allowed = { always = yes } removal_cost = -1 modifier = { recruitable_population = 0.0800 } }

        rl_counter_armor_l_1 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.025 ap_attack = 0.025 } }
        }
        rl_counter_armor_l_2 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.050 ap_attack = 0.050 } }
        }
        rl_counter_armor_l_3 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.100 ap_attack = 0.100 } }
        }

        rl_counter_armor_n_1 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.050 ap_attack = 0.050 } }
        }
        rl_counter_armor_n_2 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.100 ap_attack = 0.100 } }
        }
        rl_counter_armor_n_3 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.200 ap_attack = 0.200 } }
        }

        rl_counter_armor_s_1 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.075 ap_attack = 0.075 } }
        }
        rl_counter_armor_s_2 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.150 ap_attack = 0.150 } }
        }
        rl_counter_armor_s_3 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.300 ap_attack = 0.300 } }
        }

        rl_counter_armor_w_1 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.100 ap_attack = 0.100 } }
        }
        rl_counter_armor_w_2 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.200 ap_attack = 0.200 } }
        }
        rl_counter_armor_w_3 = {
            allowed = { always = yes }
            removal_cost = -1
            equipment_bonus = { anti_tank_equipment = { instant = yes hard_attack = 0.400 ap_attack = 0.400 } }
        }
    }
}
