sub_units = {

	walkers_light = {
		abbreviation = "WLK"
		sprite = walkers
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		
		type = { armor }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_chassis_0 = 60 }
		manpower = 500
		max_organisation = 15
		default_morale = 0.35
		training_time = 180
		max_strength = 3
		weight = 1.0
		supply_consumption = 0.25

		breakthrough = 0.20
		suppression = 2.5

		forest = { attack = 0.05 movement = 0.05 }
		mountain = { attack = 0.0 movement = 0.0 }
		jungle = { attack = 0.05 movement = 0.05 }
		marsh = { attack = 0.15 movement = 0.15 }
		urban = { attack = -0.15 defence = -0.15 }
		river = { attack = -0.05 }
		amphibious = { attack = -0.05 }
	}

	walkers_light_recon = {
		abbreviation = "WLR"
		sprite = walkers
		map_icon_category = armored
		priority = 2500
		ai_priority = 2000
		active = yes
		
		type = { armor support }
		group = support
		same_support_type = recon
		categories = {
			category_front_line
			category_support_battalions
			category_divisional_support_battalions
			category_army
			category_all_armor
			category_recon
		}

		combat_width = 0
		need = { walker_chassis = 24 }
		manpower = 300
		max_organisation = 20
		default_morale = 0.35
		training_time = 120
		max_strength = 2
		weight = 0.5
		supply_consumption = 0.15

		recon = 1.5
		breakthrough = 0.10
		suppression = 1.5

		forest = { attack = 0.05 movement = 0.05 recon = 0.5 }
		mountain = { attack = 0.0 movement = 0.0 recon = 0.5 }
		jungle = { attack = 0.05 movement = 0.05 recon = 0.5 }
		marsh = { attack = 0.15 movement = 0.15 recon = 0.5 }
		urban = { attack = -0.10 defence = -0.10 }
		river = { attack = -0.05 }
		amphibious = { attack = -0.05 }
	}

	walkers_medium = {
		abbreviation = "WMW"
		sprite = walkers
		map_icon_category = armored
		priority = 2502
		ai_priority = 2000
		active = yes
		
		type = { armor }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_chassis_medium_0 = 50 }
		manpower = 500
		max_organisation = 15
		default_morale = 0.35
		training_time = 180
		max_strength = 3
		weight = 1.2
		supply_consumption = 0.35

		breakthrough = 0.35
		suppression = 3.0

		forest = { attack = 0.0 movement = 0.0 }
		mountain = { attack = -0.10 movement = -0.10 }
		jungle = { attack = -0.05 movement = -0.05 }
		marsh = { attack = 0.10 movement = 0.10 }
		urban = { attack = 0.0 defence = 0.0 }
		river = { attack = -0.10 }
		amphibious = { attack = -0.10 }
	}

	walkers_heavy = {
		abbreviation = "WHW"
		sprite = walkers
		map_icon_category = armored
		priority = 2503
		ai_priority = 2000
		active = yes
		
		type = { armor }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 3
		need = { walker_chassis_heavy_0 = 40 }
		manpower = 500
		max_organisation = 12
		default_morale = 0.35
		training_time = 200
		max_strength = 4
		weight = 1.5
		supply_consumption = 0.50

		breakthrough = 0.50
		suppression = 4.0

		forest = { attack = -0.10 movement = -0.10 }
		mountain = { attack = -0.20 movement = -0.20 }
		jungle = { attack = -0.15 movement = -0.15 }
		marsh = { attack = 0.05 movement = 0.05 }
		urban = { attack = 0.15 defence = 0.15 }
		fort = { attack = 0.15 }
		river = { attack = -0.15 }
		amphibious = { attack = -0.20 }
	}

	walkers_modern = {
		abbreviation = "WMB"
		sprite = walkers
		map_icon_category = armored
		priority = 2504
		ai_priority = 2000
		active = yes
		
		type = { armor }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_chassis_modern_0 = 50 }
		manpower = 500
		max_organisation = 18
		default_morale = 0.40
		training_time = 200
		max_strength = 4
		weight = 1.3
		supply_consumption = 0.45

		breakthrough = 0.60
		suppression = 3.5

		forest = { attack = 0.05 movement = 0.05 }
		mountain = { attack = 0.0 movement = 0.0 }
		jungle = { attack = 0.05 movement = 0.05 }
		marsh = { attack = 0.15 movement = 0.15 }
		urban = { attack = 0.10 defence = 0.10 }
		fort = { attack = 0.10 }
		river = { attack = -0.05 }
		amphibious = { attack = -0.05 }
	}

	walkers_super_heavy = {
		abbreviation = "WSH"
		sprite = walkers
		map_icon_category = armored
		priority = 2505
		ai_priority = 2000
		active = yes
		
		type = { armor }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 4
		need = { walker_chassis_super_heavy_0 = 20 }
		manpower = 500
		max_organisation = 10
		default_morale = 0.35
		training_time = 240
		max_strength = 5
		weight = 2.0
		supply_consumption = 0.80

		breakthrough = 0.80
		suppression = 5.0

		forest = { attack = -0.20 movement = -0.20 }
		mountain = { attack = -0.30 movement = -0.30 }
		jungle = { attack = -0.25 movement = -0.25 }
		marsh = { attack = 0.0 movement = 0.0 }
		urban = { attack = 0.25 defence = 0.25 }
		fort = { attack = 0.30 }
		river = { attack = -0.25 }
		amphibious = { attack = -0.35 }
	}

	# =========================================================================
	# LIGHT WALKER ROLE BATTALIONS
	# =========================================================================
	walkers_light_artillery = {
		abbreviation = "WLA"
		sprite = walkers
		map_icon_category = armored
		priority = 2510
		ai_priority = 2000
		active = yes
		
		type = { armor artillery }
		group = combat_support
		categories = { category_artillery category_front_line category_all_armor category_army }

		combat_width = 3
		need = { walker_artillery_chassis = 36 }
		manpower = 500
		max_organisation = 10
		default_morale = 0.30
		training_time = 180
		max_strength = 2
		weight = 1.0
		supply_consumption = 0.30

		forest = { attack = 0.05 movement = 0.05 }
		marsh = { attack = 0.15 movement = 0.15 }
	}

	walkers_light_destroyer = {
		abbreviation = "WLD"
		sprite = walkers
		map_icon_category = armored
		priority = 2511
		ai_priority = 2000
		active = yes
		
		type = { armor anti_tank }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_destroyer_chassis = 24 }
		manpower = 500
		max_organisation = 15
		default_morale = 0.35
		training_time = 180
		max_strength = 3
		weight = 1.0
		supply_consumption = 0.25

		forest = { attack = 0.05 movement = 0.05 }
		marsh = { attack = 0.15 movement = 0.15 }
	}

	walkers_light_aa = {
		abbreviation = "WLAA"
		sprite = walkers
		map_icon_category = armored
		priority = 2512
		ai_priority = 2000
		active = yes
		
		type = { armor anti_air }
		group = combat_support
		categories = { category_anti_air category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_aa_chassis = 30 }
		manpower = 500
		max_organisation = 10
		default_morale = 0.30
		training_time = 180
		max_strength = 2
		weight = 1.0
		supply_consumption = 0.25

		forest = { attack = 0.05 movement = 0.05 }
		marsh = { attack = 0.15 movement = 0.15 }
	}

	# =========================================================================
	# MEDIUM WALKER ROLE BATTALIONS
	# =========================================================================
	walkers_medium_artillery = {
		abbreviation = "WMA"
		sprite = walkers
		map_icon_category = armored
		priority = 2513
		ai_priority = 2000
		active = yes
		
		type = { armor artillery }
		group = combat_support
		categories = { category_artillery category_front_line category_all_armor category_army }

		combat_width = 3
		need = { walker_medium_artillery_chassis = 36 }
		manpower = 500
		max_organisation = 10
		default_morale = 0.30
		training_time = 180
		max_strength = 2
		weight = 1.2
		supply_consumption = 0.40

		marsh = { attack = 0.10 movement = 0.10 }
	}

	walkers_medium_destroyer = {
		abbreviation = "WMD"
		sprite = walkers
		map_icon_category = armored
		priority = 2514
		ai_priority = 2000
		active = yes
		
		type = { armor anti_tank }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_medium_destroyer_chassis = 24 }
		manpower = 500
		max_organisation = 15
		default_morale = 0.35
		training_time = 180
		max_strength = 3
		weight = 1.2
		supply_consumption = 0.35

		marsh = { attack = 0.10 movement = 0.10 }
	}

	walkers_medium_aa = {
		abbreviation = "WMAA"
		sprite = walkers
		map_icon_category = armored
		priority = 2515
		ai_priority = 2000
		active = yes
		
		type = { armor anti_air }
		group = combat_support
		categories = { category_anti_air category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_medium_aa_chassis = 30 }
		manpower = 500
		max_organisation = 10
		default_morale = 0.30
		training_time = 180
		max_strength = 2
		weight = 1.2
		supply_consumption = 0.35

		marsh = { attack = 0.10 movement = 0.10 }
	}

	# =========================================================================
	# HEAVY WALKER ROLE BATTALIONS
	# =========================================================================
	walkers_heavy_artillery = {
		abbreviation = "WHA"
		sprite = walkers
		map_icon_category = armored
		priority = 2516
		ai_priority = 2000
		active = yes
		
		type = { armor artillery }
		group = combat_support
		categories = { category_artillery category_front_line category_all_armor category_army }

		combat_width = 3
		need = { walker_heavy_artillery_chassis = 24 }
		manpower = 500
		max_organisation = 8
		default_morale = 0.30
		training_time = 200
		max_strength = 3
		weight = 1.5
		supply_consumption = 0.55

		marsh = { attack = 0.05 movement = 0.05 }
	}

	walkers_heavy_destroyer = {
		abbreviation = "WHD"
		sprite = walkers
		map_icon_category = armored
		priority = 2517
		ai_priority = 2000
		active = yes
		
		type = { armor anti_tank }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 3
		need = { walker_heavy_destroyer_chassis = 20 }
		manpower = 500
		max_organisation = 12
		default_morale = 0.35
		training_time = 200
		max_strength = 4
		weight = 1.5
		supply_consumption = 0.50

		marsh = { attack = 0.05 movement = 0.05 }
	}

	walkers_heavy_aa = {
		abbreviation = "WHAA"
		sprite = walkers
		map_icon_category = armored
		priority = 2518
		ai_priority = 2000
		active = yes
		
		type = { armor anti_air }
		group = combat_support
		categories = { category_anti_air category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_heavy_aa_chassis = 20 }
		manpower = 500
		max_organisation = 8
		default_morale = 0.30
		training_time = 200
		max_strength = 3
		weight = 1.5
		supply_consumption = 0.50

		marsh = { attack = 0.05 movement = 0.05 }
	}

	# =========================================================================
	# MODERN WALKER ROLE BATTALIONS
	# =========================================================================
	walkers_modern_artillery = {
		abbreviation = "WMBA"
		sprite = walkers
		map_icon_category = armored
		priority = 2519
		ai_priority = 2000
		active = yes
		
		type = { armor artillery }
		group = combat_support
		categories = { category_artillery category_front_line category_all_armor category_army }

		combat_width = 3
		need = { walker_modern_artillery_chassis = 36 }
		manpower = 500
		max_organisation = 12
		default_morale = 0.35
		training_time = 200
		max_strength = 3
		weight = 1.3
		supply_consumption = 0.50

		forest = { attack = 0.05 movement = 0.05 }
		marsh = { attack = 0.15 movement = 0.15 }
	}

	walkers_modern_destroyer = {
		abbreviation = "WMBD"
		sprite = walkers
		map_icon_category = armored
		priority = 2520
		ai_priority = 2000
		active = yes
		
		type = { armor anti_tank }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_modern_destroyer_chassis = 24 }
		manpower = 500
		max_organisation = 18
		default_morale = 0.40
		training_time = 200
		max_strength = 4
		weight = 1.3
		supply_consumption = 0.45

		forest = { attack = 0.05 movement = 0.05 }
		marsh = { attack = 0.15 movement = 0.15 }
	}

	walkers_modern_aa = {
		abbreviation = "WMBAA"
		sprite = walkers
		map_icon_category = armored
		priority = 2521
		ai_priority = 2000
		active = yes
		
		type = { armor anti_air }
		group = combat_support
		categories = { category_anti_air category_front_line category_all_armor category_army }

		combat_width = 2
		need = { walker_modern_aa_chassis = 30 }
		manpower = 500
		max_organisation = 12
		default_morale = 0.35
		training_time = 200
		max_strength = 3
		weight = 1.3
		supply_consumption = 0.45

		forest = { attack = 0.05 movement = 0.05 }
		marsh = { attack = 0.15 movement = 0.15 }
	}

	# =========================================================================
	# SUPER HEAVY WALKER ROLE BATTALIONS
	# =========================================================================
	walkers_super_heavy_artillery = {
		abbreviation = "WSHA"
		sprite = walkers
		map_icon_category = armored
		priority = 2522
		ai_priority = 2000
		active = yes
		
		type = { armor artillery }
		group = combat_support
		categories = { category_artillery category_front_line category_all_armor category_army }

		combat_width = 4
		need = { walker_super_heavy_artillery_chassis = 15 }
		manpower = 500
		max_organisation = 8
		default_morale = 0.30
		training_time = 240
		max_strength = 4
		weight = 2.0
		supply_consumption = 0.85
	}

	walkers_super_heavy_destroyer = {
		abbreviation = "WSHD"
		sprite = walkers
		map_icon_category = armored
		priority = 2523
		ai_priority = 2000
		active = yes
		
		type = { armor anti_tank }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army }

		combat_width = 4
		need = { walker_super_heavy_destroyer_chassis = 15 }
		manpower = 500
		max_organisation = 10
		default_morale = 0.35
		training_time = 240
		max_strength = 5
		weight = 2.0
		supply_consumption = 0.80
	}

	walkers_super_heavy_aa = {
		abbreviation = "WSHAA"
		sprite = walkers
		map_icon_category = armored
		priority = 2524
		ai_priority = 2000
		active = yes
		
		type = { armor anti_air }
		group = combat_support
		categories = { category_anti_air category_front_line category_all_armor category_army }

		combat_width = 3
		need = { walker_super_heavy_aa_chassis = 15 }
		manpower = 500
		max_organisation = 8
		default_morale = 0.30
		training_time = 240
		max_strength = 4
		weight = 2.0
		supply_consumption = 0.80
	}

	# =========================================================================
	# FLAMETHROWER WALKER SUPPORT COMPANY
	# =========================================================================
	walkers_flame = {
		abbreviation = "WFL"
		sprite = walkers
		map_icon_category = armored
		priority = 2525
		ai_priority = 2000
		active = yes
		
		type = { armor support flame }
		group = support
		same_support_type = flame_tanks
		categories = {
			category_front_line
			category_support_battalions
			category_divisional_support_battalions
			category_army
			category_all_armor
		}

		combat_width = 0
		need = { walker_flame_chassis = 15 }
		manpower = 300
		max_organisation = 10
		default_morale = 0.30
		training_time = 120
		max_strength = 2
		weight = 0.5
		supply_consumption = 0.20

		forest = { attack = 0.10 }
		jungle = { attack = 0.10 }
		urban = { attack = 0.15 }
		fort = { attack = 0.15 }
	}
}

