# War Trials survival rate - how many integrated advisors/generals make it through.
# Default = 100%, so every selected advisor, leader, and scientist is integrated.
ci_war_trials_survival = {
	name = "RULE_CI_WAR_TRIALS"
	group = "RULE_GROUP_CI"
	icon = GFX_wargoals

	default = {
		name = CI_WT_100
		text = "RULE_CI_WT_100"
		desc = "RULE_CI_WT_100_DESC"
	}
	option = {
		name = CI_WT_10
		text = "RULE_CI_WT_10"
		desc = "RULE_CI_WT_10_DESC"
	}
	option = {
		name = CI_WT_50
		text = "RULE_CI_WT_50"
		desc = "RULE_CI_WT_50_DESC"
	}
	option = {
		name = CI_WT_75
		text = "RULE_CI_WT_75"
		desc = "RULE_CI_WT_75_DESC"
	}
	option = {
		name = CI_WT_25
		text = "RULE_CI_WT_25"
		desc = "RULE_CI_WT_25_DESC"
	}
}

# Who gets the integration events. Default = player only (original behaviour).
ci_ai_integration = {
	name = "RULE_CI_AI"
	group = "RULE_GROUP_CI"
	icon = GFX_wargoals

	default = {
		name = CI_AI_OFF
		text = "RULE_CI_AI_OFF"
		desc = "RULE_CI_AI_OFF_DESC"
	}
	option = {
		name = CI_AI_ON
		text = "RULE_CI_AI_ON"
		desc = "RULE_CI_AI_ON_DESC"
	}
}

# Maximum number of conquered industries that can contribute to the national
# spirit. Default 10 prevents released minors from creating runaway bonuses.
ci_industry_cap = {
	name = "RULE_CI_INDUSTRY_CAP"
	group = "RULE_GROUP_CI"
	icon = GFX_wargoals

	default = {
		name = CI_IND_10
		text = "RULE_CI_IND_10"
		desc = "RULE_CI_IND_10_DESC"
	}
	option = {
		name = CI_IND_5
		text = "RULE_CI_IND_5"
		desc = "RULE_CI_IND_5_DESC"
	}
	option = {
		name = CI_IND_20
		text = "RULE_CI_IND_20"
		desc = "RULE_CI_IND_20_DESC"
	}
	option = {
		name = CI_IND_UNLIMITED
		text = "RULE_CI_IND_UNLIMITED"
		desc = "RULE_CI_IND_UNLIMITED_DESC"
	}
}
