# Comprehensive Sandbox Control - Training & Experience buff family
# Generated for Task 8. Law-style slot, five tiers (Off default, ai_will_do 0,
# free switching). Values from docs/cheat-catalog.md Section 1.

ideas = {
	csc_buff_training = {
		law = yes
		use_list_view = yes

		csc_buff_training_off = {
			picture = unknown
			default = yes
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
		}

		csc_buff_training_low = {
			picture = generic_morale_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				training_time_factor = -0.25
				experience_gain_army_factor = 0.25
				experience_gain_navy_factor = 0.25
				experience_gain_air_factor = 0.25
			}
		}

		csc_buff_training_medium = {
			picture = generic_morale_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				training_time_factor = -0.5
				experience_gain_army_factor = 0.5
				experience_gain_navy_factor = 0.5
				experience_gain_air_factor = 0.5
			}
		}

		csc_buff_training_high = {
			picture = generic_morale_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				training_time_factor = -0.75
				experience_gain_army_factor = 1
				experience_gain_navy_factor = 1
				experience_gain_air_factor = 1
			}
		}

		csc_buff_training_extreme = {
			picture = generic_morale_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				training_time_factor = -0.95
				experience_gain_army_factor = 2
				experience_gain_navy_factor = 2
				experience_gain_air_factor = 2
			}
		}

	}
}
