# Comprehensive Sandbox Control - Production buff family
# Generated for Task 8. Law-style slot, five tiers (Off default, ai_will_do 0,
# free switching). Values from docs/cheat-catalog.md Section 1.

ideas = {
	csc_buff_production = {
		law = yes
		use_list_view = yes

		csc_buff_production_off = {
			picture = unknown
			default = yes
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
		}

		csc_buff_production_low = {
			picture = generic_production_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				production_factory_efficiency_gain_factor = 0.25
				production_factory_max_efficiency_factor = 0.25
				production_factory_start_efficiency_factor = 0.25
				industrial_capacity_factory = 0.25
				industrial_capacity_dockyard = 0.25
				conversion_cost_civ_to_mil_factor = -0.25
			}
		}

		csc_buff_production_medium = {
			picture = generic_production_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				production_factory_efficiency_gain_factor = 0.5
				production_factory_max_efficiency_factor = 0.5
				production_factory_start_efficiency_factor = 0.5
				industrial_capacity_factory = 0.5
				industrial_capacity_dockyard = 0.5
				conversion_cost_civ_to_mil_factor = -0.5
			}
		}

		csc_buff_production_high = {
			picture = generic_production_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				production_factory_efficiency_gain_factor = 1
				production_factory_max_efficiency_factor = 1
				production_factory_start_efficiency_factor = 1
				industrial_capacity_factory = 1
				industrial_capacity_dockyard = 1
				conversion_cost_civ_to_mil_factor = -0.75
			}
		}

		csc_buff_production_extreme = {
			picture = generic_production_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				production_factory_efficiency_gain_factor = 2
				production_factory_max_efficiency_factor = 2
				production_factory_start_efficiency_factor = 2
				industrial_capacity_factory = 2
				industrial_capacity_dockyard = 2
				conversion_cost_civ_to_mil_factor = -0.95
			}
		}

	}
}
