technologies = {
	gc_en = {
		allow = {
			always = no
		}
		enable_building = {
			building = power_plant
			level = 50
		}
		enable_building = {
			building = energy_farm
			level = 50
		}
		enable_building = {
			building = nuclear_reactor
			level = 50
		}
	}
	gc_1000 = {
		allow = {
			always = no
		}
		enable_building = {
			building = office_park
			level = 1000
		}
		enable_building = {
			building = arms_factory
			level = 1000
		}
		enable_building = {
			building = industrial_complex
			level = 1000
		}
		enable_building = {
			building = dockyard
			level = 1000
		}
	}

	gc_500 = {
		allow = {
			always = no
		}
		enable_building = {
			building = office_park
			level = 500
		}
		enable_building = {
			building = arms_factory
			level = 500
		}
		enable_building = {
			building = industrial_complex
			level = 500
		}
		enable_building = {
			building = dockyard
			level = 500
		}
	}

	gc_200 = {
		allow = {
			always = no
		}
		enable_building = {
			building = office_park
			level = 200
		}
		enable_building = {
			building = arms_factory
			level = 200
		}
		enable_building = {
			building = industrial_complex
			level = 200
		}
		enable_building = {
			building = dockyard
			level = 200
		}
	}

	gc_100 = {
		allow = {
			always = no
		}
		enable_building = {
			building = office_park
			level = 100
		}
		enable_building = {
			building = arms_factory
			level = 100
		}
		enable_building = {
			building = industrial_complex
			level = 100
		}
		enable_building = {
			building = dockyard
			level = 100
		}
	}
	gc_50 = {
		allow = {
			always = no
		}
		enable_building = {
			building = office_park
			level = 50
		}
		enable_building = {
			building = arms_factory
			level = 50
		}
		enable_building = {
			building = industrial_complex
			level = 50
		}
		enable_building = {
			building = dockyard
			level = 50
		}
	}
	gc_25 = {
		allow = {
			always = no
		}
		enable_building = {
			building = office_park
			level = 25
		}
		enable_building = {
			building = arms_factory
			level = 25
		}
		enable_building = {
			building = industrial_complex
			level = 25
		}
		enable_building = {
			building = dockyard
			level = 25
		}
	}
}