ideas = {

	hidden_ideas = {
		
		SI_major_demands_idea = {

			allowed_civil_war = { always = yes }

			allowed = { always = no }
		}

		SI_minor_demands_idea = {
			
			allowed_civil_war = { always = yes }

			allowed = { always = no }
		}

		SI_else_demands_idea = {
			
			allowed_civil_war = { always = yes }

			allowed = { always = no }
		}

		SI_AI_reluctance_idea = {

			allowed_civil_war = { always = yes }

			allowed = { always = no }

			on_remove = {
				set_variable = { ROOT.si_ai_reluctance_stage = 0 }
				set_variable = { ROOT.si_ai_reluctance_value = 0 }
			}
		}

		SI_new_gov_stabilisation_idea_1 = {
			name = SI_puppet_establishment_idea

			allowed_civil_war = { always = yes }

			allowed = { always = no }

			modifier = {
				political_power_factor = -0.25
			}
		}
		SI_new_gov_stabilisation_idea_2 = {
			name = SI_puppet_establishment_idea

			allowed_civil_war = { always = yes }

			allowed = { always = no }

			modifier = {
				political_power_factor = -0.5
			}
		}
		SI_new_gov_stabilisation_idea_3 = {
			name = SI_puppet_establishment_idea

			allowed_civil_war = { always = yes }

			allowed = { always = no }

			modifier = {
				political_power_factor = -0.75
			}
		}

		# SI_BW_timed_idea = {
		# 	allowed_civil_war = { always = no }

		# 	allowed = { always = no }

		# 	on_remove = {
		# 		finalize_border_war = {
		# 			attacker = bw_target_state_attacker
		# 			defender = bw_target_state_defender
		# 		}
		# 		set_variable = { bw_target_state_attacker = 0 }
		# 		set_variable = { bw_target_state_defender = 0 }
		# 	}
		# }

	}

}