# =============================================================
# WAR COLLEGE - ACADEMY NOTIFICATION EVENTS
#
# Three events fired from the academy systems:
#   wc_academy.1 - Officer gained a skill (fired via unit_leader_event
#                  from inside random_list skill branches; the leader's
#                  portrait shows automatically because unit_leader_event
#                  uses the special leader event interface)
#   wc_academy.2 - Officer gained a trait (same firing pattern)
#   wc_academy.3 - Training program completed (fired as country_event
#                  from wc_grant_mastery_for_active_training_effect)
#
# When fired via unit_leader_event, FROM is the unit leader and ROOT
# is their country. Localisation interpolation uses [FROM.GetName].
# =============================================================

add_namespace = wc_academy

# --- Officer gained a skill ---
country_event = {
	id = wc_academy.1
	title = wc_academy.1.t
	desc = wc_academy.1.d
	picture = GFX_report_event_generic_communications
	is_triggered_only = yes
	hidden = no
	
	option = {
		name = wc_academy.1.a
	}

	
}

# --- Officer gained a trait ---
country_event = {
	id = wc_academy.2
	title = wc_academy.2.t
	desc = wc_academy.2.d
	picture = GFX_report_event_generic_communications
	is_triggered_only = yes
	hidden = no

	option = {
		name = wc_academy.2.a
	}
}

# --- Training program complete ---
country_event = {
	id = wc_academy.3
	title = wc_academy.3.t
	desc = wc_academy.3.d
	picture = GFX_report_event_generic_industry
	is_triggered_only = yes
	hidden = no

	option = {
		name = wc_academy.3.a
	}
}
