ideas = {

	country = {

		# Applied while the war college is being built (90 days).
		# Cost model: consumer_goods_factor instead of the original
		# civilian_factory_use - the latter is unreliable on player
		# industry (it's intended for things like Nuclear Reactors and
		# misbehaves under normal allocation). consumer_goods_factor
		# is well-tested: it raises the consumer-goods quota, which
		# diverts civs proportional to the player's total industry.
		# At mid-game (~30 civs), 0.10 = 10pp ≈ 3 civs diverted.
		wc_under_construction = {
			allowed_civil_war = { always = yes }
			picture = generic_improved_industries
			modifier = {
				consumer_goods_factor = 0.10
			}
		}

		# Tier upgrade: smaller cost, same model.
		# 0.05 = 5pp ≈ 1.5-3 civs at typical scale, for 90 days.
		wc_academy_upgrading_tier = {
			allowed_civil_war = { always = yes }
			picture = generic_army_war_college
			modifier = {
				consumer_goods_factor = 0.05
			}
		}

		# Global upgrade: heavier cost. 0.10 = 10pp for 120 days.
		wc_academy_upgrading_global = {
			allowed_civil_war = { always = yes }
			picture = generic_army_war_college
			modifier = {
				consumer_goods_factor = 0.10
			}
		}

		# Per-unlock academy ideas. One idea per global upgrade so the
		# modifiers compose cleanly (country ideas can't have variable-
		# scaled modifiers, so a single combined idea wouldn't work).
		# Each is added by wc_complete_upgrade_effect when its upgrade
		# finishes. Tier upgrades don't need an idea - they scale the
		# add_daily_mastery amount directly.

		# Spirit of the Academy - army XP gain bump
		wc_academy_spirit = {
			allowed_civil_war = { always = yes }
			picture = generic_victors_of_ww1
			modifier = {
				experience_gain_army_factor = 0.05
				army_org_factor = 0.02
			}
		}

		# Army Theorist perk - doctrine research speedup
		wc_academy_theorist = {
			picture = generic_army_war_college
			allowed_civil_war = { always = yes }
			modifier = {
				land_doctrine_cost_factor = -0.05
				army_leader_start_level = 1
			}
		}

		# Concurrent training slots unlock - mostly a cosmetic state
		# carrier for now (the picker still issues one training at a
		# time). Carries a small army XP bonus so the unlock is felt.
		wc_academy_slots = {
			allowed_civil_war = { always = yes }
			picture = general_staff
			modifier = {
				experience_gain_army_factor = 0.05
			}
		}


	}
}
