# Comprehensive Sandbox Control - Navy buff family
# Generated for Task 8. Law-style slot, five tiers (Off default, ai_will_do 0,
# free switching). Values from docs/cheat-catalog.md Section 1.

ideas = {
	csc_buff_navy = {
		law = yes
		use_list_view = yes

		csc_buff_navy_off = {
			picture = unknown
			default = yes
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
		}

		csc_buff_navy_low = {
			picture = generic_navy_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				naval_damage_factor = 0.25
				navy_capital_ship_attack_factor = 0.25
				navy_screen_attack_factor = 0.25
				navy_submarine_attack_factor = 0.25
				naval_morale_factor = 0.25
				navy_org_factor = 0.25
				navy_max_range_factor = 0.25
			}
		}

		csc_buff_navy_medium = {
			picture = generic_navy_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				naval_damage_factor = 0.5
				navy_capital_ship_attack_factor = 0.5
				navy_screen_attack_factor = 0.5
				navy_submarine_attack_factor = 0.5
				naval_morale_factor = 0.5
				navy_org_factor = 0.5
				navy_max_range_factor = 0.5
			}
		}

		csc_buff_navy_high = {
			picture = generic_navy_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				naval_damage_factor = 1
				navy_capital_ship_attack_factor = 1
				navy_screen_attack_factor = 1
				navy_submarine_attack_factor = 1
				naval_morale_factor = 1
				navy_org_factor = 1
				navy_max_range_factor = 1
			}
		}

		csc_buff_navy_extreme = {
			picture = generic_navy_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				naval_damage_factor = 2
				navy_capital_ship_attack_factor = 2
				navy_screen_attack_factor = 2
				navy_submarine_attack_factor = 2
				naval_morale_factor = 2
				navy_org_factor = 2
				navy_max_range_factor = 2
			}
		}

	}
}
