# Assign-training effects.
# Each effect deducts the 50 XP cost, sets the training id, resets phase to 0
# and clears the cooldown / reward icon state so the next training starts fresh.
#
# Training IDs:
#   1 = Infantry Studies (T1, infantry track)
#   2 = Artillery Support Studies (T1, combat_support track)
#   3 = Armor Studies (T1, armor track)
#   4 = Operational Studies (T1, operations track)

wc_assign_t1_infantry_studies_effect = {
	army_experience = -50
	set_variable = { wc_training_active = 1 }
	set_variable = { wc_training_id = 1 }
	set_variable = { wc_training_phase = 0 }
	set_variable = { wc_phase_cooldown_days = 0 }
	set_variable = { wc_reward_t1_frame = 1 }
	set_variable = { wc_reward_t2_frame = 1 }
	set_variable = { wc_reward_t3_frame = 1 }
	clr_country_flag = wc_picker_open
}

wc_assign_t1_artillery_support_studies_effect = {
	army_experience = -50
	set_variable = { wc_training_active = 1 }
	set_variable = { wc_training_id = 2 }
	set_variable = { wc_training_phase = 0 }
	set_variable = { wc_phase_cooldown_days = 0 }
	set_variable = { wc_reward_t1_frame = 1 }
	set_variable = { wc_reward_t2_frame = 1 }
	set_variable = { wc_reward_t3_frame = 1 }
	clr_country_flag = wc_picker_open
}

wc_assign_t1_armor_studies_effect = {
	army_experience = -50
	set_variable = { wc_training_active = 1 }
	set_variable = { wc_training_id = 3 }
	set_variable = { wc_training_phase = 0 }
	set_variable = { wc_phase_cooldown_days = 0 }
	set_variable = { wc_reward_t1_frame = 1 }
	set_variable = { wc_reward_t2_frame = 1 }
	set_variable = { wc_reward_t3_frame = 1 }
	clr_country_flag = wc_picker_open
}

wc_assign_t1_operational_studies_effect = {
	army_experience = -50
	set_variable = { wc_training_active = 1 }
	set_variable = { wc_training_id = 4 }
	set_variable = { wc_training_phase = 0 }
	set_variable = { wc_phase_cooldown_days = 0 }
	set_variable = { wc_reward_t1_frame = 1 }
	set_variable = { wc_reward_t2_frame = 1 }
	set_variable = { wc_reward_t3_frame = 1 }
	clr_country_flag = wc_picker_open
}
