# General Designer - Scripted Effects
# Cost calculation: 5 XP per skill point, variable XP per trait

gd_recalculate_cost = {
	# Reset cost
	set_variable = { gd_total_cost = 0 }

	# Skill costs (5 XP per skill point)
	add_to_variable = { gd_total_cost = gd_attack_skill }
	add_to_variable = { gd_total_cost = gd_defense_skill }
	add_to_variable = { gd_total_cost = gd_planning_skill }
	add_to_variable = { gd_total_cost = gd_logistics_skill }
	multiply_variable = { var = gd_total_cost value = 25 }

	# Trait costs - adjust values as needed
	if = {
		limit = { has_country_flag = gd_trait_brilliant_strategist }
		add_to_variable = { gd_total_cost = 350 }
	}
	if = {
		limit = { has_country_flag = gd_trait_inflexible_strategist }
		add_to_variable = { gd_total_cost = 250 }
	}
	if = {
		limit = { has_country_flag = gd_trait_old_guard }
		add_to_variable = { gd_total_cost = 10 }
	}
	if = {
		limit = { has_country_flag = gd_trait_politically_connected }
		add_to_variable = { gd_total_cost = 20 }
	}
	if = {
		limit = { has_country_flag = gd_trait_career_officer }
		add_to_variable = { gd_total_cost = 15 }
	}
	if = {
		limit = { has_country_flag = gd_trait_cautious }
		add_to_variable = { gd_total_cost = 10 }
	}
	if = {
		limit = { has_country_flag = gd_trait_reckless }
		add_to_variable = { gd_total_cost = 10 }
	}
	if = {
		limit = { has_country_flag = gd_trait_media_personality }
		add_to_variable = { gd_total_cost = -20 }
	}
	if = {
		limit = { has_country_flag = gd_trait_brave }
		add_to_variable = { gd_total_cost = 300 }
	}
	if = {
		limit = { has_country_flag = gd_trait_harsh_leader }
		add_to_variable = { gd_total_cost = 25 }
	}
	if = {
		limit = { has_country_flag = gd_trait_infantry_officer }
		add_to_variable = { gd_total_cost = 50 }
	}
	if = {
		limit = { has_country_flag = gd_trait_armor_officer }
		add_to_variable = { gd_total_cost = 100 }
	}
}

gd_reset_selections = {
	clr_country_flag = gd_trait_brilliant_strategist
	clr_country_flag = gd_trait_inflexible_strategist
	clr_country_flag = gd_trait_old_guard
	clr_country_flag = gd_trait_politically_connected
	clr_country_flag = gd_trait_career_officer
	clr_country_flag = gd_trait_cautious
	clr_country_flag = gd_trait_reckless
	clr_country_flag = gd_trait_media_personality
	clr_country_flag = gd_trait_brave
	clr_country_flag = gd_trait_harsh_leader
	clr_country_flag = gd_trait_infantry_officer
	clr_country_flag = gd_trait_armor_officer
	set_variable = { gd_attack_skill = 0 }
	set_variable = { gd_defense_skill = 0 }
	set_variable = { gd_planning_skill = 0 }
	set_variable = { gd_logistics_skill = 0 }
	set_variable = { gd_total_cost = 0 }
}

gd_randomize_name = {
	random_list = {
		1 = { set_variable = { gd_first_name_index = 0 } }
		1 = { set_variable = { gd_first_name_index = 1 } }
		1 = { set_variable = { gd_first_name_index = 2 } }
		1 = { set_variable = { gd_first_name_index = 3 } }
		1 = { set_variable = { gd_first_name_index = 4 } }
		1 = { set_variable = { gd_first_name_index = 5 } }
		1 = { set_variable = { gd_first_name_index = 6 } }
		1 = { set_variable = { gd_first_name_index = 7 } }
		1 = { set_variable = { gd_first_name_index = 8 } }
		1 = { set_variable = { gd_first_name_index = 9 } }
		1 = { set_variable = { gd_first_name_index = 10 } }
		1 = { set_variable = { gd_first_name_index = 11 } }
		1 = { set_variable = { gd_first_name_index = 12 } }
		1 = { set_variable = { gd_first_name_index = 13 } }
		1 = { set_variable = { gd_first_name_index = 14 } }
		1 = { set_variable = { gd_first_name_index = 15 } }
		1 = { set_variable = { gd_first_name_index = 16 } }
		1 = { set_variable = { gd_first_name_index = 17 } }
		1 = { set_variable = { gd_first_name_index = 18 } }
		1 = { set_variable = { gd_first_name_index = 19 } }
		1 = { set_variable = { gd_first_name_index = 20 } }
		1 = { set_variable = { gd_first_name_index = 21 } }
		1 = { set_variable = { gd_first_name_index = 22 } }
		1 = { set_variable = { gd_first_name_index = 23 } }
		1 = { set_variable = { gd_first_name_index = 24 } }
		1 = { set_variable = { gd_first_name_index = 25 } }
		1 = { set_variable = { gd_first_name_index = 26 } }
		1 = { set_variable = { gd_first_name_index = 27 } }
		1 = { set_variable = { gd_first_name_index = 28 } }
		1 = { set_variable = { gd_first_name_index = 29 } }
	}
	random_list = {
		1 = { set_variable = { gd_last_name_index = 0 } }
		1 = { set_variable = { gd_last_name_index = 1 } }
		1 = { set_variable = { gd_last_name_index = 2 } }
		1 = { set_variable = { gd_last_name_index = 3 } }
		1 = { set_variable = { gd_last_name_index = 4 } }
		1 = { set_variable = { gd_last_name_index = 5 } }
		1 = { set_variable = { gd_last_name_index = 6 } }
		1 = { set_variable = { gd_last_name_index = 7 } }
		1 = { set_variable = { gd_last_name_index = 8 } }
		1 = { set_variable = { gd_last_name_index = 9 } }
		1 = { set_variable = { gd_last_name_index = 10 } }
		1 = { set_variable = { gd_last_name_index = 11 } }
		1 = { set_variable = { gd_last_name_index = 12 } }
		1 = { set_variable = { gd_last_name_index = 13 } }
		1 = { set_variable = { gd_last_name_index = 14 } }
		1 = { set_variable = { gd_last_name_index = 15 } }
		1 = { set_variable = { gd_last_name_index = 16 } }
		1 = { set_variable = { gd_last_name_index = 17 } }
		1 = { set_variable = { gd_last_name_index = 18 } }
		1 = { set_variable = { gd_last_name_index = 19 } }
		1 = { set_variable = { gd_last_name_index = 20 } }
		1 = { set_variable = { gd_last_name_index = 21 } }
		1 = { set_variable = { gd_last_name_index = 22 } }
		1 = { set_variable = { gd_last_name_index = 23 } }
		1 = { set_variable = { gd_last_name_index = 24 } }
		1 = { set_variable = { gd_last_name_index = 25 } }
		1 = { set_variable = { gd_last_name_index = 26 } }
		1 = { set_variable = { gd_last_name_index = 27 } }
		1 = { set_variable = { gd_last_name_index = 28 } }
		1 = { set_variable = { gd_last_name_index = 29 } }
	}
}

gd_add_selected_skills = {
	# Called in unit leader scope - ROOT is the country
	# Commander is created at base 1 for all skills
	# We add (player_value - 1) so the final skill = player_value
	# Values 0 and 1 both result in skill level 1 (game minimum)

	### ATTACK ###
	if = { limit = { check_variable = { ROOT.gd_attack_skill = 2 } } add_attack = 1 }
	else_if = { limit = { check_variable = { ROOT.gd_attack_skill = 3 } } add_attack = 2 }
	else_if = { limit = { check_variable = { ROOT.gd_attack_skill = 4 } } add_attack = 3 }
	else_if = { limit = { check_variable = { ROOT.gd_attack_skill = 5 } } add_attack = 4 }
	else_if = { limit = { check_variable = { ROOT.gd_attack_skill = 6 } } add_attack = 5 }
	else_if = { limit = { check_variable = { ROOT.gd_attack_skill = 7 } } add_attack = 6 }
	else_if = { limit = { check_variable = { ROOT.gd_attack_skill = 8 } } add_attack = 7 }
	else_if = { limit = { check_variable = { ROOT.gd_attack_skill = 9 } } add_attack = 8 }
	else_if = { limit = { check_variable = { ROOT.gd_attack_skill = 10 } } add_attack = 9 }

	### DEFENSE ###
	if = { limit = { check_variable = { ROOT.gd_defense_skill = 2 } } add_defense = 1 }
	else_if = { limit = { check_variable = { ROOT.gd_defense_skill = 3 } } add_defense = 2 }
	else_if = { limit = { check_variable = { ROOT.gd_defense_skill = 4 } } add_defense = 3 }
	else_if = { limit = { check_variable = { ROOT.gd_defense_skill = 5 } } add_defense = 4 }
	else_if = { limit = { check_variable = { ROOT.gd_defense_skill = 6 } } add_defense = 5 }
	else_if = { limit = { check_variable = { ROOT.gd_defense_skill = 7 } } add_defense = 6 }
	else_if = { limit = { check_variable = { ROOT.gd_defense_skill = 8 } } add_defense = 7 }
	else_if = { limit = { check_variable = { ROOT.gd_defense_skill = 9 } } add_defense = 8 }
	else_if = { limit = { check_variable = { ROOT.gd_defense_skill = 10 } } add_defense = 9 }

	### PLANNING ###
	if = { limit = { check_variable = { ROOT.gd_planning_skill = 2 } } add_planning = 1 }
	else_if = { limit = { check_variable = { ROOT.gd_planning_skill = 3 } } add_planning = 2 }
	else_if = { limit = { check_variable = { ROOT.gd_planning_skill = 4 } } add_planning = 3 }
	else_if = { limit = { check_variable = { ROOT.gd_planning_skill = 5 } } add_planning = 4 }
	else_if = { limit = { check_variable = { ROOT.gd_planning_skill = 6 } } add_planning = 5 }
	else_if = { limit = { check_variable = { ROOT.gd_planning_skill = 7 } } add_planning = 6 }
	else_if = { limit = { check_variable = { ROOT.gd_planning_skill = 8 } } add_planning = 7 }
	else_if = { limit = { check_variable = { ROOT.gd_planning_skill = 9 } } add_planning = 8 }
	else_if = { limit = { check_variable = { ROOT.gd_planning_skill = 10 } } add_planning = 9 }

	### LOGISTICS ###
	if = { limit = { check_variable = { ROOT.gd_logistics_skill = 2 } } add_logistics = 1 }
	else_if = { limit = { check_variable = { ROOT.gd_logistics_skill = 3 } } add_logistics = 2 }
	else_if = { limit = { check_variable = { ROOT.gd_logistics_skill = 4 } } add_logistics = 3 }
	else_if = { limit = { check_variable = { ROOT.gd_logistics_skill = 5 } } add_logistics = 4 }
	else_if = { limit = { check_variable = { ROOT.gd_logistics_skill = 6 } } add_logistics = 5 }
	else_if = { limit = { check_variable = { ROOT.gd_logistics_skill = 7 } } add_logistics = 6 }
	else_if = { limit = { check_variable = { ROOT.gd_logistics_skill = 8 } } add_logistics = 7 }
	else_if = { limit = { check_variable = { ROOT.gd_logistics_skill = 9 } } add_logistics = 8 }
	else_if = { limit = { check_variable = { ROOT.gd_logistics_skill = 10 } } add_logistics = 9 }

	### OVERALL SKILL LEVEL (star rating) ###
	# Calculate: round(avg of sub-skills), created at 1, so add (overall - 1)
	set_temp_variable = { gd_calc_overall = ROOT.gd_attack_skill }
	add_to_temp_variable = { gd_calc_overall = ROOT.gd_defense_skill }
	add_to_temp_variable = { gd_calc_overall = ROOT.gd_planning_skill }
	add_to_temp_variable = { gd_calc_overall = ROOT.gd_logistics_skill }
	divide_temp_variable = { gd_calc_overall = 4 }
	round_temp_variable = gd_calc_overall
	subtract_from_temp_variable = { gd_calc_overall = 1 }

	if = { limit = { check_variable = { gd_calc_overall = 1 } } add_skill_level = 1 }
	else_if = { limit = { check_variable = { gd_calc_overall = 2 } } add_skill_level = 2 }
	else_if = { limit = { check_variable = { gd_calc_overall = 3 } } add_skill_level = 3 }
	else_if = { limit = { check_variable = { gd_calc_overall = 4 } } add_skill_level = 4 }
	else_if = { limit = { check_variable = { gd_calc_overall = 5 } } add_skill_level = 5 }
	else_if = { limit = { check_variable = { gd_calc_overall = 6 } } add_skill_level = 6 }
	else_if = { limit = { check_variable = { gd_calc_overall = 7 } } add_skill_level = 7 }
	else_if = { limit = { check_variable = { gd_calc_overall = 8 } } add_skill_level = 8 }
	else_if = { limit = { check_variable = { gd_calc_overall = 9 } } add_skill_level = 9 }
}

gd_add_selected_traits = {
	# Called in unit leader scope via every_army_leader - ROOT is the country
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_brilliant_strategist } }
		add_unit_leader_trait = brilliant_strategist
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_inflexible_strategist } }
		add_unit_leader_trait = inflexible_strategist
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_old_guard } }
		add_unit_leader_trait = old_guard
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_politically_connected } }
		add_unit_leader_trait = politically_connected
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_career_officer } }
		add_unit_leader_trait = career_officer
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_cautious } }
		add_unit_leader_trait = trait_cautious
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_reckless } }
		add_unit_leader_trait = trait_reckless
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_media_personality } }
		add_unit_leader_trait = media_personality
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_brave } }
		add_unit_leader_trait = brave
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_harsh_leader } }
		add_unit_leader_trait = harsh_leader
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_infantry_officer } }
		add_unit_leader_trait = infantry_officer
	}
	if = {
		limit = { ROOT = { has_country_flag = gd_trait_armor_officer } }
		add_unit_leader_trait = armor_officer
	}
}
gd_create_commander = {
	# Creates corps commander using flat loc key for name combo
	# gd_name_combo = first_name_index * 30 + last_name_index
	if = {
		limit = { check_variable = { gd_name_combo = 0 } }
		create_corps_commander = {
			name = gd_name_0_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 1 } }
		create_corps_commander = {
			name = gd_name_0_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 2 } }
		create_corps_commander = {
			name = gd_name_0_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 3 } }
		create_corps_commander = {
			name = gd_name_0_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 4 } }
		create_corps_commander = {
			name = gd_name_0_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 5 } }
		create_corps_commander = {
			name = gd_name_0_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 6 } }
		create_corps_commander = {
			name = gd_name_0_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 7 } }
		create_corps_commander = {
			name = gd_name_0_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 8 } }
		create_corps_commander = {
			name = gd_name_0_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 9 } }
		create_corps_commander = {
			name = gd_name_0_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 10 } }
		create_corps_commander = {
			name = gd_name_0_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 11 } }
		create_corps_commander = {
			name = gd_name_0_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 12 } }
		create_corps_commander = {
			name = gd_name_0_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 13 } }
		create_corps_commander = {
			name = gd_name_0_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 14 } }
		create_corps_commander = {
			name = gd_name_0_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 15 } }
		create_corps_commander = {
			name = gd_name_0_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 16 } }
		create_corps_commander = {
			name = gd_name_0_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 17 } }
		create_corps_commander = {
			name = gd_name_0_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 18 } }
		create_corps_commander = {
			name = gd_name_0_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 19 } }
		create_corps_commander = {
			name = gd_name_0_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 20 } }
		create_corps_commander = {
			name = gd_name_0_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 21 } }
		create_corps_commander = {
			name = gd_name_0_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 22 } }
		create_corps_commander = {
			name = gd_name_0_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 23 } }
		create_corps_commander = {
			name = gd_name_0_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 24 } }
		create_corps_commander = {
			name = gd_name_0_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 25 } }
		create_corps_commander = {
			name = gd_name_0_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 26 } }
		create_corps_commander = {
			name = gd_name_0_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 27 } }
		create_corps_commander = {
			name = gd_name_0_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 28 } }
		create_corps_commander = {
			name = gd_name_0_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 29 } }
		create_corps_commander = {
			name = gd_name_0_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 30 } }
		create_corps_commander = {
			name = gd_name_1_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 31 } }
		create_corps_commander = {
			name = gd_name_1_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 32 } }
		create_corps_commander = {
			name = gd_name_1_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 33 } }
		create_corps_commander = {
			name = gd_name_1_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 34 } }
		create_corps_commander = {
			name = gd_name_1_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 35 } }
		create_corps_commander = {
			name = gd_name_1_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 36 } }
		create_corps_commander = {
			name = gd_name_1_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 37 } }
		create_corps_commander = {
			name = gd_name_1_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 38 } }
		create_corps_commander = {
			name = gd_name_1_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 39 } }
		create_corps_commander = {
			name = gd_name_1_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 40 } }
		create_corps_commander = {
			name = gd_name_1_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 41 } }
		create_corps_commander = {
			name = gd_name_1_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 42 } }
		create_corps_commander = {
			name = gd_name_1_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 43 } }
		create_corps_commander = {
			name = gd_name_1_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 44 } }
		create_corps_commander = {
			name = gd_name_1_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 45 } }
		create_corps_commander = {
			name = gd_name_1_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 46 } }
		create_corps_commander = {
			name = gd_name_1_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 47 } }
		create_corps_commander = {
			name = gd_name_1_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 48 } }
		create_corps_commander = {
			name = gd_name_1_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 49 } }
		create_corps_commander = {
			name = gd_name_1_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 50 } }
		create_corps_commander = {
			name = gd_name_1_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 51 } }
		create_corps_commander = {
			name = gd_name_1_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 52 } }
		create_corps_commander = {
			name = gd_name_1_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 53 } }
		create_corps_commander = {
			name = gd_name_1_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 54 } }
		create_corps_commander = {
			name = gd_name_1_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 55 } }
		create_corps_commander = {
			name = gd_name_1_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 56 } }
		create_corps_commander = {
			name = gd_name_1_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 57 } }
		create_corps_commander = {
			name = gd_name_1_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 58 } }
		create_corps_commander = {
			name = gd_name_1_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 59 } }
		create_corps_commander = {
			name = gd_name_1_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 60 } }
		create_corps_commander = {
			name = gd_name_2_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 61 } }
		create_corps_commander = {
			name = gd_name_2_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 62 } }
		create_corps_commander = {
			name = gd_name_2_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 63 } }
		create_corps_commander = {
			name = gd_name_2_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 64 } }
		create_corps_commander = {
			name = gd_name_2_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 65 } }
		create_corps_commander = {
			name = gd_name_2_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 66 } }
		create_corps_commander = {
			name = gd_name_2_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 67 } }
		create_corps_commander = {
			name = gd_name_2_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 68 } }
		create_corps_commander = {
			name = gd_name_2_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 69 } }
		create_corps_commander = {
			name = gd_name_2_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 70 } }
		create_corps_commander = {
			name = gd_name_2_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 71 } }
		create_corps_commander = {
			name = gd_name_2_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 72 } }
		create_corps_commander = {
			name = gd_name_2_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 73 } }
		create_corps_commander = {
			name = gd_name_2_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 74 } }
		create_corps_commander = {
			name = gd_name_2_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 75 } }
		create_corps_commander = {
			name = gd_name_2_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 76 } }
		create_corps_commander = {
			name = gd_name_2_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 77 } }
		create_corps_commander = {
			name = gd_name_2_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 78 } }
		create_corps_commander = {
			name = gd_name_2_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 79 } }
		create_corps_commander = {
			name = gd_name_2_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 80 } }
		create_corps_commander = {
			name = gd_name_2_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 81 } }
		create_corps_commander = {
			name = gd_name_2_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 82 } }
		create_corps_commander = {
			name = gd_name_2_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 83 } }
		create_corps_commander = {
			name = gd_name_2_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 84 } }
		create_corps_commander = {
			name = gd_name_2_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 85 } }
		create_corps_commander = {
			name = gd_name_2_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 86 } }
		create_corps_commander = {
			name = gd_name_2_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 87 } }
		create_corps_commander = {
			name = gd_name_2_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 88 } }
		create_corps_commander = {
			name = gd_name_2_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 89 } }
		create_corps_commander = {
			name = gd_name_2_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 90 } }
		create_corps_commander = {
			name = gd_name_3_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 91 } }
		create_corps_commander = {
			name = gd_name_3_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 92 } }
		create_corps_commander = {
			name = gd_name_3_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 93 } }
		create_corps_commander = {
			name = gd_name_3_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 94 } }
		create_corps_commander = {
			name = gd_name_3_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 95 } }
		create_corps_commander = {
			name = gd_name_3_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 96 } }
		create_corps_commander = {
			name = gd_name_3_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 97 } }
		create_corps_commander = {
			name = gd_name_3_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 98 } }
		create_corps_commander = {
			name = gd_name_3_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 99 } }
		create_corps_commander = {
			name = gd_name_3_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 100 } }
		create_corps_commander = {
			name = gd_name_3_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 101 } }
		create_corps_commander = {
			name = gd_name_3_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 102 } }
		create_corps_commander = {
			name = gd_name_3_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 103 } }
		create_corps_commander = {
			name = gd_name_3_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 104 } }
		create_corps_commander = {
			name = gd_name_3_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 105 } }
		create_corps_commander = {
			name = gd_name_3_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 106 } }
		create_corps_commander = {
			name = gd_name_3_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 107 } }
		create_corps_commander = {
			name = gd_name_3_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 108 } }
		create_corps_commander = {
			name = gd_name_3_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 109 } }
		create_corps_commander = {
			name = gd_name_3_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 110 } }
		create_corps_commander = {
			name = gd_name_3_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 111 } }
		create_corps_commander = {
			name = gd_name_3_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 112 } }
		create_corps_commander = {
			name = gd_name_3_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 113 } }
		create_corps_commander = {
			name = gd_name_3_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 114 } }
		create_corps_commander = {
			name = gd_name_3_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 115 } }
		create_corps_commander = {
			name = gd_name_3_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 116 } }
		create_corps_commander = {
			name = gd_name_3_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 117 } }
		create_corps_commander = {
			name = gd_name_3_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 118 } }
		create_corps_commander = {
			name = gd_name_3_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 119 } }
		create_corps_commander = {
			name = gd_name_3_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 120 } }
		create_corps_commander = {
			name = gd_name_4_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 121 } }
		create_corps_commander = {
			name = gd_name_4_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 122 } }
		create_corps_commander = {
			name = gd_name_4_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 123 } }
		create_corps_commander = {
			name = gd_name_4_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 124 } }
		create_corps_commander = {
			name = gd_name_4_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 125 } }
		create_corps_commander = {
			name = gd_name_4_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 126 } }
		create_corps_commander = {
			name = gd_name_4_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 127 } }
		create_corps_commander = {
			name = gd_name_4_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 128 } }
		create_corps_commander = {
			name = gd_name_4_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 129 } }
		create_corps_commander = {
			name = gd_name_4_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 130 } }
		create_corps_commander = {
			name = gd_name_4_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 131 } }
		create_corps_commander = {
			name = gd_name_4_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 132 } }
		create_corps_commander = {
			name = gd_name_4_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 133 } }
		create_corps_commander = {
			name = gd_name_4_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 134 } }
		create_corps_commander = {
			name = gd_name_4_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 135 } }
		create_corps_commander = {
			name = gd_name_4_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 136 } }
		create_corps_commander = {
			name = gd_name_4_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 137 } }
		create_corps_commander = {
			name = gd_name_4_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 138 } }
		create_corps_commander = {
			name = gd_name_4_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 139 } }
		create_corps_commander = {
			name = gd_name_4_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 140 } }
		create_corps_commander = {
			name = gd_name_4_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 141 } }
		create_corps_commander = {
			name = gd_name_4_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 142 } }
		create_corps_commander = {
			name = gd_name_4_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 143 } }
		create_corps_commander = {
			name = gd_name_4_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 144 } }
		create_corps_commander = {
			name = gd_name_4_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 145 } }
		create_corps_commander = {
			name = gd_name_4_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 146 } }
		create_corps_commander = {
			name = gd_name_4_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 147 } }
		create_corps_commander = {
			name = gd_name_4_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 148 } }
		create_corps_commander = {
			name = gd_name_4_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 149 } }
		create_corps_commander = {
			name = gd_name_4_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 150 } }
		create_corps_commander = {
			name = gd_name_5_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 151 } }
		create_corps_commander = {
			name = gd_name_5_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 152 } }
		create_corps_commander = {
			name = gd_name_5_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 153 } }
		create_corps_commander = {
			name = gd_name_5_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 154 } }
		create_corps_commander = {
			name = gd_name_5_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 155 } }
		create_corps_commander = {
			name = gd_name_5_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 156 } }
		create_corps_commander = {
			name = gd_name_5_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 157 } }
		create_corps_commander = {
			name = gd_name_5_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 158 } }
		create_corps_commander = {
			name = gd_name_5_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 159 } }
		create_corps_commander = {
			name = gd_name_5_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 160 } }
		create_corps_commander = {
			name = gd_name_5_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 161 } }
		create_corps_commander = {
			name = gd_name_5_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 162 } }
		create_corps_commander = {
			name = gd_name_5_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 163 } }
		create_corps_commander = {
			name = gd_name_5_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 164 } }
		create_corps_commander = {
			name = gd_name_5_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 165 } }
		create_corps_commander = {
			name = gd_name_5_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 166 } }
		create_corps_commander = {
			name = gd_name_5_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 167 } }
		create_corps_commander = {
			name = gd_name_5_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 168 } }
		create_corps_commander = {
			name = gd_name_5_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 169 } }
		create_corps_commander = {
			name = gd_name_5_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 170 } }
		create_corps_commander = {
			name = gd_name_5_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 171 } }
		create_corps_commander = {
			name = gd_name_5_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 172 } }
		create_corps_commander = {
			name = gd_name_5_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 173 } }
		create_corps_commander = {
			name = gd_name_5_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 174 } }
		create_corps_commander = {
			name = gd_name_5_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 175 } }
		create_corps_commander = {
			name = gd_name_5_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 176 } }
		create_corps_commander = {
			name = gd_name_5_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 177 } }
		create_corps_commander = {
			name = gd_name_5_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 178 } }
		create_corps_commander = {
			name = gd_name_5_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 179 } }
		create_corps_commander = {
			name = gd_name_5_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 180 } }
		create_corps_commander = {
			name = gd_name_6_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 181 } }
		create_corps_commander = {
			name = gd_name_6_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 182 } }
		create_corps_commander = {
			name = gd_name_6_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 183 } }
		create_corps_commander = {
			name = gd_name_6_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 184 } }
		create_corps_commander = {
			name = gd_name_6_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 185 } }
		create_corps_commander = {
			name = gd_name_6_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 186 } }
		create_corps_commander = {
			name = gd_name_6_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 187 } }
		create_corps_commander = {
			name = gd_name_6_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 188 } }
		create_corps_commander = {
			name = gd_name_6_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 189 } }
		create_corps_commander = {
			name = gd_name_6_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 190 } }
		create_corps_commander = {
			name = gd_name_6_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 191 } }
		create_corps_commander = {
			name = gd_name_6_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 192 } }
		create_corps_commander = {
			name = gd_name_6_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 193 } }
		create_corps_commander = {
			name = gd_name_6_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 194 } }
		create_corps_commander = {
			name = gd_name_6_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 195 } }
		create_corps_commander = {
			name = gd_name_6_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 196 } }
		create_corps_commander = {
			name = gd_name_6_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 197 } }
		create_corps_commander = {
			name = gd_name_6_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 198 } }
		create_corps_commander = {
			name = gd_name_6_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 199 } }
		create_corps_commander = {
			name = gd_name_6_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 200 } }
		create_corps_commander = {
			name = gd_name_6_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 201 } }
		create_corps_commander = {
			name = gd_name_6_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 202 } }
		create_corps_commander = {
			name = gd_name_6_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 203 } }
		create_corps_commander = {
			name = gd_name_6_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 204 } }
		create_corps_commander = {
			name = gd_name_6_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 205 } }
		create_corps_commander = {
			name = gd_name_6_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 206 } }
		create_corps_commander = {
			name = gd_name_6_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 207 } }
		create_corps_commander = {
			name = gd_name_6_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 208 } }
		create_corps_commander = {
			name = gd_name_6_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 209 } }
		create_corps_commander = {
			name = gd_name_6_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 210 } }
		create_corps_commander = {
			name = gd_name_7_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 211 } }
		create_corps_commander = {
			name = gd_name_7_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 212 } }
		create_corps_commander = {
			name = gd_name_7_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 213 } }
		create_corps_commander = {
			name = gd_name_7_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 214 } }
		create_corps_commander = {
			name = gd_name_7_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 215 } }
		create_corps_commander = {
			name = gd_name_7_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 216 } }
		create_corps_commander = {
			name = gd_name_7_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 217 } }
		create_corps_commander = {
			name = gd_name_7_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 218 } }
		create_corps_commander = {
			name = gd_name_7_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 219 } }
		create_corps_commander = {
			name = gd_name_7_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 220 } }
		create_corps_commander = {
			name = gd_name_7_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 221 } }
		create_corps_commander = {
			name = gd_name_7_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 222 } }
		create_corps_commander = {
			name = gd_name_7_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 223 } }
		create_corps_commander = {
			name = gd_name_7_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 224 } }
		create_corps_commander = {
			name = gd_name_7_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 225 } }
		create_corps_commander = {
			name = gd_name_7_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 226 } }
		create_corps_commander = {
			name = gd_name_7_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 227 } }
		create_corps_commander = {
			name = gd_name_7_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 228 } }
		create_corps_commander = {
			name = gd_name_7_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 229 } }
		create_corps_commander = {
			name = gd_name_7_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 230 } }
		create_corps_commander = {
			name = gd_name_7_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 231 } }
		create_corps_commander = {
			name = gd_name_7_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 232 } }
		create_corps_commander = {
			name = gd_name_7_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 233 } }
		create_corps_commander = {
			name = gd_name_7_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 234 } }
		create_corps_commander = {
			name = gd_name_7_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 235 } }
		create_corps_commander = {
			name = gd_name_7_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 236 } }
		create_corps_commander = {
			name = gd_name_7_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 237 } }
		create_corps_commander = {
			name = gd_name_7_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 238 } }
		create_corps_commander = {
			name = gd_name_7_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 239 } }
		create_corps_commander = {
			name = gd_name_7_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 240 } }
		create_corps_commander = {
			name = gd_name_8_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 241 } }
		create_corps_commander = {
			name = gd_name_8_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 242 } }
		create_corps_commander = {
			name = gd_name_8_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 243 } }
		create_corps_commander = {
			name = gd_name_8_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 244 } }
		create_corps_commander = {
			name = gd_name_8_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 245 } }
		create_corps_commander = {
			name = gd_name_8_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 246 } }
		create_corps_commander = {
			name = gd_name_8_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 247 } }
		create_corps_commander = {
			name = gd_name_8_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 248 } }
		create_corps_commander = {
			name = gd_name_8_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 249 } }
		create_corps_commander = {
			name = gd_name_8_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 250 } }
		create_corps_commander = {
			name = gd_name_8_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 251 } }
		create_corps_commander = {
			name = gd_name_8_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 252 } }
		create_corps_commander = {
			name = gd_name_8_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 253 } }
		create_corps_commander = {
			name = gd_name_8_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 254 } }
		create_corps_commander = {
			name = gd_name_8_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 255 } }
		create_corps_commander = {
			name = gd_name_8_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 256 } }
		create_corps_commander = {
			name = gd_name_8_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 257 } }
		create_corps_commander = {
			name = gd_name_8_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 258 } }
		create_corps_commander = {
			name = gd_name_8_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 259 } }
		create_corps_commander = {
			name = gd_name_8_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 260 } }
		create_corps_commander = {
			name = gd_name_8_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 261 } }
		create_corps_commander = {
			name = gd_name_8_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 262 } }
		create_corps_commander = {
			name = gd_name_8_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 263 } }
		create_corps_commander = {
			name = gd_name_8_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 264 } }
		create_corps_commander = {
			name = gd_name_8_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 265 } }
		create_corps_commander = {
			name = gd_name_8_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 266 } }
		create_corps_commander = {
			name = gd_name_8_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 267 } }
		create_corps_commander = {
			name = gd_name_8_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 268 } }
		create_corps_commander = {
			name = gd_name_8_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 269 } }
		create_corps_commander = {
			name = gd_name_8_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 270 } }
		create_corps_commander = {
			name = gd_name_9_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 271 } }
		create_corps_commander = {
			name = gd_name_9_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 272 } }
		create_corps_commander = {
			name = gd_name_9_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 273 } }
		create_corps_commander = {
			name = gd_name_9_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 274 } }
		create_corps_commander = {
			name = gd_name_9_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 275 } }
		create_corps_commander = {
			name = gd_name_9_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 276 } }
		create_corps_commander = {
			name = gd_name_9_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 277 } }
		create_corps_commander = {
			name = gd_name_9_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 278 } }
		create_corps_commander = {
			name = gd_name_9_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 279 } }
		create_corps_commander = {
			name = gd_name_9_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 280 } }
		create_corps_commander = {
			name = gd_name_9_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 281 } }
		create_corps_commander = {
			name = gd_name_9_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 282 } }
		create_corps_commander = {
			name = gd_name_9_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 283 } }
		create_corps_commander = {
			name = gd_name_9_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 284 } }
		create_corps_commander = {
			name = gd_name_9_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 285 } }
		create_corps_commander = {
			name = gd_name_9_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 286 } }
		create_corps_commander = {
			name = gd_name_9_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 287 } }
		create_corps_commander = {
			name = gd_name_9_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 288 } }
		create_corps_commander = {
			name = gd_name_9_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 289 } }
		create_corps_commander = {
			name = gd_name_9_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 290 } }
		create_corps_commander = {
			name = gd_name_9_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 291 } }
		create_corps_commander = {
			name = gd_name_9_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 292 } }
		create_corps_commander = {
			name = gd_name_9_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 293 } }
		create_corps_commander = {
			name = gd_name_9_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 294 } }
		create_corps_commander = {
			name = gd_name_9_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 295 } }
		create_corps_commander = {
			name = gd_name_9_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 296 } }
		create_corps_commander = {
			name = gd_name_9_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 297 } }
		create_corps_commander = {
			name = gd_name_9_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 298 } }
		create_corps_commander = {
			name = gd_name_9_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 299 } }
		create_corps_commander = {
			name = gd_name_9_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 300 } }
		create_corps_commander = {
			name = gd_name_10_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 301 } }
		create_corps_commander = {
			name = gd_name_10_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 302 } }
		create_corps_commander = {
			name = gd_name_10_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 303 } }
		create_corps_commander = {
			name = gd_name_10_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 304 } }
		create_corps_commander = {
			name = gd_name_10_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 305 } }
		create_corps_commander = {
			name = gd_name_10_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 306 } }
		create_corps_commander = {
			name = gd_name_10_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 307 } }
		create_corps_commander = {
			name = gd_name_10_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 308 } }
		create_corps_commander = {
			name = gd_name_10_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 309 } }
		create_corps_commander = {
			name = gd_name_10_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 310 } }
		create_corps_commander = {
			name = gd_name_10_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 311 } }
		create_corps_commander = {
			name = gd_name_10_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 312 } }
		create_corps_commander = {
			name = gd_name_10_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 313 } }
		create_corps_commander = {
			name = gd_name_10_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 314 } }
		create_corps_commander = {
			name = gd_name_10_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 315 } }
		create_corps_commander = {
			name = gd_name_10_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 316 } }
		create_corps_commander = {
			name = gd_name_10_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 317 } }
		create_corps_commander = {
			name = gd_name_10_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 318 } }
		create_corps_commander = {
			name = gd_name_10_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 319 } }
		create_corps_commander = {
			name = gd_name_10_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 320 } }
		create_corps_commander = {
			name = gd_name_10_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 321 } }
		create_corps_commander = {
			name = gd_name_10_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 322 } }
		create_corps_commander = {
			name = gd_name_10_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 323 } }
		create_corps_commander = {
			name = gd_name_10_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 324 } }
		create_corps_commander = {
			name = gd_name_10_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 325 } }
		create_corps_commander = {
			name = gd_name_10_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 326 } }
		create_corps_commander = {
			name = gd_name_10_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 327 } }
		create_corps_commander = {
			name = gd_name_10_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 328 } }
		create_corps_commander = {
			name = gd_name_10_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 329 } }
		create_corps_commander = {
			name = gd_name_10_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 330 } }
		create_corps_commander = {
			name = gd_name_11_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 331 } }
		create_corps_commander = {
			name = gd_name_11_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 332 } }
		create_corps_commander = {
			name = gd_name_11_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 333 } }
		create_corps_commander = {
			name = gd_name_11_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 334 } }
		create_corps_commander = {
			name = gd_name_11_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 335 } }
		create_corps_commander = {
			name = gd_name_11_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 336 } }
		create_corps_commander = {
			name = gd_name_11_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 337 } }
		create_corps_commander = {
			name = gd_name_11_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 338 } }
		create_corps_commander = {
			name = gd_name_11_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 339 } }
		create_corps_commander = {
			name = gd_name_11_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 340 } }
		create_corps_commander = {
			name = gd_name_11_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 341 } }
		create_corps_commander = {
			name = gd_name_11_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 342 } }
		create_corps_commander = {
			name = gd_name_11_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 343 } }
		create_corps_commander = {
			name = gd_name_11_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 344 } }
		create_corps_commander = {
			name = gd_name_11_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 345 } }
		create_corps_commander = {
			name = gd_name_11_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 346 } }
		create_corps_commander = {
			name = gd_name_11_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 347 } }
		create_corps_commander = {
			name = gd_name_11_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 348 } }
		create_corps_commander = {
			name = gd_name_11_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 349 } }
		create_corps_commander = {
			name = gd_name_11_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 350 } }
		create_corps_commander = {
			name = gd_name_11_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 351 } }
		create_corps_commander = {
			name = gd_name_11_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 352 } }
		create_corps_commander = {
			name = gd_name_11_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 353 } }
		create_corps_commander = {
			name = gd_name_11_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 354 } }
		create_corps_commander = {
			name = gd_name_11_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 355 } }
		create_corps_commander = {
			name = gd_name_11_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 356 } }
		create_corps_commander = {
			name = gd_name_11_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 357 } }
		create_corps_commander = {
			name = gd_name_11_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 358 } }
		create_corps_commander = {
			name = gd_name_11_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 359 } }
		create_corps_commander = {
			name = gd_name_11_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 360 } }
		create_corps_commander = {
			name = gd_name_12_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 361 } }
		create_corps_commander = {
			name = gd_name_12_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 362 } }
		create_corps_commander = {
			name = gd_name_12_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 363 } }
		create_corps_commander = {
			name = gd_name_12_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 364 } }
		create_corps_commander = {
			name = gd_name_12_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 365 } }
		create_corps_commander = {
			name = gd_name_12_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 366 } }
		create_corps_commander = {
			name = gd_name_12_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 367 } }
		create_corps_commander = {
			name = gd_name_12_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 368 } }
		create_corps_commander = {
			name = gd_name_12_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 369 } }
		create_corps_commander = {
			name = gd_name_12_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 370 } }
		create_corps_commander = {
			name = gd_name_12_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 371 } }
		create_corps_commander = {
			name = gd_name_12_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 372 } }
		create_corps_commander = {
			name = gd_name_12_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 373 } }
		create_corps_commander = {
			name = gd_name_12_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 374 } }
		create_corps_commander = {
			name = gd_name_12_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 375 } }
		create_corps_commander = {
			name = gd_name_12_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 376 } }
		create_corps_commander = {
			name = gd_name_12_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 377 } }
		create_corps_commander = {
			name = gd_name_12_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 378 } }
		create_corps_commander = {
			name = gd_name_12_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 379 } }
		create_corps_commander = {
			name = gd_name_12_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 380 } }
		create_corps_commander = {
			name = gd_name_12_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 381 } }
		create_corps_commander = {
			name = gd_name_12_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 382 } }
		create_corps_commander = {
			name = gd_name_12_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 383 } }
		create_corps_commander = {
			name = gd_name_12_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 384 } }
		create_corps_commander = {
			name = gd_name_12_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 385 } }
		create_corps_commander = {
			name = gd_name_12_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 386 } }
		create_corps_commander = {
			name = gd_name_12_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 387 } }
		create_corps_commander = {
			name = gd_name_12_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 388 } }
		create_corps_commander = {
			name = gd_name_12_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 389 } }
		create_corps_commander = {
			name = gd_name_12_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 390 } }
		create_corps_commander = {
			name = gd_name_13_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 391 } }
		create_corps_commander = {
			name = gd_name_13_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 392 } }
		create_corps_commander = {
			name = gd_name_13_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 393 } }
		create_corps_commander = {
			name = gd_name_13_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 394 } }
		create_corps_commander = {
			name = gd_name_13_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 395 } }
		create_corps_commander = {
			name = gd_name_13_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 396 } }
		create_corps_commander = {
			name = gd_name_13_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 397 } }
		create_corps_commander = {
			name = gd_name_13_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 398 } }
		create_corps_commander = {
			name = gd_name_13_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 399 } }
		create_corps_commander = {
			name = gd_name_13_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 400 } }
		create_corps_commander = {
			name = gd_name_13_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 401 } }
		create_corps_commander = {
			name = gd_name_13_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 402 } }
		create_corps_commander = {
			name = gd_name_13_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 403 } }
		create_corps_commander = {
			name = gd_name_13_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 404 } }
		create_corps_commander = {
			name = gd_name_13_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 405 } }
		create_corps_commander = {
			name = gd_name_13_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 406 } }
		create_corps_commander = {
			name = gd_name_13_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 407 } }
		create_corps_commander = {
			name = gd_name_13_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 408 } }
		create_corps_commander = {
			name = gd_name_13_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 409 } }
		create_corps_commander = {
			name = gd_name_13_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 410 } }
		create_corps_commander = {
			name = gd_name_13_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 411 } }
		create_corps_commander = {
			name = gd_name_13_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 412 } }
		create_corps_commander = {
			name = gd_name_13_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 413 } }
		create_corps_commander = {
			name = gd_name_13_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 414 } }
		create_corps_commander = {
			name = gd_name_13_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 415 } }
		create_corps_commander = {
			name = gd_name_13_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 416 } }
		create_corps_commander = {
			name = gd_name_13_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 417 } }
		create_corps_commander = {
			name = gd_name_13_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 418 } }
		create_corps_commander = {
			name = gd_name_13_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 419 } }
		create_corps_commander = {
			name = gd_name_13_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 420 } }
		create_corps_commander = {
			name = gd_name_14_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 421 } }
		create_corps_commander = {
			name = gd_name_14_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 422 } }
		create_corps_commander = {
			name = gd_name_14_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 423 } }
		create_corps_commander = {
			name = gd_name_14_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 424 } }
		create_corps_commander = {
			name = gd_name_14_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 425 } }
		create_corps_commander = {
			name = gd_name_14_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 426 } }
		create_corps_commander = {
			name = gd_name_14_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 427 } }
		create_corps_commander = {
			name = gd_name_14_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 428 } }
		create_corps_commander = {
			name = gd_name_14_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 429 } }
		create_corps_commander = {
			name = gd_name_14_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 430 } }
		create_corps_commander = {
			name = gd_name_14_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 431 } }
		create_corps_commander = {
			name = gd_name_14_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 432 } }
		create_corps_commander = {
			name = gd_name_14_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 433 } }
		create_corps_commander = {
			name = gd_name_14_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 434 } }
		create_corps_commander = {
			name = gd_name_14_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 435 } }
		create_corps_commander = {
			name = gd_name_14_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 436 } }
		create_corps_commander = {
			name = gd_name_14_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 437 } }
		create_corps_commander = {
			name = gd_name_14_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 438 } }
		create_corps_commander = {
			name = gd_name_14_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 439 } }
		create_corps_commander = {
			name = gd_name_14_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 440 } }
		create_corps_commander = {
			name = gd_name_14_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 441 } }
		create_corps_commander = {
			name = gd_name_14_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 442 } }
		create_corps_commander = {
			name = gd_name_14_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 443 } }
		create_corps_commander = {
			name = gd_name_14_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 444 } }
		create_corps_commander = {
			name = gd_name_14_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 445 } }
		create_corps_commander = {
			name = gd_name_14_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 446 } }
		create_corps_commander = {
			name = gd_name_14_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 447 } }
		create_corps_commander = {
			name = gd_name_14_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 448 } }
		create_corps_commander = {
			name = gd_name_14_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 449 } }
		create_corps_commander = {
			name = gd_name_14_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 450 } }
		create_corps_commander = {
			name = gd_name_15_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 451 } }
		create_corps_commander = {
			name = gd_name_15_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 452 } }
		create_corps_commander = {
			name = gd_name_15_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 453 } }
		create_corps_commander = {
			name = gd_name_15_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 454 } }
		create_corps_commander = {
			name = gd_name_15_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 455 } }
		create_corps_commander = {
			name = gd_name_15_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 456 } }
		create_corps_commander = {
			name = gd_name_15_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 457 } }
		create_corps_commander = {
			name = gd_name_15_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 458 } }
		create_corps_commander = {
			name = gd_name_15_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 459 } }
		create_corps_commander = {
			name = gd_name_15_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 460 } }
		create_corps_commander = {
			name = gd_name_15_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 461 } }
		create_corps_commander = {
			name = gd_name_15_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 462 } }
		create_corps_commander = {
			name = gd_name_15_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 463 } }
		create_corps_commander = {
			name = gd_name_15_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 464 } }
		create_corps_commander = {
			name = gd_name_15_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 465 } }
		create_corps_commander = {
			name = gd_name_15_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 466 } }
		create_corps_commander = {
			name = gd_name_15_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 467 } }
		create_corps_commander = {
			name = gd_name_15_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 468 } }
		create_corps_commander = {
			name = gd_name_15_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 469 } }
		create_corps_commander = {
			name = gd_name_15_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 470 } }
		create_corps_commander = {
			name = gd_name_15_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 471 } }
		create_corps_commander = {
			name = gd_name_15_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 472 } }
		create_corps_commander = {
			name = gd_name_15_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 473 } }
		create_corps_commander = {
			name = gd_name_15_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 474 } }
		create_corps_commander = {
			name = gd_name_15_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 475 } }
		create_corps_commander = {
			name = gd_name_15_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 476 } }
		create_corps_commander = {
			name = gd_name_15_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 477 } }
		create_corps_commander = {
			name = gd_name_15_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 478 } }
		create_corps_commander = {
			name = gd_name_15_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 479 } }
		create_corps_commander = {
			name = gd_name_15_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 480 } }
		create_corps_commander = {
			name = gd_name_16_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 481 } }
		create_corps_commander = {
			name = gd_name_16_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 482 } }
		create_corps_commander = {
			name = gd_name_16_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 483 } }
		create_corps_commander = {
			name = gd_name_16_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 484 } }
		create_corps_commander = {
			name = gd_name_16_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 485 } }
		create_corps_commander = {
			name = gd_name_16_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 486 } }
		create_corps_commander = {
			name = gd_name_16_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 487 } }
		create_corps_commander = {
			name = gd_name_16_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 488 } }
		create_corps_commander = {
			name = gd_name_16_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 489 } }
		create_corps_commander = {
			name = gd_name_16_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 490 } }
		create_corps_commander = {
			name = gd_name_16_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 491 } }
		create_corps_commander = {
			name = gd_name_16_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 492 } }
		create_corps_commander = {
			name = gd_name_16_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 493 } }
		create_corps_commander = {
			name = gd_name_16_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 494 } }
		create_corps_commander = {
			name = gd_name_16_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 495 } }
		create_corps_commander = {
			name = gd_name_16_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 496 } }
		create_corps_commander = {
			name = gd_name_16_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 497 } }
		create_corps_commander = {
			name = gd_name_16_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 498 } }
		create_corps_commander = {
			name = gd_name_16_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 499 } }
		create_corps_commander = {
			name = gd_name_16_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 500 } }
		create_corps_commander = {
			name = gd_name_16_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 501 } }
		create_corps_commander = {
			name = gd_name_16_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 502 } }
		create_corps_commander = {
			name = gd_name_16_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 503 } }
		create_corps_commander = {
			name = gd_name_16_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 504 } }
		create_corps_commander = {
			name = gd_name_16_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 505 } }
		create_corps_commander = {
			name = gd_name_16_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 506 } }
		create_corps_commander = {
			name = gd_name_16_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 507 } }
		create_corps_commander = {
			name = gd_name_16_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 508 } }
		create_corps_commander = {
			name = gd_name_16_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 509 } }
		create_corps_commander = {
			name = gd_name_16_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 510 } }
		create_corps_commander = {
			name = gd_name_17_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 511 } }
		create_corps_commander = {
			name = gd_name_17_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 512 } }
		create_corps_commander = {
			name = gd_name_17_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 513 } }
		create_corps_commander = {
			name = gd_name_17_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 514 } }
		create_corps_commander = {
			name = gd_name_17_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 515 } }
		create_corps_commander = {
			name = gd_name_17_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 516 } }
		create_corps_commander = {
			name = gd_name_17_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 517 } }
		create_corps_commander = {
			name = gd_name_17_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 518 } }
		create_corps_commander = {
			name = gd_name_17_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 519 } }
		create_corps_commander = {
			name = gd_name_17_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 520 } }
		create_corps_commander = {
			name = gd_name_17_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 521 } }
		create_corps_commander = {
			name = gd_name_17_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 522 } }
		create_corps_commander = {
			name = gd_name_17_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 523 } }
		create_corps_commander = {
			name = gd_name_17_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 524 } }
		create_corps_commander = {
			name = gd_name_17_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 525 } }
		create_corps_commander = {
			name = gd_name_17_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 526 } }
		create_corps_commander = {
			name = gd_name_17_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 527 } }
		create_corps_commander = {
			name = gd_name_17_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 528 } }
		create_corps_commander = {
			name = gd_name_17_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 529 } }
		create_corps_commander = {
			name = gd_name_17_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 530 } }
		create_corps_commander = {
			name = gd_name_17_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 531 } }
		create_corps_commander = {
			name = gd_name_17_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 532 } }
		create_corps_commander = {
			name = gd_name_17_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 533 } }
		create_corps_commander = {
			name = gd_name_17_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 534 } }
		create_corps_commander = {
			name = gd_name_17_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 535 } }
		create_corps_commander = {
			name = gd_name_17_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 536 } }
		create_corps_commander = {
			name = gd_name_17_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 537 } }
		create_corps_commander = {
			name = gd_name_17_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 538 } }
		create_corps_commander = {
			name = gd_name_17_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 539 } }
		create_corps_commander = {
			name = gd_name_17_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 540 } }
		create_corps_commander = {
			name = gd_name_18_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 541 } }
		create_corps_commander = {
			name = gd_name_18_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 542 } }
		create_corps_commander = {
			name = gd_name_18_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 543 } }
		create_corps_commander = {
			name = gd_name_18_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 544 } }
		create_corps_commander = {
			name = gd_name_18_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 545 } }
		create_corps_commander = {
			name = gd_name_18_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 546 } }
		create_corps_commander = {
			name = gd_name_18_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 547 } }
		create_corps_commander = {
			name = gd_name_18_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 548 } }
		create_corps_commander = {
			name = gd_name_18_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 549 } }
		create_corps_commander = {
			name = gd_name_18_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 550 } }
		create_corps_commander = {
			name = gd_name_18_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 551 } }
		create_corps_commander = {
			name = gd_name_18_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 552 } }
		create_corps_commander = {
			name = gd_name_18_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 553 } }
		create_corps_commander = {
			name = gd_name_18_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 554 } }
		create_corps_commander = {
			name = gd_name_18_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 555 } }
		create_corps_commander = {
			name = gd_name_18_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 556 } }
		create_corps_commander = {
			name = gd_name_18_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 557 } }
		create_corps_commander = {
			name = gd_name_18_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 558 } }
		create_corps_commander = {
			name = gd_name_18_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 559 } }
		create_corps_commander = {
			name = gd_name_18_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 560 } }
		create_corps_commander = {
			name = gd_name_18_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 561 } }
		create_corps_commander = {
			name = gd_name_18_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 562 } }
		create_corps_commander = {
			name = gd_name_18_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 563 } }
		create_corps_commander = {
			name = gd_name_18_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 564 } }
		create_corps_commander = {
			name = gd_name_18_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 565 } }
		create_corps_commander = {
			name = gd_name_18_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 566 } }
		create_corps_commander = {
			name = gd_name_18_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 567 } }
		create_corps_commander = {
			name = gd_name_18_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 568 } }
		create_corps_commander = {
			name = gd_name_18_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 569 } }
		create_corps_commander = {
			name = gd_name_18_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 570 } }
		create_corps_commander = {
			name = gd_name_19_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 571 } }
		create_corps_commander = {
			name = gd_name_19_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 572 } }
		create_corps_commander = {
			name = gd_name_19_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 573 } }
		create_corps_commander = {
			name = gd_name_19_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 574 } }
		create_corps_commander = {
			name = gd_name_19_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 575 } }
		create_corps_commander = {
			name = gd_name_19_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 576 } }
		create_corps_commander = {
			name = gd_name_19_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 577 } }
		create_corps_commander = {
			name = gd_name_19_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 578 } }
		create_corps_commander = {
			name = gd_name_19_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 579 } }
		create_corps_commander = {
			name = gd_name_19_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 580 } }
		create_corps_commander = {
			name = gd_name_19_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 581 } }
		create_corps_commander = {
			name = gd_name_19_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 582 } }
		create_corps_commander = {
			name = gd_name_19_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 583 } }
		create_corps_commander = {
			name = gd_name_19_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 584 } }
		create_corps_commander = {
			name = gd_name_19_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 585 } }
		create_corps_commander = {
			name = gd_name_19_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 586 } }
		create_corps_commander = {
			name = gd_name_19_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 587 } }
		create_corps_commander = {
			name = gd_name_19_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 588 } }
		create_corps_commander = {
			name = gd_name_19_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 589 } }
		create_corps_commander = {
			name = gd_name_19_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 590 } }
		create_corps_commander = {
			name = gd_name_19_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 591 } }
		create_corps_commander = {
			name = gd_name_19_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 592 } }
		create_corps_commander = {
			name = gd_name_19_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 593 } }
		create_corps_commander = {
			name = gd_name_19_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 594 } }
		create_corps_commander = {
			name = gd_name_19_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 595 } }
		create_corps_commander = {
			name = gd_name_19_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 596 } }
		create_corps_commander = {
			name = gd_name_19_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 597 } }
		create_corps_commander = {
			name = gd_name_19_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 598 } }
		create_corps_commander = {
			name = gd_name_19_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 599 } }
		create_corps_commander = {
			name = gd_name_19_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 600 } }
		create_corps_commander = {
			name = gd_name_20_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 601 } }
		create_corps_commander = {
			name = gd_name_20_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 602 } }
		create_corps_commander = {
			name = gd_name_20_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 603 } }
		create_corps_commander = {
			name = gd_name_20_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 604 } }
		create_corps_commander = {
			name = gd_name_20_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 605 } }
		create_corps_commander = {
			name = gd_name_20_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 606 } }
		create_corps_commander = {
			name = gd_name_20_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 607 } }
		create_corps_commander = {
			name = gd_name_20_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 608 } }
		create_corps_commander = {
			name = gd_name_20_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 609 } }
		create_corps_commander = {
			name = gd_name_20_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 610 } }
		create_corps_commander = {
			name = gd_name_20_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 611 } }
		create_corps_commander = {
			name = gd_name_20_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 612 } }
		create_corps_commander = {
			name = gd_name_20_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 613 } }
		create_corps_commander = {
			name = gd_name_20_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 614 } }
		create_corps_commander = {
			name = gd_name_20_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 615 } }
		create_corps_commander = {
			name = gd_name_20_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 616 } }
		create_corps_commander = {
			name = gd_name_20_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 617 } }
		create_corps_commander = {
			name = gd_name_20_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 618 } }
		create_corps_commander = {
			name = gd_name_20_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 619 } }
		create_corps_commander = {
			name = gd_name_20_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 620 } }
		create_corps_commander = {
			name = gd_name_20_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 621 } }
		create_corps_commander = {
			name = gd_name_20_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 622 } }
		create_corps_commander = {
			name = gd_name_20_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 623 } }
		create_corps_commander = {
			name = gd_name_20_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 624 } }
		create_corps_commander = {
			name = gd_name_20_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 625 } }
		create_corps_commander = {
			name = gd_name_20_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 626 } }
		create_corps_commander = {
			name = gd_name_20_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 627 } }
		create_corps_commander = {
			name = gd_name_20_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 628 } }
		create_corps_commander = {
			name = gd_name_20_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 629 } }
		create_corps_commander = {
			name = gd_name_20_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 630 } }
		create_corps_commander = {
			name = gd_name_21_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 631 } }
		create_corps_commander = {
			name = gd_name_21_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 632 } }
		create_corps_commander = {
			name = gd_name_21_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 633 } }
		create_corps_commander = {
			name = gd_name_21_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 634 } }
		create_corps_commander = {
			name = gd_name_21_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 635 } }
		create_corps_commander = {
			name = gd_name_21_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 636 } }
		create_corps_commander = {
			name = gd_name_21_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 637 } }
		create_corps_commander = {
			name = gd_name_21_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 638 } }
		create_corps_commander = {
			name = gd_name_21_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 639 } }
		create_corps_commander = {
			name = gd_name_21_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 640 } }
		create_corps_commander = {
			name = gd_name_21_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 641 } }
		create_corps_commander = {
			name = gd_name_21_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 642 } }
		create_corps_commander = {
			name = gd_name_21_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 643 } }
		create_corps_commander = {
			name = gd_name_21_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 644 } }
		create_corps_commander = {
			name = gd_name_21_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 645 } }
		create_corps_commander = {
			name = gd_name_21_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 646 } }
		create_corps_commander = {
			name = gd_name_21_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 647 } }
		create_corps_commander = {
			name = gd_name_21_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 648 } }
		create_corps_commander = {
			name = gd_name_21_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 649 } }
		create_corps_commander = {
			name = gd_name_21_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 650 } }
		create_corps_commander = {
			name = gd_name_21_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 651 } }
		create_corps_commander = {
			name = gd_name_21_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 652 } }
		create_corps_commander = {
			name = gd_name_21_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 653 } }
		create_corps_commander = {
			name = gd_name_21_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 654 } }
		create_corps_commander = {
			name = gd_name_21_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 655 } }
		create_corps_commander = {
			name = gd_name_21_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 656 } }
		create_corps_commander = {
			name = gd_name_21_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 657 } }
		create_corps_commander = {
			name = gd_name_21_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 658 } }
		create_corps_commander = {
			name = gd_name_21_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 659 } }
		create_corps_commander = {
			name = gd_name_21_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 660 } }
		create_corps_commander = {
			name = gd_name_22_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 661 } }
		create_corps_commander = {
			name = gd_name_22_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 662 } }
		create_corps_commander = {
			name = gd_name_22_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 663 } }
		create_corps_commander = {
			name = gd_name_22_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 664 } }
		create_corps_commander = {
			name = gd_name_22_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 665 } }
		create_corps_commander = {
			name = gd_name_22_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 666 } }
		create_corps_commander = {
			name = gd_name_22_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 667 } }
		create_corps_commander = {
			name = gd_name_22_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 668 } }
		create_corps_commander = {
			name = gd_name_22_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 669 } }
		create_corps_commander = {
			name = gd_name_22_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 670 } }
		create_corps_commander = {
			name = gd_name_22_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 671 } }
		create_corps_commander = {
			name = gd_name_22_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 672 } }
		create_corps_commander = {
			name = gd_name_22_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 673 } }
		create_corps_commander = {
			name = gd_name_22_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 674 } }
		create_corps_commander = {
			name = gd_name_22_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 675 } }
		create_corps_commander = {
			name = gd_name_22_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 676 } }
		create_corps_commander = {
			name = gd_name_22_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 677 } }
		create_corps_commander = {
			name = gd_name_22_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 678 } }
		create_corps_commander = {
			name = gd_name_22_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 679 } }
		create_corps_commander = {
			name = gd_name_22_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 680 } }
		create_corps_commander = {
			name = gd_name_22_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 681 } }
		create_corps_commander = {
			name = gd_name_22_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 682 } }
		create_corps_commander = {
			name = gd_name_22_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 683 } }
		create_corps_commander = {
			name = gd_name_22_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 684 } }
		create_corps_commander = {
			name = gd_name_22_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 685 } }
		create_corps_commander = {
			name = gd_name_22_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 686 } }
		create_corps_commander = {
			name = gd_name_22_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 687 } }
		create_corps_commander = {
			name = gd_name_22_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 688 } }
		create_corps_commander = {
			name = gd_name_22_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 689 } }
		create_corps_commander = {
			name = gd_name_22_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 690 } }
		create_corps_commander = {
			name = gd_name_23_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 691 } }
		create_corps_commander = {
			name = gd_name_23_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 692 } }
		create_corps_commander = {
			name = gd_name_23_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 693 } }
		create_corps_commander = {
			name = gd_name_23_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 694 } }
		create_corps_commander = {
			name = gd_name_23_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 695 } }
		create_corps_commander = {
			name = gd_name_23_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 696 } }
		create_corps_commander = {
			name = gd_name_23_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 697 } }
		create_corps_commander = {
			name = gd_name_23_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 698 } }
		create_corps_commander = {
			name = gd_name_23_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 699 } }
		create_corps_commander = {
			name = gd_name_23_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 700 } }
		create_corps_commander = {
			name = gd_name_23_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 701 } }
		create_corps_commander = {
			name = gd_name_23_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 702 } }
		create_corps_commander = {
			name = gd_name_23_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 703 } }
		create_corps_commander = {
			name = gd_name_23_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 704 } }
		create_corps_commander = {
			name = gd_name_23_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 705 } }
		create_corps_commander = {
			name = gd_name_23_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 706 } }
		create_corps_commander = {
			name = gd_name_23_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 707 } }
		create_corps_commander = {
			name = gd_name_23_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 708 } }
		create_corps_commander = {
			name = gd_name_23_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 709 } }
		create_corps_commander = {
			name = gd_name_23_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 710 } }
		create_corps_commander = {
			name = gd_name_23_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 711 } }
		create_corps_commander = {
			name = gd_name_23_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 712 } }
		create_corps_commander = {
			name = gd_name_23_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 713 } }
		create_corps_commander = {
			name = gd_name_23_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 714 } }
		create_corps_commander = {
			name = gd_name_23_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 715 } }
		create_corps_commander = {
			name = gd_name_23_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 716 } }
		create_corps_commander = {
			name = gd_name_23_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 717 } }
		create_corps_commander = {
			name = gd_name_23_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 718 } }
		create_corps_commander = {
			name = gd_name_23_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 719 } }
		create_corps_commander = {
			name = gd_name_23_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 720 } }
		create_corps_commander = {
			name = gd_name_24_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 721 } }
		create_corps_commander = {
			name = gd_name_24_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 722 } }
		create_corps_commander = {
			name = gd_name_24_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 723 } }
		create_corps_commander = {
			name = gd_name_24_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 724 } }
		create_corps_commander = {
			name = gd_name_24_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 725 } }
		create_corps_commander = {
			name = gd_name_24_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 726 } }
		create_corps_commander = {
			name = gd_name_24_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 727 } }
		create_corps_commander = {
			name = gd_name_24_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 728 } }
		create_corps_commander = {
			name = gd_name_24_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 729 } }
		create_corps_commander = {
			name = gd_name_24_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 730 } }
		create_corps_commander = {
			name = gd_name_24_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 731 } }
		create_corps_commander = {
			name = gd_name_24_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 732 } }
		create_corps_commander = {
			name = gd_name_24_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 733 } }
		create_corps_commander = {
			name = gd_name_24_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 734 } }
		create_corps_commander = {
			name = gd_name_24_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 735 } }
		create_corps_commander = {
			name = gd_name_24_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 736 } }
		create_corps_commander = {
			name = gd_name_24_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 737 } }
		create_corps_commander = {
			name = gd_name_24_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 738 } }
		create_corps_commander = {
			name = gd_name_24_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 739 } }
		create_corps_commander = {
			name = gd_name_24_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 740 } }
		create_corps_commander = {
			name = gd_name_24_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 741 } }
		create_corps_commander = {
			name = gd_name_24_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 742 } }
		create_corps_commander = {
			name = gd_name_24_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 743 } }
		create_corps_commander = {
			name = gd_name_24_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 744 } }
		create_corps_commander = {
			name = gd_name_24_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 745 } }
		create_corps_commander = {
			name = gd_name_24_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 746 } }
		create_corps_commander = {
			name = gd_name_24_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 747 } }
		create_corps_commander = {
			name = gd_name_24_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 748 } }
		create_corps_commander = {
			name = gd_name_24_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 749 } }
		create_corps_commander = {
			name = gd_name_24_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 750 } }
		create_corps_commander = {
			name = gd_name_25_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 751 } }
		create_corps_commander = {
			name = gd_name_25_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 752 } }
		create_corps_commander = {
			name = gd_name_25_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 753 } }
		create_corps_commander = {
			name = gd_name_25_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 754 } }
		create_corps_commander = {
			name = gd_name_25_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 755 } }
		create_corps_commander = {
			name = gd_name_25_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 756 } }
		create_corps_commander = {
			name = gd_name_25_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 757 } }
		create_corps_commander = {
			name = gd_name_25_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 758 } }
		create_corps_commander = {
			name = gd_name_25_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 759 } }
		create_corps_commander = {
			name = gd_name_25_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 760 } }
		create_corps_commander = {
			name = gd_name_25_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 761 } }
		create_corps_commander = {
			name = gd_name_25_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 762 } }
		create_corps_commander = {
			name = gd_name_25_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 763 } }
		create_corps_commander = {
			name = gd_name_25_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 764 } }
		create_corps_commander = {
			name = gd_name_25_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 765 } }
		create_corps_commander = {
			name = gd_name_25_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 766 } }
		create_corps_commander = {
			name = gd_name_25_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 767 } }
		create_corps_commander = {
			name = gd_name_25_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 768 } }
		create_corps_commander = {
			name = gd_name_25_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 769 } }
		create_corps_commander = {
			name = gd_name_25_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 770 } }
		create_corps_commander = {
			name = gd_name_25_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 771 } }
		create_corps_commander = {
			name = gd_name_25_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 772 } }
		create_corps_commander = {
			name = gd_name_25_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 773 } }
		create_corps_commander = {
			name = gd_name_25_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 774 } }
		create_corps_commander = {
			name = gd_name_25_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 775 } }
		create_corps_commander = {
			name = gd_name_25_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 776 } }
		create_corps_commander = {
			name = gd_name_25_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 777 } }
		create_corps_commander = {
			name = gd_name_25_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 778 } }
		create_corps_commander = {
			name = gd_name_25_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 779 } }
		create_corps_commander = {
			name = gd_name_25_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 780 } }
		create_corps_commander = {
			name = gd_name_26_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 781 } }
		create_corps_commander = {
			name = gd_name_26_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 782 } }
		create_corps_commander = {
			name = gd_name_26_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 783 } }
		create_corps_commander = {
			name = gd_name_26_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 784 } }
		create_corps_commander = {
			name = gd_name_26_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 785 } }
		create_corps_commander = {
			name = gd_name_26_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 786 } }
		create_corps_commander = {
			name = gd_name_26_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 787 } }
		create_corps_commander = {
			name = gd_name_26_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 788 } }
		create_corps_commander = {
			name = gd_name_26_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 789 } }
		create_corps_commander = {
			name = gd_name_26_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 790 } }
		create_corps_commander = {
			name = gd_name_26_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 791 } }
		create_corps_commander = {
			name = gd_name_26_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 792 } }
		create_corps_commander = {
			name = gd_name_26_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 793 } }
		create_corps_commander = {
			name = gd_name_26_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 794 } }
		create_corps_commander = {
			name = gd_name_26_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 795 } }
		create_corps_commander = {
			name = gd_name_26_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 796 } }
		create_corps_commander = {
			name = gd_name_26_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 797 } }
		create_corps_commander = {
			name = gd_name_26_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 798 } }
		create_corps_commander = {
			name = gd_name_26_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 799 } }
		create_corps_commander = {
			name = gd_name_26_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 800 } }
		create_corps_commander = {
			name = gd_name_26_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 801 } }
		create_corps_commander = {
			name = gd_name_26_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 802 } }
		create_corps_commander = {
			name = gd_name_26_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 803 } }
		create_corps_commander = {
			name = gd_name_26_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 804 } }
		create_corps_commander = {
			name = gd_name_26_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 805 } }
		create_corps_commander = {
			name = gd_name_26_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 806 } }
		create_corps_commander = {
			name = gd_name_26_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 807 } }
		create_corps_commander = {
			name = gd_name_26_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 808 } }
		create_corps_commander = {
			name = gd_name_26_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 809 } }
		create_corps_commander = {
			name = gd_name_26_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 810 } }
		create_corps_commander = {
			name = gd_name_27_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 811 } }
		create_corps_commander = {
			name = gd_name_27_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 812 } }
		create_corps_commander = {
			name = gd_name_27_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 813 } }
		create_corps_commander = {
			name = gd_name_27_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 814 } }
		create_corps_commander = {
			name = gd_name_27_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 815 } }
		create_corps_commander = {
			name = gd_name_27_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 816 } }
		create_corps_commander = {
			name = gd_name_27_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 817 } }
		create_corps_commander = {
			name = gd_name_27_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 818 } }
		create_corps_commander = {
			name = gd_name_27_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 819 } }
		create_corps_commander = {
			name = gd_name_27_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 820 } }
		create_corps_commander = {
			name = gd_name_27_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 821 } }
		create_corps_commander = {
			name = gd_name_27_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 822 } }
		create_corps_commander = {
			name = gd_name_27_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 823 } }
		create_corps_commander = {
			name = gd_name_27_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 824 } }
		create_corps_commander = {
			name = gd_name_27_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 825 } }
		create_corps_commander = {
			name = gd_name_27_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 826 } }
		create_corps_commander = {
			name = gd_name_27_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 827 } }
		create_corps_commander = {
			name = gd_name_27_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 828 } }
		create_corps_commander = {
			name = gd_name_27_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 829 } }
		create_corps_commander = {
			name = gd_name_27_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 830 } }
		create_corps_commander = {
			name = gd_name_27_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 831 } }
		create_corps_commander = {
			name = gd_name_27_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 832 } }
		create_corps_commander = {
			name = gd_name_27_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 833 } }
		create_corps_commander = {
			name = gd_name_27_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 834 } }
		create_corps_commander = {
			name = gd_name_27_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 835 } }
		create_corps_commander = {
			name = gd_name_27_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 836 } }
		create_corps_commander = {
			name = gd_name_27_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 837 } }
		create_corps_commander = {
			name = gd_name_27_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 838 } }
		create_corps_commander = {
			name = gd_name_27_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 839 } }
		create_corps_commander = {
			name = gd_name_27_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 840 } }
		create_corps_commander = {
			name = gd_name_28_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 841 } }
		create_corps_commander = {
			name = gd_name_28_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 842 } }
		create_corps_commander = {
			name = gd_name_28_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 843 } }
		create_corps_commander = {
			name = gd_name_28_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 844 } }
		create_corps_commander = {
			name = gd_name_28_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 845 } }
		create_corps_commander = {
			name = gd_name_28_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 846 } }
		create_corps_commander = {
			name = gd_name_28_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 847 } }
		create_corps_commander = {
			name = gd_name_28_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 848 } }
		create_corps_commander = {
			name = gd_name_28_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 849 } }
		create_corps_commander = {
			name = gd_name_28_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 850 } }
		create_corps_commander = {
			name = gd_name_28_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 851 } }
		create_corps_commander = {
			name = gd_name_28_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 852 } }
		create_corps_commander = {
			name = gd_name_28_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 853 } }
		create_corps_commander = {
			name = gd_name_28_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 854 } }
		create_corps_commander = {
			name = gd_name_28_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 855 } }
		create_corps_commander = {
			name = gd_name_28_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 856 } }
		create_corps_commander = {
			name = gd_name_28_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 857 } }
		create_corps_commander = {
			name = gd_name_28_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 858 } }
		create_corps_commander = {
			name = gd_name_28_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 859 } }
		create_corps_commander = {
			name = gd_name_28_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 860 } }
		create_corps_commander = {
			name = gd_name_28_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 861 } }
		create_corps_commander = {
			name = gd_name_28_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 862 } }
		create_corps_commander = {
			name = gd_name_28_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 863 } }
		create_corps_commander = {
			name = gd_name_28_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 864 } }
		create_corps_commander = {
			name = gd_name_28_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 865 } }
		create_corps_commander = {
			name = gd_name_28_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 866 } }
		create_corps_commander = {
			name = gd_name_28_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 867 } }
		create_corps_commander = {
			name = gd_name_28_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 868 } }
		create_corps_commander = {
			name = gd_name_28_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 869 } }
		create_corps_commander = {
			name = gd_name_28_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 870 } }
		create_corps_commander = {
			name = gd_name_29_0
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 871 } }
		create_corps_commander = {
			name = gd_name_29_1
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 872 } }
		create_corps_commander = {
			name = gd_name_29_2
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 873 } }
		create_corps_commander = {
			name = gd_name_29_3
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 874 } }
		create_corps_commander = {
			name = gd_name_29_4
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 875 } }
		create_corps_commander = {
			name = gd_name_29_5
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 876 } }
		create_corps_commander = {
			name = gd_name_29_6
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 877 } }
		create_corps_commander = {
			name = gd_name_29_7
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 878 } }
		create_corps_commander = {
			name = gd_name_29_8
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 879 } }
		create_corps_commander = {
			name = gd_name_29_9
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 880 } }
		create_corps_commander = {
			name = gd_name_29_10
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 881 } }
		create_corps_commander = {
			name = gd_name_29_11
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 882 } }
		create_corps_commander = {
			name = gd_name_29_12
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 883 } }
		create_corps_commander = {
			name = gd_name_29_13
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 884 } }
		create_corps_commander = {
			name = gd_name_29_14
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 885 } }
		create_corps_commander = {
			name = gd_name_29_15
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 886 } }
		create_corps_commander = {
			name = gd_name_29_16
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 887 } }
		create_corps_commander = {
			name = gd_name_29_17
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 888 } }
		create_corps_commander = {
			name = gd_name_29_18
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 889 } }
		create_corps_commander = {
			name = gd_name_29_19
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 890 } }
		create_corps_commander = {
			name = gd_name_29_20
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 891 } }
		create_corps_commander = {
			name = gd_name_29_21
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 892 } }
		create_corps_commander = {
			name = gd_name_29_22
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 893 } }
		create_corps_commander = {
			name = gd_name_29_23
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 894 } }
		create_corps_commander = {
			name = gd_name_29_24
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 895 } }
		create_corps_commander = {
			name = gd_name_29_25
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 896 } }
		create_corps_commander = {
			name = gd_name_29_26
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 897 } }
		create_corps_commander = {
			name = gd_name_29_27
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 898 } }
		create_corps_commander = {
			name = gd_name_29_28
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
	else_if = {
		limit = { check_variable = { gd_name_combo = 899 } }
		create_corps_commander = {
			name = gd_name_29_29
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = { }
		}
	}
}
