# Comprehensive Sandbox Control - Construction buff family
# Generated for Task 8. Law-style slot, five tiers (Off default, ai_will_do 0,
# free switching). Values from docs/cheat-catalog.md Section 1.

ideas = {
	csc_buff_construction = {
		law = yes
		use_list_view = yes

		csc_buff_construction_off = {
			picture = unknown
			default = yes
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
		}

		csc_buff_construction_low = {
			picture = generic_build_infrastructure
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				production_speed_buildings_factor = 0.25
				line_change_production_efficiency_factor = 0.25
				industry_repair_factor = 0.25
			}
		}

		csc_buff_construction_medium = {
			picture = generic_build_infrastructure
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				production_speed_buildings_factor = 0.5
				line_change_production_efficiency_factor = 0.5
				industry_repair_factor = 0.5
			}
		}

		csc_buff_construction_high = {
			picture = generic_build_infrastructure
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				production_speed_buildings_factor = 1
				line_change_production_efficiency_factor = 1
				industry_repair_factor = 1
			}
		}

		csc_buff_construction_extreme = {
			picture = generic_build_infrastructure
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				production_speed_buildings_factor = 2
				line_change_production_efficiency_factor = 2
				industry_repair_factor = 2
			}
		}

	}
}
