ideas = {
	country = {
		YUN_bandit_holdouts = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_bandit_holdouts"
			}

			removal_cost = -1

			picture = generic_occupation_intense

			modifier = {
				stability_factor = -0.10
				war_support_factor = -0.10
			}
		}

		YUN_hidden_potential_0 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_hidden_potential_0"
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				local_resources_factor = -0.50
				production_speed_buildings_factor = -0.20
				industrial_capacity_factory = -0.20
				consumer_goods_production_factor = -0.10
			}
		}

		YUN_hidden_potential_1 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_hidden_potential_1"
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				local_resources_factor = -0.40
				production_speed_buildings_factor = -0.20
				industrial_capacity_factory = -0.20
				consumer_goods_production_factor = -0.075
			}
		}

		YUN_hidden_potential_2 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_hidden_potential_2"
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				local_resources_factor = -0.30
				production_speed_buildings_factor = -0.15
				industrial_capacity_factory = -0.15
				consumer_goods_production_factor = -0.05
			}
		}

		YUN_hidden_potential_3 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_hidden_potential_3"
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				local_resources_factor = -0.20
				production_speed_buildings_factor = -0.10
				industrial_capacity_factory = -0.10
				consumer_goods_production_factor = -0.025
			}
		}

		YUN_hidden_potential_4 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_hidden_potential_4"
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				local_resources_factor = -0.10
				production_speed_buildings_factor = -0.05
				industrial_capacity_factory = -0.05
			}
		}

		YUN_hidden_potential_5 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_hidden_potential_5"
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.05
				consumer_goods_production_factor = 0.05
			}
		}

		YUN_army_of_the_southwest = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_army_of_the_southwest"
			}

			removal_cost = -1

			picture = generic_army_good

			modifier = {
				conscription_factor = 0.30
			}
		}

		YUN_army_of_the_southwest_two_brothers = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_army_of_the_southwest"
			}

			removal_cost = -1

			picture = generic_army_good

			modifier = {
				conscription_factor = 0.30
				army_org_factor = 0.10
				experience_gain_army_factor = 0.10
			}
		}

		YUN_bribe_he_friends = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_bribe_he_friends"
			}

			removal_cost = -1

			picture = generic_robust_safety_net

			modifier = {
				consumer_goods_use_modifier = 0.05
				production_speed_buildings_factor = -0.05
				industrial_capacity_factory = -0.05
			}
		}

		YUN_exploit_mines_0 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_exploit_mines_0"
			}

			removal_cost = -1

			picture = generic_precious_metals

			modifier = {
				consumer_goods_production_factor = -0.05
				industrial_capacity_factory = -0.10
			}
		}

		YUN_exploit_mines_1 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_exploit_mines_1"
			}

			removal_cost = -1

			picture = generic_precious_metals

			modifier = {
				consumer_goods_production_factor = -0.075
				industrial_capacity_factory = -0.15
			}
		}

		YUN_exploit_mines_2 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_exploit_mines_2"
			}

			removal_cost = -1

			picture = generic_precious_metals

			modifier = {
				consumer_goods_production_factor = -0.10
				industrial_capacity_factory = -0.20
			}
		}

		YUN_investment_boom = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_investment_boom"
			}

			removal_cost = -1

			picture = generic_planned_economy

			modifier = {
				consumer_goods_production_factor = 0.05
			}
		}

		YUN_econ_links_CHI = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_econ_links_CHI"
			}

			removal_cost = -1

			picture = CHI_new_chinese_companies

			modifier = {
				consumer_goods_production_factor = 0.05
				industrial_capacity_factory = 0.10
				production_speed_buildings_factor = 0.10
			}

			targeted_modifier = {
				tag = CHI
				trade_cost_for_target_factor = -0.5
				extra_trade_to_target_factor = 0.5
			}
		}

		YUN_mild_corruption = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_mild_corruption"
			}

			removal_cost = -1

			picture = generic_widespread_corruption

			modifier = {
				stability_factor = -0.05
				political_power_factor = -0.10
				industrial_capacity_factory = 0.05
				production_speed_buildings_factor = 0.05
			}
		}

		YUN_Slave_revolt_0 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_Slave_revolt_0"
			}

			removal_cost = -1

			picture = generic_idealistic_revolutionaries

			modifier = {
				stability_factor = -0.08
				political_power_factor = -0.75
				production_speed_buildings_factor = -0.15
				consumer_goods_use_modifier = 0.25
			}
		}

		YUN_Slave_revolt_1 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_Slave_revolt_1"
			}

			removal_cost = -1

			picture = generic_idealistic_revolutionaries

			modifier = {
				stability_factor = -0.14
				political_power_factor = -0.75
				production_speed_buildings_factor = -0.10
				consumer_goods_use_modifier = 0.20
			}
		}

		YUN_Slave_revolt_2 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_Slave_revolt_0"
			}

			removal_cost = -1

			picture = generic_idealistic_revolutionaries

			modifier = {
				stability_factor = -0.05
				political_power_factor = -0.75
				production_speed_buildings_factor = -0.20
				consumer_goods_use_modifier = 0.30
			}
		}

		YUN_Slave_patrols = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_Slave_revolt_0"
			}

			removal_cost = -1

			picture = generic_army_medium

			modifier = {
				political_power_factor = -0.50
				production_speed_buildings_factor = 0.15
			}
		}

		YUN_a_government_of_friends_0 = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_a_government_of_friends_0"
			}

			removal_cost = -1

			picture = generic_the_underground_state

			modifier = {
				stability_factor = -0.075
				war_support_factor = -0.05
				political_power_factor = -0.25
				industrial_capacity_factory = 0.075
				production_speed_buildings_factor = 0.075
				consumer_goods_use_modifier = -0.03
			}
		}

		YUN_a_government_of_friends_A1 = {
			name = YUN_a_government_of_friends_0
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_a_government_of_friends_A1"
			}

			removal_cost = -1

			picture = generic_the_underground_state

			modifier = {
				war_support_factor = -0.05
				political_power_factor = -0.50
				industrial_capacity_factory = 0.075
				production_speed_buildings_factor = 0.075
				consumer_goods_use_modifier = -0.03
			}
		}

		YUN_a_government_of_friends_A2 = {
			name = YUN_a_government_of_friends_0
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_a_government_of_friends_A2"
			}

			removal_cost = -1

			picture = generic_the_underground_state

			modifier = {
				war_support_factor = -0.10
				political_power_factor = -0.50
				industrial_capacity_factory = 0.10
				production_speed_buildings_factor = 0.075
				consumer_goods_use_modifier = -0.07
			}
		}

		YUN_a_government_of_friends_B1 = {
			name = YUN_a_government_of_friends_0
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_a_government_of_friends_B1"
			}

			removal_cost = -1

			picture = generic_the_underground_state

			modifier = {
				stability_factor = -0.05
				war_support_factor = -0.05
				industrial_capacity_factory = 0.075
				production_speed_buildings_factor = 0.075
				consumer_goods_use_modifier = -0.03
			}
		}

		YUN_a_government_of_friends_B2 = {
			name = YUN_a_government_of_friends_0
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_a_government_of_friends_B2"
			}

			removal_cost = -1

			picture = generic_the_underground_state

			modifier = {
				stability_factor = -0.05
				war_support_factor = -0.05
				industrial_capacity_factory = 0.05
				production_speed_buildings_factor = 0.10
				consumer_goods_use_modifier = -0.05
			}
		}

		YUN_a_government_of_friends_C = {
			name = YUN_a_government_of_friends_0
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_a_government_of_friends_C"
			}

			removal_cost = -1

			picture = generic_the_underground_state

			modifier = {
				stability_factor = -0.10
				war_support_factor = -0.05
				political_power_factor = 0.25
				industrial_capacity_factory = 0.075
				production_speed_buildings_factor = 0.075
				consumer_goods_use_modifier = -0.07
			}
		}

		YUN_a_government_of_friends_D1 = {
			name = YUN_a_government_of_friends_0
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_a_government_of_friends_D1"
			}

			removal_cost = -1

			picture = generic_the_underground_state

			modifier = {
				stability_factor = -0.05
				war_support_factor = -0.10
				industrial_capacity_factory = 0.10
				production_speed_buildings_factor = 0.15
				consumer_goods_use_modifier = -0.03
			}
		}

		YUN_a_government_of_friends_D2 = {
			name = YUN_a_government_of_friends_0
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_a_government_of_friends_D2"
			}

			removal_cost = -1

			picture = generic_the_underground_state

			modifier = {
				stability_factor = -0.075
				political_power_factor = -0.40
				industrial_capacity_factory = 0.025
				production_speed_buildings_factor = 0.055
			}
		}

		YUN_the_mad_king = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_the_mad_king"
			}

			removal_cost = -1

			picture = generic_warlord_state

			modifier = {
				war_support_factor = 0.20
				political_power_factor = 0.25
				conscription_factor = 0.25
			}
		}

		YUN_the_mad_king_tenacity = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_the_mad_king_tenacity"
			}

			removal_cost = -1

			picture = generic_bureaucracy_purged

			modifier = {
				war_support_factor = 0.25
				political_power_factor = 0.25
				conscription_factor = 0.35
				surrender_limit = 0.6
			}
		}

		YUN_production_frenzy = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_production_frenzy"
			}

			removal_cost = -1

			picture = generic_enhanced_infantry_production

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.25
					reliability = -0.10
					soft_attack = -0.10
					defense = -0.10
					instant = yes
				}
				support_equipment = {
					build_cost_ic = -0.25
					reliability = -0.10
					instant = yes
				}
				artillery_equipment = {
					build_cost_ic = -0.10
					reliability = -0.20
					soft_attack = -0.10
					defense = -0.10
					instant = yes
				}
			}
		}

		YUN_new_officers = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_production_frenzy"
			}

			removal_cost = -1

			picture = generic_officer_expansion

			modifier = {
				military_leader_cost_factor = -0.25
				command_power_gain = -0.20
				max_command_power = -20
				promote_cost_factor = -0.25
				war_support_factor = 0.25
				army_morale_factor = -0.10
			}
		}

		YUN_NBIS = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_NBIS"
			}

			removal_cost = -1

			picture = generic_army_terror

			modifier = {
				#despotism_drift = -0.025
				#paternalism_drift = -0.025
				ultranationalism_drift = 0.01
				liberalism_drift = -0.01
				conservatism_drift = -0.01
				progressivism_drift = -0.01
				fascism_drift = -0.01
				political_power_factor = 0.05
				#enemy_#partisan_effect = -0.20
			}
		}

		YUN_NBIS_upgrade = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_NBIS_upgrade"
			}

			removal_cost = -1

			picture = generic_army_terror

			modifier = {
				#despotism_drift = -0.05
				#paternalism_drift = -0.10
				ultranationalism_drift = 0.02
				liberalism_drift = -0.02
				conservatism_drift = -0.02
				progressivism_drift = -0.02
				fascism_drift = -0.02
				stability_factor = -0.05
				political_power_factor = 0.10
				#weekly_manpower = -1500
				#enemy_#partisan_effect = -0.25
			}
		}

		YUN_down_with_the_traitors_idea = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_down_with_the_traitors"
			}

			removal_cost = -1

			picture = generic_soldiers_of_the_long_war

			targeted_modifier = {
				tag = CHI
				attack_bonus_against = 0.15
				defense_bonus_against = 0.15
			}

			modifier = {
				#despotism_drift = -0.10
				#paternalism_drift = -0.15
				ultranationalism_drift = 0.02
				liberalism_drift = -0.05
				conservatism_drift = -0.05
				progressivism_drift = -0.05
				fascism_drift = -0.05
				stability_factor = -0.05
				political_power_factor = 0.15
				#weekly_manpower = -2500
				#enemy_#partisan_effect = -0.30
			}
		}

		YUN_fortification_frenzy = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_fortification_frenzy"
			}

			removal_cost = -1

			picture = generic_fort

			modifier = {
				production_speed_bunker_factor = 2.00
			}
		}

		YUN_mountain_people_idea = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_mountain_people_idea"
			}

			removal_cost = -1

			picture = generic_isolated_villages

			modifier = {
				army_org_factor = 0.05
				army_defence_factor = 0.05
				terrain_penalty_reduction = 0.25
				acclimatization_cold_climate_gain_factor = 0.25
			}
		}

		YUN_hit_and_run_idea = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_hit_and_run_idea"
			}

			removal_cost = -1

			picture = generic_anti_partisan_tactics

			modifier = {
				army_morale_factor = 0.10
				army_speed_factor = 0.25
			}
		}

		YUN_anti_RGOC_zeal = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_anti_RGOC_zeal"
			}

			removal_cost = -1

			picture = JAP_nihon_ascendant

			targeted_modifier = {
				tag = CHI
				attack_bonus_against = 0.10
				breakthrough_bonus_against = 0.10
			}
		}

		YUN_anti_japanese_zeal = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_anti_japanese_zeal"
			}

			removal_cost = -1

			picture = JAP_nihon_ascendant

			targeted_modifier = {
				tag = JAP
				attack_bonus_against = 0.10
				breakthrough_bonus_against = 0.10
			}
		}

		YUN_unrestrained_warfare = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_unrestrained_warfare"
			}

			removal_cost = -1

			picture = generic_terror_bombing

			modifier = {
				army_attack_factor = 0.10
				army_morale_factor = -0.10
				army_org_factor = -0.10
			}
		}

		YUN_ruthless_reintegration = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_ruthless_reintegration"
			}

			removal_cost = -1

			picture = generic_military_guided_democracy

			modifier = {
				conscription_factor = 0.10
				stability_factor = -0.10
				war_support_factor = -0.10
				global_building_slots_factor = 0.20
			}
		}

		YUN_repair_focus = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_repair_focus"
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				industry_free_repair_factor = 1.0
				industrial_capacity_factory = -0.30
				production_speed_buildings_factor = -0.30
			}
		}

		YUN_for_china = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_for_china"
			}

			removal_cost = -1

			picture = CHI_slave_of_the_samurai_5

			modifier = {
				army_attack_factor = 0.40
				army_defence_factor = 0.40
				war_support_factor = 0.20
				surrender_limit = 0.2
				army_org_factor = 0.40
			}
		}

		YUN_new_lands = {
			allowed = {
				original_tag = YUN
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea YUN_new_lands"
			}

			removal_cost = -1

			picture = generic_dismal_infrastructure

			modifier = {
				army_speed_factor = -0.15
				supply_consumption_factor = 0.1
			}
		}
	}
	hidden_ideas = {
		YUN_SEA_NOT_YOUR_BUSINESS_STOP = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea YUN_SEA_NOT_YOUR_BUSINESS_STOP" }
			allowed = { always = no }
			removal_cost = -1
			modifier = {
				ai_call_ally_desire_factor = -100000
				ai_join_ally_desire_factor = -100000
			}
		}

		YUN_ITALY_IS_BANNED_FROM_ASIA = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea YUN_ITALY_IS_BANNED_FROM_ASIA" }
			allowed = { always = no }
			removal_cost = -1
			modifier = {
				ai_call_ally_desire_factor = -100000
				ai_join_ally_desire_factor = -100000
			}
		}

		YUN_JAPAN_OH_GOD_OH_FUCK = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea YUN_JAPAN_OH_GOD_OH_FUCK" }
			allowed = { always = no }
			removal_cost = -1
			modifier = {
				ai_join_ally_desire_factor = 100
			}
		}

		YUN_NPA_fails_idea = { #No cheating
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea YUN_NPA_fails_idea" }
			allowed = { always = no }
			removal_cost = -1
			modifier = {
				army_attack_factor = -2.0
				army_defence_factor = -1.0
				army_speed_factor = -0.5
				army_org_factor = -0.5
			}
		}
	}
}
