rl_roguelike_arsenal = {
    enable = { always = yes }
    icon = GFX_rl_roguelike_arsenal
    industrial_capacity_factory = rl_mod_industrial_capacity_factory
    industrial_capacity_dockyard = rl_mod_industrial_capacity_dockyard
    production_factory_efficiency_gain_factor = rl_mod_production_factory_efficiency_gain_factor
    production_factory_max_efficiency_factor = rl_mod_production_factory_max_efficiency_factor
    production_factory_start_efficiency_factor = rl_mod_production_factory_start_efficiency_factor
    line_change_production_efficiency_factor = rl_mod_line_change_production_efficiency_factor
    production_speed_buildings_factor = rl_mod_production_speed_buildings_factor
    production_speed_arms_factory_factor = rl_mod_production_speed_arms_factory_factor
    production_speed_industrial_complex_factor = rl_mod_production_speed_industrial_complex_factor
    production_speed_dockyard_factor = rl_mod_production_speed_dockyard_factor
    production_speed_infrastructure_factor = rl_mod_production_speed_infrastructure_factor
    production_speed_air_base_factor = rl_mod_production_speed_air_base_factor
    production_speed_facility_factor = rl_mod_production_speed_facility_factor
    repair_speed_factor = rl_mod_repair_speed_factor
    industry_free_repair_factor = rl_mod_industry_free_repair_factor
    industry_air_damage_factor = rl_mod_industry_air_damage_factor
    local_resources_factor = rl_mod_local_resources_factor
    min_export = rl_mod_min_export
    fuel_gain_factor = rl_mod_fuel_gain_factor
    max_fuel_factor = rl_mod_max_fuel_factor
    production_oil_factor = rl_mod_production_oil_factor
    consumer_goods_factor = rl_mod_consumer_goods_factor
    conversion_cost_civ_to_mil_factor = rl_mod_conversion_cost_civ_to_mil_factor
    equipment_conversion_speed = rl_mod_equipment_conversion_speed
    production_lack_of_resource_penalty_factor = rl_mod_production_lack_of_resource_penalty_factor
    army_attack_factor = rl_mod_army_attack_factor
    army_defence_factor = rl_mod_army_defence_factor
    army_org_factor = rl_mod_army_org_factor
    army_org_regain = rl_mod_army_org_regain
    army_speed_factor = rl_mod_army_speed_factor
    armor_factor = rl_mod_armor_factor
    army_infantry_attack_factor = rl_mod_army_infantry_attack_factor
    army_infantry_defence_factor = rl_mod_army_infantry_defence_factor
    army_artillery_attack_factor = rl_mod_army_artillery_attack_factor
    army_artillery_defence_factor = rl_mod_army_artillery_defence_factor
    equipment_upgrade_xp_cost = rl_mod_equipment_upgrade_xp_cost
    army_armor_attack_factor = rl_mod_army_armor_attack_factor
    army_armor_defence_factor = rl_mod_army_armor_defence_factor
    motorized_attack_factor = rl_mod_motorized_attack_factor
    motorized_defence_factor = rl_mod_motorized_defence_factor
    mechanized_attack_factor = rl_mod_mechanized_attack_factor
    mechanized_defence_factor = rl_mod_mechanized_defence_factor
    special_forces_attack_factor = rl_mod_special_forces_attack_factor
    special_forces_defence_factor = rl_mod_special_forces_defence_factor
    special_forces_cap = rl_mod_special_forces_cap
    max_planning_factor = rl_mod_max_planning_factor
    planning_speed = rl_mod_planning_speed
    max_dig_in_factor = rl_mod_max_dig_in_factor
    dig_in_speed_factor = rl_mod_dig_in_speed_factor
    land_reinforce_rate = rl_mod_land_reinforce_rate
    training_time_army_factor = rl_mod_training_time_army_factor
    supply_consumption_factor = rl_mod_supply_consumption_factor
    out_of_supply_factor = rl_mod_out_of_supply_factor
    army_fuel_consumption_factor = rl_mod_army_fuel_consumption_factor
    experience_gain_army_unit_factor = rl_mod_experience_gain_army_unit_factor
    experience_loss_factor = rl_mod_experience_loss_factor
    terrain_trait_xp_gain_factor = rl_mod_terrain_trait_xp_gain_factor
    max_command_power = rl_mod_max_command_power
    command_power_gain_mult = rl_mod_command_power_gain_mult
    command_abilities_cost_factor = rl_mod_command_abilities_cost_factor
    equipment_capture_factor = rl_mod_equipment_capture_factor
    naval_damage_factor = rl_mod_naval_damage_factor
    naval_defense_factor = rl_mod_naval_defense_factor
    naval_speed_factor = rl_mod_naval_speed_factor
    navy_org_factor = rl_mod_navy_org_factor
    naval_morale_factor = rl_mod_naval_morale_factor
    spotting_chance = rl_mod_spotting_chance
    positioning = rl_mod_positioning
    screening_efficiency = rl_mod_screening_efficiency
    navy_submarine_attack_factor = rl_mod_navy_submarine_attack_factor
    navy_submarine_defence_factor = rl_mod_navy_submarine_defence_factor
    navy_capital_ship_attack_factor = rl_mod_navy_capital_ship_attack_factor
    navy_screen_attack_factor = rl_mod_navy_screen_attack_factor
    navy_anti_air_attack_factor = rl_mod_navy_anti_air_attack_factor
    navy_max_range_factor = rl_mod_navy_max_range_factor
    navy_fuel_consumption_factor = rl_mod_navy_fuel_consumption_factor
    air_attack_factor = rl_mod_air_attack_factor
    air_defence_factor = rl_mod_air_defence_factor
    air_agility_factor = rl_mod_air_agility_factor
    air_range_factor = rl_mod_air_range_factor
    air_maximum_speed_factor = rl_mod_air_maximum_speed_factor
    air_mission_efficiency = rl_mod_air_mission_efficiency
    air_superiority_efficiency = rl_mod_air_superiority_efficiency
    air_cas_efficiency = rl_mod_air_cas_efficiency
    ground_attack_factor = rl_mod_ground_attack_factor
    air_intercept_efficiency = rl_mod_air_intercept_efficiency
    air_escort_efficiency = rl_mod_air_escort_efficiency
    air_accidents_factor = rl_mod_air_accidents_factor
    air_weather_penalty = rl_mod_air_weather_penalty
    air_night_penalty = rl_mod_air_night_penalty
    air_fuel_consumption_factor = rl_mod_air_fuel_consumption_factor
    research_speed_factor = rl_mod_research_speed_factor
    special_project_speed_factor = rl_mod_special_project_speed_factor
    political_power_factor = rl_mod_political_power_factor
    political_power_gain = rl_mod_political_power_gain
    stability_factor = rl_mod_stability_factor
    war_support_factor = rl_mod_war_support_factor
    non_core_manpower = rl_mod_non_core_manpower
    compliance_gain = rl_mod_compliance_gain
    resistance_target = rl_mod_resistance_target
    encryption = rl_mod_encryption
    decryption = rl_mod_decryption
    intel_from_operatives_factor = rl_mod_intel_from_operatives_factor
}

rl_relic_collection = {
    enable = { always = yes }
    icon = GFX_rl_roguelike_arsenal
    air_agility_factor = rl_relic_mod_air_agility_factor
    air_attack_factor = rl_relic_mod_air_attack_factor
    air_defence_factor = rl_relic_mod_air_defence_factor
    air_mission_efficiency = rl_relic_mod_air_mission_efficiency
    air_range_factor = rl_relic_mod_air_range_factor
    air_superiority_efficiency = rl_relic_mod_air_superiority_efficiency
    armor_factor = rl_relic_mod_armor_factor
    army_armor_attack_factor = rl_relic_mod_army_armor_attack_factor
    army_attack_factor = rl_relic_mod_army_attack_factor
    army_defence_factor = rl_relic_mod_army_defence_factor
    army_fuel_consumption_factor = rl_relic_mod_army_fuel_consumption_factor
    army_org_factor = rl_relic_mod_army_org_factor
    army_org_regain = rl_relic_mod_army_org_regain
    army_speed_factor = rl_relic_mod_army_speed_factor
    compliance_gain = rl_relic_mod_compliance_gain
    consumer_goods_factor = rl_relic_mod_consumer_goods_factor
    decryption = rl_relic_mod_decryption
    encryption = rl_relic_mod_encryption
    equipment_conversion_speed = rl_relic_mod_equipment_conversion_speed
    equipment_upgrade_xp_cost = rl_relic_mod_equipment_upgrade_xp_cost
    experience_loss_factor = rl_relic_mod_experience_loss_factor
    fuel_gain_factor = rl_relic_mod_fuel_gain_factor
    industrial_capacity_dockyard = rl_relic_mod_industrial_capacity_dockyard
    industrial_capacity_factory = rl_relic_mod_industrial_capacity_factory
    industry_free_repair_factor = rl_relic_mod_industry_free_repair_factor
    intel_from_operatives_factor = rl_relic_mod_intel_from_operatives_factor
    land_reinforce_rate = rl_relic_mod_land_reinforce_rate
    local_resources_factor = rl_relic_mod_local_resources_factor
    max_dig_in_factor = rl_relic_mod_max_dig_in_factor
    max_fuel_factor = rl_relic_mod_max_fuel_factor
    mechanized_attack_factor = rl_relic_mod_mechanized_attack_factor
    min_export = rl_relic_mod_min_export
    naval_damage_factor = rl_relic_mod_naval_damage_factor
    naval_defense_factor = rl_relic_mod_naval_defense_factor
    navy_max_range_factor = rl_relic_mod_navy_max_range_factor
    navy_org_factor = rl_relic_mod_navy_org_factor
    out_of_supply_factor = rl_relic_mod_out_of_supply_factor
    planning_speed = rl_relic_mod_planning_speed
    political_power_factor = rl_relic_mod_political_power_factor
    positioning = rl_relic_mod_positioning
    production_factory_efficiency_gain_factor = rl_relic_mod_production_factory_efficiency_gain_factor
    production_lack_of_resource_penalty_factor = rl_relic_mod_production_lack_of_resource_penalty_factor
    production_speed_buildings_factor = rl_relic_mod_production_speed_buildings_factor
    repair_speed_factor = rl_relic_mod_repair_speed_factor
    research_speed_factor = rl_relic_mod_research_speed_factor
    resistance_target = rl_relic_mod_resistance_target
    screening_efficiency = rl_relic_mod_screening_efficiency
    special_project_speed_factor = rl_relic_mod_special_project_speed_factor
    spotting_chance = rl_relic_mod_spotting_chance
    stability_factor = rl_relic_mod_stability_factor
    supply_consumption_factor = rl_relic_mod_supply_consumption_factor
    war_support_factor = rl_relic_mod_war_support_factor
}


rl_player_only_counterpower = {
    enable = { always = yes }
    icon = GFX_rl_roguelike_arsenal
    industrial_capacity_factory = rl_counter_mod_industrial_capacity_factory
    industrial_capacity_dockyard = rl_counter_mod_industrial_capacity_dockyard
    production_speed_buildings_factor = rl_counter_mod_production_speed_buildings_factor
    production_factory_efficiency_gain_factor = rl_counter_mod_production_factory_efficiency_gain_factor
    production_factory_max_efficiency_factor = rl_counter_mod_production_factory_max_efficiency_factor
    research_speed_factor = rl_counter_mod_research_speed_factor
    army_attack_factor = rl_counter_mod_army_attack_factor
    army_defence_factor = rl_counter_mod_army_defence_factor
    army_org_factor = rl_counter_mod_army_org_factor
    army_speed_factor = rl_counter_mod_army_speed_factor
    max_planning_factor = rl_counter_mod_max_planning_factor
    planning_speed = rl_counter_mod_planning_speed
    land_reinforce_rate = rl_counter_mod_land_reinforce_rate
    training_time_army_factor = rl_counter_mod_training_time_army_factor
    air_attack_factor = rl_counter_mod_air_attack_factor
    air_defence_factor = rl_counter_mod_air_defence_factor
    air_mission_efficiency = rl_counter_mod_air_mission_efficiency
    naval_damage_factor = rl_counter_mod_naval_damage_factor
    naval_defense_factor = rl_counter_mod_naval_defense_factor
    navy_org_factor = rl_counter_mod_navy_org_factor
    supply_consumption_factor = rl_counter_mod_supply_consumption_factor
    army_fuel_consumption_factor = rl_counter_mod_army_fuel_consumption_factor
    navy_fuel_consumption_factor = rl_counter_mod_navy_fuel_consumption_factor
    air_fuel_consumption_factor = rl_counter_mod_air_fuel_consumption_factor
    stability_factor = rl_counter_mod_stability_factor
    war_support_factor = rl_counter_mod_war_support_factor
}
