# Comprehensive Sandbox Control - world tension decisions
#
# +/-5, 10, 25 world tension via a CSC-owned named threat. Repeatable with a
# immediate re-enable. Category visibility is gated on csc_cheats_visible.

csc_world_category = {

	csc_world_tension_plus_5 = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_world_threat_plus_5 = yes }
		ai_will_do = { factor = 0 }
	}

	csc_world_tension_plus_10 = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_world_threat_plus_10 = yes }
		ai_will_do = { factor = 0 }
	}

	csc_world_tension_plus_25 = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_world_threat_plus_25 = yes }
		ai_will_do = { factor = 0 }
	}

	csc_world_tension_minus_5 = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_world_threat_minus_5 = yes }
		ai_will_do = { factor = 0 }
	}

	csc_world_tension_minus_10 = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_world_threat_minus_10 = yes }
		ai_will_do = { factor = 0 }
	}

	csc_world_tension_minus_25 = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_world_threat_minus_25 = yes }
		ai_will_do = { factor = 0 }
	}
}
