sub_units = {

	light_tank_destroyer_brigade = {
		abbreviation = "LTD"
		sprite = "light_armor"
		map_icon_category = armored
		priority = 1795
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_tank
		}
		
		group = armor_combat_support
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
		}

		combat_width = 2

		need = {
			light_tank_destroyer_chassis = 40
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.3
		max_strength = 0.6
		training_time = 180
		weight = 1
		supply_consumption = 0.2

		breakthrough = -0.42
		ap_attack = 0.15
		suppression = 1.0

		forest = {
		    attack = -0.2
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.3
			movement = -0.4
		}
		marsh = {
		    attack = -0.1 
			movement = -0.1
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = -0.2 
			movement = -0.2
		}
		amphibious = { 
			attack = -0.6
		}
	}
	
	medium_tank_destroyer_brigade = {
		abbreviation = "MTD"
		sprite = "medium_armor"
		map_icon_category = armored
		priority = 1796
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_tank
		}
		
		group = armor_combat_support
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
		}

		combat_width = 2

		need = {
			medium_tank_destroyer_chassis = 40
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.3
		max_strength = 0.6
		training_time = 180
		weight = 1.25
		supply_consumption = 0.22

		breakthrough = -0.25
		ap_attack = 0.15
		suppression = 1.25

		forest = {
		    attack = -0.3
			movement = -0.4
		}
		hills = 	{
		    attack = -0.1
		}
		mountain = 	{
		    attack = -0.2
		}
		jungle = {
		    attack = -0.4
			movement = -0.4
		}
		marsh = {
		    attack = -0.1 
			movement = -0.1
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = -0.2 
			movement = -0.2
		}
		amphibious = { 
			attack = -0.7
		}
	}
	
	heavy_tank_destroyer_brigade = {
		abbreviation = "HTD"
		sprite = "heavy_armor"
		map_icon_category = armored
		priority = 1797
		ai_priority = 100
		active = yes
		training_time = 180
		
		type = {
			armor
			anti_tank
		}
		
		group = armor
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
		}


		combat_width = 2

		need = {
			heavy_tank_destroyer_chassis = 40
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.3
		max_strength = 0.6
		weight = 1.5
		supply_consumption = 0.3

		breakthrough = -0.25
		ap_attack = 0.15
		suppression = 1.25
		
		forest = {
		    attack = -0.40
			movement = -0.40
		}
		hills = {
		    attack = -0.20
		}
		mountain = 	{
		    attack = -0.3
		}
		jungle = {
		    attack = -0.6
			movement = -0.4
		}
		marsh = {
		    attack = -0.4 
			movement = -0.2
		}
		urban = {
			attack = -0.5
			defence = -0.2
		}
		river = { 
			attack = -0.4 
			movement = -0.4
		}
		amphibious = { 
			attack = -0.8 
		}
		fort = {
			attack = 0.05
		}
	}
	
	super_heavy_tank_destroyer_brigade = {
		abbreviation = "STD"
		sprite = "heavy_armor"
		map_icon_category = armored
		priority = 1798
		ai_priority = 100
		active = yes
		
		type = {
			support
			armor
			anti_tank
		}

		group = support
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
			category_support_battalions
			category_divisional_support_battalions
		}
		regimental = no
		combat_width = 0

		need = {
			super_heavy_tank_destroyer_chassis = 20
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.3
		max_strength = 0.6
		training_time = 180
		weight = 1.75
		supply_consumption = 0.4

		breakthrough = -0.25
		ap_attack = 0.15
		suppression = 1.25

		forest = {
		    attack = -0.5
			movement = -0.4
		}
		hills = {
		    attack = -0.3
		}
		mountain = 	{
		    attack = -0.4
		}
		jungle = {
		    attack = -0.7
			movement = -0.4
		}
		marsh = {
		    attack = -0.5 
			movement = -0.2
		}
		urban = {
			attack = -0.6
			defence = -0.2
		}
		river = { 
			attack = -0.5
			movement = -0.5
		}
		amphibious = { 
			attack = -1.0
		}
		fort = {
			attack = 0.3
		}
	}
	
	modern_tank_destroyer_brigade = {
		abbreviation = "OTD"
		sprite = "medium_armor"
		map_icon_category = armored
		priority = 1796
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_tank
		}
		
		group = armor
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
		}


		combat_width = 2

		need = {
			modern_tank_destroyer_chassis = 40
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.3
		max_strength = 0.6
		training_time = 180
		weight = 1.5
		supply_consumption = 0.25
		
		breakthrough = -0.25
		ap_attack = 0.15
		suppression = 1.25
		
		forest = {
		    attack = -0.3
			movement = -0.4
		}
		hills = 	{
		    attack = -0.1
		}
		mountain = 	{
		    attack = -0.2
		}
		jungle = {
		    attack = -0.4
			movement = -0.4
		}
		marsh = {
		    attack = -0.1 
			movement = -0.1
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = -0.2 
			movement = -0.2
		}
		amphibious = { 
			attack = -0.7
		}
	}

	##TD reg support
# TODO: Sheep, look at this unit and see if values are appropriate
	light_tank_destroyer_support = {
		abbreviation = "LTD"
		sprite = "light_armor"
		map_icon_category = armored
		priority = 1795
		ai_priority = 100
		active = yes

		type = {
			support
			armor
			anti_tank
		}
		
		group = support
		allowed_battalion_groups = { armor mobile_combat_support armor_combat_support }

		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
			category_support_battalions
			category_regimental_support_battalions
			category_tank_destroyer_regimental_support
		}

		divisional = no

		need = {
			light_tank_destroyer_chassis = 10
		}
		manpower = 180
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		training_time = 120
		own_equipment_fuel_consumption_mult = 0.33
		weight = 0.3
		supply_consumption = 0.06

		breakthrough = -0.75
		defense = -0.25
		hard_attack = -0.33
		suppression = 0.25
		armor_value = -0.33
		
	}
# TODO: Sheep, look at this unit and see if values are appropriate
	medium_tank_destroyer_support = {
		abbreviation = "MTD"
		sprite = "medium_armor"
		map_icon_category = armored
		priority = 1796
		ai_priority = 100
		active = yes

		type = {
			support
			armor
			anti_tank
		}
		
		divisional = no
		group = support
		allowed_battalion_groups = { armor mobile_combat_support armor_combat_support }
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
			category_support_battalions
			category_regimental_support_battalions
			category_tank_destroyer_regimental_support
		}


		need = {
			medium_tank_destroyer_chassis = 10
		}
		manpower = 180
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		training_time = 180
		own_equipment_fuel_consumption_mult = 0.33
		weight = 0.4
		supply_consumption = 0.07

		breakthrough = -0.7
		defense = -0.25
		soft_attack = -0.33
		hard_attack = -0.33
		suppression = 0.25
		armor_value = -0.33
		
	}
# TODO: Sheep, look at this unit and see if values are appropriate
	heavy_tank_destroyer_support = {
		abbreviation = "HTD"
		sprite = "heavy_armor"
		map_icon_category = armored
		priority = 1797
		ai_priority = 100
		active = yes
		training_time = 180

		type = {
			support
			armor
			anti_tank
		}
		divisional = no
		group = support
		allowed_battalion_groups = { armor mobile_combat_support armor_combat_support }
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
			category_support_battalions
			category_regimental_support_battalions
			category_tank_destroyer_regimental_support
		}

		need = {
			heavy_tank_destroyer_chassis = 10
		}
		manpower = 180
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		training_time = 120
		own_equipment_fuel_consumption_mult = 0.33
		weight = 0.5
		supply_consumption = 0.09

		breakthrough = -0.65
		defense = -0.25
		soft_attack = -0.33
		hard_attack = -0.33
		suppression = 0.25
		armor_value = -0.33
	}

	modern_tank_destroyer_support = {
		abbreviation = "OTD"
		sprite = "medium_armor"
		map_icon_category = armored
		priority = 1796
		ai_priority = 100
		active = yes

		type = {
			support
			armor
			anti_tank
		}
		divisional = no
		group = support
		allowed_battalion_groups = { armor mobile_combat_support armor_combat_support }
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
			category_support_battalions
			category_regimental_support_battalions
			category_tank_destroyer_regimental_support
		}

		need = {
			modern_tank_destroyer_chassis = 10
		}
		manpower = 180
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		training_time = 120
		own_equipment_fuel_consumption_mult = 0.33
		weight = 0.5
		supply_consumption = 0.08
		
		breakthrough = -0.6
		defense = -0.25
		soft_attack = -0.33
		hard_attack = -0.33
		suppression = 0.25
		armor_value = -0.33
		
	}
}
