# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
#					however this tag is a helper for an automated choice (for AI, or if the group must switch on its own, because
#					for example the current one is no longer available due to the can_use trigger saying so).
#					In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
#					mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
#				this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
#			Numbers must start from 1 and up.
#			Numbers can't repeat in one scope.
#			If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
#			All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
#			1st argument = The name. It must contain either:
#							%d (for decimal number placement)
#							%s (for string number placement - ROMAN numbers like XIV).
#			2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
#										where you choose the historical division name.
#			3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
#										the current game version.
ILI_INF_01 = {
	name = "Infantry Unit"

	for_countries = { ILI }
	can_use = { always = yes }
	division_types = { "infantry" }

	fallback_name = "Yining %d Bubing Shi"

	ordered = {
		1 = { "Yining %d Bubing Shi" }
		2 = { "Yining %d Bubing Shi" }
		3 = { "Yining %d Bubing Shi" }
		4 = { "Yining %d Bubing Shi" }
		5 = { "Yining %d Bubing Shi" }
		6 = { "Yining %d Bubing Shi" }
		7 = { "Yining %d Bubing Shi" }
		8 = { "Yining %d Bubing Shi" }
		9 = { "Yining %d Bubing Shi" }
		10 = { "Yining %d Bubing Shi" }
		11 = { "Yining %d Bubing Shi" }
		12 = { "Yining %d Bubing Shi" }
		13 = { "Yining %d Bubing Shi" }
		14 = { "Yining %d Bubing Shi" }
		15 = { "Yining %d Bubing Shi" }
		16 = { "Yining %d Bubing Shi" }
		17 = { "Yining %d Bubing Shi" }
		18 = { "Yining %d Bubing Shi" }
		19 = { "Yining %d Bubing Shi" }
		20 = { "Yining %d Bubing Shi" }
	}
}