ideas = {
	country = {
		CHI_japans_breadbasket_0 = {

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_japans_breadbasket_0"
			}

			removal_cost = -1

			picture = CHI_breadbasket_of_the_sphere_0

			modifier = {
				## min_export = 0.3
				consumer_goods_production_factor = -0.2
				consumer_goods_use_modifier = 0.1
				production_factory_max_efficiency_factor = -0.1
			}

			targeted_modifier = {
				tag = JAP
				extra_trade_to_target_factor = 0.2
			}
		}

		CHI_japans_breadbasket_1 = {
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_japans_breadbasket_1"
			}

			removal_cost = -1

			picture = CHI_breadbasket_of_the_sphere_1

			modifier = {
				## min_export = 0.2
				consumer_goods_production_factor = -0.1
				consumer_goods_use_modifier = 0.05
			}

			targeted_modifier = {
				tag = JAP
				extra_trade_to_target_factor = 0.15
			}
		}
		CHI_japans_breadbasket_2 = {
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_japans_breadbasket_2"
			}

			removal_cost = -1

			picture = CHI_breadbasket_of_the_sphere_2

			modifier = {
				## min_export = 0.1
				consumer_goods_production_factor = -0.05
			}

			targeted_modifier = {
				tag = JAP
				extra_trade_to_target_factor = 0.1
			}
		}

		CHI_slave_of_the_samurai_0 = {

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_slave_of_the_samurai_0"
			}

			removal_cost = -1

			picture = CHI_slave_of_the_samurai_1

			modifier = {
				industrial_capacity_factory = -0.3
				political_power_factor = -0.15
				war_support_factor = -0.3
				production_speed_buildings_factor = -0.25
				production_speed_dockyard_factor = -0.3
			}

			targeted_modifier = {
				tag = JAP
				trade_cost_for_target_factor = -1.00
				extra_trade_to_target_factor = 0.30
			}
		}

		CHI_slave_of_the_samurai_1 = {

			allowed = {
				original_tag = CHI
				always = no
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_slave_of_the_samurai_1"
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = CHI_slave_of_the_samurai_2

			modifier = {
				industrial_capacity_factory = -0.25
				political_power_factor = -0.10
				war_support_factor = -0.25
				production_speed_buildings_factor = -0.15
				production_speed_dockyard_factor = -0.25
			}

			targeted_modifier = {
				tag = JAP
				trade_cost_for_target_factor = -0.90
				extra_trade_to_target_factor = 0.25
			}
		}

		CHI_slave_of_the_samurai_2 = {

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_slave_of_the_samurai_2"
			}

			removal_cost = -1

			picture = CHI_slave_of_the_samurai_3

			modifier = {
				industrial_capacity_factory = -0.20
				political_power_factor = -0.05
				war_support_factor = -0.20
				production_speed_dockyard_factor = -0.20
				production_speed_buildings_factor = -0.10
			}

			targeted_modifier = {
				tag = JAP
				trade_cost_for_target_factor = -0.80
				extra_trade_to_target_factor = 0.20
			}
		}

		CHI_slave_of_the_samurai_3 = {

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_slave_of_the_samurai_3"
			}

			removal_cost = -1

			picture = CHI_slave_of_the_samurai_4

			modifier = {
				industrial_capacity_factory = -0.15
				war_support_factor = -0.15
				production_speed_dockyard_factor = -0.15
				production_speed_buildings_factor = -0.05
			}

			targeted_modifier = {
				tag = JAP
				trade_cost_for_target_factor = -0.70
				extra_trade_to_target_factor = 0.15
			}
		}

		CHI_slave_of_the_samurai_4 = {

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_slave_of_the_samurai_4"
			}

			removal_cost = -1

			picture = CHI_slave_of_the_samurai_5

			modifier = {
				industrial_capacity_factory = -0.10
				war_support_factor = -0.10
				production_speed_dockyard_factor = -0.10
			}

			targeted_modifier = {
				tag = JAP
				trade_cost_for_target_factor = -0.60
				extra_trade_to_target_factor = 0.10
			}
		}


		CHI_small_army = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_small_army" }

			allowed = {
				original_tag = CHI
				always = no
			}

			removal_cost = -1

			picture = CHI_army_1

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				custom_modifier_tooltip = CHI_small_army_tt
				conscription_factor = -0.3
				army_attack_factor = -0.1
				army_org_factor = -0.1
				army_defence_factor = -0.1
				experience_gain_army_factor = -0.2
			}
		}

		CHI_surrounded_by_enemies = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_surrounded_by_enemies" }

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = CHI_defanged_tiger

			modifier = {
				defensive_war_stability_factor = -0.2
				surrender_limit = -0.25
				ai_focus_defense_factor = 1.00
				political_power_factor = -0.1
			}
		}

		CHI_arsenal_of_the_cosphere = {

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_arsenal_of_the_cosphere"
			}

			removal_cost = -1

			picture = generic_wheels_of_labor

			modifier = {
				industrial_capacity_factory = 0.1
				consumer_goods_production_factor = 0.1
			}
		}

		CHI_Sphere_Energy_1 = {
			picture = CHI_sphere_energy

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_Sphere_Energy"
			}

			removal_cost = -1
			modifier = {
				consumer_goods_production_factor = 0.15
				production_oil_factor = 0.35
				local_resources_factor = 0.10
			}
		}

		CHI_Sphere_Energy_2 = {
			picture = CHI_sphere_energy
			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Sphere_Energy" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				consumer_goods_production_factor = 0.30
				production_oil_factor = 0.35
				local_resources_factor = 0.10
			}
		}

		CHI_New_Chinese_Companies_Spirit = {
			picture = CHI_new_chinese_companies
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_New_Chinese_Companies_Spirit" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				industrial_capacity_factory = 0.1
				research_speed_factor = 0.05
			}
		}

		CHI_Engineering_Breakthroughs = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Engineering_Breakthroughs" }

			picture = CHI_breakthroughs_in_engineering
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				research_speed_factor = 0.05
			}
			research_bonus = { industry = 0.10 }
			research_bonus = { electronics = 0.10 }
		}

		CHI_Efficient_Resource_Exploitation = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Efficient_Resource_Exploitation" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_closed_mines

			modifier = {
				local_resources_factor = 0.25
				industrial_capacity_factory = 0.10
			}
		}

		CHI_Resource_Exploitation_idea = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Efficient_Resource_Exploitation_idea" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_closed_mines

			modifier = {
				local_resources_factor = 0.15
				industrial_capacity_factory = 0.05
			}
		}

		CHI_Manning_Factories_1 = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Manning_Factories_1" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				industrial_capacity_factory = 0.05
			}
		}

		CHI_Manning_Factories_2 = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Manning_Factories_2" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				industrial_capacity_factory = 0.10
			}
		}

		CHI_Manning_Factories_3 = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Manning_Factories_3" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_breakneck_industrialization

			modifier = {
				industrial_capacity_factory = 0.125
				production_factory_max_efficiency_factor = 0.05
			}
		}

		CHI_Hardworking_People = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Hardworking_People" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_forced_labor

			modifier = {
				industrial_capacity_factory = 0.15
				industrial_capacity_dockyard = 0.05
				production_factory_max_efficiency_factor = 0.10
			}
		}

		CHI_Exploit_Pop = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Exploit_Pop" }
			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_forced_labor

			modifier = {
				conscription_factor = -0.10
				monthly_population = -0.10
			}
		}

		CHI_Made_in_China_Spirit = {

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				log = "[GetDateText]: [Root.GetName]: added idea CHI_Made_in_China_Spirit"
			}

			removal_cost = -1

			picture = generic_wheels_of_labor

			modifier = {
				industrial_capacity_factory = 0.20
				production_factory_max_efficiency_factor = 0.10
				consumer_goods_production_factor = 0.10
				production_factory_efficiency_gain_factor = 0.20
			}
		}

		CHI_Restricted_Army = {

			allowed = {
				original_tag = CHI
				always = no }

			removal_cost = -1

			picture = CHI_army2

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Restricted_Army" }

			modifier = {
				conscription_factor = -0.2
				army_attack_factor = -0.1
				army_org_factor = -0.05
				army_defence_factor = -0.05
				experience_gain_army_factor = -0.1
			}

		}

		CHI_Little_Brother_Army = {

			allowed = {
				original_tag = CHI
				always = no }

			removal_cost = -1

			#picture =

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Little_Brother_Army" }

			modifier = {
				conscription_factor = -0.1
				army_attack_factor = -0.05
			}
		}

		CHI_China_Navy = {
			allowed = {
				original_tag = CHI
				always = no }

			removal_cost = -1

			#picture =

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_China_Navy" }

			modifier = {
				refit_speed = 0.20
				repair_speed_factor = 0.20
				navy_screen_defence_factor = 0.05
				navy_screen_attack_factor = 0.05
			}
		}


		CHI_Necessary_Army = {
			allowed = {
				original_tag = CHI
				always = no }

			removal_cost = -1

			#picture =

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Necessary_Army" }

			modifier = {
				army_org_factor = 0.05
				army_defence_factor = 0.05
				experience_gain_army_factor = 0.05
			}

		}

		CHI_Mil_Propaganda = {
			allowed = {
				original_tag = CHI
				always = no }
			removal_cost = -1
			#picture =
			allowed_civil_war = { always = yes }
			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Mil_Propaganda" }

			modifier = {
				mobilization_speed = 0.1
				army_core_defence_factor = 0.05
			}
			targeted_modifier = { tag = JAP attack_bonus_against = 0.1 }
		}

		CHI_Five_Races_United = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_Five_Races_United" }
			allowed = {
				original_tag = CHI
				always = no
				has_war = yes }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			#picture =
		}


		CHI_Brain_Drain_Temp = {
			allowed = {
				original_tag = CHI
				always = no
			}

			removal_cost = -1

			picture = CHI_elite_education

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Brain_Drain_Temp" }

			modifier = {
				research_speed_factor = -0.05
			}
		}

		CHI_Brain_Drain_Harsh = {
			allowed = {
				original_tag = CHI
				always = no
			}

			removal_cost = -1

			picture = CHI_elite_education

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Brain_Drain_Harsh" }

			modifier = {
				research_speed_factor = -0.15
			}
		}

		CHI_edu_debuff_placeholder = {
			allowed = {
				original_tag = CHI
				always = no
			}

			removal_cost = -1

			picture = CHI_education

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_edu_debuff_placeholder" }
		}


		CHI_evacuation_in_progress = {
			allowed = {
				original_tag = CHI
				always = no
			}

			removal_cost = -1

			picture = generic_terror_bombing

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_evacuation" }

			modifier = {
				war_support_weekly = -0.01
				stability_factor = 0.05
			}
		}
		CHI_Minimize_losses = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_healthcare_expansion

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_evacuation" }

			modifier = {
				experience_loss_factor = -0.1
			}
		}
		CHI_Stop_retreat = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_anti_partisan_tactics

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Stop_retreat" }

			targeted_modifier = {
				tag = YUN
				defense_bonus_against = 0.20
			}
		}
		CHI_insubordination_in_army = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_army_bad

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_insubordination_in_army" }

			modifier = {
				army_defence_factor = -0.1
				army_attack_factor = -0.1
			}
		}
		CHI_minor_insubordination_in_army = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_army_bad

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_minor_insubordination_in_army" }

			modifier = {
				army_defence_factor = -0.05
				army_attack_factor = -0.05
			}
		}
		CHI_rotated_officer = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_officer_expansion

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_rotated_officer" }

			modifier = {
				army_org_factor = 0.10
			}
		}
		CHI_rotated_officer_2 = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_officer_expansion

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_rotated_officer_2" }

			modifier = {
				army_org_factor = 0.15
				army_morale_factor = 0.10
			}
		}

		CHI_Training_Time = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_army_good

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Training_Time" }

			modifier = {
				training_time_army_factor = -0.1
			}
		}

		CHI_wasted_lead = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_militia_based_army

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_wasted_lead" }

			modifier = {
				army_org_factor = 0.05
				army_attack_factor = 0.05
				army_defence_factor = 0.05
			}
		}
		CHI_Touring_The_Front_Lines_Idea = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = VYT_officer_infighting

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Touring_The_Front_Lines_Idea" }

			modifier = {
				army_morale_factor = 0.15
			}
		}
		CHI_Committee_Purged = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_bureaucracy_purged

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Committee_Purged" }

			modifier = {
				stability_weekly = 0.02
				political_power_gain = -0.15
			}
		}
		CHI_For_China_idea = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_frontline_commissars

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_For_China_idea" }

			targeted_modifier = {
				tag = YUN
				attack_bonus_against = 0.2
				defense_bonus_against = 0.2
			}
		}
		CHI_Propaganda_News = {
			allowed = {
				original_tag = CHI
				always = no
				has_war_with = YUN
			}

			removal_cost = -1

			picture = generic_language_barrier

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Propaganda_News" }

			modifier = {
				conscription_factor = 0.1
				army_core_defence_factor = 0.1
			}
			targeted_modifier = {
				tag = YUN
				attack_bonus_against = 0.15
				defense_bonus_against = 0.15
			}
		}

		CHI_econ_links_YUN = {
			allowed = {
				original_tag = CHI
				always = no
			}

			removal_cost = -1

			picture = generic_suffocated_economy

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_econ_links_YUN" }

			modifier = {
				consumer_goods_use_modifier = -0.025
				industrial_capacity_factory = 0.05
			}
		}

		CHI_garrison_alerted = {
			allowed = {
				original_tag = CHI
				always = no
			}

			removal_cost = -1

			picture = generic_terrified_garrison

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_garrison_alerted" }

			targeted_modifier = {
				tag = YUN
				defense_bonus_against = 0.25
			}
		}

		CHI_Western_Insurrection = {
			allowed = {
				original_tag = CHI
				always = no
			}

			removal_cost = -1

			picture = generic_idealistic_revolutionaries

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Western_Insurrection" }

			modifier = {
				surrender_limit = 0.4
				ai_desired_divisions_factor = 1.0
				ai_focus_aggressive_factor = 1.0
				hidden_modifier = { army_cost_modifier = -0.5 }
			}
		}

		CHI_coop_econ = {
			allowed = {
				is_in_faction_with = JAP
			}

			removal_cost = -1

			picture = generic_economic_control

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_coop_econ" }

			modifier = {
				local_resources_factor = 0.10
				consumer_goods_production_factor = 0.10
			}
		}

		CHI_coop_research = {
			allowed = {
				is_in_faction_with = JAP
			}

			removal_cost = -1

			picture = GER_consumer_research

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_coop_research" }

			modifier = {
				research_speed_factor = 0.10
				production_speed_buildings_factor = 0.10
			}
		}

		CHI_coop_mil = {
			allowed = {
				is_in_faction_with = JAP
			}

			removal_cost = -1

			picture = generic_volunteer_militias

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_coop_mil" }

			modifier = {
				industrial_capacity_factory = 0.10
				production_factory_max_efficiency_factor = 0.1
				experience_gain_army = 0.05
			}
		}


		Warlord_send_teachers = {
			allowed = {
				OR = {
					original_tag = SHX
					original_tag = GAN
					original_tag = XIN
					original_tag = ILI
					original_tag = ETR
					original_tag = QIN
					original_tag = SIC
					original_tag = XIK
					original_tag = GUZ
					original_tag = GUX
					original_tag = GNG
					original_tag = MEN
					original_tag = YUN
				}
			}

			removal_cost = -1

			picture = CHI_elite_education

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea Warlord_send_teachers" }

			modifier = {
				research_speed_factor = 0.1
			}
		}

		warlord_modern_construction_equipment = {
			allowed = {
				OR = {
					original_tag = SHX
					original_tag = GAN
					original_tag = XIN
					original_tag = ILI
					original_tag = ETR
					original_tag = QIN
					original_tag = SIC
					original_tag = XIK
					original_tag = GUZ
					original_tag = GUX
					original_tag = GNG
					original_tag = MEN
					original_tag = YUN
				}
			}

			removal_cost = -1

			picture = generic_innovative_workforce

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea Warlord_modern_construction_equipment" }

			modifier = {
				production_speed_buildings_factor = 0.15
			}
		}
		CHI_Synthetic_Fuel_1 = {
			allowed = {
				original_tag = CHI
			}

			removal_cost = -1

			picture = generic_oil_spill

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Synthetic_Fuel_1" }

			modifier = {
				production_oil_factor = 0.20
			}
		}
		CHI_Synthetic_Fuel_2 = {
			allowed = {
				original_tag = CHI
			}

			removal_cost = -1

			picture = generic_oil_spill

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Synthetic_Fuel_2" }

			modifier = {
				production_oil_factor = 0.40
				local_resources_factor = 0.10
			}
		}
		CHI_Shanghai_Offshore_exploration_idea = {
			allowed = {
				original_tag = CHI
				NOT = { has_war_with = JAP }
			}

			removal_cost = -1

			picture = generic_oil_economy

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Shanghai_Offshore_exploration_idea" }

			modifier = {
				fuel_gain_factor = 0.1
			}
		}
		CHI_Research_Dummy_idea = {
			allowed = {
				original_tag = CHI
			}

			removal_cost = -1

			picture = generic_constructive_science

			allowed_civil_war = { always = yes }

			on_add = { log = "[GetDateText]: [Root.GetName]: added idea CHI_Legyuan_Dummy_idea" }

			modifier = {
			}
		}
	}		
	hidden_ideas = {
		CHI_chinese_warlords = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_chinese_warlords" }
			allowed = { 
				original_tag = GUX
				original_tag = XIK
				original_tag = SHX
				original_tag = QIN
				original_tag = XIN
				original_tag = ILI
				original_tag = ETR
			}
			picture = FRA_army_of_aggression_focus
			removal_cost = -1
			modifier = {
				army_cost_modifier = -0.35
			}
		}
		CHI_nanjing_falls = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea CHI_nanjing_falls" }

			allowed = {
				original_tag = CHI
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = CHI_defanged_tiger

			modifier = {
				surrender_limit = -0.5
			}
		}
	}
}


