technologies = {
	
	@radio = -1
	@radar = -3
	@computing = 1
	@firecontrol = 3
	@encryption_x = 1
	@decryption_x = 5
	@rockets_1940 = 12
	@rockets_1942 = 14
	@rockets_1943 = 16
	@rockets_1944 = 17
	@rockets_1945 = 18
	@rockets_1947 = 19
	@rockets_1950 = 20 
	@rockets_1953 = 21
	@rockets_1955 = 22
	@rockets_1957 = 23
	@rockets_1960 = 24
	@rockets_1965 = 25
	@rockets_1970 = 26
	@rockets_center = -5
	@rockets_right = -2
	@rockets_right_nuclear = 2
	@rockets_right_slbm = 6
	@rockets_left = -8
	@rockets_left_sam = -12
	
	electronic_mechanical_engineering = {

		# small boost to research speed
		research_speed_factor = 0.03
		
		path = {
			leads_to_tech = radio 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = mechanical_computing 
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = cavity_magnatron 
			research_cost_coeff = 1
		}
		


		enable_equipment_modules = { 
			ship_fire_control_system_0
		}
		
		research_cost = 1
		start_year = 1936
		folder = {
			name = electronics_folder
			position = { x = -1 y = 0 }
		}
		
		categories = {
			electronics
		}

		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_air_radar	
			}
		}
		
		ai_will_do = {
			factor = 30			
			modifier = {
				factor = 6
				has_war = yes
			}
			modifier = {
				is_major = yes
				factor = 2
			}
			modifier = {
				factor = 5
				date > "1936.8.1"
			}
		}

		special_project_specialization = { specialization_air specialization_nuclear }
		
		force_use_small_tech_layout = yes

	}
	
	radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.02
		coordination_bonus = 0.02
		
		path = {
			leads_to_tech = improved_radio 
			research_cost_coeff = 1
		}
		
		research_cost = 2
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = 2 }
		}
		folder = {
			name = support_folder
			position = { x = 14 y = 9 } # x = 12 y = 0
		}
		
		enable_equipment_modules = {
			atd_armored_intercom 
			tank_radio_1
			radio_navigation_1
			lc_radio_1 #Module for Land Cruiser
		}
		
		ai_will_do = {
			factor = 3			
			modifier = {
				factor = 6
				has_war = yes
			}
			modifier = {
				is_major = yes
				factor = 2
			}
			modifier = {
				factor = 5
				date > "1939.8.1"
			}
		}
		
		categories = {
			electronics
		}

		special_project_specialization = { specialization_air }
		
		force_use_small_tech_layout = yes
	}

	improved_radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.02
		coordination_bonus = 0.02
		
		path = {
			leads_to_tech = advanced_radio 
			research_cost_coeff = 1
		}
		
		research_cost = 2
		start_year = 1938
		folder = {
			name = electronics_folder
			position = { x = @radio y = 6 }
		}
		
		enable_equipment_modules = {
			atd_vhf_command_radio 
			radio_navigation_2
			tank_radio_2
			lc_radio_2 #Module for Land Cruiser
		}

		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 6
				has_war = yes
			}
			modifier = {
				is_major = yes
				factor = 2
			}
			modifier = {
				factor = 5
				date > "1939.8.1"
			}
		}
		
		categories = {
			electronics
		}

		special_project_specialization = { specialization_air }
	}

	advanced_radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.01
		coordination_bonus = 0.02
		
		start_year = 1941
		
		research_cost = 2
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = 12 }
		}
		
		enable_equipment_modules = {
			atd_integrated_command_radio 
			tank_radio_3
			lc_radio_3 #Module for Land Cruiser
			radio_navigation_3
		}
		
		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 6
				has_war = yes
			}
			modifier = {
				is_major = yes
				factor = 2
			}
			modifier = {
				factor = 5
				date > "1939.8.1"
			}
		}
		
		categories = {
			electronics
		}

		special_project_specialization = { specialization_air }
	}
	
	radio_detection = {
		allow = {
	 		ROOT = {
				is_special_project_completed = sp:sp_air_radar
			}
		}

		enable_building = {
			building = radar_station
			level = 1
		}
		coordination_bonus = 0.01
		path = {
			leads_to_tech = cavity_magnatron 
			research_cost_coeff = 1
		}
		
		#enable_equipment_modules = {
		#	ship_radar_1
		#	radio_navigation_1
		#}
		
		research_cost = 1.75
		
		#folder = {
		#	name = electronics_folder
		#	position = { x = @radar y = 2 }
		#}
		
		ai_will_do = {
			factor = 0
		}
		
		categories = {
			electronics
			radar_tech
		}

	}
	
	cavity_magnatron = { #was decimetric radar

		# can build radars/radar boost in air/sea combat depends on radar level
		allow = {
	 		ROOT = {
				is_special_project_completed = sp:sp_air_radar
			}
		}

		is_special_project_tech = yes
		
		coordination_bonus = 0.01
		research_cost = 1.25
		start_year = 1938
		enable_equipment_modules = { 
			ship_radar_1			
		}
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 6 }
		}

		special_project_specialization = { specialization_air specialization_nuclear }

		path = {
			leads_to_tech = centimetric_radar 
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 5
			}
			modifier = {
				date < "1938.1.1"
				factor = 0.5
			}
		}
		
		categories = {
			electronics
			radar_tech
		}
		
		enable_building = {
			building = radar_station
			level = 2
		}
		force_use_small_tech_layout = yes
	}
	
	#improved_cavity_magnatron = {
#
	#	# radar boost in air/sea combat depends on radar level
	#	enable_building = {
	#		building = radar_station
	#		level = 3
	#	}
	#	coordination_bonus = 0.01
	#	enable_equipment_modules = { 
	#		ship_radar_2
	#	}
#
	#	path = {
	#		leads_to_tech = centimetric_radar 
	#		research_cost_coeff = 1
	#	}
	#	
	#	research_cost = 1.25
	#	start_year = 1939
	#	
	#	folder = {
	#		name = electronics_folder
	#		position = { x = 0 y = 8 }
	#	}
	#	
	#	ai_will_do = {
	#		factor = 1
	#		modifier = {
	#			OR = {
	#				tag = ENG
	#				tag = USA
	#			}
	#			factor = 5
	#		}
	#		modifier = {
	#			date < "1939.1.1"
	#			factor = 0.5
	#		}
	#	}
	#	
	#	categories = {
	#		electronics
	#		radar_tech
	#	}
	#}
	
	centimetric_radar = {

		allow = {
	 		ROOT = {
				is_special_project_completed = sp:sp_air_radar
			}
		}
		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 4
		}
		is_special_project_tech = yes
		special_project_specialization = { specialization_air specialization_nuclear }
		coordination_bonus = 0.02
		static_anti_air_hit_chance_factor = 0.2

		enable_equipment_modules = { 
			air_air_radar_1
			air_ground_radar_1
			sub_ship_radar_1
			ship_radar_2
		}
		
		path = {
			leads_to_tech = phased_array 
			research_cost_coeff = 1
		}
		
		research_cost = 1.25
		start_year = 1940
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 10 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 4
				OR = {
					tag = ENG
					tag = USA
				}
			}
			modifier = {
				factor = 0.5
				date < "1940.1.1"
			}
		}
		
		categories = {
			electronics
			radar_tech
		}
		force_use_small_tech_layout = yes
	}
	
	phased_array = {
		is_special_project_tech = yes
		# radar boost in air/sea combat depends on radar level
		allow = {
			ROOT = {
				is_special_project_completed = sp:sp_air_radar
			}
		}
		enable_building = {
			building = radar_station
			level = 5
		}
		coordination_bonus = 0.01
		enable_equipment_modules = {
			air_air_radar_2
			ship_radar_3
		}

		special_project_specialization = { specialization_air specialization_nuclear }

		static_anti_air_hit_chance_factor = 0.2
		
		path = {
			leads_to_tech = monopulse_radar 
			research_cost_coeff = 1
		}
		
		research_cost = 1.25
		start_year = 1941
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 12 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 4
			}
			modifier = {
				date < "1941.1.1"
				factor = 0.5
			}
		}
		
		categories = {
			electronics
			radar_tech
		}
		force_use_small_tech_layout = yes
	}
	
	monopulse_radar = {
		is_special_project_tech = yes
		# radar boost in air/sea combat depends on radar level
		allow = {
			ROOT = {
				is_special_project_completed = sp:sp_air_radar
			}
		}
		enable_building = {
			building = radar_station
			level = 6
		}
		coordination_bonus = 0.01
		enable_equipment_modules = { 
			ship_radar_4
			air_ground_radar_2
			air_air_radar_2			
		}
		special_project_specialization = { specialization_air specialization_nuclear }
		
		static_anti_air_hit_chance_factor = 0.2
		
		path = {
			leads_to_tech = postwar_radar_tech_1 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = fire_control_radar 
			research_cost_coeff = 1
		}
		
		research_cost = 1.25
		start_year = 1942
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 14 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 5
			}
		}
		
		categories = {
			electronics
			radar_tech
		}
		force_use_small_tech_layout = yes
	}
	
	mechanical_computing = {

		# small boost to research speed
		research_speed_factor = 0.04
		
		path = {
			leads_to_tech = computing_machine 
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = basic_fire_control_system
			research_cost_coeff = 1
		}
		enable_equipment_modules = {
			bomb_sights_0
		}
		
		research_cost = 2.5
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 2 }
		}
		
		ai_will_do = {
			factor = 10
		}
		
		categories = {
			electronics
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }

	}
	
	computing_machine = {

		# small boost to research speed
		research_speed_factor = 0.05
		
		# enable_equipment_modules = {
			# bomb_sights_1
		# }
		
		path = {
			leads_to_tech = improved_computing_machine 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_encryption 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_decryption 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_fire_control_system
			research_cost_coeff = 1
		}
		research_cost = 2.5
		start_year = 1938
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 6 }
		}
		
		ai_will_do = {
			factor = 6
			
			modifier = {
				factor = 3
				date > "1938.1.6"
			}
			
			modifier = {
				factor = 3
				date > "1939.1.1"
			}
		}
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }
	}
	
	improved_computing_machine = {

		# small boost to research speed
		research_speed_factor = 0.08
		# enable_equipment_modules = {
			# stabilizer
			# bomb_sights_2
		# }
		path = {
			leads_to_tech = advanced_computing_machine 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_encryption 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_decryption 
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = advanced_fire_control_system
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		start_year = 1940
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 10 }
		}
		
		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 3
				date > "1940.1.6"
			}
			
			modifier = {
				factor = 3
				date > "1941.1.1"
			}

			modifier = {
				factor = 2
				tag = GER
			}
		}
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }
	}
	
	advanced_computing_machine = {

		# small boost to research speed
		research_speed_factor = 0.08
		
		enable_equipment_modules = {
			toss_computer
		}
		
		path = {
			leads_to_tech = advanced_encryption 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = advanced_decryption 
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = postwar_computing_tech1 
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = fire_control_radar 
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		start_year = 1942
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 14 }
		}
		
		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 3
				date > "1942.1.6"
			}
			
			modifier = {
				factor = 3
				date > "1943.1.1"
			}
		}
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }
	}
	
	basic_encryption = {

		# encryption 1
		encryption = 1
		
		research_cost = 1
		start_year = 1938
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = 6 }
		}
		
		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				num_of_military_factories < 50
				factor = 1.5 # not a major
			}
			modifier = {
				factor = 3

				tag = GER
			}
			modifier = {
				factor = 3

				tag = SOV
			}
		}
		
		categories = {
			electronics
			encryption_tech
		}
	}
	
	improved_encryption = {

		# encryption 2
		encryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1
		start_year = 1940
		
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = 10 }
		}
		
		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				num_of_military_factories < 50
				factor = 1.5 # not a major
			}
			modifier = {
				factor = 3

				tag = GER
			}
			modifier = {
				factor = 3

				tag = SOV
			}
		}
		
		categories = {
			electronics
			encryption_tech
		}
	}
	
	advanced_encryption = {

		# encryption 3
		encryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1
		start_year = 1942
		
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = 14 }
		}
		
		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				num_of_military_factories < 50
				factor = 1.5 # not a major
			}
			modifier = {
				factor = 3

				tag = GER
			}
			modifier = {
				factor = 3

				tag = SOV
			}
		}
		
		categories = {
			electronics
			encryption_tech
		}
	}
	
	basic_decryption = {

		# decryption 1
		decryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1938
		
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = 6 }
		}
		
		ai_will_do = {
			factor = 1.5
			modifier = {
				num_of_military_factories < 50
				factor = 1.5 # not a major
			}
			modifier = {
				factor = 3

				tag = GER
			}
			modifier = {
				factor = 3

				tag = SOV
			}
		}
		
		categories = {
			electronics
			decryption_tech
		}
	}
	
	improved_decryption = {

		# decryption 2
		decryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1940
		
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = 10 }
		}
		
		ai_will_do = {
			factor = 1.5
			modifier = {
				num_of_military_factories < 50
				factor = 1.5 # not a major
			}
			modifier = {
				factor = 3

				tag = GER
			}
			modifier = {
				factor = 3

				tag = SOV
			}
		}
		
		categories = {
			electronics
			decryption_tech
		}
	}
	
	advanced_decryption = {

		# decryption 3
		decryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1942
		
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = 14 }
		}
		
		ai_will_do = {
			factor = 1.5
			modifier = {
				num_of_military_factories < 50
				factor = 1.5 # not a major
			}
			modifier = {
				factor = 3

				tag = GER
			}
			modifier = {
				factor = 3

				tag = SOV
			}
		}
		
		categories = {
			electronics
			decryption_tech
		}
	}

	basic_fire_control_system = {

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		enable_equipment_modules = { 
			ship_fire_control_system_1
			bomb_sights_1			
		}
		
		research_cost = 1
		
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = 4 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = {
					tag = ENG
					tag = USA
					tag = JAP
				}
				factor = 3
			}
			modifier = {
				OR = {
					can_research = improved_fire_control_system
					has_tech = improved_fire_control_system
				}
				factor = 0
			}
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
		}
	}

	improved_fire_control_system = {

		enable_equipment_modules = { 
			ship_fire_control_system_2
			submarine_firing_computer_2
		}
		
		research_cost = 1
		allow_branch = {
			has_dlc = "Man the Guns"
		}
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = 8 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = {
					tag = ENG
					tag = USA
					tag = JAP
				}
				factor = 3
			}
			modifier = {
				OR = {
					can_research = advanced_fire_control_system
					has_tech = advanced_fire_control_system
				}
				factor = 0
			}
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
		}
	}

	advanced_fire_control_system = {

		enable_equipment_modules = { 
			ship_fire_control_system_3
			submarine_firing_computer_3
			stabilizer
			bomb_sights_2
			turret_analog_ballistic_computer
		}
		allow_branch = {
			has_dlc = "Man the Guns"
		}
		
		research_cost = 1
		
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = 12 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = {
					tag = ENG
					tag = USA
					tag = JAP
				}
				factor = 3
			}
			
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
		}
	}
	
	#Tracking Radar
	postwar_radar_tech_1 = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 7
		}
		
		enable_equipment_modules = {
			ship_radar_5
		}
		
		enable_equipment_modules = { 
			air_ground_radar_3
			air_air_radar_3
			sub_ship_radar_2
		}
				
		path = {
			leads_to_tech = postwar_radar_tech_2
			research_cost_coeff = 1
		}
			
		path = {
			leads_to_tech = onboard_radar_2	
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = SAM_tech_1
			research_cost_coeff = 1
		}
		
		# static_anti_air_hit_chance_factor = 0.2
		
		research_cost = 2.5
		start_year = 1944
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 16 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 5
			}
			modifier = {
				has_tech = air_air_missile_2
				factor = 15
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			radar_tech
		}
	}
	
	#MTI Radar
	postwar_radar_tech_2 = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 8
		}
		
		path = {
			leads_to_tech = postwar_radar_tech_3
			research_cost_coeff = 1
		}
				
		path = {
			leads_to_tech = SAM_tech_2
			research_cost_coeff = 1
		}
				
		path = {
			leads_to_tech = fire_control_radar_1 
			research_cost_coeff = 1
		}
				
		# static_anti_air_hit_chance_factor = 0.2
		
		research_cost = 2.5
		start_year = 1947
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 18 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 5
			}
			modifier = {
				has_tech = air_air_missile_2
				factor = 15
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			radar_tech
		}
	}
	
	#Monopulse Tracking Radar
	postwar_radar_tech_3 = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 9
		}
		
		enable_equipment_modules = { 
			air_ground_radar_4
			air_air_radar_4
			sub_ship_radar_3
			ship_radar_6
		}
		
		path = {
			leads_to_tech = postwar_radar_tech_4
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = onboard_radar_3	
			research_cost_coeff = 1
		}
				
		path = {
			leads_to_tech = SAM_tech_3
			research_cost_coeff = 1
		}
				
		path = {
			leads_to_tech = naval_chaff
			research_cost_coeff = 1
		}
		# static_anti_air_hit_chance_factor = 0.2
		
		research_cost = 2.5
		start_year = 1950
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 20 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 5
			}
			modifier = {
				has_tech = air_air_missile_2
				factor = 15
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			radar_tech
		}
	}	
	
	naval_chaff = {
			
		research_cost = 1

		start_year = 1955
		
		naval_retreat_speed_after_initial_combat = 0.2
		navy_screen_defence_factor = 0.2
		screening_efficiency = 0.15
		screening_without_screens = 0.075

		folder = {
			name = electronics_folder
			position = { x = @radio y = 22 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 20
				has_tech = advanced_ship_hull_light
			}
		}
		
		categories = {
			naval_equipment
			electronics
			radar_tech
		}		
	}
	
	#Early Synthetic Aperture
	postwar_radar_tech_4 = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 10
		}
		
		enable_equipment_modules = { 
			air_ground_radar_5
			air_air_radar_5
		}
		
		path = {
			leads_to_tech = postwar_radar_tech_5
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = fire_control_radar_2 
			research_cost_coeff = 1
		}				
		path = {
			leads_to_tech = SAM_tech_4
			research_cost_coeff = 1
		}
				
		path = {
			leads_to_tech = onboard_radar_4	
			research_cost_coeff = 1
		}
		
		# static_anti_air_hit_chance_factor = 0.2
		
		research_cost = 2.5
		start_year = 1955
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 22 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 5
			}
			modifier = {
				has_tech = air_air_missile_3
				factor = 15
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			radar_tech
		}
	}	
	
	#Early Phased Array Radar
	postwar_radar_tech_5 = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 11
		}
		
		enable_equipment_modules = { 
			air_ground_radar_6
			air_air_radar_6
			ship_radar_7
		}
		
		# path = {
			# leads_to_tech = postwar_radar_tech_3
			# research_cost_coeff = 1
		# }
		
		# static_anti_air_hit_chance_factor = 0.2
		
				
		path = {
			leads_to_tech = onboard_radar_5	
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = postwar_radar_tech_6
			research_cost_coeff = 1
		}

		research_cost = 2.5
		start_year = 1960
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 24 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 5
			}
			modifier = {
				has_tech = air_air_missile_2
				factor = 15
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			radar_tech
		}
	}


	# Pulse-Doppler Radar
	postwar_radar_tech_6 = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 12
		}
		
		# Later module hooks can be added here when new radar modules are defined.
		# This tier currently extends the radar network and research path without assuming new GFX assets.
		
		research_cost = 2.5
		start_year = 1965
		
		folder = {
			name = electronics_folder
			position = { x = @radar y = 26 }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = ENG
					tag = USA
				}
				factor = 5
			}
			modifier = {
				has_tech = air_air_missile_4
				factor = 15
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			radar_tech
		}
	}

	
	#Early Fire Control Radar
	fire_control_radar = {

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		enable_equipment_modules = { 
			ship_fire_control_system_4
			bomb_sights_3
			turret_basic_radar_firing_computer			
		}
				
		# dependencies = {
			# advanced_centimetric_radar = 1
			# advanced_computing_machine = 1
		# }
		
		research_cost = 1
		start_year = 1944
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = 16 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = {
					tag = ENG
					tag = USA
					tag = JAP
				}
				factor = 3
			}
			modifier = {
				OR = {
					can_research = improved_fire_control_system
					has_tech = improved_fire_control_system
				}
				factor = 0
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			computing_tech
			naval_equipment
		}
	}
	
	#Improved Fire Control Radar
	fire_control_radar_1 = {

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		enable_equipment_modules = { 
			ship_fire_control_system_5
			submarine_firing_computer_4
			bomb_sights_4
			inertial_navigation_system_1
			turret_improved_radar_firing_computer
		}
				
		# dependencies = {
			# postwar_computing_tech1 = 1
			# postwar_radar_tech_2 = 1
		# }
		
		research_cost = 1
		start_year = 1950
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = 20 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = {
					tag = ENG
					tag = USA
					tag = JAP
				}
				factor = 3
			}
			modifier = {
				OR = {
					can_research = improved_fire_control_system
					has_tech = improved_fire_control_system
				}
				factor = 0
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			computing_tech
			naval_equipment
		}
	}
	
	#Advanced Fire Control Radar
	fire_control_radar_2 = {

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		enable_equipment_modules = { 
			ship_fire_control_system_6
			tank_aa_radar
			bomb_sights_5	
			inertial_navigation_system_2
			turret_modern_radar_firing_computer
		}
				
		# dependencies = {
			# postwar_computing_tech3 = 1
			# postwar_radar_tech_4 = 1
		# }
		
		path = {
			leads_to_tech = fire_control_radar_3
			research_cost_coeff = 1
		}

		research_cost = 1
		start_year = 1960
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = 24 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = {
					tag = ENG
					tag = USA
					tag = JAP
				}
				factor = 3
			}
			modifier = {
				OR = {
					can_research = improved_fire_control_system
					has_tech = improved_fire_control_system
				}
				factor = 0
			}
		}
		
		special_project_specialization = { specialization_air specialization_nuclear }
		
		categories = {
			electronics
			computing_tech
			naval_equipment
		}
	}


	# Advanced Fire Control Radar
	fire_control_radar_3 = {
		enable_equipment_modules = {
			pulse_doppler_air_air_radar
			multi_purpose_radar
			terrain_following_radar
			integrated_attack_navigation_system
		}


		allow_branch = {
			has_dlc = "Man the Guns"
		}
		
		research_cost = 1
		start_year = 1965
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = 26 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = {
					tag = ENG
					tag = USA
					tag = JAP
				}
				factor = 3
			}
		}
		
		special_project_specialization = { specialization_land specialization_air }
		
		categories = {
			electronics
			computing_tech
			naval_equipment
		}
	}


###  ##  ###  ### ### ### ###  ##   ##  ### ###  ##  #  #     ### ###  ##  #  # #  #  ##  #    ##   ##  #   #     
#   #  # #  #  #   #  #    #  #  # #  #  #   #  #  # ## #      #  #   #  # #  # ## # #  # #   #  # #     # #      
##  #  # ###   #   #  ##   #  #    ####  #   #  #  # # ##      #  ##  #    #### # ## #  # #   #  # # ##   #       
#   #  # #  #  #   #  #    #  #  # #  #  #   #  #  # #  #      #  #   #  # #  # #  # #  # #   #  # #  #   #       
#    ##  #  #  #  ### #   ###  ##  #  #  #  ###  ##  #  #      #  ###  ##  #  # #  #  ##  ###  ##   ##    #       

	basic_fortification_tech = {
			
		path = {
			leads_to_tech = coastal_fort_tech_1 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = land_fort_tech_1 
			research_cost_coeff = 1
		}

		bunker_max_level_terrain_limit = 1
		coastal_bunker_max_level_terrain_limit = 1

		on_research_complete = {
			if = {
				limit = {
					has_dlc = "Gotterdammerung"
				}
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_PROJECT
					PROJECT = sp_land_stronghold_network	
				}
			}
		}
		
		research_cost = 1.5
		start_year = 1936
		folder = {
			name = electronics_folder
			position = { x = 1 y = 0 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}

	}


	land_fort_tech_1 = {

		enable_equipment_modules = {
			lc_bunker_emplacement #Module for Land Cruiser
		}
			
		path = {
			leads_to_tech = land_fort_tech_2 
			research_cost_coeff = 1
		}

		bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1938
		folder = {
			name = electronics_folder
			position = { x = 0 y = 6 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}

	land_fort_tech_2 = {

		bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1940
		folder = {
			name = electronics_folder
			position = { x = 0 y = 10 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}


	coastal_fort_tech_1 = {

			
		path = {
			leads_to_tech = coastal_fort_tech_2 
			research_cost_coeff = 1
		}

		coastal_bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1936
		folder = {
			name = electronics_folder
			position = { x = 2 y = 2 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}

	coastal_fort_tech_2 = {

		coastal_bunker_max_level_terrain_limit = 2
		
		research_cost = 1.5
		start_year = 1940
		folder = {
			name = electronics_folder
			position = { x = 2 y = 10 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}




###   ##   ##  # # ### ### ###  #   # 
#  # #  # #  # # # #    #  #  #  # #  
###  #  # #    ##  ##   #  ###    #   
#  # #  # #  # # # #    #  #  #   #   
#  #  ##   ##  # # ###  #  #  #   #   

	

	
	experimental_rockets = {

		enable_equipment_modules = {
			aa_rocket_rails
			aux_rocket_assisted_take_off
			imp_rocket_rails
		}
		
		enable_building = {
			building = rocket_site
			level = 3
		}
		
		path = {
			leads_to_tech = sp_rockets_improved_guidance 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = sp_flying_bomb 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = sp_ballistic_missile
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = sp_sam_missile
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1942
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_center y = @rockets_1942 }
		}

		on_research_complete = {
			if = {
				limit = {
					has_dlc = "Gotterdammerung"
				}
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					TECH = sp_artillery_rocket_assisted_projectiles_tech
					EXTRA_PROJECT = sp_land_super_heavy_howitzer
				}
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_flying_bomb	
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_ballistic_missile	
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rocket_interceptor	
			}						
		}
	
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 3
				is_major = yes
			}
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
	}
	
	rocket_engines = {

		show_equipment_icon = yes

		# can build v1s/rocket planes
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_1
		}
		#enable_equipments = {
		#	guided_missile_equipment_1
		#}

		enable_equipment_modules = {
			rocket_engine_1
		}
		
		#rocket_artillery = { # Effects moved to the next rocket tech
		#	soft_attack = 0.05
		#}
		#rocket_artillery_brigade = {
		#	soft_attack = 0.05
		#}
		#mot_rocket_artillery_brigade = {
		#	soft_attack = 0.05
		#}
		#motorized_rocket_brigade = {
		#	soft_attack = 0.05
		#}
		
	#	path = {
	#		leads_to_tech = improved_rocket_engines 
	#		research_cost_coeff = 1
	#	}
	#	path = {
	#		leads_to_tech = jet_engines 
	#		research_cost_coeff = 1
	#	}
		
		research_cost = 2
		start_year = 1944
		
	#	folder = {
	#		name = electronics_folder
	#		position = { x = 0 y = 2 }
	#	}
		
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}		
	}

	sp_rockets_improved_guidance = {
		# allow = {
	 		# ROOT = {
				# is_special_project_completed = sp:sp_rockets_flying_bomb
			# }
		# }

		special_project_specialization = { specialization_air }

		#is_special_project_tech = yes

		enable_equipments = {
			#guided_missile_equipment_2
		}
		
		path = {
			leads_to_tech = sp_rockets_improved_guidance_2
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			custom_effect_tooltip = guidance_systems_tt
			set_technology = { 
				anti_ship_missile_1 = 1
			}
		}
		
		# enable_equipment_modules = {
			# guided_anti_ship_missile
		# }
		# guided_missile = { 
			# air_range = 0.25
		# }

		# rocket_artillery = {
			# soft_attack = 0.1
		# }
		# rocket_artillery_brigade = {
			# soft_attack = 0.1
		# }
		# mot_rocket_artillery_brigade = {
			# soft_attack = 0.1
		# }
		# motorized_rocket_brigade = {
			# soft_attack = 0.1
		# }
		
		show_effect_as_desc = yes
		
		research_cost = 1
		start_year = 1943
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_center y = @rockets_1944 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		force_use_small_tech_layout = yes
	}

	sp_rockets_improved_guidance_2 = {
		# allow = {
	 		# ROOT = {
				# is_special_project_completed = sp:sp_rockets_flying_bomb
			# }
		# }

		special_project_specialization = { specialization_air }

		#is_special_project_tech = yes

		enable_equipments = {
			#guided_missile_equipment_2
		}
		
		path = {
			leads_to_tech = sp_rockets_improved_guidance_3
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			custom_effect_tooltip = guidance_systems_tt
		}
		
		# enable_equipment_modules = {
			# guided_anti_ship_missile
		# }
		# guided_missile = { 
			# air_range = 0.25
		# }

		# rocket_artillery = {
			# soft_attack = 0.1
		# }
		# rocket_artillery_brigade = {
			# soft_attack = 0.1
		# }
		# mot_rocket_artillery_brigade = {
			# soft_attack = 0.1
		# }
		# motorized_rocket_brigade = {
			# soft_attack = 0.1
		# }
		
		show_effect_as_desc = yes
		research_cost = 1
		start_year = 1947
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_center y = @rockets_1947 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		force_use_small_tech_layout = yes
	}

	sp_rockets_improved_guidance_3 = {
		# allow = {
	 		# ROOT = {
				# is_special_project_completed = sp:sp_rockets_flying_bomb
			# }
		# }

		special_project_specialization = { specialization_air }

		#is_special_project_tech = yes

		enable_equipments = {
			#guided_missile_equipment_2
		}
		
		path = {
			leads_to_tech = sp_rockets_improved_guidance_4
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			custom_effect_tooltip = guidance_systems_tt
		}
		
		enable_equipment_modules = {
			advanced_rocket_propelled_bombs
		}
		# guided_missile = { 
			# air_range = 0.25
		# }

		# rocket_artillery = {
			# soft_attack = 0.1
		# }
		# rocket_artillery_brigade = {
			# soft_attack = 0.1
		# }
		# mot_rocket_artillery_brigade = {
			# soft_attack = 0.1
		# }
		# motorized_rocket_brigade = {
			# soft_attack = 0.1
		# }
		
		research_cost = 1
		start_year = 1953
		
		show_effect_as_desc = yes
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_center y = @rockets_1953 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		force_use_small_tech_layout = yes
	}

	sp_rockets_improved_guidance_4 = {
		# allow = {
	 		# ROOT = {
				# is_special_project_completed = sp:sp_rockets_flying_bomb
			# }
		# }

		special_project_specialization = { specialization_air }

		#is_special_project_tech = yes

		# enable_equipments = {
			# #guided_missile_equipment_2
		# }

		path = {
			leads_to_tech = sp_rockets_improved_guidance_5
			research_cost_coeff = 1
		}
		
		enable_equipment_modules = {
			modern_rocket_propelled_bombs
		}
		# guided_missile = { 
			# air_range = 0.25
		# }

		# rocket_artillery = {
			# soft_attack = 0.1
		# }
		# rocket_artillery_brigade = {
			# soft_attack = 0.1
		# }
		# mot_rocket_artillery_brigade = {
			# soft_attack = 0.1
		# }
		# motorized_rocket_brigade = {
			# soft_attack = 0.1
		# }
		
		research_cost = 1
		start_year = 1957
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_center y = @rockets_1957 }
		}		
		
		on_research_complete = {
			custom_effect_tooltip = guidance_systems_tt
		}
		
		show_effect_as_desc = yes
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		force_use_small_tech_layout = yes
	}

	sp_rockets_improved_guidance_5 = {
		special_project_specialization = { specialization_air specialization_land }

		on_research_complete = {
			custom_effect_tooltip = guidance_systems_tt
			add_equipment_bonus = {
				name = sp_rockets_improved_guidance_5
				bonus = {
					sam_missile_equipment = {
						air_range = 0.05
						reliability = 0.05
						instant = yes
					}
					medium_range_sam_equipment = {
						air_attack = 0.1
						reliability = 0.05
						instant = yes
					}
					nuclear_missile_equipment = {
						air_range = 0.05
						reliability = 0.05
						instant = yes
					}
					slbm_equipment = {
						air_range = 0.05
						reliability = 0.05
						instant = yes
					}
				}
			}
		}

		# Late digital and inertial guidance refinements for strategic, SAM, and battlefield missile systems.

		research_cost = 1
		start_year = 1963

		folder = {
			name = electronics_folder
			position = { x = @rockets_center y = @rockets_1965 }
		}

		show_effect_as_desc = yes

		ai_will_do = {
			factor = 1
		}

		categories = {
			rocketry
		}
		force_use_small_tech_layout = yes
	}

	# sp_rockets_rocket_bomber = {
		# allow = {
	 		# ROOT = {
				# is_special_project_completed = sp:sp_rockets_flying_bomb
			# }
		# }
		# allow_branch = {
			# has_dlc = "By Blood Alone"
		# }
		# enable_equipments = {
			# guided_missile_equipment_1
		# }
		# show_equipment_icon = yes
		
		# special_project_specialization = { specialization_air }
		
		# is_special_project_tech = yes
		
		# enable_equipment_modules = { 
			# rocket_propelled_bombs
		# }
		
		# path = {
			# leads_to_tech = sp_rockets_improved_rocket_bomber 
			# research_cost_coeff = 1
		# }
		
		# research_cost = 1
		# start_year = 1943
		
		# folder = {
			# name = electronics_folder
			# position = { x = @rockets_right y = @rockets_1943 }
		# }
		
		# ai_will_do = {
			# factor = 1
		# }
		
		# categories = {
			# rocketry
		# }
		# force_use_small_tech_layout = yes
	# }

	# sp_rockets_improved_rocket_bomber = {
		# allow = {
	 		# ROOT = {
				# is_special_project_completed = sp:sp_rockets_flying_bomb
			# }
		# }

		# special_project_specialization = { specialization_air }
		
		# is_special_project_tech = yes

		# enable_equipment_modules = { 
			# improved_rocket_propelled_bombs
		# }
		# enable_equipments = {
			# guided_missile_equipment_2
		# }
		# show_equipment_icon = yes
		
		
		# research_cost = 1
		# start_year = 1945
		
		# folder = {
			# name = electronics_folder
			# position = { x = @rockets_right y = @rockets_1945 }
		# }
		
		# ai_will_do = {
			# factor = 1
		# }
		
		# categories = {
			# rocketry
		# }
		# force_use_small_tech_layout = yes
	# }
	
	improved_rocket_engines = {

		show_equipment_icon = yes
		
		# can build v2s
		
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_2
		}
		enable_equipments = {
			#guided_missile_equipment_2
		}

		enable_equipment_modules = {
			rocket_engine_2
		}
		
		rocket_artillery = {
			soft_attack = 0.05
		}
		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		mot_rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}
		
	#	path = {
	#		leads_to_tech = advanced_rocket_engines 
	#		research_cost_coeff = 1
	#	}
		
		research_cost = 1.5
		start_year = 1945
		
	#	folder = {
	#		name = electronics_folder
	#		position = { x = 0 y = 4 }
	#	}
	#	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		force_use_small_tech_layout = yes
	}
	
	advanced_rocket_engines = {

		show_equipment_icon = yes

		# can build ICBMs?
		
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_3
		}
		enable_equipments = {
			#guided_missile_equipment_3
		}

		enable_equipment_modules = {
			rocket_engine_3
			guided_anti_ship_missile
		}
		
		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		mot_rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}
		
		research_cost = 1.5
		start_year = 1946
		
	#	folder = {
	#		name = electronics_folder
	#		position = { x = 0 y = 6 }
	#	}
	#	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		force_use_small_tech_layout = yes
	}
	
	jet_engines = {
	
	#	folder = {
	#		name = electronics_folder
	#		position = { x = 2 y = 2 }
	#	}
	#	
		start_year = 1944
		research_cost = 2
		enable_equipment_modules = {
			tank_gas_turbine_engine
			jet_engine_1x
			jet_engine_2x
			jet_engine_3x
			jet_engine_4x
			jet_engine_6x			
			aux_jet_engine
			aux_jet_engine_2x
			aux_jet_engine_4x
		}
	#	folder = {
	#		name = air_techs_folder
	#		position = { x = 2 y = 11 }
	#	}

	#	folder = {
	#		name = bba_air_techs_folder
	#		position = { x = -1 y = 11 }
	#	}
		
		desc = "JET_ENGINES_SPECIAL"

		on_research_complete = {
			custom_effect_tooltip = JET_ENGINES_RESEARCHED
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
			jet_technology
		}
	}
	
	atomic_research = {

		research_speed_factor = 0.04
		
		#path = {
		#	leads_to_tech = nuclear_reactor 
		#	research_cost_coeff = 1
		#}
		
		start_year = 1940
		research_cost = 5
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			base = 1
			
			modifier = {
				factor = 1.2
				date > 1941.1.1
			}
			
			modifier = {
				factor = 1.2
				date > 1942.1.1
			}
			
			modifier = {
				factor = 1.2
				date > 1943.1.1
			}

			modifier = {
				factor = 2
				is_major = yes
				date > 1943.1.1
			}

			modifier = {
				factor = 4
				tag = USA
			}

			modifier = {
				add = 50
				PHI_SEA = yes
				has_completed_focus = PHI_weapons_of_war
			}
		}
		
		categories = {
			nuclear
		}

		special_project_specialization = { specialization_nuclear }
		
		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_nuclear_reactor	
			}

			hidden_effect = {
				if = {
					limit = {
						has_dlc = "By Blood Alone"
					}
					if = {
						limit = {
							check_variable = { global.atomic_research_race < 3 }
						}
						add_to_variable = { global.atomic_research_race = 1 }
						if = {
							limit = {
								original_tag = ITA
								NOT = { has_country_flag = ITA_pioneer_in_atomic_research_flag }
							}
							set_country_flag = ITA_pioneer_in_atomic_research_flag
						}
						else_if = {
							limit = {
								check_variable = { global.atomic_research_race = 3 }
								NOT = {
									any_country = {
										original_tag = ITA
										has_country_flag = ITA_pioneer_in_atomic_research_flag
									}
								}
							}
							random_country = {
								limit = {
									original_tag = ITA
								}
								set_country_flag = ITA_late_to_the_atomic_party_flag
							}
						}
					}
				}
			}
		}
	}
	
	nuclear_reactor = {

		# can build reactors
		
		start_year = 1943
		research_cost = 5
		
		#folder = {
		#	name = electronics_folder
		#	position = { x = 0 y = 2 }
		#}

		#path = {
		#	leads_to_tech = nukes 
		#	research_cost_coeff = 1
		#}
		
		ai_will_do = {
			factor = 3
			modifier = {
				tag = USA
				factor = 2
			}
		}
		
		categories = {
			nuclear
		}

		special_project_specialization = { specialization_nuclear }
		
		enable_building = {
			building = nuclear_reactor
			level = 1
		}
	}

	nuclear_reactor_heavy_water = {

		# can build reactors
		
		start_year = 1943
		research_cost = 5
		
		#folder = {
		#	name = electronics_folder
		#	position = { x = 0 y = 2 }
		#}

		#path = {
		#	leads_to_tech = nukes 
		#	research_cost_coeff = 1
		#}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			nuclear
		}

		special_project_specialization = { specialization_nuclear }
		
		enable_building = {
			building = nuclear_reactor_heavy_water
			level = 1
		}
	}

	nukes = {
	
		start_year = 1945
		research_cost = 5
		
		#folder = {
		#	name = electronics_folder
		#	position = { x = 0 y = 6 }
		#}
		
		ai_will_do = {
			factor = 10
		}
		
		nuclear_production = 0.5
		on_research_complete = {
			if = {
				limit = {
					tag = USA
					has_war_with = JAP
				}
				play_warning_to_japan_effect = yes
			}
		}
		categories = {
			nuclear
		}
		special_project_specialization = { specialization_nuclear }
	}

	lar_decryption_bonus_tech = {
				
		research_cost = 1.5 #Carrier Variant
		start_year = 1944

		# only from focus!!! #####
		allow = {
			always = no
		}
		decryption_power = 10

		
		ai_will_do = {
			factor = 0
		}
		################
	}



	########## SPECIAL PROJECTS ##########

	#############################
		### Rocket Projects ###
	#############################

	# sp_rockets_dual_chamber_rocket_engine_1 = {
		# allow = {
		 	# ROOT = {
				# is_special_project_completed = sp:sp_rocket_interceptor
			# }
		# }

		# special_project_specialization = { specialization_air }

		# is_special_project_tech = yes
				
		# enable_equipments = {
			# limit = {
				# NOT = { has_dlc = "By Blood Alone" }
			# }
			# rocket_interceptor_equipment_2
		# }

		# enable_equipment_modules = {
			# rocket_engine_2
		# }		
		
		# path = {
			# leads_to_tech = sp_rockets_dual_chamber_rocket_engine_2
			# research_cost_coeff = 1
		# }

		# research_cost = 1.5
		# start_year = 1943
		
		# folder = {
			# name = electronics_folder
			# position = { x = @rockets_left y = @rockets_1943 }
		# }

		# ai_will_do = {
			# factor = 1
		# }

		# categories = {
			# rocketry
		# }

	# }

	# sp_rockets_dual_chamber_rocket_engine_2 = {
		# allow = {
		 	# ROOT = {
				# is_special_project_completed = sp:sp_rocket_interceptor
			# }
		# }

		# special_project_specialization = { specialization_air }

		# is_special_project_tech = yes
				
		# enable_equipments = {
			# limit = {
				# NOT = { has_dlc = "By Blood Alone" }
			# }
			# rocket_interceptor_equipment_3
		# }

		# enable_equipment_modules = {
			# rocket_engine_3
		# }		
		
		# research_cost = 1.5
		# start_year = 1945
		
		# folder = {
			# name = electronics_folder
			# position = { x = @rockets_left y = @rockets_1945 }
		# }

		# ai_will_do = {
			# factor = 1
		# }

		# categories = {
			# rocketry
		# }
	# }
		
	sp_flying_bomb = {
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_rockets_flying_bomb
			}
		}
		is_special_project_tech = yes
		path = {
			leads_to_tech = sp_flying_bomb_2
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1943
				
		folder = {
			name = electronics_folder
			position = { x = @rockets_left y = @rockets_1943 }
		}
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			guided_missile_equipment_1
		}
		show_equipment_icon = yes
	}
		
	sp_flying_bomb_2 = {
		# allow = {
		 	# ROOT = {
				# is_special_project_completed = sp:sp_rockets_flying_bomb
			# }
		# }
		#is_special_project_tech = yes
		
		path = {
			leads_to_tech = sp_flying_bomb_3
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1945
				
		folder = {
			name = electronics_folder
			position = { x = @rockets_left y = @rockets_1945 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_flying_bomb	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			guided_missile_equipment_2
		}
		show_equipment_icon = yes
	}
		
	sp_flying_bomb_3 = {
		#is_special_project_tech = yes
		
		path = {
			leads_to_tech = sp_flying_bomb_4
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1950
		
		sub_technologies = {
			slcm_tech_1
		}
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_left y = @rockets_1950 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_flying_bomb	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			guided_missile_equipment_3
		}
		show_equipment_icon = yes
	}
		
	sp_flying_bomb_4 = {
	
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_air_supersonic_jet
			}
		}
		
		path = {
			leads_to_tech = sp_flying_bomb_5
			research_cost_coeff = 1
		}
		is_special_project_tech = yes
		
		research_cost = 1.5
		start_year = 1955
		
		sub_technologies = {
			slcm_tech_2
		}
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_left y = @rockets_1955 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_flying_bomb	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			guided_missile_equipment_4
		}
		show_equipment_icon = yes
	}	
		
	sp_flying_bomb_5 = {
		
		#is_special_project_tech = yes
		
		research_cost = 1.5
		start_year = 1960
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_left y = @rockets_1960 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_flying_bomb	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			guided_missile_equipment_5
		}
		show_equipment_icon = yes
	}	
		
	sp_ballistic_missile = {
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_rockets_ballistic_missile
			}
		}
		is_special_project_tech = yes
		path = {
			leads_to_tech = sp_ballistic_missile_2
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1943
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right y = @rockets_1943 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			ballistic_missile_equipment_1
		}
		show_equipment_icon = yes
	}
		
	sp_ballistic_missile_2 = {
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_rockets_medium_range_ballistic_missile
			}
		}
		is_special_project_tech = yes
		
		path = {
			leads_to_tech = sp_ballistic_missile_3
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = sp_nuclear_missile_1
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1945
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right y = @rockets_1945 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			ballistic_missile_equipment_2
		}
		show_equipment_icon = yes
	}
		
	sp_ballistic_missile_3 = {
		# allow = {
		 	# ROOT = {
				# is_special_project_completed = sp:sp_rockets_long_range_ballistic_missile
			# }
		# }
		#is_special_project_tech = yes
		
		path = {
			leads_to_tech = sp_ballistic_missile_4
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1950
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right y = @rockets_1950 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			ballistic_missile_equipment_3
		}
		show_equipment_icon = yes
	}
		
	# sp_ballistic_missile_4 = {
		# # allow = {
		 	# # ROOT = {
				# # is_special_project_completed = sp:sp_supersonic_ballistic_missile
			# # }
		# # }
		
		# # path = {
			# # leads_to_tech = sp_ballistic_missile_4
			# # research_cost_coeff = 1
		# # }
		# is_special_project_tech = yes
		
		# research_cost = 1.5
		# start_year = 1955
		
		# folder = {
			# name = electronics_folder
			# position = { x = @rockets_right y = @rockets_1955 }
		# }

		# # on_research_complete = {
			# # if = {
				# # limit = {
					# # has_dlc = "Gotterdammerung"
				# # }
				# # custom_effect_tooltip = {
					# # localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# # TECH = sp_artillery_rocket_assisted_projectiles_tech
					# # EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# # }
			# # }
			# # custom_effect_tooltip = {
				# # localization_key = SP_UNLOCK_PROJECT
				# # PROJECT = sp_rockets_ballistic_missile	
			# # }
			# # custom_effect_tooltip = {
				# # localization_key = SP_UNLOCK_PROJECT
				# # PROJECT = sp_rockets_ballistic_missile	
			# # }
			# # custom_effect_tooltip = {
				# # localization_key = SP_UNLOCK_PROJECT
				# # PROJECT = sp_rocket_interceptor	
			# # }						
		# # }
	
		# ai_will_do = {
			# factor = 1
		# }
		
		# categories = {
			# rocketry
		# }
		# special_project_specialization = { specialization_air }
		# enable_equipments = {
			# ballistic_missile_equipment_4
		# }
		# show_equipment_icon = yes
	# }	
		
	sp_sam_missile = {
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_rockets_ground_to_air_missile
			}
		}
		is_special_project_tech = yes
		path = {
			leads_to_tech = sp_sam_missile_2
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1945
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_left_sam y = @rockets_1945 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			sam_missile_equipment_1
		}
		show_equipment_icon = yes
	}
		
	sp_sam_missile_2 = {
		# allow = {
		 	# ROOT = {
				# is_special_project_completed = sp:sp_rockets_ballistic_missile
			# }
		# }
		#is_special_project_tech = yes
		
		path = {
			leads_to_tech = sp_sam_missile_3
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1950
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_left_sam y = @rockets_1950 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			sam_missile_equipment_2
		}
		show_equipment_icon = yes
	}
		
	sp_sam_missile_3 = {
		
		#is_special_project_tech = yes
		
		path = {
			leads_to_tech = sp_sam_missile_4
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1955
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_left_sam y = @rockets_1955 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			sam_missile_equipment_3
		}
		show_equipment_icon = yes
	}
		
	sp_sam_missile_4 = {
		#is_special_project_tech = yes
		
		research_cost = 1.5
		start_year = 1960
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_left_sam y = @rockets_1960 }
		}
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			sam_missile_equipment_4
		}
		show_equipment_icon = yes
	}
	
	sp_nuclear_missile_1 = {
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_nuclear_warheads
				is_special_project_completed = sp:sp_rockets_long_range_ballistic_missile
			}
		}
		is_special_project_tech = yes
		
		path = {
			leads_to_tech = sp_nuclear_missile_2
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1950
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right_nuclear y = @rockets_1950 }
		}
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			nuclear_missile_equipment_1
		}
		show_equipment_icon = yes
	}
	
	sp_nuclear_missile_2 = {
	
		#is_special_project_tech = yes
		
		path = {
			leads_to_tech = sp_nuclear_missile_3
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = sp_slbm_1
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1955
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right_nuclear y = @rockets_1955 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_flying_bomb	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			nuclear_missile_equipment_2
		}
		show_equipment_icon = yes
	}
	
	sp_nuclear_missile_3 = {
	
		#is_special_project_tech = yes
		
		# path = {
			# leads_to_tech = sp_nuclear_missile_3
			# research_cost_coeff = 1
		# }
		
		path = {
			leads_to_tech = sp_nuclear_missile_4
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1960
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right_nuclear y = @rockets_1960 }
		}

		# on_research_complete = {
			# if = {
				# limit = {
					# has_dlc = "Gotterdammerung"
				# }
				# custom_effect_tooltip = {
					# localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					# TECH = sp_artillery_rocket_assisted_projectiles_tech
					# EXTRA_PROJECT = sp_land_super_heavy_howitzer
				# }
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_flying_bomb	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rockets_ballistic_missile	
			# }
			# custom_effect_tooltip = {
				# localization_key = SP_UNLOCK_PROJECT
				# PROJECT = sp_rocket_interceptor	
			# }						
		# }
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			nuclear_missile_equipment_3
		}
		show_equipment_icon = yes
	}


	sp_nuclear_missile_4 = {
		#is_special_project_tech = yes
		
		research_cost = 1.5
		start_year = 1965
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right_nuclear y = @rockets_1970 }
		}
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			nuclear_missile_equipment_4
		}
		show_equipment_icon = yes
	}

	
	sp_slbm_1 = {
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_naval_nuclear_missile_submarine
			}
		}
		is_special_project_tech = yes
		
		
		path = {
			leads_to_tech = sp_slbm_2
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1960
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right_slbm y = @rockets_1960 }
		}
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			slbm_equipment_1
		}
		show_equipment_icon = yes
	}


	sp_slbm_2 = {
		# allow = {
		 	# ROOT = {
				# is_special_project_completed = sp:sp_naval_nuclear_missile_submarine
			# }
		# }
		#is_special_project_tech = yes
		
		research_cost = 1.5
		start_year = 1965
		
		folder = {
			name = electronics_folder
			position = { x = @rockets_right_slbm y = @rockets_1970 }
		}
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
		enable_equipments = {
			slbm_equipment_2
		}
		show_equipment_icon = yes
	}

	
	postwar_computing_tech1 = {
	
		research_speed_factor = 0.04
		
		path = {
			leads_to_tech = postwar_computing_tech2 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = fire_control_radar_1 
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		start_year = 1947
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 18 }
		}
		
		ai_will_do = {
			factor = 3
		}
		
		special_project_specialization = { specialization_nuclear }
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
	}
	
	#Magnetic Core Memory 
	postwar_computing_tech2 = {

		research_speed_factor = 0.04
		
		path = {
			leads_to_tech = postwar_computing_tech3 
			research_cost_coeff = 1
		}
				
		research_cost = 2.5
		start_year = 1950
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 20 }
		}
		
		ai_will_do = {
			factor = 3
		}
		
		special_project_specialization = { specialization_nuclear }
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
	}
	
	#Early Hard Disk
	postwar_computing_tech3 = {


		research_speed_factor = 0.04
		
		path = {
			leads_to_tech = postwar_computing_tech4 
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = fire_control_radar_2 
			research_cost_coeff = 1
		}
				
		research_cost = 2.5
		start_year = 1955
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 22 }
		}
		
		ai_will_do = {
			factor = 3
		}
		
		special_project_specialization = { specialization_nuclear }
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
	}
	
	#Integrated Circuit
	postwar_computing_tech4 = {

		research_speed_factor = 0.04
		
		path = {
			leads_to_tech = postwar_computing_tech5
			research_cost_coeff = 1
		}
		
		enable_equipment_modules = { 
			fly_by_wire
			helicopter_fly_by_wire
			automatic_hover_system
			helicopter_hsc
		}
		
		research_cost = 2.5
		start_year = 1960
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 24 }
		}
				
		ai_will_do = {
			factor = 3
		}
		
		special_project_specialization = { specialization_nuclear }
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
	}


	# Integrated Circuit Computing
	postwar_computing_tech5 = {
		enable_equipment_modules = {
			integrated_ecm_suite
			moving_map_display_fixed_wing
			moving_map_display
		}


		research_speed_factor = 0.04
		
		research_cost = 2.5
		start_year = 1965
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = 26 }
		}
				
		ai_will_do = {
			factor = 3
		}
		
		special_project_specialization = { specialization_nuclear }
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
	}

	
	slcm_tech_1 = {

		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_naval_rocket_launching_submarine
			}
		}
		
		show_equipment_icon = yes
		
		enable_equipments = {
			slcm_equipment_1
		}
		
		research_cost = 2
		start_year = 1953

		# folder = {
			# name = electronics_folder
		# }
		
		categories = {
			rocketry
		}

		ai_will_do = {
			factor = 1
		}
		special_project_specialization = { specialization_air }
	}
	
	slcm_tech_2 = {

		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_naval_rocket_launching_submarine
			}
		}

		show_equipment_icon = yes
		
		enable_equipments = {
			slcm_equipment_2
		}
		
		research_cost = 2
		start_year = 1957

		# folder = {
			# name = electronics_folder
		# }
		
		categories = {
			rocketry
		}

		ai_will_do = {
			factor = 1
		}
		special_project_specialization = { specialization_air }
	}
	
	hardened_silo = {

		enable_building = {
			building = hardened_missile_silo
			level = 3
		}
		
		# folder = {
			# name = electronics_folder
		# }

		on_research_complete = {
			if = {
				limit = {
					has_dlc = "Gotterdammerung"
				}
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					TECH = sp_artillery_rocket_assisted_projectiles_tech
					EXTRA_PROJECT = sp_land_super_heavy_howitzer
				}
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_flying_bomb	
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_ballistic_missile	
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rocket_interceptor	
			}						
		}
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
	}
	
	# miniature_warheads = {
		
			# ballistic_missile = {
				# allow_mission_type = {
					# drop_nuke
				# }
			# }
			# slcm = {
				# allow_mission_type = {
					# drop_nuke
				# }
			# }
			# guided_missile = {
				# allow_mission_type = {
					# drop_nuke
				# }
			# }
		
	# }
	
	abm_system_tech = {		

		enable_building = {
			building = abm_system
			level = 1
		}
	}
}
