sp_land_walkers = {
	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 1
	}

	allowed = {
		has_dlc = "No Step Back"
		has_dlc = "Gotterdammerung"
	}

	available = {
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {
		country_effects = {
			set_country_flag = sp_land_walkers_completed

			add_design_template_bonus = {
				name = sp_land_walker
				uses = 1
				cost_factor = 1
				equipment = walker_chassis
				equipment = walker_chassis_medium
				equipment = walker_chassis_heavy
				equipment = walker_chassis_modern
				equipment = walker_chassis_super_heavy
			}

			add_design_template_bonus = {
				name = sp_land_walker
				uses = 2
				cost_factor = 0.5
				equipment = walker_chassis
				equipment = walker_chassis_medium
				equipment = walker_chassis_heavy
				equipment = walker_chassis_modern
				equipment = walker_chassis_super_heavy
			}
		}
		enable_equipments = {
			walker_chassis_0
			walker_chassis_1
			walker_chassis_2
			walker_chassis_3
			walker_chassis_medium_0
			walker_chassis_medium_1
			walker_chassis_medium_2
			walker_chassis_heavy_0
			walker_chassis_heavy_1
			walker_chassis_heavy_2
			walker_chassis_modern_0
			walker_chassis_super_heavy_0
		}
		enable_subunits = { 
			walkers_light
			walkers_light_recon
			walkers_medium
			walkers_heavy
			walkers_modern
			walkers_super_heavy
		}
	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_resource_scarcity
	}
}
