equipments = {
	iron_nest_solo_equipment = {
		year = 1943
		is_archetype = yes
		is_buildable = no
		active = yes
		picture = iron_nest_solo_equipment
		type = { artillery infantry }
		group_by = archetype
		interface_category = interface_category_land
		reliability = 0.80
		maximum_speed = 12
		armor_value = 7.5
		soft_attack = 30
		hard_attack = 30
		ap_attack = 35
		defense = 2.5
		breakthrough = 5
		additional_collateral_damage = 300
		lend_lease_cost = 1
		build_cost_ic = 116.67
		resources = { steel = 2 tungsten = 1 chromium = 1 }
	}

	iron_nest_solo_equipment_1 = {
		year = 1943
		archetype = iron_nest_solo_equipment
		active = no
		priority = 89
		visual_level = 0
	}

	# The legacy IDs now represent the standard twin-barrel model.
	iron_nest_equipment = {
		year = 1943
		is_archetype = yes
		is_buildable = no
		active = yes
		picture = iron_nest_equipment
		type = { artillery infantry }
		group_by = archetype
		interface_category = interface_category_land
		reliability = 0.80
		maximum_speed = 12
		armor_value = 15
		soft_attack = 60
		hard_attack = 60
		ap_attack = 70
		defense = 5
		breakthrough = 10
		additional_collateral_damage = 400
		lend_lease_cost = 1
		build_cost_ic = 150
		resources = { steel = 2 tungsten = 1 chromium = 1 }
	}

	iron_nest_equipment_1 = {
		year = 1943
		archetype = iron_nest_equipment
		active = no
		priority = 90
		visual_level = 0
	}

	iron_nest_trio_equipment = {
		year = 1943
		is_archetype = yes
		is_buildable = no
		active = yes
		picture = iron_nest_trio_equipment
		type = { artillery infantry }
		group_by = archetype
		interface_category = interface_category_land
		reliability = 0.80
		maximum_speed = 12
		armor_value = 22.5
		soft_attack = 90
		hard_attack = 90
		ap_attack = 105
		defense = 7.5
		breakthrough = 15
		additional_collateral_damage = 500
		lend_lease_cost = 1
		build_cost_ic = 183.33
		resources = { steel = 2 tungsten = 1 chromium = 1 }
	}

	iron_nest_trio_equipment_1 = {
		year = 1943
		archetype = iron_nest_trio_equipment
		active = no
		priority = 91
		visual_level = 0
	}
}
