sub_units = {
	iron_nest_solo_support = {
		sprite = artillery
		map_icon_category = infantry
		priority = 899
		ai_priority = 0
		active = no
		type = { artillery support }
		group = support
		divisional = yes
		regimental = no
		affects_speed = no
		categories = { category_support_battalions category_artillery }
		combat_width = 0
		manpower = 1
		max_organisation = 0
		default_morale = 0.10
		max_strength = 10
		supply_consumption = 0.35
		weight = 1
		recon = 0.5
		need = { iron_nest_solo_equipment = 1 }
		essential = { iron_nest_solo_equipment }
		same_support_type = iron_nest
		battalion_mult = {
			category = category_all_infantry
			defense = 0.05
			breakthrough = 0.05
		}
		desert = { attack = 0.00 }
		river = { attack = 0.05 }
		amphibious = { attack = 0.05 }
		plains = { attack = 0.05 }
		forest = { attack = 0.15 movement = 0.15 }
		hills = { attack = 0.05 }
		mountain = { attack = 0.05 }
		jungle = { attack = 0.15 }
		marsh = { attack = 0.05 }
		urban = { attack = 0.25 movement = 0.15 }
		fort = { attack = 0.25 movement = 0.15 }
	}

	# Legacy ID retained as the twin-barrel support company.
	iron_nest_support = {
		sprite = artillery
		map_icon_category = infantry
		priority = 900
		ai_priority = 0
		active = no
		type = { artillery support }
		group = support
		divisional = yes
		regimental = no
		affects_speed = no
		categories = { category_support_battalions category_artillery }
		combat_width = 0
		manpower = 1
		max_organisation = 0
		default_morale = 0.10
		max_strength = 10
		supply_consumption = 0.35
		weight = 1
		recon = 1
		need = { iron_nest_equipment = 1 }
		essential = { iron_nest_equipment }
		same_support_type = iron_nest
		battalion_mult = {
			category = category_all_infantry
			defense = 0.05
			breakthrough = 0.05
		}
		desert = { attack = 0.05 }
		river = { attack = 0.10 }
		amphibious = { attack = 0.10 }
		plains = { attack = 0.10 }
		forest = { attack = 0.20 movement = 0.20 }
		hills = { attack = 0.10 }
		mountain = { attack = 0.10 }
		jungle = { attack = 0.20 }
		marsh = { attack = 0.10 }
		urban = { attack = 0.30 movement = 0.20 }
		fort = { attack = 0.30 movement = 0.20 }
	}

	iron_nest_trio_support = {
		sprite = artillery
		map_icon_category = infantry
		priority = 901
		ai_priority = 0
		active = no
		type = { artillery support }
		group = support
		divisional = yes
		regimental = no
		affects_speed = no
		categories = { category_support_battalions category_artillery }
		combat_width = 0
		manpower = 1
		max_organisation = 0
		default_morale = 0.10
		max_strength = 10
		supply_consumption = 0.35
		weight = 1
		recon = 1.5
		need = { iron_nest_trio_equipment = 1 }
		essential = { iron_nest_trio_equipment }
		same_support_type = iron_nest
		battalion_mult = {
			category = category_all_infantry
			defense = 0.05
			breakthrough = 0.05
		}
		desert = { attack = 0.10 }
		river = { attack = 0.15 }
		amphibious = { attack = 0.15 }
		plains = { attack = 0.15 }
		forest = { attack = 0.25 movement = 0.25 }
		hills = { attack = 0.15 }
		mountain = { attack = 0.15 }
		jungle = { attack = 0.25 }
		marsh = { attack = 0.15 }
		urban = { attack = 0.35 movement = 0.25 }
		fort = { attack = 0.35 movement = 0.25 }
	}
}
