@tier1_cp_cap_increase = 10
@tier2_cp_cap_increase = 20
@tier3_cp_cap_increase = 30

@tier1_cp_cost = 0
@tier2_cp_cost = 0
@tier3_cp_cost = 0

@experience_gain_low = 0.03
@experience_gain_medium = 0.06
@experience_gain_high = 0.08

@chief_experience_gain_low = 0.20
@chief_experience_gain_medium = 0.30
@chief_experience_gain_high = 0.40

@army_chief_factor_1 = 0.42
@army_chief_factor_2 = 0.68
@army_chief_factor_3 = 0.84

@navy_chief_factor_1 = 0.31
@navy_chief_factor_2 = 0.57
@navy_chief_factor_3 = 0.73

@air_chief_factor_1 = 0.10
@air_chief_factor_2 = 0.13
@air_chief_factor_3 = 0.16

@army_command_factor_1 = 0.42
@army_command_factor_2 = 0.64
@army_command_factor_3 = 0.86

@navy_command_factor_1 = 0.41
@navy_command_factor_2 = 0.62
@navy_command_factor_3 = 0.83

@air_command_factor_1 = 0.40
@air_command_factor_2 = 0.60
@air_command_factor_3 = 0.80

leader_traits = {
	Fuhrer = {
		random = no
		stability_factor = 0.25
		war_support_factor = -0.25
		consumer_goods_factor = -0.2
		political_power_gain = 0.25
		stability_weekly = 0.01
		production_speed_infrastructure_factor = 0.2
		army_core_attack_factor = 0.1
		army_core_defence_factor = 0.1	
		global_building_slots_factor = 0.1	
	}
	
	
	very_well_conected= {
		random = no
		stability_factor = 0.05
		war_support_factor = 0.1
		neutrality_drift = 0.02
		planning_speed = 0.1
		army_org_factor = 0.1
		army_core_attack_factor = 0.2
		army_core_defence_factor = 0.2
		
	}
	
	chief_of_rsha= {
		random = no
		sprite = 15
		operative_slot = 1
		agency_upgrade_time = -0.15
		fascism_drift = 0.03
		army_core_defence_factor = 0.05
		
	}
	
	Oberkommando_der_Wehrmacht= {
		random = no
		sprite = 18
		#army_speed_factor = 0.1
		max_planning_factor = 0.05
		fascism_drift = 0.03
		training_time_army_factor = -0.1
		
		experience_gain_army = 0.1
		
	}
	
	hitlers_lackey = {
		random = no
		sprite = 5
		stability_factor = -0.05
	}

	Oberkommando_des_Heeres_1= {
		random = no
		sprite = 16
		army_artillery_attack_factor = 0.15
		army_artillery_defence_factor = 0.1
		max_planning_factor = 0.1
		experience_gain_army = @chief_experience_gain_medium

		command_cap_increase = @tier2_cp_cap_increase
		command_power = @tier2_cp_cost
		
		ai_will_do = {
			factor = @army_chief_factor_2
			modifier = {
				factor = 0
				command_power < @tier2_cp_cost
			}
		}
	}

	Oberkommando_des_Heeres_2= {
		random = no
		sprite = 7
		army_attack_factor = 0.15
		max_planning_factor = 0.1
		experience_gain_army = @chief_experience_gain_high

		command_cap_increase = @tier3_cp_cap_increase
		command_power = @tier3_cp_cost

		ai_will_do = {
			factor = @army_chief_factor_3
			modifier = {
				factor = 0
				command_power < @tier3_cp_cost
			}
		}
	}

	Oberkommando_der_Marine_raeder_1= {
		random = no
		sprite = 3
		navy_capital_ship_attack_factor = 0.1
		navy_capital_ship_defence_factor = 0.1
		navy_screen_attack_factor = 0.1
		navy_screen_defence_factor = 0.1

		naval_coordination = 0.1

		experience_gain_navy = @chief_experience_gain_medium

		command_cap_increase = @tier2_cp_cap_increase
		command_power = @tier2_cp_cost

		ai_will_do = {
			factor = @navy_chief_factor_2
			modifier = {
				factor = 0
				command_power < @tier2_cp_cost
			}
		}
	}

	Oberkommando_der_Marine_raeder_2= {
		random = no
		sprite = 3
		navy_capital_ship_attack_factor = 0.15
		navy_capital_ship_defence_factor = 0.15
		navy_screen_attack_factor = 0.15
		navy_screen_defence_factor = 0.15

		naval_coordination = 0.1
		
		experience_gain_navy = @chief_experience_gain_high

		command_cap_increase = @tier3_cp_cap_increase
		command_power = @tier3_cp_cost

		ai_will_do = {
			factor = @navy_chief_factor_3
			modifier = {
				factor = 0
				command_power < @tier3_cp_cost
			}
		}
	}

	Oberkommando_der_Marine_donitz= {
		random = no
		sprite = 4
		convoy_raiding_efficiency_factor = 0.2

		naval_coordination = 0.1

		experience_gain_navy = @chief_experience_gain_high

		command_cap_increase = @tier3_cp_cap_increase
		command_power = @tier3_cp_cost

		ai_will_do = {
			factor = @navy_chief_factor_3
			modifier = {
				factor = 0
				command_power < @tier3_cp_cost
			}
		}
	}

	Oberkommando_der_Luftwaffe_goring= {
		random = no
		sprite = 13
		army_bonus_air_superiority_factor = 0.05
		experience_gain_air = @chief_experience_gain_low

		command_cap_increase = @tier1_cp_cap_increase
		command_power = @tier1_cp_cost

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				command_power < @tier1_cp_cost
			}
		}
	}

	Reichsluftfahrtministerium = {
		random = no

		custom_modifier_tooltip = Reichsluftfahrtministerium_modifier
	}

	Reichsmarschall = {
		random = no

		custom_modifier_tooltip = Reichsmarschall_modifier
	}

	Vernichtungskrieg = {
		random = no
		sprite = 12
		army_attack_factor = 0.1
		army_org_factor = -0.05
		attrition = 0.05
		stability_factor = -0.1
		experience_gain_air = @chief_experience_gain_low

		command_cap_increase = @tier1_cp_cap_increase
		command_power = @tier1_cp_cost

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				command_power < @tier1_cp_cost
			}
		}
	}

	Oberkommando_der_Heeres_Hitler = {
		random = no
		sprite = 12
		army_attack_factor = 0.1
		army_org_factor = -0.05
		attrition = 0.05
		stability_factor = -0.1
		max_planning_factor = 0.1
		experience_gain_air = @chief_experience_gain_low

		command_cap_increase = @tier1_cp_cap_increase
		command_power = @tier1_cp_cost

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				command_power < @tier1_cp_cost
			}
		}
	}
}


