# Comprehensive Sandbox Control - Army buff family
# Generated for Task 8. Law-style slot, five tiers (Off default, ai_will_do 0,
# free switching). Values from docs/cheat-catalog.md Section 1.

ideas = {
	csc_buff_army = {
		law = yes
		use_list_view = yes

		csc_buff_army_off = {
			picture = unknown
			default = yes
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
		}

		csc_buff_army_low = {
			picture = generic_infantry_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				army_attack_factor = 0.25
				army_defence_factor = 0.25
				army_org_factor = 0.25
				army_morale_factor = 0.25
				army_speed_factor = 0.25
				army_org_regain = 0.25
				breakthrough_factor = 0.25
				army_core_attack_factor = 0.25
				army_core_defence_factor = 0.25
				max_dig_in = 2
			}
		}

		csc_buff_army_medium = {
			picture = generic_infantry_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				army_attack_factor = 0.5
				army_defence_factor = 0.5
				army_org_factor = 0.5
				army_morale_factor = 0.5
				army_speed_factor = 0.5
				army_org_regain = 0.5
				breakthrough_factor = 0.5
				army_core_attack_factor = 0.5
				army_core_defence_factor = 0.5
				max_dig_in = 5
			}
		}

		csc_buff_army_high = {
			picture = generic_infantry_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				army_attack_factor = 1
				army_defence_factor = 1
				army_org_factor = 1
				army_morale_factor = 1
				army_speed_factor = 1
				army_org_regain = 1
				breakthrough_factor = 1
				army_core_attack_factor = 1
				army_core_defence_factor = 1
				max_dig_in = 10
			}
		}

		csc_buff_army_extreme = {
			picture = generic_infantry_bonus
			cost = 0
			removal_cost = -1
			cancel_if_invalid = no
			allowed = { always = yes }
			available = { csc_is_human_controlled = yes }
			ai_will_do = { factor = 0 }
			modifier = {
				army_attack_factor = 2
				army_defence_factor = 2
				army_org_factor = 2
				army_morale_factor = 2
				army_speed_factor = 2
				army_org_regain = 2
				breakthrough_factor = 2
				army_core_attack_factor = 2
				army_core_defence_factor = 2
				max_dig_in = 20
			}
		}

	}
}
