# Comprehensive Sandbox Control - economy & stockpile decisions
#
# Immediately repeatable one-shots. Visibility is gated at
# the category level (csc_cheats_visible), so these appear only after the player
# selects "Show Cheat Decisions". Decisions do not refresh while paused.

csc_resources_category = {

	csc_add_political_power = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_political_power = yes }
		ai_will_do = { factor = 0 }
	}

	csc_add_command_power = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_command_power = yes }
		ai_will_do = { factor = 0 }
	}

	csc_set_stability_full = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_stability_full = yes }
		ai_will_do = { factor = 0 }
	}

	csc_set_war_support_full = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_war_support_full = yes }
		ai_will_do = { factor = 0 }
	}

	csc_add_manpower = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_manpower = yes }
		ai_will_do = { factor = 0 }
	}

	csc_add_fuel = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_fuel = yes }
		ai_will_do = { factor = 0 }
	}

}

csc_stockpiles_category = {

	csc_add_convoys = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_convoys = yes }
		ai_will_do = { factor = 0 }
	}

	csc_add_guns = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_infantry_equipment = yes }
		ai_will_do = { factor = 0 }
	}

	csc_add_land_equipment = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_stock_land_pack = yes }
		ai_will_do = { factor = 0 }
	}

	csc_add_army_experience = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_army_xp = yes }
		ai_will_do = { factor = 0 }
	}

	csc_add_navy_experience = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_navy_xp = yes }
		ai_will_do = { factor = 0 }
	}

	csc_add_air_experience = {
		cost = 0
		fire_only_once = no
		days_remove = 0
		days_re_enable = 0
		visible = { csc_is_human_controlled = yes }
		available = { csc_is_human_controlled = yes }
		complete_effect = { csc_econ_air_xp = yes }
		ai_will_do = { factor = 0 }
	}
}
