# add_namespace = USA_plane_variants

# country_event = { #P-40
	# id = USA_plane_variants.1
	
	# title = USA_plane_variants.1.t
	# desc = USA_plane_variants.1.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = basic_small_airframe
		# has_tech = aa_hmg
		# has_tech = engines_2
		# has_tech = early_bombs
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-40 Warhawk"
			# type = small_plane_airframe_1
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# engine_type_slot = engine_2_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
			# }
			# icon = GFX_USA_P_40
			# mark_older_equipment_obsolete = yes
		# }
	# }	
# }

# # country_event = { #P-36
	# # id = USA_plane_variants.2
	
	# # title = USA_plane_variants.2.t
	# # desc = USA_plane_variants.2.d
	# # picture = GFX_report_event_ett60
	
	# # fire_only_once = yes
	# # hidden = yes
	# # trigger = {
		# # tag = USA
		# # is_ai = yes
		# # has_tech = basic_small_airframe
		# # has_tech = aa_lmg
		# # has_tech = engines_2
	# # }
	
	# # immediate = {
		# # create_equipment_variant = {
			# # name = "P-36"
			# # type = small_plane_airframe_1
			# # modules = {
				# # fixed_main_weapon_slot = light_mg_2x
				# # fixed_auxiliary_weapon_slot_1 = empty
				# # fixed_auxiliary_weapon_slot_2 = empty
				# # engine_type_slot = radial_engine_2_1x
				# # special_type_slot_1 = empty
				# # fixed_wing_slot = straight_wing
			# # }
			# # icon = GFX_USA_P_36
		# # }
	# # }	
# # }

# country_event = { #P-47C
	# id = USA_plane_variants.3
	
	# title = USA_plane_variants.3.t
	# desc = USA_plane_variants.3.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-47C Thunderbolt"
			# type = small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = semielliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_3_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_USA_P_47RAZOR
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_republic_aviation_organization
		# }
	# }	
# }

# country_event = { #P-51C
	# id = USA_plane_variants.4
	
	# title = USA_plane_variants.4.t
	# desc = USA_plane_variants.4.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-51C Mustang"
			# type = small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = laminar_flow_straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_3_1x
				# special_type_slot_1 = fuel_tanks_small
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_USA_P_51RAZOR
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #P-39
	# id = USA_plane_variants.5
	
	# title = USA_plane_variants.5.t
	# desc = USA_plane_variants.5.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs		
		# has_tech = aa_cannon_1
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-39 Airacobra"
			# type = small_plane_airframe_2
			# modules = {			
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_1x
				# fixed_auxiliary_weapon_slot_2 = bomb_locks
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_2_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_USA_P_39
			# #mark_older_equipment_obsolete = yes
		# }
	# }	
# }

# country_event = { #P-51D
	# id = USA_plane_variants.6
	
	# title = USA_plane_variants.6.t
	# desc = USA_plane_variants.6.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_hmg
		# has_tech = engines_4
		# has_tech = early_bombs
		# has_tech = range_improvements		
		# #has_tech = rocket_rails_tech
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-51D Mustang"
			# type = small_plane_airframe_3
			# modules = {
				# fixed_wing_slot = laminar_flow_straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = drop_tanks
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = fuel_tanks_small	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_USA_P_51BUBBLE
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #P-47D
	# id = USA_plane_variants.7
	
	# title = USA_plane_variants.7.t
	# desc = USA_plane_variants.7.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_hmg
		# has_tech = engines_4
		# has_tech = early_bombs
		# #has_tech = rocket_rails_tech
		# has_tech = range_improvements	
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-47D Thunderbolt"
			# type = small_plane_airframe_3
			# modules = {
				# fixed_wing_slot = semielliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = bomb_locks
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_4_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_P_47BUBBLE
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_republic_aviation_organization
		# }
	# }	
# }

# country_event = { #P-80
	# id = USA_plane_variants.8
	
	# title = USA_plane_variants.8.t
	# desc = USA_plane_variants.8.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = aa_hmg
		# has_tech = jet_engines
		# has_tech = aa_cannon_3
		# #has_tech = heavy_bombs	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-80 Shooting Star"
			# type = small_plane_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = drop_tanks
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_P_80
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_lockheed_organization
		# }
	# }	
# }

# country_event = { #F-86
	# id = USA_plane_variants.9
	
	# title = USA_plane_variants.9.t
	# desc = USA_plane_variants.9.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = aa_hmg
		# has_tech = jet_engines_2
		# has_tech = aa_cannon_3
		# #has_tech = heavy_bombs	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-86 Sabre"
			# type = small_plane_airframe_5
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = drop_tanks
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = g_suit_1	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_86
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #F-86D
	# id = USA_plane_variants.10
	
	# title = USA_plane_variants.10.t
	# desc = USA_plane_variants.10.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = aa_hmg
		# has_tech = jet_engines_2
		# has_tech = aa_cannon_3
		# #has_tech = postwar_radar_tech_1	
		# has_tech = heavy_bombs	
		# has_tech = postwar_radar_tech_3	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-86D Sabre Dog"
			# type = small_plane_airframe_5
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_4
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aa_rocket_rails
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = g_suit_1
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_86D
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #F-100
	# id = USA_plane_variants.11
	
	# title = USA_plane_variants.11.t
	# desc = USA_plane_variants.11.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = aa_hmg
		# has_tech = second_gen_jet_engines
		# #has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# has_tech = aa_cannon_4	
		# has_tech = imp_bomb_rack	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-100 Super Sabre"
			# type = small_plane_airframe_6
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_4_2x 
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_4_2x 
				# fixed_auxiliary_weapon_slot_2 =	imp_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = g_suit_2	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# } 
			# icon = GFX_USA_F_100
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #F-102
	# id = USA_plane_variants.12
	
	# title = USA_plane_variants.12.t
	# desc = USA_plane_variants.12.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = aa_hmg
		# has_tech = second_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# #has_tech = aa_cannon_4	
		# has_tech = air_air_missile_2		
		# has_tech = postwar_radar_tech_4
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-102 Delta Dagger"
			# type = small_plane_airframe_7
			# modules = {
				# fixed_wing_slot = delta_wing
				# fixed_radar_slot = air_air_radar_5
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = air_air_missile_2_module 
				# fixed_auxiliary_weapon_slot_1 = air_air_missile_2_module 
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_1x
				# special_type_slot_1 = g_suit_2
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_102
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #F-106
	# id = USA_plane_variants.13
	
	# title = USA_plane_variants.13.t
	# desc = USA_plane_variants.13.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = aa_hmg
		# has_tech = third_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# has_tech = aa_cannon_4	
		# has_tech = air_air_missile_3		
		# has_tech = postwar_radar_tech_4
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-106 Delta Dart"
			# type = small_plane_airframe_8
			# modules = {
				# fixed_wing_slot = delta_wing
				# fixed_radar_slot = air_air_radar_5
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_5_1x 
				# fixed_auxiliary_weapon_slot_1 = air_air_missile_3_module
				# fixed_auxiliary_weapon_slot_2 = drop_tanks
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = third_gen_jet_engine_1x
				# special_type_slot_1 = g_suit_3
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_106
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# # country_event = { #F-94
	# # id = USA_plane_variants.14
	
	# # title = USA_plane_variants.14.t
	# # desc = USA_plane_variants.14.d
	# # picture = GFX_report_event_ett60
	
	# # fire_only_once = yes
	# # hidden = yes
	# # trigger = {
		# # tag = USA
		# # is_ai = yes
		# # has_tech = modern_small_airframe
		# # has_tech = aa_hmg
		# # has_tech = jet_engines
		# # has_tech = aa_cannon_3
		# # has_tech = heavy_bombs	
	# # }
	
	# # immediate = {
		# # create_equipment_variant = {
			# # name = "F-94"
			# # type = small_plane_airframe_4
			# # modules = {
				# # fixed_main_weapon_slot = aa_rocket_rails
				# # fixed_auxiliary_weapon_slot_1 = empty
				# # fixed_auxiliary_weapon_slot_2 = empty
				# # engine_type_slot = jet_engine_1x
				# # fixed_radar_slot = air_air_radar_3
				# # #fixed_aux_prop_slot = injection_system
				# # special_type_slot_1 = gyro_gunsight
				# # special_type_slot_2 = empty
				# # fixed_wing_slot = straight_wing
			# # }
			# # icon = GFX_USA_F_94
		# # }
	# # }	
# # }

# country_event = { #F-101
	# id = USA_plane_variants.15
	
	# title = USA_plane_variants.15.t
	# desc = USA_plane_variants.15.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = aa_hmg
		# has_tech = second_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# #has_tech = aa_cannon_4	
		# has_tech = air_air_missile_2	
		# #has_tech = air_air_missile_1		
		# has_tech = postwar_radar_tech_4
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-101 Voodoo"
			# type = small_plane_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_5
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = air_air_missile_2_module 
				# fixed_auxiliary_weapon_slot_1 = air_air_missile_2_module 
				# fixed_auxiliary_weapon_slot_2 = drop_tanks
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = g_suit_2	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_101
			# #mark_older_equipment_obsolete = yes
		# }
	# }	
# }

# country_event = { #F-104
	# id = USA_plane_variants.16
	
	# title = USA_plane_variants.16.t
	# desc = USA_plane_variants.16.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = aa_cannon_4
		# has_tech = third_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# #has_tech = aa_cannon_4	
		# has_tech = air_air_missile_4	
		# has_tech = postwar_radar_tech_5
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-104A Starfighter"
			# type = small_plane_airframe_8
			# modules = {
				# fixed_wing_slot = stub_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_5_1x 
				# fixed_auxiliary_weapon_slot_1 = air_air_missile_4_module
				# fixed_auxiliary_weapon_slot_2 = air_air_ir_missile_1_module
				# fixed_auxiliary_weapon_slot_3 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_4 = drop_tanks
				# engine_type_slot = third_gen_jet_engine_1x
				# special_type_slot_1 = g_suit_3
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_F_104
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_lockheed_organization
		# }
	# }	
# }

# country_event = { #F-104C
	# id = USA_plane_variants.17
	
	# title = USA_plane_variants.17.t
	# desc = USA_plane_variants.17.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = aa_cannon_4
		# has_tech = third_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# has_tech = aa_cannon_4	
		# has_tech = air_air_missile_4	
		# has_tech = postwar_radar_tech_5
		# has_tech = imp_bomb_rack	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-104C Starfighter"
			# type = small_plane_airframe_8
			# modules = {
				# fixed_wing_slot = stub_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty				
				# fixed_main_weapon_slot = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_1 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_2 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = air_air_ir_missile_2_module
				# fixed_auxiliary_weapon_slot_4 = drop_tanks
				# engine_type_slot = third_gen_jet_engine_1x
				# special_type_slot_1 = g_suit_3
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_F_104C
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_lockheed_organization
		# }
	# }	
# }

# # country_event = { #F-104G
	# # id = USA_plane_variants.18
	
	# # title = USA_plane_variants.18.t
	# # desc = USA_plane_variants.18.d
	# # picture = GFX_report_event_ett60
	
	# # fire_only_once = yes
	# # hidden = yes
	# # trigger = {
		# # tag = USA
		# # is_ai = yes
		# # has_tech = modern_small_airframe_5
		# # has_tech = aa_cannon_4
		# # has_tech = third_gen_jet_engines
		# # has_tech = aa_cannon_5
		# # ##has_tech = afterburner_tech	
		# # has_tech = aa_cannon_4	
		# # has_tech = air_air_missile_2		
		# # has_tech = postwar_radar_tech_5
		# # has_tech = imp_bomb_rack	
	# # }
	
	# # immediate = {
		# # create_equipment_variant = {
			# # name = "F-104G"
			# # type = small_plane_airframe_8
			# # modules = {
				# # fixed_main_weapon_slot = imp_bomb_locks
				# # fixed_auxiliary_weapon_slot_1 = rocket_pod_module
				# # fixed_auxiliary_weapon_slot_2 = imp_bomb_locks
				# # fixed_auxiliary_weapon_slot_3 = air_air_ir_missile_2_module
				# # engine_type_slot = third_gen_jet_engine_1x
				# # fixed_aux_prop_slot = afterburner
				# # fixed_radar_slot = air_air_radar_6
				# # special_type_slot_1 = hud_module
				# # special_type_slot_2 = ejector_seat_2
				# # special_type_slot_3 = air_ground_radar_5
				# # special_type_slot_4 = drop_tanks
				# # special_type_slot_5 = armor_plate_small
				# # special_type_slot_6 = fuel_tanks_small
				# # fixed_wing_slot = stub_wing
				
				
			# # }
			# # icon = GFX_USA_F_104G
		# # }
	# # }	
# # }

# country_event = { #F-4
	# id = USA_plane_variants.19
	
	# title = USA_plane_variants.19.t
	# desc = USA_plane_variants.19.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = aa_cannon_5
		# has_tech = third_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# #has_tech = air_air_missile_4	
		# has_tech = air_air_missile_3		
		# has_tech = postwar_radar_tech_5
		# has_tech = imp_bomb_rack	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-4C Phantom II"
			# type = small_plane_airframe_8
			# modules = {
				# fixed_wing_slot = tailed_delta_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_5_1x 
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_2 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_3 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_4 = air_air_ir_missile_1_module
				# engine_type_slot = third_gen_jet_engine_2x
				# special_type_slot_1 = g_suit_3
				# special_type_slot_2 = armor_plate_small	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_4
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #YF-12
	# id = USA_plane_variants.20
	
	# title = USA_plane_variants.20.t
	# desc = USA_plane_variants.20.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_medium_airframe_5
		# has_tech = third_gen_jet_engines
		# has_tech = compressor_bleed_engine_tech	
		# has_tech = air_air_missile_4			
		# has_tech = postwar_radar_tech_5
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "YF-12 Archangel"
			# type = medium_plane_fighter_airframe_8
			# modules = {
				# fixed_wing_slot = blended_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = compressor_bleed_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = air_air_missile_4_module				
				# fixed_auxiliary_weapon_slot_1 = air_air_missile_4_module
				# fixed_auxiliary_weapon_slot_2 = wet_wing
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = third_gen_jet_engine_2x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_YF_12
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_lockheed_organization
		# }
	# }	
# }

# country_event = { #A-12
	# id = USA_plane_variants.21
	
	# title = USA_plane_variants.21.t
	# desc = USA_plane_variants.21.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_medium_airframe_5
		# has_tech = third_gen_jet_engines
		# has_tech = compressor_bleed_engine_tech	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A-12 Archangel"
			# type = medium_plane_scout_plane_airframe_8
			# modules = {
				# fixed_wing_slot = blended_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = compressor_bleed_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = recon_camera				
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = wet_wing
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = third_gen_jet_engine_2x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_YA_12
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_lockheed_organization
		# }
	# }	
# }

# country_event = { #A-20
	# id = USA_plane_variants.22
	
	# title = USA_plane_variants.22.t
	# desc = USA_plane_variants.22.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_medium_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A-20 Havoc"
			# type = small_plane_cas_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = small_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = small_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_3_2x
				# special_type_slot_1 = hmg_defense_turret
				# special_type_slot_2 = armor_plate_small
				# special_type_slot_3 = self_sealing_fuel_tanks_small
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_A_20
			# #mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #B-25
	# id = USA_plane_variants.23
	
	# title = USA_plane_variants.23.t
	# desc = USA_plane_variants.23.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_medium_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-25 Mitchell"
			# type = medium_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_1
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = medium_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_3_2x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = hmg_defense_turret
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_B_25
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #A-26
	# id = USA_plane_variants.24
	
	# title = USA_plane_variants.24.t
	# desc = USA_plane_variants.24.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_medium_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A-26 Invader"
			# type = small_plane_cas_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = small_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = small_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = bomb_locks
				# fixed_auxiliary_weapon_slot_4 = imp_rocket_rails
				# engine_type_slot = radial_engine_3_2x
				# special_type_slot_1 = hmg_defense_turret
				# special_type_slot_2 = armor_plate_small
				# special_type_slot_3 = self_sealing_fuel_tanks_small
			# }
			# icon = GFX_USA_A_26
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #B-26
	# id = USA_plane_variants.25
	
	# title = USA_plane_variants.25.t
	# desc = USA_plane_variants.25.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_medium_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-26 Marauder"
			# type = medium_plane_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_1
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = medium_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_4_2x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_B_26
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_martin_aircraft
		# }
	# }	
# }

# country_event = { #B-45
	# id = USA_plane_variants.26
	
	# title = USA_plane_variants.26.t
	# desc = USA_plane_variants.26.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_medium_airframe_2
		# has_tech = aa_hmg
		# has_tech = jet_engines_2
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-45 Tornado"
			# type = medium_plane_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = medium_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2_4x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = hmg_defense_turret
				# special_type_slot_3 = air_ground_radar_2
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_B_45
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #B-66
	# id = USA_plane_variants.27
	
	# title = USA_plane_variants.27.t
	# desc = USA_plane_variants.27.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_medium_airframe_4
		# has_tech = aa_hmg
		# has_tech = second_gen_jet_engines
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-66 Destroyer"
			# type = medium_plane_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = medium_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = cannon_defense_turret
				# special_type_slot_3 = air_ground_radar_3
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_B_66
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #B-17
	# id = USA_plane_variants.28
	
	# title = USA_plane_variants.28.t
	# desc = USA_plane_variants.28.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = basic_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_2
		# has_tech = early_bombs
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-17C/D Flying Fortress"
			# type = large_plane_airframe_1
			
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_1
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty				
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_2_4x
				# special_type_slot_1 = lmg_defense_turret_2x				
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_B_17BCD
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_boeing_organization
		# }
	# }	
# }

# country_event = { #B-17E
	# id = USA_plane_variants.29
	
	# title = USA_plane_variants.29.t
	# desc = USA_plane_variants.29.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = basic_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = radio
		# has_tech = improved_computing_machine
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-17E Flying Fortress"
			# type = large_plane_airframe_1
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty				
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = fuel_tanks_large
				# special_type_slot_4 = radio_navigation_1
			# }
			# icon = GFX_USA_B_17E
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_boeing_organization
		# }
	# }	
# }

# country_event = { #B-17F
	# id = USA_plane_variants.30
	
	# title = USA_plane_variants.30.t
	# desc = USA_plane_variants.30.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = basic_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = improved_computing_machine
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-17F Flying Fortress"
			# type = large_plane_airframe_1
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty				
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = fuel_tanks_large
				# special_type_slot_4 = radio_navigation_2
			# }
			# icon = GFX_USA_B_17F
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_boeing_organization
		# }
	# }	
# }

# country_event = { #B-17G
	# id = USA_plane_variants.31
	
	# title = USA_plane_variants.31.t
	# desc = USA_plane_variants.31.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = basic_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = improved_computing_machine
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-17G Flying Fortress"
			# type = large_plane_airframe_1
			# modules = {				
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty				
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = fuel_tanks_large
				# special_type_slot_4 = radio_navigation_2
				# special_type_slot_5 = hmg_defense_turret
			# }
			# icon = GFX_USA_B_17G
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_boeing_organization
		# }
	# }	
# }

# country_event = { #B-24D
	# id = USA_plane_variants.32
	
	# title = USA_plane_variants.32.t
	# desc = USA_plane_variants.32.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = improved_computing_machine
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-24D Liberator"
			# type = large_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_B_24D
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #B-24H
	# id = USA_plane_variants.33
	
	# title = USA_plane_variants.33.t
	# desc = USA_plane_variants.33.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = improved_computing_machine
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-24H Liberator"
			# type = large_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_B_24H
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #B-24J
	# id = USA_plane_variants.34
	
	# title = USA_plane_variants.34.t
	# desc = USA_plane_variants.34.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = improved_computing_machine
		# has_tech = radar_jammers
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-24J Liberator"
			# type = large_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = early_radar_jammer
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_B_24J
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #B-24M
	# id = USA_plane_variants.35
	
	# title = USA_plane_variants.35.t
	# desc = USA_plane_variants.35.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = improved_computing_machine
		# has_tech = radar_jammers
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-24M Liberator"
			# type = large_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = hmg_defense_turret
				# special_type_slot_4 = early_radar_jammer
				# special_type_slot_5 = empty
			# }
			# icon = GFX_USA_B_24M
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #B-29
	# id = USA_plane_variants.36
	
	# title = USA_plane_variants.36.t
	# desc = USA_plane_variants.36.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = improved_computing_machine
		# has_tech = radar_jammers
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-29 Stratofortress"
			# type = large_plane_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_4_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = pressurized_cabin_large
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_B_29B
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_boeing_organization
		# }
	# }	
# }

# country_event = { #B-36
	# id = USA_plane_variants.37
	
	# title = USA_plane_variants.37.t
	# desc = USA_plane_variants.37.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_large_airframe_2
		# has_tech = aa_cannon_4
		# has_tech = jet_engines
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = postwar_radar_tech_1
		# has_tech = radar_jammers
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-36 Peacemaker"
			# type = large_plane_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = aux_jet_engine_4x
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_5_6x
				# special_type_slot_1 = air_ground_radar_3
				# special_type_slot_2 = cannon_defense_turret
				# special_type_slot_3 = pressurized_cabin_large
				# special_type_slot_4 = module_ecm_pod_1	
			# }
			# icon = GFX_USA_B_36
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #B-47
	# id = USA_plane_variants.38
	
	# title = USA_plane_variants.38.t
	# desc = USA_plane_variants.38.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_large_airframe_3
		# has_tech = aa_cannon_4
		# has_tech = jet_engines
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = postwar_radar_tech_3
		# has_tech = ecm_pod_1
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-47 Stratojet"
			# type = large_plane_airframe_6
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_6x
				# special_type_slot_1 = air_ground_radar_4
				# special_type_slot_2 = cannon_defense_turret
				# special_type_slot_3 = pressurized_cabin_large
				# special_type_slot_4 = module_ecm_pod_1	
			# }
			# icon = GFX_USA_B_47
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_boeing_organization
		# }
	# }	
# }

# country_event = { #B-52
	# id = USA_plane_variants.39
	
	# title = USA_plane_variants.39.t
	# desc = USA_plane_variants.39.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_large_airframe_4
		# has_tech = aa_cannon_4
		# has_tech = jet_engines
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = postwar_radar_tech_4
		# has_tech = ecm_pod_1
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-52 Stratofortress"
			# type = large_plane_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_3 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_8x
				# special_type_slot_1 = air_ground_radar_5
				# special_type_slot_2 = cannon_defense_turret
				# special_type_slot_3 = pressurized_cabin_large
				# special_type_slot_4 = module_ecm_pod_2	
			# }
			# icon = GFX_USA_B_52B
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_boeing_organization
		# }
	# }	
# }

# country_event = { #B-70
	# id = USA_plane_variants.40
	
	# title = USA_plane_variants.40.t
	# desc = USA_plane_variants.40.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_large_airframe_5
		# has_tech = aa_cannon_4
		# has_tech = third_gen_jet_engines
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = postwar_radar_tech_5
		# has_tech = ecm_pod_2
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-70 Valkyrie"
			# type = large_plane_airframe_8
			# modules = {
				# fixed_wing_slot = delta_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = compressor_bleed_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_3 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_4 = large_bomb_bay_2
				# engine_type_slot = third_gen_jet_engine_6x
				# special_type_slot_1 = air_ground_radar_5
				# special_type_slot_2 = pressurized_cabin_large
				# special_type_slot_3 = module_ecm_pod_2
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_XB_70
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #A-24
	# id = USA_plane_variants.41
	
	# title = USA_plane_variants.41.t
	# desc = USA_plane_variants.41.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_hmg
		# has_tech = range_improvements
		# has_tech = engines_3
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A-24 Banshee"
			# type = small_plane_cas_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = empty
				# engine_type_slot = radial_engine_3_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_A_24
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #Dauntless
	# id = USA_plane_variants.42
	
	# title = USA_plane_variants.42.t
	# desc = USA_plane_variants.42.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_hmg
		# has_tech = range_improvements
		# has_tech = engines_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "SBD Dauntless"
			# type = cv_small_plane_cas_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = empty
				# engine_type_slot = radial_engine_3_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_Dauntless
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #A-36
	# id = USA_plane_variants.43
	
	# title = USA_plane_variants.43.t
	# desc = USA_plane_variants.43.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_hmg
		# has_tech = range_improvements
		# has_tech = engines_3
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A-36 Apache"
			# type = small_plane_cas_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = heavy_mg_2x
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_A_36
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #Helldiver
	# id = USA_plane_variants.44
	
	# title = USA_plane_variants.44.t
	# desc = USA_plane_variants.44.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_cannon_2
		# has_tech = range_improvements
		# has_tech = engines_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "SB2C Helldiver"
			# type = cv_small_plane_cas_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = small_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = bomb_locks
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_Helldiver
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #A-1
	# id = USA_plane_variants.45
	
	# title = USA_plane_variants.45.t
	# desc = USA_plane_variants.45.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = aa_cannon_2
		# has_tech = range_improvements
		# has_tech = engines_3
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A-1 Skyraider"
			# type = small_plane_cas_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_3 = bomb_locks
				# fixed_auxiliary_weapon_slot_4 = imp_rocket_rails 
				# fixed_auxiliary_weapon_slot_5 = imp_rocket_rails 
				# engine_type_slot = radial_engine_5_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_A_1
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #AD-1
	# id = USA_plane_variants.46
	
	# title = USA_plane_variants.46.t
	# desc = USA_plane_variants.46.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = aa_cannon_2
		# has_tech = range_improvements
		# has_tech = engines_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "AD-1 Skyraider"
			# type = cv_small_plane_cas_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_3 = bomb_locks
				# fixed_auxiliary_weapon_slot_4 = imp_rocket_rails 
				# fixed_auxiliary_weapon_slot_5 = imp_rocket_rails 
				# engine_type_slot = radial_engine_5_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small
			# }
			# icon = GFX_USA_A1D
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #F-84
	# id = USA_plane_variants.47
	
	# title = USA_plane_variants.47.t
	# desc = USA_plane_variants.47.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = heavy_bombs
		# has_tech = imp_bomb_rack
		# has_tech = jet_engines_2
		# has_tech = air_improved_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-84 Thunderjet"
			# type = small_plane_cas_airframe_5
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# engine_type_slot = jet_engine_2_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_F_84
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_republic_aviation_organization
		# }
	# }	
# }

# country_event = { #AJ Savage
	# id = USA_plane_variants.48
	
	# title = USA_plane_variants.48.t
	# desc = USA_plane_variants.48.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# #has_tech = heavy_bombs
		# has_tech = imp_bomb_rack
		# has_tech = jet_engines
		# has_tech = air_improved_construction
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "AJ Savage"
			# type = cv_small_plane_cas_airframe_5
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = aux_jet_engine
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# engine_type_slot = radial_engine_4_2x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_Savage
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #A3D
	# id = USA_plane_variants.49
	
	# title = USA_plane_variants.49.t
	# desc = USA_plane_variants.49.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# #has_tech = heavy_bombs
		# has_tech = imp_bomb_rack
		# has_tech = jet_engines
		# has_tech = air_improved_construction
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A3D Skywarrior"
			# type = cv_small_plane_cas_airframe_6
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_A_3
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #F-96
	# id = USA_plane_variants.50
	
	# title = USA_plane_variants.50.t
	# desc = USA_plane_variants.50.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = heavy_bombs
		# has_tech = imp_bomb_rack
		# has_tech = second_gen_jet_engines
		# has_tech = air_improved_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-84F Thunderstreak"
			# type = small_plane_cas_airframe_6
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# engine_type_slot = second_gen_jet_engine_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_F_96
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_republic_aviation_organization
		# }
	# }	
# }

# country_event = { #A-4
	# id = USA_plane_variants.51
	
	# title = USA_plane_variants.51.t
	# desc = USA_plane_variants.51.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = imp_bomb_rack
		# has_tech = imp_bomb_rack
		# has_tech = second_gen_jet_engines
		# has_tech = air_improved_construction
		# has_tech = aa_cannon_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A4D Skyhawk"
			# type = cv_small_plane_cas_airframe_7
			# modules = {
				
				# fixed_wing_slot = tailed_delta_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = toss_computer
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_1 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_1x	
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small
			# }
			# icon = GFX_USA_A_4
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #A-45
	# id = USA_plane_variants.52
	
	# title = USA_plane_variants.52.t
	# desc = USA_plane_variants.52.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = imp_bomb_rack
		# has_tech = imp_bomb_rack
		# has_tech = jet_engines_2
		# has_tech = air_improved_construction
		# has_tech = aa_cannon_4
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A-45 Panther"
			# type = small_plane_cas_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = aux_jet_engine
				# fixed_optics_slot = toss_computer
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = small_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = small_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_4 = aircraft_cannon_3_2x
				# engine_type_slot = jet_engine_2_2x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_USA_A_45
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_martin_aircraft
		# }
	# }	
# }

# country_event = { #F-105
	# id = USA_plane_variants.53
	
	# title = USA_plane_variants.53.t
	# desc = USA_plane_variants.53.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = imp_bomb_rack
		# has_tech = imp_bomb_rack
		# has_tech = second_gen_jet_engines
		# has_tech = air_improved_construction
		# has_tech = aa_cannon_4
		# has_tech = air_air_missile_4
		# ##has_tech = afterburner_tech
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-105 Thunderchief"
			# type = small_plane_cas_airframe_8
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = toss_computer
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = small_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_2 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_3 = air_air_ir_missile_2_module 
				# fixed_auxiliary_weapon_slot_4 = aircraft_cannon_5_1x
				# engine_type_slot = third_gen_jet_engine_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
				# special_type_slot_3 = air_ground_radar_6
			# }
			# icon = GFX_USA_F_105
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_republic_aviation_organization
		# }
	# }	
# }

# country_event = { #A-6
	# id = USA_plane_variants.54
	
	# title = USA_plane_variants.54.t
	# desc = USA_plane_variants.54.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = imp_bomb_rack
		# has_tech = imp_bomb_rack
		# has_tech = second_gen_jet_engines
		# has_tech = air_improved_construction
		# has_tech = aa_cannon_4
		# has_tech = air_air_missile_4
		# ##has_tech = afterburner_tech
		# has_tech = air_air_missile_4
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A2F Intruder"
			# type = cv_small_plane_cas_airframe_8
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty				
				# fixed_aux_prop_slot = empty				
				# fixed_optics_slot = empty				
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty				
				# fixed_main_weapon_slot = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks				
				# fixed_auxiliary_weapon_slot_2 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = imp_bomb_locks				
				# fixed_auxiliary_weapon_slot_4 = imp_bomb_locks
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = fuel_tanks_small
				# special_type_slot_2 = armor_plate_small
				# special_type_slot_3 = air_ground_radar_6 
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_A_6
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #P-38L
	# id = USA_plane_variants.55
	
	# title = USA_plane_variants.55.t
	# desc = USA_plane_variants.55.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = engines_3
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-38L Lightning"
			# type = medium_plane_fighter_airframe_1
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_2_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_P_38
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_lockheed_organization
		# }
	# }	
# }

# country_event = { #Hellcat
	# id = USA_plane_variants.56
	
	# title = USA_plane_variants.56.t
	# desc = USA_plane_variants.56.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "F6F Hellcat"
			# type = cv_small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_3_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_USA_Hellcat
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #B-24M
	# id = USA_plane_variants.57
	
	# title = USA_plane_variants.57.t
	# desc = USA_plane_variants.57.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = decimetric_radar
		# has_tech = improved_computing_machine
		# has_tech = radar_jammers
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "PB4Y Privateer"
			# type = large_plane_maritime_patrol_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting
				# fixed_auxiliary_weapon_slot_1 = torpedo_mounting
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = airdropped_mines
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = air_ground_radar_2
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_PB4Y
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #Avenger
	# id = USA_plane_variants.58
	
	# title = USA_plane_variants.58.t
	# desc = USA_plane_variants.58.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_hmg
		# has_tech = range_improvements
		# has_tech = engines_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "TBF Avenger"
			# type = cv_small_plane_naval_bomber_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_2
				# fixed_auxiliary_weapon_slot_1 = small_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_3_1x
				# special_type_slot_1 = hmg_defense_turret
				# special_type_slot_2 = fuel_tanks_small
				# special_type_slot_3 = armor_plate_small
			# }
			# icon = GFX_USA_Avenger
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #Corsair
	# id = USA_plane_variants.59
	
	# title = USA_plane_variants.59.t
	# desc = USA_plane_variants.59.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = engines_4
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "F4U Corsair"
			# type = cv_small_plane_airframe_3
			# modules = {
				# fixed_wing_slot = laminar_flow_straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = drop_tanks
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
				# special_type_slot_3 = fuel_tanks_small
			# }
			# icon = GFX_USA_Corsair
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #Mariner
	# id = USA_plane_variants.60
	
	# title = USA_plane_variants.60.t
	# desc = USA_plane_variants.60.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_medium_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "PBM Mariner"
			# type = medium_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_1 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = medium_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = torpedo_mounting
				# engine_type_slot = radial_engine_3_2x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = hmg_defense_turret_2x	
				# special_type_slot_3 = flying_boat_medium
				# special_type_slot_4 = air_ground_radar_1
			# }
			# icon = GFX_USA_Mariner
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_martin_aircraft
		# }
	# }	
# }

# country_event = { #PBJ
	# id = USA_plane_variants.61
	
	# title = USA_plane_variants.61.t
	# desc = USA_plane_variants.61.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_medium_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "PBJ-1H Mitchell"
			# type = medium_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_1
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = medium_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = torpedo_mounting
				# fixed_auxiliary_weapon_slot_3 = tank_buster_2
				# engine_type_slot = radial_engine_3_2x
				# special_type_slot_1 = self_sealing_fuel_tanks_medium
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = air_ground_radar_1
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_PBJ_1H
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }


# country_event = { #F5
	# id = USA_plane_variants.62
	
	# title = USA_plane_variants.62.t
	# desc = USA_plane_variants.62.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = engines_3
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-5 Lightning"
			# type = medium_plane_scout_plane_airframe_1
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = recon_camera
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_3_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty		
			# }
			# icon = GFX_USA_F_5B
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_lockheed_organization
		# }
	# }	
# }

# country_event = { #P-61
	# id = USA_plane_variants.63
	
	# title = USA_plane_variants.63.t
	# desc = USA_plane_variants.63.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_medium_airframe	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P-61B Black Widow"
			# type = medium_plane_fighter_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = air_air_radar_2
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_4_2x
				# special_type_slot_1 = hmg_defense_turret_2x
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_P_61
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_northrop_organization
		# }
	# }	
# }

# country_event = { #Bearcat
	# id = USA_plane_variants.64
	
	# title = USA_plane_variants.64.t
	# desc = USA_plane_variants.64.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = turboprops
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "F8F Bearcat"
			# type = cv_small_plane_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_3 = bomb_locks
				# engine_type_slot = radial_engine_5_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
				# special_type_slot_3 = fuel_tanks_small
			# }
			# icon = GFX_USA_Bearcat
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #Phantom
	# id = USA_plane_variants.65
	
	# title = USA_plane_variants.65.t
	# desc = USA_plane_variants.65.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = jet_engines
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "FH1 Phantom"
			# type = cv_small_plane_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = jet_engine_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_FH_1
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #Banshee
	# id = USA_plane_variants.66
	
	# title = USA_plane_variants.66.t
	# desc = USA_plane_variants.66.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = jet_engines_2
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "FH2 Banshee"
			# type = cv_small_plane_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_4 = drop_tanks
				# engine_type_slot = jet_engine_2_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_FH_2
			# mark_older_equipment_obsolete = no
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #Fury
	# id = USA_plane_variants.67
	
	# title = USA_plane_variants.67.t
	# desc = USA_plane_variants.67.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = jet_engines
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "FJ1 Fury"
			# type = cv_small_plane_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = jet_engine_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_FJ_1
			# mark_older_equipment_obsolete = no
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #Demon
	# id = USA_plane_variants.68
	
	# title = USA_plane_variants.68.t
	# desc = USA_plane_variants.68.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = second_gen_jet_engines
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "F3H Demon"
			# type = cv_small_plane_airframe_6
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_4
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_1 = air_air_ir_missile_1_module
				# fixed_auxiliary_weapon_slot_2 = air_air_missile_3_module
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_F3H
			# mark_older_equipment_obsolete = no
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #Panther
	# id = USA_plane_variants.69
	
	# title = USA_plane_variants.69.t
	# desc = USA_plane_variants.69.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = jet_engines_2
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "F9F Panther"
			# type = cv_small_plane_airframe_6
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_F9F
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #Crusader
	# id = USA_plane_variants.70
	
	# title = USA_plane_variants.70.t
	# desc = USA_plane_variants.70.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = second_gen_jet_engines
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "F8U Crusader"
			# type = cv_small_plane_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_5
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_4_2x
				# fixed_auxiliary_weapon_slot_1 = air_air_ir_missile_1_module
				# fixed_auxiliary_weapon_slot_2 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_1x
				# special_type_slot_1 = g_suit_2
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_F8
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #Tiger
	# id = USA_plane_variants.71
	
	# title = USA_plane_variants.71.t
	# desc = USA_plane_variants.71.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = jet_engines_2
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "F11F Tiger"
			# type = cv_small_plane_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_5
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_4_2x
				# fixed_auxiliary_weapon_slot_1 = air_air_ir_missile_1_module
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_1x
				# special_type_slot_1 = g_suit_2
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_F11F
			# mark_older_equipment_obsolete = no
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #Phantom II
	# id = USA_plane_variants.72
	
	# title = USA_plane_variants.72.t
	# desc = USA_plane_variants.72.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = third_gen_jet_engines
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "F4H Phantom II"
			# type = cv_small_plane_airframe_8
			# modules = {
				# fixed_wing_slot = tailed_delta_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_5_1x 
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_2 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_3 = air_air_missile_4_module
				# fixed_auxiliary_weapon_slot_4 = air_air_ir_missile_2_module
				# engine_type_slot = third_gen_jet_engine_2x
				# special_type_slot_1 = g_suit_3
				# special_type_slot_2 = armor_plate_small	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_4_Navy
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #Devastator
	# id = USA_plane_variants.73
	
	# title = USA_plane_variants.73.t
	# desc = USA_plane_variants.73.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = basic_small_airframe
		# has_tech = aa_lmg
		# #has_tech = range_improvements
		# has_tech = engines_2
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "TBD Devastator"
			# type = cv_small_plane_naval_bomber_airframe_1
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting
				# fixed_auxiliary_weapon_slot_1 = light_mg_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_2_1x
				# special_type_slot_1 = lmg_defense_turret
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_Devastator
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #Avenger
	# id = USA_plane_variants.74
	
	# title = USA_plane_variants.74.t
	# desc = USA_plane_variants.74.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = air_torpedoe_2
		# has_tech = range_improvements
		# has_tech = aa_cannon_2
		# has_tech = engines_4
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "BTD Destroyer"
			# type = cv_small_plane_naval_bomber_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_2
				# fixed_auxiliary_weapon_slot_1 = small_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_4_1x
				# special_type_slot_1 = fuel_tanks_small
				# special_type_slot_2 = armor_plate_small
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_Destroyer
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #Mauler
	# id = USA_plane_variants.75
	
	# title = USA_plane_variants.75.t
	# desc = USA_plane_variants.75.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = air_torpedoe_3
		# has_tech = range_improvements
		# has_tech = turboprops
		# has_tech = heavy_bombs
		# has_tech = heavy_bombs
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "AM Mauler"
			# type = cv_small_plane_naval_bomber_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_3 = heavy_bomb_locks
				# fixed_auxiliary_weapon_slot_4 = imp_rocket_rails
				# engine_type_slot = radial_engine_5_1x
				# special_type_slot_1 = fuel_tanks_small
				# special_type_slot_2 = armor_plate_small
				# special_type_slot_3 = empty
			# }
			# icon = GFX_USA_Mauler
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_martin_aircraft
		# }
	# }	
# }

# # country_event = { #Guardian
	# # id = USA_plane_variants.76
	
	# # title = USA_plane_variants.76.t
	# # desc = USA_plane_variants.76.d
	# # picture = GFX_report_event_ett60
	
	# # fire_only_once = yes
	# # hidden = yes
	# # trigger = {
		# # tag = USA
		# # is_ai = yes
		# # has_tech = modern_small_airframe_3
		# # has_tech = air_torpedoe_3
		# # has_tech = range_improvements
		# # has_tech = turboprops
		# # has_tech = heavy_bombs
		# # has_tech = heavy_bombs
		# # has_tech = postwar_radar_tech_1
		# # has_tech = imp_bomb_rack
		# # has_navy_size = {
			# # unit = carrier
			# # size > 0
		# # }
	# # }
	
	# # immediate = {
		# # create_equipment_variant = {
			# # name = "AF Guardian"
			# # type = cv_small_plane_naval_bomber_airframe_6
			# # modules = {
				# # fixed_wing_slot = straight_wing
				# # fixed_radar_slot = empty
				# # fixed_aux_prop_slot = injection_system
				# # fixed_optics_slot = toss_computer
				# # fixed_engine_mod_slot = supercharger
				# # fixed_fuel_type_slot = empty
				# # fixed_main_weapon_slot = torpedo_mounting_3
				# # fixed_auxiliary_weapon_slot_1 = imp_rocket_rails
				# # fixed_auxiliary_weapon_slot_2 = heavy_bomb_locks
				# # fixed_auxiliary_weapon_slot_3 = heavy_bomb_locks
				# # fixed_auxiliary_weapon_slot_4 = imp_rocket_rails
				# # engine_type_slot = radial_engine_5_1x
				# # special_type_slot_1 = fuel_tanks_small
				# # special_type_slot_2 = armor_plate_small
				# # special_type_slot_3 = mad_1
				# # special_type_slot_4 = air_ground_radar_3
			# # }
			# # icon = GFX_USA_Guardian
			# # mark_older_equipment_obsolete = yes
			# # design_team = mio:USA_grumman_organization
		# # }
	# # }	
# # }

# country_event = { #Guardian
	# id = USA_plane_variants.77
	
	# title = USA_plane_variants.77.t
	# desc = USA_plane_variants.77.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = air_torpedoe_3
		# has_tech = range_improvements
		# has_tech = jet_engines_2
		# has_tech = imp_bomb_rack
		# has_tech = heavy_bombs
		# has_tech = postwar_radar_tech_1
		# has_tech = airdrop_mines_bba
		# has_tech = advanced_sonar
		# has_tech = imp_bomb_rack
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "AF Guardian"
			# type = cv_small_plane_naval_bomber_airframe_6
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = toss_computer
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_2 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = airdropped_mines
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = turboprop_engine_1x
				# special_type_slot_1 = fuel_tanks_small
				# special_type_slot_2 = mad_1
				# special_type_slot_3 = air_ground_radar_3
				# special_type_slot_4 = empty
			# } 
			# icon = GFX_USA_Guardian
			# mark_older_equipment_obsolete = no
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #Tracker
	# id = USA_plane_variants.78
	
	# title = USA_plane_variants.78.t
	# desc = USA_plane_variants.78.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = air_torpedoe_3
		# has_tech = range_improvements
		# has_tech = jet_engines_2
		# has_tech = imp_bomb_rack
		# has_tech = heavy_bombs
		# has_tech = postwar_radar_tech_3
		# has_tech = airdrop_mines_bba
		# has_tech = towed_sonar
		# has_tech = imp_bomb_rack
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "S2F Tracker"
			# type = cv_small_plane_naval_bomber_airframe_7
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = toss_computer
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_2 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = airdropped_mines
				# fixed_auxiliary_weapon_slot_4 = small_bomb_bay_2
				# engine_type_slot = engine_5_2x
				# special_type_slot_1 = fuel_tanks_small
				# special_type_slot_2 = mad_2
				# special_type_slot_3 = air_ground_radar_4
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_Guardian
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #A-6
	# id = USA_plane_variants.79
	
	# title = USA_plane_variants.79.t
	# desc = USA_plane_variants.79.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = imp_bomb_rack
		# has_tech = imp_bomb_rack
		# has_tech = second_gen_jet_engines
		# has_tech = air_improved_construction
		# has_tech = aa_cannon_4
		# has_tech = air_air_missile_4
		# ##has_tech = afterburner_tech
		# has_tech = air_air_missile_4
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "A2F Intruder"
			# type = cv_small_plane_naval_bomber_airframe_8
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty				
				# fixed_aux_prop_slot = empty				
				# fixed_optics_slot = empty				
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty				
				# fixed_main_weapon_slot = guided_anti_ship_missile_3
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks				
				# fixed_auxiliary_weapon_slot_2 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = imp_bomb_locks				
				# fixed_auxiliary_weapon_slot_4 = drop_tanks
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = fuel_tanks_small
				# special_type_slot_2 = armor_plate_small
				# special_type_slot_3 = air_ground_radar_6 
				# special_type_slot_4 = empty
			# }
			# icon = GFX_USA_A_6
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_grumman_organization
		# }
	# }	
# }

# country_event = { #F-82
	# id = USA_plane_variants.80
	
	# title = USA_plane_variants.80.t
	# desc = USA_plane_variants.80.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_medium_airframe	
		# has_tech = heavy_bombs	
		# has_tech = engines_4			
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-82 Twin Mustang"
			# type = medium_plane_fighter_airframe_4
			# modules = {
				# fixed_wing_slot = laminar_flow_straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = bomb_locks
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = engine_4_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_82
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #F-82C
	# id = USA_plane_variants.81
	
	# title = USA_plane_variants.81.t
	# desc = USA_plane_variants.81.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_medium_airframe	
		# has_tech = engines_4			
		# has_tech = postwar_radar_tech_1	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-82C Twin Mustang"
			# type = medium_plane_fighter_airframe_4
			# modules = {
				# fixed_wing_slot = laminar_flow_straight_wing
				# fixed_radar_slot = air_air_radar_3
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = engine_4_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_82Night
			# mark_older_equipment_obsolete = no
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #P-61
	# id = USA_plane_variants.82
	
	# title = USA_plane_variants.82.t
	# desc = USA_plane_variants.82.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_medium_airframe	
		# has_tech = engines_4	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-15 Reporter"
			# type = medium_plane_scout_plane_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = recon_camera
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_4_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_F_15
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_northrop_organization
		# }
	# }	
# }

# country_event = { #RB-66
	# id = USA_plane_variants.83
	
	# title = USA_plane_variants.83.t
	# desc = USA_plane_variants.83.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_medium_airframe_4
		# has_tech = second_gen_jet_engines
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "RB-66 Destroyer"
			# type = medium_plane_scout_plane_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = recon_camera
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = cannon_defense_turret
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_RB_66
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_douglas_aircraft_company_organization
		# }
	# }	
# }

# country_event = { #F-6
	# id = USA_plane_variants.84
	
	# title = USA_plane_variants.84.t
	# desc = USA_plane_variants.84.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_hmg
		# has_tech = engines_4
		# has_tech = photo_reconnaisance
		# has_tech = range_improvements		
		# #has_tech = rocket_rails_tech
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "F-6 Mustang"
			# type = small_plane_scout_plane_airframe_3
			# modules = {
				# fixed_wing_slot = laminar_flow_straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = recon_camera
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = drop_tanks
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = fuel_tanks_small	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_USA_F_6
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #U-2
	# id = USA_plane_variants.85
	
	# title = USA_plane_variants.85.t
	# desc = USA_plane_variants.85.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = photo_reconnaisance
		# has_tech = third_gen_jet_engines
		# has_tech = ecm_pod_2
		# #has_tech = range_improvements		
		# #has_tech = rocket_rails_tech
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "U-2 Dragon Lady"
			# type = small_plane_scout_plane_airframe_8
			# modules = {
				# fixed_wing_slot = high_altitude_straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = empty 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = recon_camera
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = third_gen_jet_engine_1x
				# special_type_slot_1 = module_ecm_pod_2
				# special_type_slot_2 = fuel_tanks_small	
				# special_type_slot_3 = fuel_tanks_small	
				# special_type_slot_4 = fuel_tanks_small	
				# special_type_slot_5 = fuel_tanks_small	
				# special_type_slot_6 = fuel_tanks_small	
			# }
			# icon = GFX_USA_U_2
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_lockheed_organization
		# }
	# }	
# }

# country_event = { #Coronado
	# id = USA_plane_variants.86
	
	# title = USA_plane_variants.86.t
	# desc = USA_plane_variants.86.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = improved_large_airframe
		# has_tech = aa_hmg
		# has_tech = engines_3
		# has_tech = air_torpedoe_1
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "PB2Y Coronado"
			# type = large_plane_maritime_patrol_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting
				# fixed_auxiliary_weapon_slot_1 = torpedo_mounting
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_3_4x
				# special_type_slot_1 = flying_boat_large
				# special_type_slot_2 = hmg_defense_turret_2x
				# special_type_slot_3 = hmg_defense_turret_2x
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_PB2Y_Coronado
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #Mars
	# id = USA_plane_variants.87
	
	# title = USA_plane_variants.87.t
	# desc = USA_plane_variants.87.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_large_airframe
		# #has_tech = aa_hmg
		# has_tech = turboprops
		# has_tech = air_torpedoe_3
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "JRM Mars"
			# type = large_plane_maritime_patrol_plane_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_5_4x
				# special_type_slot_1 = flying_boat_large
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_JRM
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_martin_aircraft
		# }
	# }	
# }

# country_event = { #SubMaster
	# id = USA_plane_variants.88
	
	# title = USA_plane_variants.88.t
	# desc = USA_plane_variants.88.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_large_airframe_3
		# #has_tech = aa_hmg
		# has_tech = turboprops
		# has_tech = air_air_missile_1
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P7M SubMaster"
			# type = large_plane_maritime_patrol_plane_airframe_6
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = aux_jet_engine_2x
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = turbocharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = guided_anti_ship_missile_2
				# fixed_auxiliary_weapon_slot_1 = guided_anti_ship_missile_2
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = radial_engine_5_4x
				# special_type_slot_1 = flying_boat_large
				# special_type_slot_2 = mad_1
				# special_type_slot_3 = air_ground_radar_4
				# special_type_slot_4 = pressurized_cabin_large	
			# }
			# icon = GFX_USA_P7M
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_martin_aircraft
		# }
	# }	
# }

# country_event = { #Tradewind
	# id = USA_plane_variants.89
	
	# title = USA_plane_variants.89.t
	# desc = USA_plane_variants.89.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_large_airframe_4
		# #has_tech = aa_hmg
		# has_tech = second_gen_jet_engines
		# has_tech = air_air_missile_1
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "R3Y Tradewind"
			# type = large_plane_maritime_patrol_plane_airframe_7
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = contra_rotating_props
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = guided_anti_ship_missile_2
				# fixed_auxiliary_weapon_slot_1 = guided_anti_ship_missile_2
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = turboprop_engine_4x
				# special_type_slot_1 = flying_boat_large
				# special_type_slot_2 = mad_1
				# special_type_slot_3 = air_ground_radar_4
				# special_type_slot_4 = pressurized_cabin_large	
			# }
			# icon = GFX_USA_R3Y
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }

# country_event = { #SeaMaster
	# id = USA_plane_variants.90
	
	# title = USA_plane_variants.90.t
	# desc = USA_plane_variants.90.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_large_airframe_5
		# #has_tech = aa_hmg
		# has_tech = third_gen_jet_engines
		# has_tech = air_air_missile_4
		# has_tech = postwar_radar_tech_5
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "P6M SeaMaster"
			# type = large_plane_maritime_patrol_plane_airframe_8
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = guided_anti_ship_missile_3
				# fixed_auxiliary_weapon_slot_1 = airdropped_mines
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = third_gen_jet_engine_4x
				# special_type_slot_1 = cannon_defense_turret
				# special_type_slot_2 = flying_boat_large
				# special_type_slot_3 = pressurized_cabin_large
				# special_type_slot_4 = air_ground_radar_6	
				# special_type_slot_5 = mad_2	
			# }
			# icon = GFX_USA_P6M
			# mark_older_equipment_obsolete = yes
			# design_team = mio:USA_martin_aircraft
		# }
	# }	
# }

# country_event = { #Hustler
	# id = USA_plane_variants.91
	
	# title = USA_plane_variants.91.t
	# desc = USA_plane_variants.91.d
	# picture = GFX_report_event_ett60
		
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = USA
		# is_ai = yes
		# has_tech = modern_medium_airframe_5
		# has_tech = aa_cannon_4
		# has_tech = third_gen_jet_engines
		# has_tech = imp_bomb_rack
		# has_tech = postwar_radar_tech_5
		# has_tech = bomb_pods
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "B-58 Hustler"
			# type = medium_plane_airframe_8
			# modules = {
				# fixed_wing_slot = delta_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = medium_bomb_bay_2
				# fixed_auxiliary_weapon_slot_1 = bomb_pod_module
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = third_gen_jet_engine_4x
				# special_type_slot_1 = cannon_defense_turret_3
				# special_type_slot_2 = pressurized_cabin_medium
				# special_type_slot_3 = air_ground_radar_6
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_USA_B_58
			# mark_older_equipment_obsolete = no
			# design_team = mio:USA_convair_mio
		# }
	# }	
# }
